Monday, December 17, 2012 |
PCSX2 SVN r5480
Posted by winter_mute @ 02:10 PM CET | Comments: 0 | Playstation 2
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PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
| + SPR VU Access: Changed VU0 back to using physical memory map addresses, Doesn't seem to work the other way. Fixes CSI 3 - Dimensions of Murder SPS
+ SPU2-X: Just adding a log to devel builds. This is a curious case we want to be notified about.
+ Vif: Modified VIF FIFO reverse while VIF is active hack. Now just makes sure VIF is stopped before it swaps direction either way. Fixes Sled Storm.
+ gsdx ogl: don't check dual source support on SW mode to avoid a crash on SW mode. (note HW is still crashing but better than nothing)
+ GSNull: Change the register set definitions to structs instead of unions so it ACTUALLY writes the data to the registers, rather than just writing to 2 predefined variables then being overwritten the next time a write is done to something else :P
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Visit official homepage for further information and grab the latest build from automated SVN repository.
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HalfNES 0.052
Posted by winter_mute @ 02:01 PM CET | Comments: 0 | NES
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HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest build:
| -Changed the APU timer code to run more efficiently
(filtering now has very little performance penalty)
-Fixed GI Joe, Burai Fighter
-Fixed title screen of Brush Roller
-Fixed intro of Lagrange Point
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Visit project homepage for further information and latest version of emulator.
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Ootake v2.67
Posted by winter_mute @ 01:59 PM CET | Comments: 0 | Turbografx 16
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Ootake [pronounced oh - ta - ke] is great PC Engine/TurboGrafx16 emulator, with high compatibility, nice GUI and a lot of settings.
| - The movement of "6-Button Pad" has been improved. In "Emerald Dragon", the problem that the III-VI button of 6-Button Pad did not occasionally work was solved.
- With a fast CD-ROM access PC environment, in the last stage of "Tengai Makyou II", the problem that the voice occasionally became interrupted was solved.
- With a fast CD-ROM access PC environment, in "Ranma 1/2", the problem that the display of the visual scene occasionally fell into disorder was solved.
- With a fast CD-ROM access PC environment, in "Mugen Senshi Valis", the problem that had occasionally stopped was solved.
- Additionally, a detailed part has been improved and corrected.
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Check out official website [yeah, it's jap. :] for further information and latest files.
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Monday, December 10, 2012 |
Jpcsp SVN r2911
Posted by winter_mute @ 09:56 AM CET | Comments: 0 | PSP
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Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.
Here's the changelog from 3 latest SVN builds:
| *** r2911:
Removed the error "Unhandled alpha blend src used 11": this is interpreted as an ALPHA_FIX (value 10) by the PSP. Tested using 3DStudio. Reported by Itaru for "Heroes Phantasia".
*** r2910:
Added test of unknown blend src/dst values in 3D Studio.
*** r2909:
Reverted part of r2908: was sometimes causing voice to repeat forever.
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Visit official homepage for further information and grab the latest build from automated SVN repository.
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Hoxs64 1.0.7.5
Posted by winter_mute @ 09:35 AM CET | Comments: 0 | Commodore 64
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Hoxs64 is a Commodore 64 emulator for Microsoft Windows XP / 7. The emulator substantially reproduces this legacy machine in minute detail. Emulator features: a cycle based CPU, VIC, CIA and SID; suport for 1541 Disk drive and Tape deck; proper emulation of all screen effects; support for .TAP, .PRG, P00, D64 files... and bulid-in disassembler.
Here's changelog for latest version:
| + Added point and click raster position breakpoints. Breakpoints can be disabled with out being deleted.
+ Added command window with assemble, disassemble and C64 memory map selection.
+ Added disassemble window address finder.
+ Added disassemble window mouse wheel scrolling (WinXP+).
+ Randomisation of drive weak bits. Minor drive timing improvement.
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Check out official homepage for further information and latest files.
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openMSX 0.9.1
Posted by winter_mute @ 09:21 AM CET | Comments: 0 | MSX
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openMSX is an emulator for the MSX home computer system. openMSX is confirmed to run on the following operating systems: Linux, Windows, Mac OS X, FreeBSD, OpenBSD and NetBSD; on x86, x86-64, PPC, ARM, MIPS and Sparc CPU's. Its goal is to emulate all aspects of the MSX with 100% accuracy: perfection in emulation. openMSX has also a built-in command interface called the console, which allows you to control almost all aspects of openMSX while it is running.
Here's release notes for 0.9.1 version:
| This release mostly fixes a bug in dir-as-disk that was introduced in openMSX
0.9.0, when adding support for the DMK format and low level disk emulation. We
not only fixed that bug, we rewrote dir-as-disk almost completely, making it a
lot more robust.
Here's the list with all highlights:
MSX device support:
- Accuracy improvements:
- improved some details on the laserdisc emulation
- improved timing of the VDP LINE command (thanks to NYYRIKKI for the ideas)
- added Toshiba HX-21, Toshiba HX-22 and Toshiba HX-22I. The latter two have a
switchable RS-232C interface (use the new toshiba_rs232c_switch setting)
New or improved emulator features:
- fixed crash with fast resampler and 8192 samples
- dir-As-Disk:
- dir-as-disk works properly again and is now a lot more robust
- improve error reporting when something goes wrong
- console support/scripts:
- added script to save current screen to file in MSX loadable format, thanks
to NYYRIKKI
- performance improvements:
- improved console rendering speed (uses less CPU)
- improved Tcl integration
- speed up low level disk emulation
- optimized rendering of superimposed modes (Video9000, laserdisc)
- several other performance improvements
Build system, packaging, documentation:
- Added build support for DragonFly BSD, thanks to John Marino
And of course the usual various bug fixes.
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Visit official homepage for further information and latest version of emulator.
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