Saturday, December 26, 2020 |
DuckStation dev.0.1-2663
Posted by winter_mute @ 12:00 PM CET | Comments: 2 | Playstation
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DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Latest changes:
| + Support multiple updater channels
+ Don't save/load input profile rumble for motorless controller types
+ Fully clear controller section before loading profile
+ Support screenshotting 16-bit display formats
+ Atualização Português do Brasil
+ Fix inconsistent forward/backward slashes in Memcard Editor
+ Qt/CheatManager: Fix checking groups not updating child nodes
+ Shaders/Cccalibrator: Fix compile errors
+ Support emulating a depth buffer from PGXP depth values
+ Add game settings/hotkey for PGXP depth
+ Add PGXP Depth Buffer options
+ Fix relative shared paths not opening in Memcard Editor by default
+ Update Simple-Chinese language file to latest
+ Fix default value of PGXP depth buffer
+ Atualização Português do Brasil
+ Update Simple-Chinese language file to latest
+ Fix missing translation files
+ Adding 2 more games that needs CPU PGXP - Alundra 2 and Disney's Aladdin in Nasira's Revenge
+ Remove guncon/mouse/negcon controller types
+ Rename beta builds to preview builds, stable to development
+ Remove unused scripts
+ Fixed Slide Code cheat type
+ Second part of beta -> preview
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Github
Latest development build
:: Older Dev. builds for Linux and Windows.
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Friday, December 25, 2020 |
Sunday, December 20, 2020 |
PCSX2 v1.7.0-dev-767
Posted by winter_mute @ 02:49 PM CET | Comments: 0 | Playstation 2
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PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
Latest changes:
| + GameDB: Add GIF FIFO Hack for Fight Night Round 3. Fixes corrupted textures.
+ GameDB: Porting patch and add Idea Factory games (#4025) GameDB: Add patches for Idea Factory games Ported Neo Contra and Savage Skies patches to NTSC-J
+ GameDB: Add VU0 Kickstart for King Kong. Fixes bad polygons on characters
+ microVU: Flush running VU1 program when toggling MTVU on
+ core: fix speedhacks panel
+ misc: Cleanup remaining pad stuff from merge
+ BIOS/CDVD: Set language defaults instead of making the user do it. Removed message nobody read
+ pad-linux: Update to latest controller database.
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Official Site
Github
Development builds
Older builds
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Friday, December 18, 2020 |
Wednesday, December 16, 2020 |
PPSSPP dev.1.10.3-1330
Posted by winter_mute @ 10:48 AM CET | Comments: 0 | PSP
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PPSSPP is a PSP emulator written in C++. It translates PSP CPU instructions directly into optimized x86, x64, ARM or ARM64 machine code, using JIT recompilers (dynarecs).
PPSSPP can thus run on quite low-spec hardware, including stronger ARM-based phones and tablets, as long as there's OpenGL ES 2.0 support.
Latest changes:
| + GL: Detect Apple GPUs as a category
+ VK: Restore the ARM Mali Z hack that got lost in the refactor somehow.
+ ARM64 buildfix
+ Minor cleanups
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Official Site
Github
Automated builds
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Monday, December 14, 2020 |
Jpcsp rev.96e11db3
Posted by winter_mute @ 10:10 AM CET | Comments: 0 | PSP
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Jpcsp is the advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.
Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core
architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Here's changelog for latest dev-build, released 24 Nov 2020:
| + Trying to avoid DOS end of line for the linux scripts.
+ Added an option to specify the XLink Kai server address
+ Small code clean-up
+ sceWlan: fixed scanning when called from utility.prx
+ Improved the HLE implementation of sceUtilityLoadXXX
+ Wlan networking: code clean-up with better asynchronous network
+ Debugger memory: fixed memmove
+ LLE for Wlan hardware: added support for XLink Kai
+ Bug fixes in libkirk
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Official Site
Github
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Saturday, December 12, 2020 |
Friday, December 11, 2020 |
Play! rev.ff172d6b
Posted by winter_mute @ 10:44 AM CET | Comments: 0 | Playstation 2
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Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible.
Here's changelog for latest dev-build, released 11 Dec 2020:
| + Rename scripts.
+ Actions: Cache Qt on macOS.
+ Remove Linux x86-64 build from TravisCI.
+ Build Linux x86-64 on GitHub Actions.
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Grab files from emulator website
Official Site
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Thursday, December 03, 2020 |
Tuesday, December 01, 2020 |
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