Monday, February 28, 2011 |
PSXjin v2.0
Posted by Wraggster @ 11:54 PM CET | Comments: 0 | Playstation
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News via AEP
PSXjin is a Sony Playstation emulator for Windows based on PCSX. Quote: "PSXjin is the rerecording version of PCSX with many customized features designed to aid in recording movie input files and a new SPU core."
Homepage
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1964mod v1.4.1(beta) quickfix v5
Posted by Wraggster @ 11:51 PM CET | Comments: 0 | Nintendo 64
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News via AEP
The 1964 derivate 1964mod has been updated.
Quote:
1964mod v1.4.1(beta) quickfix v5 is released
*
quickfix v1 - sync E version rom speedup to U version rom speedup
*
quickfix v2 - adjustment target ~5-10fps with ~25-33% VI/s speedup
* quickfix v3 - fix UI bugs & refactor codes
*
quickfix v4 - fix loss of texture caching capability after 1st game run
*
quickfix v4 - fix random flashram / sram missing saved game (read Announcements)
*
quickfix v4 - fix Banjo-Kazooie jerky display during speedup (experimental AI interrupt codes)
* quickfix v4 - enhance MyGlide64 (read FAQ)
*
quickfix v5 - (hopefully) fix the random crash when rom is closed caused by quickfix v4
*
update MyROM_Properties.ini to v2.4
*
users are advised to download latest quickfix rarfile
* users are advised to download the latest "1964mod.exe fix" immediately (crash fix)
Homepage
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WinUAE v2.3.1
Posted by Wraggster @ 02:06 AM CET | Comments: 0 | Amiga
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News via AEP
The final version of the Amiga emulator WinUAE 2.3.1 has been released.
Quote:
WinUAE 2.3.1 released (26.02.2011)
New features:
Directory filesystem ACTION_LOCK_RECORD and ACTION_FREE_RECORD.
Gamepad joystick type for games that support 2nd fire button but can´t read it without pullup resistor. (for example Aladdin)
Manual filter configuration fully implemented.
Autoresolution supported (automatically selects lowest used resolution on the fly)
MIDI device names are stored in configuration file.
Updates:
Custom chipset undocumented feature compatibility updates. (For example Magic Demo / Diabolics, MoreNewStuffy by PlasmaForce, Kefrens Party Intro by Wiz)
M68K AROS compatible IDE and RTG emulation.
Statefile compatiblity updates. (Initial audio glitches, mouse counters updated correctly, CPU exact mid-instruction state saved, active disk DMA state saved)
New filter defaults, 1x (not FS) and always scale if selected screen/window size is very small or large enough.
Auto resize and center filter modes 1x/2x.. modifiers now adjust window size.
Attempt to load disk image and harddisk paths in state files from current directory, current adf/hardfile path and finally state file directory if original path or file is missing.
SCSI emulation physical drive tray load/eject passthrough.
SCSI emulation CD audio support improved. (for example T-Zero and The Shadow of the Third Moon)
Clipboard sharing disable option in GUI.
2.3.0 bugs fixed:
Audio pitch errors if audio period rate was near minimum audio DMA limit.
Very heavy CPU usage if program continuously plays really short audio samples.
ROM scanner again detects *.rom files in root directory.
Sample ripper works again.
Bugs fixed:
Directory filesystem was slow on most modern multicore systems.
CDTV CDA playback didn´t work if play ending track was set to last track. (Prehistorik CDTV)
2352 byte sector plain ISO images didn´t mount correctly.
Some drives had problems reading Mode 2 Form 1 data tracks.
SPTI+SCSI SCAN didn´t detect any non-CD devices (broke in 2.2.1)
Automatic resize filter didn´t always work correctly.
Topmost scanline was usually not visible in autoscale modes.
GamePorts parallel port joystick configuration crash fix.
Random RTG color errors when switching to/from fullscreen 8-bit RTG modes.
Archive mounting crashed if something prevented complete unpack (for example non-dos dms image file)
Harddrive state files didn´t save correctly if more than one harddrive was configured.
A2065 Z2 board emulation fixes. (Lost interrupts, broadcast packets getting ignored, transmitter dropping big packets.)
A500 power led fade tricks really work now.
HRTMon didn´t work in cycle-exact modes.
And more...
Homepage
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Sunday, February 27, 2011 |
DaedalusX64 - Beta 3!!!
Posted by Wraggster @ 09:24 PM CET | Comments: 0 | PSP
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Awesome news, the newest version of the Nintendo 64 Emulator for the PSP has been released, heres whats new:
DaedalusX64 Beta 3 - 25 February 2011
(Major changes since Beta 2 Update, See SVN log for full list)
----------------------
Corn:
Screen zoom (up to 150%) to get rid of black borders
Show patch progress instead of black screen while patching (Corn/Salvy)
Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
Z-fighting Fixed
Faster D-list processing for a speed-up
Faster N64 Fixed Point Matrix loading and other optimizations in rendering
Added option to use Cover-Flow or Classic GUI
Added battery info in pause menu (Salvy/psppwner300/Corn)
64 SaveState slots (psppwner300/Corn)
New faster Double Display List processing
16bit screen rendering (Using dithering for smoother colors)
Missing HUD(heart) fixed in OoT/MM
Faster texture check/hash
Faster audio conversion code and optimizations, fixed left/right sound swap
New DMA transfer mode using VFPU
Frame-rate limiter no longer stalls CPU
Added more patches in OSHLE GU function library using VFPU
Added Auto Frame Skip 1 & 2
Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
Fixed Model-view matrices for Gex games to render properly
Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
Insert Matrix works -> Kirby enemies and SSB animation
Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I - Racer
Proper texture loading -> F-Zero, Flying dragon (menus)
Salvy:
New home button library (works on newer FW's 6XX + button wrapper for easy usage)
New blender using a 16bit hash
Generic blend-mode (handles over 70% of all inexact blends)
Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
Added support for uCode tables and uCode definitions
Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashing)
Reworked uCode detection (faster, and fixed several annoying bugs)
Simplified greatly interrupts
Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
Updated Audio code base to latest Azimer's plug-in (Salvy/Corn)
Implemented several custom uCodes (Conker, GE sky etc)
Recursive deletion + Reset settings/oshle cache
Deprecated RSP LLE emulation from PSP build
Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
Add compatibility for using gprof for profiling
Kreationz:
Update Screen only called once per frame (Fixes Flashing and Shaking)
Updated clipping code to latest version from Irrlicht Engine
Fix of IA4 textures (OoT's Trees for example)
Fixed 4bpp texture padding
Grazz:
Implemented S2dex and Sprite2D
Auto uCode detector (Grazz/Kreationz)
Implement per game SaveState support
Howard0su:
Memory Access Optimization
Move Video Memory and Graphics Context initialization into system.cpp
Avoid strdup, use static array instead
Other Devs and People that helped greatly:
Added VFPU math (Zack/Corn)
Several improvements in our makefile (Maxijac)
Allows SaveState deletion (Maxijac)
Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
Cover-Flow Gui (Yamagushi)
Recommended Settings (Yamagushi)
Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
Added ability to delete ROMs to GUI (psppwner300, Corn)
Homepage
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Saturday, February 26, 2011 |
VisualBoyAdvance-M GTK+ svn r1001
Posted by Wraggster @ 03:04 AM CET | Comments: 0 | GameBoy Advance
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News via AEP
A new SVN build of the Nintendo GBA and GB/GBC emulator VisualBoyAdvance-M has been released.
Quote:
r946
-
r947
Removes NO_OAL from the project file to restore compiling to its full form. Specifying such an option should be done per user and should not be set by default.
r948
patch from billiard to attempt a fix for the broken DI8 enumeration.
r949
Directinput fixed.
r950
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r951
-
r952
-
r953
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r953
and this ends a bunch of updates including msvc10 project files, billiards directinput patches, and changing of the project name to visualboyadvance-m in the project files.
nasm seems to bitch when there are spaces in the folder path, and i haven´t yet worked out how to fix this in nasm.target so if anyone has an idea yeah
thanks for the patchs billiard
r954
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r955
enable SSE optimisations in VCProj, intrinsics update nasm and revert shuffles changes to gb_apu_state.cpp.
i prefer warnings during compilation rather then a lack of function in the emulator, we can look at correcting the warnings in a less broken manner later.
r956
by popular demand, the layers menu is back.
r957
filters was named wrong for some reason O.o
r958
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r959
killed off 22 warnings by removing a command line override for zc:forscope.
r960
applied patches by jlaukkanen Import Pro Action Replay Snapshots Compilation error when no_xaudio2 Focus Lost in cheat dialogue MFC
r961
more patches, save type detection now only available when a rom is loaded.
r962
another patch, this time for GSV snapshots.
r963
gdbconnection patch - fixes remote debugging
r964
gdbconnect patch, fixes remote debug
r965
stupid log told me it wasn´t patched but it was
r966
streamlined vcc directories some.
r967
applied gtk_rtc.patch by unmacaque
r968
LZMA2 support for file_extractor by Kode54
r969
r970
linux build fix, pushed to svn.
r971
debian build fix
r972
lets try this one more time
r973
applied kode54´s sdl/gtk joypad patch
r974
missing ; after break on line 263
r975
SVN: Applied proper properties to all files, mainly to get native end of lines.
r976
GTK: Fix the joypad config dialog using 100% CPU
r977
GTK: Convert the remaining parts of the UI from Glade to GtkBuilder. Thanks to Rafał Mużyło for the patch.
r978
GTK: Rename the main GtkBuilder file for consistency
r979
GTK: Change the OpenGL texture size when changing scaler size. Thanks to fernandotcl for the patch.
r980
SDL: Allow vbam to run on systems without an audio device. Thanks to jcranmer for the patch.
r981
GTK: Don´t disable rendering when using the menus. Thanks to fernandotcl for the patch.
r982
GTK: Don´t reset the renderer when entering the display config dialog
r983
CMAKE: Allow building without SFML
r984
CMAKE: Use built in support for ASM compilers. Bump required version to 2.6.0
r985
DEBIAN: Build one package for SDL, and one package for GTK+. Thanks to fernandotcl for the patch.
r986
GTK: Added GBA cheats support. Thanks to unmacaque for the patch.
r987
GTK: Cleanup includes. Don´t instanciate global objects.
r988
GTK: Turned the last menu based settings into a dialog
r989
SVN: Set more properties
r990
GTK: Remove the StringTokenizer class and move the functionality to tools.cpp
r991
GTK: Mark more strings as translatable
r992
FEX: Make fex crap properly convert filenames from 7z archives to utf8 under Linux
r993
GTK: Add support for 7z archives
r994
CMAKE: Clarify CMakeLists.txt a bit
r995
GTK: NLS support WIP
r996
GTK: More NLS WIP
r997
GTK: More NLS WIP
r998
GTK: Cleanup
r999
GTK: Add vba-over.ini support
r1000
GTK: Fix NLS for the directories config dialog
r1001
GTK: Update translations
widgets
Homepage
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bsnes v076
Posted by Wraggster @ 03:00 AM CET | Comments: 0 | SNES
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News via AEP
byuu has released a new version of his SNES emulator bsnes.
Quote:
bsnes v076 released2011-02-25
Most notable in this release is that sound support has been added to my own Super Game Boy emulation. The GUI toolkit, phoenix, has also received a complete rewrite; with the most visible change there being that windows are now resizable.
Changelog:
* added sound emulation to Game Boy core
* fixed Super Game Boy save state support
* added HexEdit widget to Windows and Qt targets; debugger can now be compiled on all platforms
* entering fullscreen now auto-hides mouse; and mouse capture is toggled otherwise by F12 key
* fullscreen command and geometry caching works much better on GTK+ and Qt targets
* phoenix rewritten from scratch; now supports resizable layout containers
* phoenix/Windows no longer relies on buggy SetParent API to reparent widgets
Homepage
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altair-rfp v1.1
Posted by Wraggster @ 02:58 AM CET | Comments: 0 | Windows
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News via AEP
altair-rfp is a MITS Altair 8800 Computer Emulator for Windows.
r12
breakpoint and reset fixes
r11
Ooops. Fixed trying to start with no command line options
r10
factored out options and sync version number with release
r9
upper case BP target storing and load/save offset and length
r8
More comment clean up
r7
Comment change and refactored upper
r6
Code clean up
r5
First public release
r4
Created wiki page through web user interface.
r3
Fixed help
r2
Initial checkin
r1
Initial directory structure.
Homepage
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AppleWin v1.20.0
Posted by Wraggster @ 02:55 AM CET | Comments: 0 | Windows
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News via AEP
The Apple IIe Emulator AppleWin got a small update and is now available in version 1.20.0.
Quote:
Notes:
1.20.0 - 23 Feb 2011
--------------------
Changes:
. Standard, Text Optimized and Monochrome video modes now support half-pixel rendering accuracy!
. Colors tweaked to better match the real hardware.
Fixes:
. Fixed Mockingboard detection for Ultima III (ProDOS-8/harddisk version).
Debugger
. See the Debugger_Changelog.txt for the various fixes and changes.
Misc:
. Updated acknowledgements. Cheers to Mike Harvey! (Nibble Magazine)
Homepage
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Friday, February 25, 2011 |
WinUAE v2.3.1 Beta 13 (RC1)
Posted by Wraggster @ 02:15 AM CET | Comments: 0 | Amiga
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News via AEP
Another beta version of the Amiga emulator WinUAE 2.3.1 is available for testing.
Quote:
http://www.winuae.net/files/b/winuae_2310b13.zip
Beta 13: (RC1)
- fixed RESET instruction compatibility problem introduced in previous betas, broke action replay roms.
- BPLCON4 BPLAMx color changes were ignored in far right border (location where actual hpos is 0-7 or so)
Known bugs that won´t be fixed in 2.3.1 (too large changes to do in this beta series):
Codertrash / Mexx, crash after few parts. (Disk related)
El Egg Tronic Quarts / Quadlite, not loading. (Disk related)
Risky Woods, sound glitches. (CIA related)
Homepage
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SSF Test 23.02.2011
Posted by Wraggster @ 02:12 AM CET | Comments: 0 | Saturn
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News via AEP
A new test-version of the Sega Saturn emulator SSF has been released.
TestVer somehow updated.
In particular has not changed.
Just add the AVX version.
You, AVX not faster to use very little.
Just made for fun.
AVX versions will make the fixed-point coordinate calculation of the plane of rotation.
But it sounds selfish generation as it is opening completely AVX but know little or faster processing so insignificant
Homepage
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UnrealSpeccy v0.37.5 23 feb 2011 (deathsoft)
Posted by Wraggster @ 02:10 AM CET | Comments: 0 | Spectrum
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News via AEP
The ZX Spectrum emulator Unreal Speccy has been updated again.
Quote:
Postby deathsoft »23 Feb 2011, 18:44
version 0.37.5 23 feb 2011 (deathsoft)
* Fixed handling checkbox Port FF
* Fixed a reset in trdos for ATM2 / 3 (was spoiled when you add memory ATM3)
! Fixed condition codes for the team Dx in VG93 (bits processed backwards)
! Fixed handling of the team Dx in VG93 (after this command has not been updated status was spoiled in the last version)
* Fixed redaktirvoanie field intlen in gui (before the preset is not changed to custom)
+ Added a choice of memory size for ngs (through the ini file)
* Fixed handling of commands read VG93 mode no delays (in the RDS earned para analyze track)
* Fixed inability to edit the port expansion memory in the debugger (was marred when one of the earlier versions) (witchcraft)
* Fixed support for NT4
+ Added filter for 1x mode 16c (pentagon and ATM1/2/3)
+ Added option to zoom the window (winscale, with ini file)
+ Added a new output driver through direct 3d 9
(Hardware scaling, without blurring the picture, with the selected filter is normal
and winscale 2 or 3)
Postby deathsoft »23 Feb 2011, 18:45
Testing, reporting a bug. If the error will not pass on the version Striker´u vtrdos and lay sortsy.
Homepage
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Fuse v1.0.0.1 win32
Posted by Wraggster @ 02:08 AM CET | Comments: 0 | Spectrum
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News via AEP
Fuse (Free Unix Spectrum Emulator) v1.0.0.1 has been released for Windows.
Quote:
What´s new?
1.0.0.1
* Fix temporary breakpoints when using replacement Glib routines
* Ensure Amiga port can load files
* Fix SVGAlib compilation
Homepage
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jDosbox v0.74.11
Posted by Wraggster @ 02:07 AM CET | Comments: 0 | Windows
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News via AEP
A new version of jDosbox has been released for Java Based on DOSBox.
Quote:
0.74.11
* Shareware Doom 1 now works with Keyboard. Realtive mouse moves do not work well since mouse capture is not supported in Java.
* Support for Applet has been added. Doom has been test in an Applet on Mac and Windows.
* Support for mounting img files on a remote web server via http has been added. The img file may be inside a zip.
Example: imgmount e http://localhost/doom.zip -size 512,16,2,512
* Code is now Java 5.0 compatible. Removed String.isEmpty references.
* 15/16/32 bit VESA modes now work
* Fixed a font problem, SimCity 2000 installer now works.
.10
* Initial Release
* Civilization 1, with mouse and no sound works.
* Most games do not work
* Sound does not work
* Serial ports do not work
* IPX does not work
* Joystick does work
* Keymapper does not work
* Mouse capture does not work
* Full screen does not work
Homepage
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PS364 in the works..
Posted by Wraggster @ 01:52 AM CET | Comments: 0 | PS3
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News from the Emulatemii Team
We’ve been playing with PSL1GHT, the legal, open SDK for PS3, over the past couple days, and we have a basic port of Wii64 to PS3 already. Expect more to come…
PS. There is some recent news about a team claiming to be working on an N64 emulator for PS3. Just so you know, that story is not about us or about PS364.
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Air - the latest PCSX2 retiree
Posted by Wraggster @ 01:03 AM CET | Comments: 0 | Playstation 2
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News via http://pcsx2.net/
Jake Stine (Air) has retired from PCSX2, after more than two years of vigorous work on the emulator.
My reason for leaving is simple: I am now married and am taking a job that promises to be interesting and challenging, and will be paying me quite well -- and I fully intend to apply myself there as I have here: with unwaivering dedication and focus.
I have really enjoyed working with PCSX2 these past 2+ years. I have learned a lot about a wide variety of things including (and not limited to) becoming intimately familiar with console hardware design, and developing more advanced high and low level software development skills -- such as binary translation and better understanding of operating systems and application binary interfaces (ABIs).
I will be leaving a few unfinished projects in my wake, such as the R3000A rewrite (recompiler and interpreter), and new dmac work. These side-projects were educational in their own ways for myself and other PCSX2 contributors, however; even if they never quite survived into "profoundly operational" status.
I wish good luck to users and current and future PCSX2 developers and bid everyone a proper farewell -- perhaps unusual in emulation, a scene where the programmers often silently vanish.
Jake Stine (Air)
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Thursday, February 24, 2011 |
Wednesday, February 23, 2011 |
Emulation64 Network site updated
Posted by Martin @ 11:26 PM CET | Comments: 0 | Site
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We've updated the site for the Emulation64 Network where you will find the latest network news and info. You can also apply for free hosting for your site as well as checking out the server load and services status. Have a look here:
Emulation64 Network
All important network announcements will be posted on the site.
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Tuesday, February 22, 2011 |
Altirra v1.9 prerelease test 19
Posted by Wraggster @ 02:02 AM CET | Comments: 0 | Atari
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News via AEP
A new Test version of the 8-bit Atari computer emulator Altirra has been released. Altirra emulates the Atari 800 OS- A/OS-B, 600XL/800XL and A5200.
Quote:
Download:
http://www.virtualdub.org/beta/Altirra-1.9-test19.zip
Altirra config:
http://tv-games.ru/forum/attachment.php?attachmentid=795&d=1296872002
http://www.try2emu.net.pl/en/390/134/390/Emulatory-Altirra/32
Version 1.9 prerelease:
features added
Debugger: Multiple memory access breakpoints can now be placed.
Debugger: Added option to break on run address of loaded executable.
Debugger: Conditional breakpoints (bx) are now supported.
Debugger: Commands can now be run when a breakpoint fires.
Debugger: Added ? (evaluate) and .printf commands.
Debugger: Trace and assert statements can now be embedded in assembler listings.
Debugger: Added vta, vtc, vtl, and vtr commands to control verifier OS entry point checking.
Debugger: Added .dumpsnap command.
SoundBoard: Initial support.
UI: Added emulator crash dialog.
UI: Show FPS option now also shows CPU usage.
Input: Added Amiga mouse support.
Input: Added CX-85 keypad support.
GTIA: NTSC and PAL modes can now have separate palettes.
GTIA: Added option for PAL encoding quirks.
GTIA: Added PAL high artifacting mode.
Disk: Initial version of disk explorer.
Serial: Inbound connections are now supported.
Serial: Added support for A, L, M, P, Q, S, T, V, X, &C, &D, &F, &G, &P, &T, &V, and &W modem commands.
Serial: Added DTR and CRX signal support.
Serial: Added IPv6 support.
Serial: Added option to force specific connection and DTE communication rates.
Cartridge: Two cartridges are now supported for 800 left+right and stacked cartridge configurations.
Cartridge: 2K and 4K cartridges are now supported (as mirrored 8K cartridges).
bugs fixed
UI: Pane dragging is less twitchy and no longer undocks a pane as soon as you click on the caption.
UI: Optimized Direct3D9 code to reduce flickering when switching artifacting modes.
HLE: Fixed crash when NMI handler is invoked with no NMIs pending.
HLE: Added support for XL OS PENTV vector.
Simulator: Default kernel mode now prefers ROM images properly again.
Simulator: BOOT? and DOSINI are now set at the beginning of EXE/XEX loads to support more WARMSV tricks.
Cheats: Enable checkbox on cheats was broken.
CPU: Added missing SHA abs,Y ($9F) instruction.
CPU: Fixed CMOS BIT #imm ($89) instruction.
CPU: Fixed 65C02 $FC instruction.
CPU: Back-to-back interrupts are no longer allowed.
CPU: Added emulation of BRK/NMI bug.
CPU: Added option to emulate masked NMIs (off by default).
ANTIC: DMACTL bits 6 and 7 are no longer reflected in .dlhistory output.
Debugger: Optimized History pane.
Debugger: Avoid re-requesting the same source file when it is not found on disk.
Debugger: Improved reliability of source-level stepping.
Debugger: Added XL OS entry points to default entry points allowed by verifier.
Recorder: Fixed crash on recording errors.
Recorder: Fixed incorrect format on video stream when using ZMBV compression.
Disk: SIO receive speeds are now validated for more reliable high-speed SIO detection.
Disk: VAPI (ATX) images can now be loaded from .zip files.
GTIA: NTSC high artifacting mode now respects artifact phase setting.
GTIA: Fixed trigger state sometimes being initially wrong when enabling latching.
GTIA: Improved accuracy of transitions from mode 8 to mode 9/10.
Serial: Telnet emulation now reads out of band data.
Serial: Telnet emulation now handles incoming WILL and WONT commands.
Serial: Telnet server now attempts to turn off local echo on remote end.
Serial: Fixed sporadic missing newlines on modem status messages.
Serial: Control line state is now reported in non-concurrent mode.
Serial: Ring pattern adjusted to match US standard (2s/4s).
Serial: Re-opening the R: device now flushes buffered data.
Serial: Closing the R: device deactivates concurrent mode to make subsequent status requests work.
Serial: Fixed crash in R: when invoking GET BYTE with an empty input buffer or PUT BYTE with a full output buffer.
Serial: Fixed BASIC GET command failing after XIO on R:.
Serial: Fixed erroneous CR-to-CRLF conversion on transmit path.
Printer: Fixed close command not actually closing IOCB.
Homepage
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Xpeccy Build 20110210
Posted by Wraggster @ 01:52 AM CET | Comments: 0 | Spectrum
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News via AEP
Xpeccy Build 20110210 has been released. Xpeccy is a continuation of the Sinclair Emulators SAMulator on Linux and Windows.
Quote:
2011.02.09
Capture the mouse moved to Alt + C
Fumbled with the VG93. Found a bug in StepIn / StepOut. In command of 1st type is added to the delay in lowering their heads flop in 50mks (without turbo). Outcome - MOA service without bdi-turbo running at full, with a bdi-turbo there is no better format.
Homepage
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DSP Emulator 0.11b1 WIP 02/20/11
Posted by Wraggster @ 01:47 AM CET | Comments: 0 | NES
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News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
21/02 - DSP Emulator 0.11b1 WIP 20/02
Another release of DSP 0.11b1 WIP binary and source.
Added new CPU MCS51 serires.
Added MCU i8751 to Black Tiger (removed protection patches).
Added ´Repulse´ driver with sound.
Homepage
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Visual Pinball v9.1.1
Posted by Wraggster @ 01:46 AM CET | Comments: 1 | Windows
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News via AEP
A new version of the pinball simulator Visual Pinball has been released: VPForums Visual Pinball v9.1.1. Thanks to Emu-France for the news.
Quote:
Visual Pinball 9.1.1 FULL Install
Version: 9.1.1
Category: Essential Visual Pinball Files
Author(s): Cupidf, Destruk, Maddes, Poiuyterry, Shagendo, Toxieainc, Wizard´s Hat, Randy Davis
Description:
Full installer for Visual Pinball v9.1.1 * This will associate all vpt files with vpinball911.exe
VP 9.1.1 Changelog
------------------------
Fixed bugs:
- Copy and Paste Decals
- Layback causing Graphic glitches with ball decals
- Radio buttons in Video Options Dialog
- Tabstops in Backlass Options
- unhandled exception with script errors
- Text Decals not showing
- Kickers and Triggers that are in the same position caused lockups
- transparency issue with 32bpp bmp Files
- bumpers and slingshots were disabled at start of the game when not visible
- Textures were cropped at MaxTexDim at very special conditions
- Alpha Ramps were not showing with Balls created from script.
- Textures near screen border were distorted on some tables
- Scale Dialog default field was checkbox - changed to scaleX-value
New features:
- Added slider for Alpharamps Accuracy. If Alpharamps are causing performance problems (and they will likely do!), try setting this slider to the left. Ramps are displayed with less surfaces then.
- New experimental feature: Ball stretching against table and monitor stretching. Three options: 1st: like before, 2nd: don´t stretch ball, 3rd: don´t stretch ball and take Pixel aspect ratio of monitor into consideration. Choose ( R) Monitors only if you have a rotated Windows desktop.
- Implemented right click ´Set as Default´. This options sets the current properties of an object as the new defaults for that object type.
- little optimizations
Important:
Tables made with 9.1.x may be incompatible with older versions due to the new features, but tables made with 9.0.x can be loaded and played in 9.1.x.
Homepage
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Dolphin-r7223- Gamecube and Wii Emulator for Windows
Posted by Wraggster @ 01:33 AM CET | Comments: 0 | GameCube
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The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7223
Some fixes for the "Cheat Search" feature :
- Replace ToLong() with ToULong(), as to allow values in the [0x80000000..0xFFFFFFFF] range to be parsed correctly without failure.
- Remove the "val_base" hack, as it breaks hexadecimal values beginning with '-'.
Simply passing 0 as the second parameter to ToULong() is enough, as mentioned on this page: http://msdn.microsoft.com/en-us/library/5k9xb7x1%28v=VS.100%29.aspx
- Changed the error message (and some of its translations) to reflect that octal values are now auto-detected ("supported") as well.
To users:
Note that values beginning with '0' (not "0x" nor "0X") are now interpreted as octal values instead of decimal values. So be careful when using those!
Download Here --> http://www.dolphin-emulator.com/download.html
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Sunday, February 20, 2011 |
DS2x86 0.04 release info
Posted by Wraggster @ 11:28 PM CET | Comments: 0 | Nintendo DS
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Pate has posted a new release of his Dos Emulator for the DS and those with the Supercard DSTwo Flash Cart which enables more ram for the emulator and thus makes supporting more Dos Games much more likely:
This version has a lot of new protected mode opcodes supported, based on the debug logs you have been sending. Thanks again for those! This version might now run a few more 386-specific games, for example I have been able to make Warcraft: Orcs & Humans start up into the actual game. Every now and then it fails with an unsupported I/O port, which seems to be caused by the game sometimes detecting the SoundBlaster as using DMA channel 3, while in reality it uses DMA channel 1. I suspect there are still some rather serious problems in my audio handling.
I have also made some minor performance improvements, the things mentioned in my previous blog post, and I also moved the temporary variables used by the Mode-X graphics mode opcodes into the small data segment which is accessed by the GP register. This makes the Mode-X graphics handling (as used in Doom, for example) slightly faster.
While making the performance improvements, I again ran into the weird keyboard reading problem I originally fought with at the beginning of this year. After various tests I was able to determine that when I used the new improved Mode-X code (which was slightly smaller), the keyboard behaved very erratically, but going back to the original slightly larger Mode-X code got rid of the problem! The weird thing is that this problem happens immediately in the 4DOS prompt, when none of the changed Mode-X routines have even been run yet!
So, in the end I had to add 1000 bytes of filler at the end of the Mode-X graphics code to make the keyboard reading work properly! This obviously makes absolutely no sense, and I will remove the extra filler bytes as soon as I can figure out what the real problem is. It seems like some sort of alignment problem in the DS2 SDK code that handles the communication between the ARM side and the MIPS side, but that is just a theory and without knowing the internals of the communications code I have no way of properly testing this theory.
I haven't been able to handle all the issues mentioned in the debug logs yet, but many games should at least progress further. Please send me the new debug logs again for this version, and I'll again try to implement as many fixes as possible to the next version.
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DSx86 0.25 release
Posted by Wraggster @ 11:17 PM CET | Comments: 0 | Nintendo DS
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Pate has posted a new release of his Dos Emulator for the DS:
The changes in this version are:
Built with libnds 1.5.0 (from Feb 14th). This might make it possible to use the DSi mode via a so called "sudoku hack". I don't have access to such a hack, so I have no way of making sure whether it works or not.
New Smooth screen scaling mode added. NOTE! This mode currently only works in CGA and MCGA graphics modes, all other modes simply show a black screen (or some corrupt data) when going to Smooth screen scaling mode. The Smooth scaling in MCGA mode causes a severe performance hit, so it is not recommended unless you run DSx86 in DSi mode.
I plan to implement the smooth scaling screen modes to EGA and Mode-X graphics modes as well, but both of those will also cause a severe performance hit. I'll also look into the possibility of adding smooth scaling to 80x25 text mode, simply by using a narrower font.
The longer term plans are to add 80286 protected mode features, and taking advantage of the larger RAM in DSi mode, to be able to run Windows 3.0 in Standard mode on a DSi.
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Classic99 v346
Posted by Wraggster @ 10:01 PM CET | Comments: 0 | Windows
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News via AEP
Classic99 is an open-source Texas Instruments TI-99/4A Home Computer emulator for Windows.
Quote:
(2011-02-17)
Improved debugger support for multi-bank cartridges - most addresses and address ranges will also accept a : at the end to specify a specific ROM bank. Cartridge ROM only for now.
Added DSK image support - currently read-only, still configurable only through Classic99.ini. Considered experimental at this point.
Disabled the IDLE instruction´s idling, was causing an unresolvable lockup due to the timing system.
Improved reporting of the illegal instruction to include the bad opcode
Added configuration option to disable reading headless files as DF128 on FIAD drives
Some cleanup in the disk system
Fixed file identification bug in FIAD disk support
Fixed detection of V9T9 files in FIAD subdirectories
Fixed filename matching of V9T9 files where the unknown file is NOT V9T9
Fixed memory leak in FIAD directory listings
Added muting of high frequency tones
Changed disassembly history to include cartridge bank when applicable
Made warning debug display correct PC more often, as well as the cartridge and DSR banks
Fix CPU cycle counting on byte memory accesses a little better
Fix crash bug with a particular sequence of switching between DX and non-DX modes
Homepage
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WinUAE v2.3.1 Beta 12
Posted by Wraggster @ 09:58 PM CET | Comments: 0 | Amiga
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News via AEP
Another beta version of the Amiga emulator WinUAE 2.3.1 is available for testing.
Quote:
Beta 12:
- emulate A3000 Fat Gary/RAMSEY configuration address space mirroring (no real world effect but I was testing m68k AROS ROM on my A3000 and noticed this mirroring)
- hrtmon 2.32->2.33 update
- hrtmon didn´t work in cycle-exact modes
- MIDI device names are also stored in configuration file (overrides old style id numbers)
- in auto resize and center filter modes 1x/2x.. modifiers change window size
- manual filter configuration size adjustments added, saved to config file
- RTG: do not refresh area outside of bitmap if bitmap is smaller than RTG screen resolution (AROS does this)
- some read write-only custom register changes, bset (and other similar instructions) don´t have previously read prefetch data appearing in data lines when reading (like most other instructions do), data is zero. This explains why buggy programs that for example bset #x,$dff096 don´t mess up register contents too much. (Fixes Kefrens Party Intro by Wiz, coder thought that bset #10,$dff096 is the right way to enable blitter nasty)
- sample ripper ignored most samples (broken when audio emulation was rewritten in 2.3)
- topmost scanline was usually not visible in autoscale modes
- weak bit copy protected ipfs broke in earlier betas (only if using latest dll)
Homepage
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DSP Emulator 0.11b1 WIP 02/17/11
Posted by Wraggster @ 09:53 PM CET | Comments: 0 | Spectrum
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News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
DSP Emulator 0.11b1 WIP 17/02
Another release of DSP 0.11b1 WIP binary and source.
Namco System 86 cleans, optimized HD6309 CPU and fixed M6809 DAA opcode. Added ´Roc´n Rope´ driver with sound.
Homepage
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Wine v1.3.14
Posted by Wraggster @ 09:49 PM CET | Comments: 0 | Windows
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News via AEP
A new development version of Wine, an Open Source implementation of the Windows API on top of X and Unix, has been released.
Quote:
Wine Ankündigung
The Wine development release 1.3.14 is now available.
What´s new in this release (see below for details):
- Many cleanups to address Valgrind and Clang warnings.
- Support for creating compressed cabinet files.
- Translation updates.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.3.14.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.3.14.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.3.14:
10140 Most grayscale JPEGs cause abnormal rendering artifacts in CDisplay
11021 Unable to launch Universal Combat
11124 VAZ Modular Demo unable to exit raising access violation exception
11242 Deprecated functions called in audiounit.c
12303 Halo has white boxes covering menu items when it loads the first screen.
13629 ABEV (Hungarian Tax Returning SW) has some GFX problem with logo
14282 Eve Online in windowed mode has additional black borders
15686 Microsoft Word 5.5 for DOS does not install; int 21h ah=41h not fully implemented
16695 Wine broken on PowerPC
17884 Tree glitch in fable
19202 eve online 100% cpu usage (frame rate limiter is not limiting anything)
21517 Sims 3 crashes to desktop when entering Create-A-Sim or buying a house
23267 Eudora 7.1.0.9: White space appears below the Search Web dropdown
25206 Anarchy Online v18.4, Ingame browser crashes (Awesomium.dll)
25865 EVE Online crashes if a character portrait requests fails
25911 Miranda + windows riched20.dll = crash
25933 SolidWorks 2010: Unimplemented function propsys.dll.PSRefreshPropertySchema
25951 Mathematica 6.0 installation fails
25989 Total Commander: Crashes when clicking the current directory field of the current panel
25991 DameWare Exporter: Unimplemented function netapi32.dll.NetUseDel
26014 Printing produces garbled output, characters rotated and sliced.
26036 [foobar2000 1.x] crash when opening certain dialog box
26051 wintrust/softpub tests show a few leaks under valgrind
26052 usp10/usp10 tests show a few valgrind errors
26071 urlmon/uri tests show some valgrind warnings
26123 mshtml/protocol shows several leaks under valgrind
----------------------------------------------------------------
Changes since 1.3.13:
Akihiro Sagawa (2):
wmc: Update PO message match algorithm.
po: Update Japanese translation.
Alexander Kochetkov (2):
comctl32: Fixed height of comboboxex32.
wineps.drv: All map modes should have inverted y-transforms.
Alexander Lakhin (5):
po: Update Russian translation.
cryptui: Add Russian translation resources.
inetcpl.cpl: Add Russian translation resources.
shdocvw: Add Russian translation resources.
regedit: Update Russian translation.
Alexander Morozov (2):
shell32: Implement Folder2::get_Self.
shell32: Partially implement FolderItem::get_Path.
Alexander Scott-Johns (2):
comctl32: Fix read of uninitialized data in LISTVIEW_HeaderNotification and rename it to LISTVIEW_Notify (Valgrind).
user32: Fix read of uninitialized data and a couple of typos in TrackMouseEvent (Valgrind).
Alexandre Julliard (16):
cabarc: Add support for specifying a maximum cabinet file.
cabarc: Add support for starting a new folder with a ´+´ file name.
cabinet: Store folders in a list in memory instead of in a temp file.
cabinet: Store files in a list in memory instead of in a temp file.
cabinet: Add helper functions for temp file manipulations.
cabinet: Store the CCAB data as soon as it is available.
cabinet: Rewrite the cabinet header output code, and write everything to disk in one step.
cabinet: Store the data block headers in a memory list instead of on-disk.
msvcr90/tests: Fix the type info test for 64-bit.
kernel32: Don´t try to initialize curses if the TERM variable is not set.
cabinet: Create one temp file per folder and avoid an extra copy of the data.
cabinet: Cleanup file loading and add infrastructure for plugging in real compression.
cabinet: Create temp files only once we have data to store into them.
cabinet: Add support for MSZIP compression.
cabinet: Avoid some memory allocations by storing buffers directly in the FCI structure.
configure: Print a notice if zlib isn´t found.
Alistair Leslie-Hughes (6):
mshtml: Implement IHTMLStyle put_borderRightColor.
mshtml: Implemented IHTMLStyle_put_borderBottomColor.
mshtml: Implement IHTMLStyle_put_borderLeftColor.
mshtml: Implement IHTMLCurrentStyle_get_padding.
mshtml: Implement IHTMLAnchorElement_put_href.
msxml3: Add IObjectWithSite support to IXMLHttpRequest.
Amine Khaldi (1):
riched20: Fix a c89 conformance issue in ITextImpl->editor->rcFormat initialization.
Andrew Nguyen (12):
dxdiagn: Make the containers keep a reference to a IDxDiagProvider object.
dxdiagn: Add code that introduces the infrastructure of a provider information tree.
dxdiagn: Add code that populates the DxDiag_SystemInfo container.
dxdiagn: Add code that populates the DxDiag_DisplayDevices container.
dxdiagn: Add code to create stub containers for DxDiag_DirectSound.
dxdiagn: Add code that populates the DxDiag_DirectXFiles container.
dxdiagn: Add code that populates the DxDiag_DirectShowFilters container.
dxdiagn: Remove the old container initialization code in preparation for switching to the information tree.
dxdiagn: Transition to the information tree by making IDxDiagContainer view the information tree.
dxdiagn: Restore a few traces in the container construction functions.
usp10/tests: Avoid passing optional pointers to uninitialized structures in ScriptString tests.
propsys: Add a PSRefreshPropertySchema stub.
André Hentschel (12):
ntdll: Only use ST_FIX_ALIGN on solaris.
netapi32: Add stub implementation for NetUseDel.
netapi32: Add stub implementation for NetServerDiskEnum.
oleaut32/tests: Add more safearray tests.
msvcrt: Fixed a typo.
oleaut32: Remove an unneeded error.
winemaker: Ignore whitespaces before defines.
urlmon/tests: Mark unavailable InternetZoneManagerEx2 as broken.
urlmon/tests: Fix expected result.
rsaenh/tests: Test the reported length on success.
kernel32: Remove a useless error message.
kernel32: Forward RtlCompareMemory to ntdll on x86_64.
Homepage
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PCE/macplus 20110218
Posted by Wraggster @ 09:46 PM CET | Comments: 0 | Windows
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News via AEP
PCE/macplus is a Macintosh Plus, Macintosh 128K, Macintosh 512k, Macintosh 512ke emulator. A new version has been released.
Quote:
commit b6d41ac8b69e0f40b1a4e58b35bdd1bdabf128df
Author: Hampa Hug
Date: 2011-02-18 02:36:33 +0100
memory: Remember the last block separately for read and write accesses
commit 9582c076389f3285ec60d53a8f6b8830bea4ea54
Author: Hampa Hug
Date: 2011-02-18 02:35:22 +0100
fdc: Fix the read track debug message
commit ca447828fd6b8ffc8d2a16b592193256bfa71e96
Author: Hampa Hug
Date: 2011-02-11 06:45:36 +0100
sound: Move filter functions to a new source file
commit 8fca292d40925f39c542e6978b2694199aca49f7
Author: Hampa Hug
Date: 2011-02-11 06:35:43 +0100
6502: Implement the 6510 I/O port
commit 96a31874be2cebc189290770ecf0d4789e7e5ecb
Author: Hampa Hug
Date: 2011-02-11 06:35:07 +0100
ibmpc: Add new monitor command "log int"
commit d4eaa5e9d25a93abd46bdc5dbc61854641dfb062
Author: Hampa Hug
Date: 2011-02-11 06:34:25 +0100
configure: Regenerate with autoconf 2.68
commit 55f69152afedbb34447b370a7e1f96c9b33f8611
Author: Hampa Hug
Date: 2011-02-11 06:33:56 +0100
configure: Add "-mod" to the version string if the source tree was modified
commit 704cf8fa80f22bec39202c62921f8189e88c951c
Author: Hampa Hug
Date: 2011-01-11 21:21:30 +0100
ibmpc: Add missing include files
commit d6a8dbc935abdacad1c18f9f58bf39c7eb00fe7b
Author: Hampa Hug
Date: 2010-12-11 03:00:01 +0100
sdl: Grab the mouse after the button is released
If the mouse is grabbed before the mouse button is released, the
window manager never receives the button release event.
commit 66c134fde051f8ac628cb5410ec1cabc5156c233
Author: Hampa Hug
Date: 2010-11-18 03:39:43 +0100
macplus: Move hotkey handling to a new source file
commit 010c7bde7919ba8338977a5015ede9f42882622d
Author: Hampa Hug
Date: 2010-11-18 03:38:20 +0100
macplus: Dynamically allocate the keyboard context
commit 9fa2a5cb3956781072ead040d3a71139e7f1cdcd
Author: Hampa Hug
Date: 2010-11-16 01:50:27 +0100
8086: Fix the divide error exception
The return address of int 0 should point to the instruction following
the DIV or IDIV.
commit 212dd2af95e90f83b55e21eefc954bc6944f8faa
Author: Hampa Hug
Date: 2010-11-16 01:50:01 +0100
8086: Fix IDIV overflow detection and remainder sign
commit 22264cf2402bd5b7b63321477a69c9811f402ae1
Author: Hampa Hug
Date: 2010-11-16 01:49:31 +0100
8086: Fix IMUL flags
commit 15aa3a7125eea050b47fcdf07653ea2835add268
Author: Hampa Hug
Date: 2010-11-16 01:48:55 +0100
8086: Simplify setting of shift instuction flags
commit c87ecd5699c9380bb583a930e87b34250a95a381
Author: Hampa Hug
Date: 2010-11-16 01:48:17 +0100
8086: Fix a typo in the AAS instruction
commit b6eb54b0ab452230bd059e50041b9126985b49e4
Author: Hampa Hug
Date: 2010-11-15 23:59:24 +0100
vga: Latch the start address at the end of the vertical retrace
commit eb2d6b52aa042080583f299c4b35df3010a84e94
Author: Hampa Hug
Date: 2010-11-15 23:58:55 +0100
ega: Latch the start address at the end of the vertical retrace
commit a79b5b1ce02199cbfe25abd987169b19d3430384
Author: Hampa Hug
Date: 2010-11-15 23:58:23 +0100
hgc: Map the second page even when it is not active
commit 7ec3e24a40923c7c69e30841124718b932add5ca
Author: Hampa Hug
Date: 2010-11-07 16:25:46 +0100
macplus: Don´t save the current time in the pram file
commit 45fdf54837c77e0c9e47c63d0852fbefbd656374
Author: Hampa Hug
Date: 2010-11-07 16:25:10 +0100
macplus: Clean up disabling of the startup memory test
commit 8ea5dac45c086494f3dbe64afd4ad5471edc63b4
Author: Hampa Hug
Date: 2010-11-07 16:24:23 +0100
6522 VIA: Make the functions to set the port and data direction registers public
commit 251ae50a4bf0329d55de41e22f208dc97856aaec
Author: Hampa Hug
Date: 2010-11-05 19:16:17 +0100
terminal: Add some missing keys
This patch adds PCE key definitions for left meta, right meta and
mode switch.
commit a5ce53a6de18cdba7cdef6fbd4b837d4a48bf840
Author: Hampa Hug
Date: 2010-11-05 19:14:10 +0100
macplus: Support reading SCSI data in pseudo-DMA mode
commit c6c97126084e2393d146facf765bbe9239a267e8
Author: Hampa Hug
Date: 2010-11-05 19:12:55 +0100
macplus: Implement the start/stop unit SCSI command
The start/stop unit command has no effect, but it doesn´t fail
anymore.
commit 753b50ee2feb1f189cd25e8e4f03b653a9df3a58
Author: Hampa Hug
Date: 2010-11-05 19:12:26 +0100
macplus: Fix SCSI address decoding
The SCSI registers are repeated from 0x580000 to 0x600000.
commit 08db84d2ea725bbff76dbe27de834b4b0f0d8a84
Author: Hampa Hug
Date: 2010-11-05 19:11:29 +0100
6522 VIA: Fix reading port A without handshake
commit f3eebfa95049f45aa24794d65ebeed4db7c24479
Author: Hampa Hug
Date: 2010-11-02 14:29:13 +0100
ibmpc: Remove obsolete file util.c
commit dd3beb139b49832efe62a62f3c93fcddb99b5fff
Author: Hampa Hug
Date: 2010-11-02 14:07:14 +0100
ibmpc: Clean up dependencies
commit 5efaae16cfc81751e2f94931af361e97be2824e5
Author: Hampa Hug
Date: 2010-11-02 13:53:19 +0100
libini: Support presetting config file options
Config file entries can now be predefined before the config file
is loaded.
commit af82eae33c2fefa2f6c479c7410203ead9d9888c
Author: Hampa Hug
Date: 2010-11-02 13:52:17 +0100
libini: Support conditional assignments
The new assignment operator "?=" assigns an expression to a value
if it was not already defined.
Homepage
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PCE/ibmpc 20110218
Posted by Wraggster @ 09:45 PM CET | Comments: 0 | Windows
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News via AEP
PCE/ibmpc is a IBM PC 5150 and IBM PC/XT 5160 Emulator for Windows.
Quote:
commit b6d41ac8b69e0f40b1a4e58b35bdd1bdabf128df
Author: Hampa Hug
Date: 2011-02-18 02:36:33 +0100
memory: Remember the last block separately for read and write accesses
commit 9582c076389f3285ec60d53a8f6b8830bea4ea54
Author: Hampa Hug
Date: 2011-02-18 02:35:22 +0100
fdc: Fix the read track debug message
commit ca447828fd6b8ffc8d2a16b592193256bfa71e96
Author: Hampa Hug
Date: 2011-02-11 06:45:36 +0100
sound: Move filter functions to a new source file
commit 8fca292d40925f39c542e6978b2694199aca49f7
Author: Hampa Hug
Date: 2011-02-11 06:35:43 +0100
6502: Implement the 6510 I/O port
commit 96a31874be2cebc189290770ecf0d4789e7e5ecb
Author: Hampa Hug
Date: 2011-02-11 06:35:07 +0100
ibmpc: Add new monitor command "log int"
commit d4eaa5e9d25a93abd46bdc5dbc61854641dfb062
Author: Hampa Hug
Date: 2011-02-11 06:34:25 +0100
configure: Regenerate with autoconf 2.68
commit 55f69152afedbb34447b370a7e1f96c9b33f8611
Author: Hampa Hug
Date: 2011-02-11 06:33:56 +0100
configure: Add "-mod" to the version string if the source tree was modified
commit 704cf8fa80f22bec39202c62921f8189e88c951c
Author: Hampa Hug
Date: 2011-01-11 21:21:30 +0100
ibmpc: Add missing include files
commit d6a8dbc935abdacad1c18f9f58bf39c7eb00fe7b
Author: Hampa Hug
Date: 2010-12-11 03:00:01 +0100
sdl: Grab the mouse after the button is released
If the mouse is grabbed before the mouse button is released, the
window manager never receives the button release event.
commit 66c134fde051f8ac628cb5410ec1cabc5156c233
Author: Hampa Hug
Date: 2010-11-18 03:39:43 +0100
macplus: Move hotkey handling to a new source file
commit 010c7bde7919ba8338977a5015ede9f42882622d
Author: Hampa Hug
Date: 2010-11-18 03:38:20 +0100
macplus: Dynamically allocate the keyboard context
commit 9fa2a5cb3956781072ead040d3a71139e7f1cdcd
Author: Hampa Hug
Date: 2010-11-16 01:50:27 +0100
8086: Fix the divide error exception
The return address of int 0 should point to the instruction following
the DIV or IDIV.
commit 212dd2af95e90f83b55e21eefc954bc6944f8faa
Author: Hampa Hug
Date: 2010-11-16 01:50:01 +0100
8086: Fix IDIV overflow detection and remainder sign
commit 22264cf2402bd5b7b63321477a69c9811f402ae1
Author: Hampa Hug
Date: 2010-11-16 01:49:31 +0100
8086: Fix IMUL flags
commit 15aa3a7125eea050b47fcdf07653ea2835add268
Author: Hampa Hug
Date: 2010-11-16 01:48:55 +0100
8086: Simplify setting of shift instuction flags
commit c87ecd5699c9380bb583a930e87b34250a95a381
Author: Hampa Hug
Date: 2010-11-16 01:48:17 +0100
8086: Fix a typo in the AAS instruction
commit b6eb54b0ab452230bd059e50041b9126985b49e4
Author: Hampa Hug
Date: 2010-11-15 23:59:24 +0100
vga: Latch the start address at the end of the vertical retrace
commit eb2d6b52aa042080583f299c4b35df3010a84e94
Author: Hampa Hug
Date: 2010-11-15 23:58:55 +0100
ega: Latch the start address at the end of the vertical retrace
commit a79b5b1ce02199cbfe25abd987169b19d3430384
Author: Hampa Hug
Date: 2010-11-15 23:58:23 +0100
hgc: Map the second page even when it is not active
commit 7ec3e24a40923c7c69e30841124718b932add5ca
Author: Hampa Hug
Date: 2010-11-07 16:25:46 +0100
macplus: Don´t save the current time in the pram file
commit 45fdf54837c77e0c9e47c63d0852fbefbd656374
Author: Hampa Hug
Date: 2010-11-07 16:25:10 +0100
macplus: Clean up disabling of the startup memory test
commit 8ea5dac45c086494f3dbe64afd4ad5471edc63b4
Author: Hampa Hug
Date: 2010-11-07 16:24:23 +0100
6522 VIA: Make the functions to set the port and data direction registers public
commit 251ae50a4bf0329d55de41e22f208dc97856aaec
Author: Hampa Hug
Date: 2010-11-05 19:16:17 +0100
terminal: Add some missing keys
This patch adds PCE key definitions for left meta, right meta and
mode switch.
commit a5ce53a6de18cdba7cdef6fbd4b837d4a48bf840
Author: Hampa Hug
Date: 2010-11-05 19:14:10 +0100
macplus: Support reading SCSI data in pseudo-DMA mode
commit c6c97126084e2393d146facf765bbe9239a267e8
Author: Hampa Hug
Date: 2010-11-05 19:12:55 +0100
macplus: Implement the start/stop unit SCSI command
The start/stop unit command has no effect, but it doesn´t fail
anymore.
commit 753b50ee2feb1f189cd25e8e4f03b653a9df3a58
Author: Hampa Hug
Date: 2010-11-05 19:12:26 +0100
macplus: Fix SCSI address decoding
The SCSI registers are repeated from 0x580000 to 0x600000.
commit 08db84d2ea725bbff76dbe27de834b4b0f0d8a84
Author: Hampa Hug
Date: 2010-11-05 19:11:29 +0100
6522 VIA: Fix reading port A without handshake
commit f3eebfa95049f45aa24794d65ebeed4db7c24479
Author: Hampa Hug
Date: 2010-11-02 14:29:13 +0100
ibmpc: Remove obsolete file util.c
commit dd3beb139b49832efe62a62f3c93fcddb99b5fff
Author: Hampa Hug
Date: 2010-11-02 14:07:14 +0100
ibmpc: Clean up dependencies
commit 5efaae16cfc81751e2f94931af361e97be2824e5
Author: Hampa Hug
Date: 2010-11-02 13:53:19 +0100
libini: Support presetting config file options
Config file entries can now be predefined before the config file
is loaded.
commit af82eae33c2fefa2f6c479c7410203ead9d9888c
Author: Hampa Hug
Date: 2010-11-02 13:52:17 +0100
libini: Support conditional assignments
The new assignment operator "?=" assigns an expression to a value
if it was not already defined.
commit 7320802576ec8a73c1e3814de9692c60172bf6e4
Author: Hampa Hug
Date: 2010-11-02 13:51:52 +0100
ibmpc: Don´t load a default config file
commit 8b5d36908b425bf6780ea53538e18ad8a8545e1e
Author: Hampa Hug
Date: 2010-11-02 13:46:23 +0100
ibmpc: Move printing the startup banner to a separate function
commit 0f8ccf48f093a3899422da84961353fa0609f1c2
Author: Hampa Hug
Date: 2010-11-02 13:45:49 +0100
macplus: Move printing the startup banner to a separate function
commit 34b6665464a23e57ce9475fb2481c0efda5f50af
Author: Hampa Hug
Date: 2010-11-01 21:56:27 +0100
ibmpc: Clear the first 32K of memory after POST
Before running int 0x19, clear the memory from 0000:0500 to
0000:8000 and set SS:SP to 0030:0100. There are programs that
depend on this. Really.
commit 0f770259c9a3329a65b74bc19829407d864d8fce
Author: Hampa Hug
Date: 2010-11-01 21:55:23 +0100
ibmpc: Don´t patch int 19 more than once
commit d38cc5f24099f3746359dd6c4b94300ce5148050
Author: Hampa Hug
Date: 2010-11-01 21:54:45 +0100
cga: Support start offset in graphic modes
commit d0fb3b6bdc01b8bd7fea93da8e5e6e533da2cb15
Author: Hampa Hug
Date: 2010-11-01 21:54:05 +0100
6522: Fix clearing bits in the interrupt enable register
commit 916994519fdf33bd587289392f2b77e02344a6db
Author: Hampa Hug
Date: 2010-09-27 00:40:41 +0200
ibmpc: Move monitor commands to a new source file
commit 36bf765de03e7da29e3ea522b1166e80f71f11b6
Author: Hampa Hug
Date: 2010-09-20 17:02:47 +0200
Fix syntax errors in the default config files
commit 6e2280ccfd64b23d741d6b7b6ae4293b90b28c66
Author: Hampa Hug
Date: 2010-09-20 16:17:23 +0200
Add the new doc files to the distribution
commit fd07bb0b5887e6a72ab4205e72f545f34c42e609
Author: Hampa Hug
Date: 2010-09-19 08:30:56 +0200
pfdc: Don´t check the target file size when saving
The file size is used to determine if an image file might be
in raw format. When saving, that image file is about to be
overwritten, so its size is irrelevant.
Homepage
|
|
Nintendulator v0.975 Beta (2011/02/19)
Posted by Wraggster @ 09:39 PM CET | Comments: 0 | NES
|
News via AEP
The beta version of the NES emulator Nintendulator has been updated again.
Quote:
February 19, 2011
Nintendulator´s builtin iNES header editor now disallows setting the NES 2.0 battery-backed PRG/CHR RAM fields to nonzero values if the SRAM flag is cleared. Additionally, all unused fields will be properly zeroed out when saving the header.
Notable changes include added NES 2.0 support, various emulation fixes, and numerous added or improved mappers.
Homepage
|
|
Mini vMac February 12, 2011
Posted by Wraggster @ 09:35 PM CET | Comments: 0 | Windows
|
News via AEP
Mini-vMac is a Macintosh Plus, Macintosh SE, Macintosh 128 and Macintosh 512 emulator. A new alpha version has been released.
Quote:
February 12, 2011
Today´s Development source snapshot fixes a bug in the 3.2.1 alpha which broke emulation of the trace flag, used by debuggers such as MacsBug and TMON. Thanks much to one of the developers of ScummVM for reporting this bug.
There is no other significant change in this snapshot. In recent months I have accepted some other work that is keeping me pretty busy, so I don´t have much time to spend on Mini vMac. But I still intend to maintain it - for one thing, I need it for myself. Highest priority is fixing any regressions - bugs that break things that used to work, like the one fixed today.
Homepage
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Genieous v1.0.2
Posted by Wraggster @ 09:32 PM CET | Comments: 0 | Windows
|
News via AEP
Genieous is an EACA EG2000 Colour Genie emulator for Windows.
Quote:
Changelog
=========
v1.0.2
------
- PC-joystick and gamepad support
- Centronics printer support (output sent to printer.txt)
- adjustable colour display saturation
- reenabled basic breakpoint support in the external monitor
- compiled statically against the Visual C++ runtime
Homepage
|
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HT1080Z v1.6.3
Posted by Wraggster @ 09:30 PM CET | Comments: 0 | Windows
|
News via AEP
HT1080Z an HT-1080Z - model 2, HT-1080Z/64 - model 3, Videogenie-I/HT-2080Z and TRS-80 Model I Level 2 emulator for Windows has been updated.
Quote:
Changelog
=========
v1.6.3
------
- PC-joystick and gamepad support
- improved Centronics printer support
- fixing breakpoint support in the external monitor
Homepage
|
|
C64/C16/Plus4: VICE v2.3
Posted by Wraggster @ 09:29 PM CET | Comments: 0 | Windows
|
News via AEP
A new version of the Commodore emulator VICE available for many operating systems has been released. The current version emulates the C64, the C64DTV, the C64SC, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
Quote:
------------------------------------------------------------------------------
2011-02-19 Marco van den Heuvel
* configure.in, ChangeLog, src/version.h,
src/arch/win32/vice-version.bat, doc/vice.guide, doc/vice.chm,
doc/vice.pdf, doc/vice.hlp, po/fr.po, po/nl.po, po/pl.po, po/it.po,
po/hu.po, po/da.po, po/tr.po, po/de.po, po/sv.po, src/translate_text.c,
src/arch/amigaos/intl_text.c, src/arch/win32/res.rc: VICE version 2.3
2011-02-19 Christian Vogelgsang
* doc/html/plain/NEWS: macosx: updated NEWS
2011-02-19 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: VCR: Safer scaling for Vg
table lookup indexes
2011-02-19 Christian Vogelgsang
* src/arch/unix/macosx/cocoa/dialog/memorywindowcontroller.m: macosx:
fixed some warnings
2011-02-19 Christian Vogelgsang
* src/arch/unix/macosx/platform_macosx.c,
src/arch/unix/macosx/platform_macosx.h: macosx: better compatiblity for
platform query
2011-02-19 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: VCR: Simple is beautiful (and fast!)
2011-02-19 Christian Vogelgsang
* src/arch/sdl/archdep_unix.c: macosx: fixed platform detection on SDL
version
2011-02-19 Christian Vogelgsang
* src/arch/unix/macosx/platform_macosx.c,
src/arch/unix/macosx/platform_macosx.h: fixed comment
2011-02-19 Christian Vogelgsang
* src/arch/platform.h, src/arch/unix/macosx/Makefile.am,
src/arch/unix/macosx/platform_macosx.c,
src/arch/unix/macosx/platform_macosx.h: macosx: added runtime OS and
arch detection
2011-02-19 Antti S. Lankila
* src/resid/filter.cc: Whoops! 0.75 was correct all along.
2011-02-19 Antti S. Lankila
* src/resid/filter.cc: Adjust 8580 peak-to-peak down by 1/3, to avoid
clipping on songs like Pot Wears Loon Pants or Drum Fool.
2011-02-19 Dag Lem
* src/resid/siddefs.h.in: Prefixed leftover defines with "RESID_"
2011-02-19 Daniel Kahlin
* src/info.c: Added a mention of test result contributors.
2011-02-19 Dag Lem
* src/resid/configure.in: reSID 1.0-pre2
2011-02-19 Dag Lem
* src/resid/filter.h: VCR: Simplification/beautification
2011-02-19 Dag Lem
* src/resid/filter.cc: Clamp Vg lookup table values to 16 bits
2011-02-18 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: Temporary op-amp
initializiation table (shaves 4MB data off data segment)
2011-02-18 Marco van den Heuvel
* src/arch/os2/dialogs/dlg-emulator.rc: Fixed a typo.
2011-02-18 Marco van den Heuvel
* src/arch/os2/dialogs/dlg-emulator.rc: Fixed a typo.
2011-02-18 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added proper expert cartridge support
to the os/2 ui.
2011-02-18 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added several ´save ... image when
changed´ elements to the os/2 ui.
2011-02-17 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added mmc replay support to the
os/2 ui.
2011-02-17 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added mmc64 support to the os/2 ui.
2011-02-17 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added vic20 cart writebacks to the
os/2 ui.
2011-02-17 Marco van den Heuvel
* po/da.po: Updated by Mikkel.
2011-02-17 Christian Vogelgsang
* doc/html/macosx.html: updated macosx download page
2011-02-17 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added vic20 cart support to the os/2 ui.
2011-02-03 Antti S. Lankila
* src/resid/filter.cc, src/resid/filter.h: Make the 6581 Vcr element
calculation entirely branch-free by using a form that allows generating
conditional move. This seems to give a significant speed boost on ARM
devices.
2011-02-16 Dag Lem
* src/resid/filter.cc: Replace K with u*Cox/2 for clarity
2011-02-16 Dag Lem
* src/resid/filter.cc: Fixed scaling of (unused) vc_min/max
2011-02-16 Dag Lem
* src/resid/filter.h: VCR micro-optimization
2011-02-16 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/TextField.c: vice.h already includes
config.h, including vice.h is the prefered method.
2011-02-16 Daniel Kahlin
* src/info.c: Cosmetic change.
2011-02-16 Olaf Seibert
* src/arch/unix/x11/xaw/widgets/TextField.c: Clean up comment.
2011-02-16 Daniel Kahlin
* src/info.c: Further updated info on x64sc contributions.
2011-02-16 Dag Lem
* src/resid/configure.in, src/resid/filter.cc, src/resid/filter.h,
src/resid/siddefs.h.in, src/resid/wave.h: Use EKV transistor model
for VCR
2011-02-16 Daniel Kahlin
* src/info.c: Updated info on recent contributions.
2011-02-16 Marco van den Heuvel
* configure.in: Enable building of x64dtv when sdlui is enabled.
2011-02-16 pottendo
* po/da.po, po/it.po, po/nl.po, po/tr.po: Updated.
2011-02-16 Marco van den Heuvel
* src/midi.c: Put the ending #endif in the proper spot.
2011-02-16 pottendo
* po/de.po: Updated.
2011-02-16 pottendo
* po/sv.po: Updated by Peter.
2011-02-15 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/TextField.c: Don´t define intptr_t when
sys/int_types.h has already been included.
2011-02-15 Marco van den Heuvel
* build/qnx4/build.sh: Don´t use builtin_expect for qnx4.
2011-02-15 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/TextField.c: Don´t typedef wchar_t when
already defined in stddef.h
2011-02-15 Marco van den Heuvel
* doc/html/amigaos.html, doc/html/beos.html, doc/html/index.html,
doc/html/qnx.html, doc/html/sco.html, doc/html/solaris.html: Prepared
some of the source/bin download pages for the 2.3 release.
2011-02-15 Marco van den Heuvel
* src/arch/win32/res.rc: Fixed a typo.
2011-02-15 Daniel Kahlin
* src/main.c: Corrected a syntax error.
2011-02-15 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/TextField.c: Last tweak for
international support in TextField.c
2011-02-15 Marco van den Heuvel
* README, doc/Readme.dos, doc/vice.texi, man/vice.1,
src/arch/amigaos/mui/mui.c, src/arch/beos/ui.cc,
src/arch/msdos/menudefs.c, src/arch/msdos/ui.c,
src/arch/os2/dialogs/dialogs.rc, src/arch/os2/install.cmd,
src/arch/sdl/make-bindist_qnx6.sh, src/arch/unix/macosx/x11-launcher.sh,
src/arch/unix/qnx6/make-bindist.sh, src/arch/unix/x11/gnome/about.c,
src/arch/unix/x11/xaw/about.c, src/resid/README, src/resid/THANKS,
vice-gtk.spec.in, vice-mint.spec.in, vice.spec.in: Updated the vice
homepage url.
2011-02-15 Marco van den Heuvel
* doc/html/index.html, doc/vice.texi, src/arch/amigaos/mui/mui.c,
src/arch/beos/ui.cc, src/arch/msdos/menudefs.c,
src/arch/os2/dialogs/dialogs.rc, src/arch/sdl/menu_help.c,
src/arch/unix/x11/gnome/about.c, src/arch/unix/x11/xaw/about.c,
src/arch/win32/res.rc, src/info.c, src/main.c: Updated the members
lists.
2011-02-15 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/Makefile.am,
src/arch/unix/x11/xaw/widgets/utf8ext.c,
src/arch/unix/x11/xaw/widgets/utf8ext.h: Removed (no longer needed)
utf8ext.* files.
2011-02-15 Marco van den Heuvel
* configure.in, src/arch/unix/x11/xaw/widgets/TextField.c: Fixes for
TextField.c: added configure tests for _Xlc_* functions and added
(modified) patch by Olaf.
2011-02-15 pottendo
* po/da.po: Updated by Mikkel.
2011-02-14 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/TextField.c: More fixes for non-wchar
platforms.
2011-02-14 Christian Vogelgsang
* data/C128/osx_pos.vkm, data/C128/osx_sym.vkm: macosx: fixed Y/Z for
US x128 keyboard
2011-02-14 Marco van den Heuvel
* src/arch/unix/socketimpl.h: Added openserver 5 fix.
2011-02-14 Marco van den Heuvel
* vice-mint.spec.in: Changed --with-sdl to --with-sdlsound.
2011-02-14 Marco van den Heuvel
* configure.in, src/arch/unix/x11/xaw/widgets/TextField.c: Fixed for
platforms without intptr_t and wchar.h, added wchar.h test to configure.
2011-02-14 Andreas Matthies
* src/gfxoutputdrv/ffmpegdrv.c: Fixed declaration of framecounter.
2011-02-13 Marco van den Heuvel
* configure.in: changed the xrandr configure test to test for
XRRConfigCurrentRate, since the original test was not enough to exclude
older xrandr libs that didn´t have the needed functions.
2011-02-13 Marco van den Heuvel
* src/arch/unix/gui/uic64cart.c: Fixed the position of a variable init.
2011-02-13 Andreas Matthies
* src/core/ciacore.c: Remove "Timer B bug" flag if normal interrupt
occurs.
2011-02-13 Andreas Matthies
* src/core/ciacore.c: Fixes missing CIA/6526A interrupt delay if
acknowledged on cycle before.
2011-02-12 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.rc: Removed IEC references from the
os/2 printer ui items.
2011-02-12 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/TextField.c: Only include stdint.h when
configure has defined it as present.
2011-02-12 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/utf8ext.c: Forgot to include utf8ext.h
in utf8ext.c
2011-02-12 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added ´raw printer´ support to the
os/2 ui.
2011-02-12 Marco van den Heuvel
* src/arch/unix/x11/xaw/widgets/Makefile.am,
src/arch/unix/x11/xaw/widgets/TextField.c,
src/arch/unix/x11/xaw/widgets/utf8ext.c,
src/arch/unix/x11/xaw/widgets/utf8ext.h: Some of the utf8 calls used in
TextField.c are only available if the X11 dev package is based on
XFree86 4.0.2 and higher, so I added the utf8 extension code to be used
in case the platform doesn´t have it in its X11 dev.
2011-02-11 Andreas Matthies
* src/gfxoutputdrv/ffmpegdrv.c: Added "drop every second frame" feature
requested by Moon. No GUI as this is already freezed for 2.3.
2011-02-11 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added ´load to basic start´ to the
os/2 ui.
2011-02-11 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added v364 speech support to the
os/2 ui.
2011-02-11 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added magic voice support to the
os/2 ui.
2011-02-11 Marco van den Heuvel
* src/sounddrv/soundbeos.cc: #if 0´ed a line in the beos sound driver
that seems to be responsible for it ´hanging´ in certain circumstances.
2011-02-11 Marco van den Heuvel
* src/arch/win32/videoarch.h: Added some fixes for when the windows
resources are compiled with wrc.
2011-02-11 Fabrizio Gennari
* src/sounddrv/soundwmm.c: Remove an nunnecessary include and 3 warnings
2011-02-11 Fabrizio Gennari
* src/sounddrv/sounddx.c: Do not compile sounddx.c if not necessary
2011-02-10 Andreas Matthies
* src/interrupt.h: Add debug output for NMI.
2011-02-10 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.h, src/arch/os2/dialogs/menubar.rc: Put
some I/O extensions in sub menus in the os/2 ui.
2011-02-10 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added pet dww support to the os/2 ui.
2011-02-09 Marco van den Heuvel
* src/arch/riscos/uiconfig.c, src/arch/riscos/uiconfig.h,
src/arch/riscos/uihelp.c: Removed emuid from the riscos ui.
2011-02-09 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Removed emuid from the os/2 ui.
2011-02-09 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c: Seperated c64 model menu actions from
menu selections and put them in the correct places.
2011-02-09 Marco van den Heuvel
* src/sound.c: Added a 25 warning msg limit for the cycle based buffer
overflow msg.
2011-02-09 Dag Lem
* src/resid/filter.cc: The 8580 cutoff frequency is never 0
2011-02-08 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.c, src/arch/os2/dialogs/menubar.h,
src/arch/os2/dialogs/menubar.rc: Added c64 model selection to the
os/2 ui.
2011-02-08 Marco van den Heuvel
* src/c64/cart/c64carthooks.c: Added the other missing #ifdef HAVE_MIDI.
2011-02-08 Marco van den Heuvel
* src/c64/cart/c64carthooks.c: Added missing #ifdef HAVE_MIDI.
2011-02-07 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/residdtv-voice.cc,
src/arch/sdl/win32-watcom/residdtv-wave.cc,
src/arch/sdl/win32-watcom/residdtv.tgt,
src/arch/sdl/win32-watcom/residfp-pot.cc,
src/arch/sdl/win32-watcom/residfp-wave.cc,
src/arch/sdl/win32-watcom/residfp.tgt,
src/arch/sdl/win32-watcom/vice.wpj,
src/arch/watcom-source-wrappers/residdtv-voice.cc,
src/arch/watcom-source-wrappers/residdtv-wave.cc,
src/arch/watcom-source-wrappers/residfp-pot.cc,
src/arch/watcom-source-wrappers/residfp-wave.cc,
src/arch/win32/Makefile.am, src/arch/win32/watcom/resid-dtv.tgt,
src/arch/win32/watcom/resid-fp.tgt,
src/arch/win32/watcom/residdtv-voice.cc,
src/arch/win32/watcom/residdtv-wave.cc,
src/arch/win32/watcom/residfp-pot.cc,
src/arch/win32/watcom/residfp-wave.cc, src/arch/win32/watcom/vice.wpj:
More ow code duplication cleanup.
2011-02-07 Dag Lem
* src/resid/filter.cc: Resonance function for the 8580, worked out from
revectorized die photographs. Removed the last remaining divisions and
floating point code from runtime.
2011-02-07 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/residdtv-extfilt.cc,
src/arch/sdl/win32-watcom/residdtv-filter.cc,
src/arch/sdl/win32-watcom/residdtv-version.cc,
src/arch/sdl/win32-watcom/residdtv.tgt,
src/arch/sdl/win32-watcom/residfp-filter.cc,
src/arch/sdl/win32-watcom/residfp-version.cc,
src/arch/sdl/win32-watcom/residfp-voice.cc,
src/arch/sdl/win32-watcom/residfp.tgt,
src/arch/sdl/win32-watcom/vice.wpj,
src/arch/watcom-source-wrappers/residdtv-extfilt.cc,
src/arch/watcom-source-wrappers/residdtv-filter.cc,
src/arch/watcom-source-wrappers/residdtv-version.cc,
src/arch/watcom-source-wrappers/residfp-filter.cc,
src/arch/watcom-source-wrappers/residfp-version.cc,
src/arch/watcom-source-wrappers/residfp-voice.cc,
src/arch/win32/Makefile.am, src/arch/win32/watcom/resid-dtv.tgt,
src/arch/win32/watcom/resid-fp.tgt,
src/arch/win32/watcom/residdtv-extfilt.cc,
src/arch/win32/watcom/residdtv-filter.cc,
src/arch/win32/watcom/residdtv-version.cc,
src/arch/win32/watcom/residfp-filter.cc,
src/arch/win32/watcom/residfp-version.cc,
src/arch/win32/watcom/residfp-voice.cc, src/arch/win32/watcom/vice.wpj:
More ow code duplication cleanup.
2011-02-06 groepaz
* src/c64/cart/c64-midi.c, src/c64/cart/sfx_soundexpander.c,
src/c64/cart/sfx_soundsampler.c, src/c64/cart/tfe.c, src/core/cs8900.c,
src/core/cs8900.h, src/core/fmopl.c, src/core/fmopl.h,
src/core/ser-eeprom.c, src/core/ser-eeprom.h, src/core/spi-sdcard.c,
src/core/spi-sdcard.h, src/core/t6721.c, src/core/t6721.h, src/midi.c,
src/midi.h, src/rtc/ds1302.c, src/rtc/ds1302.h: added/prepared some
more snapshot stubs
2011-02-06 groepaz
* src/c64/cart/c64-midi.c, src/c64/cart/c64-midi.h,
src/c64/cart/c64carthooks.c, src/c64/cart/ide64.c, src/c64/cart/ide64.h,
src/c64/cart/magicvoice.c, src/c64/cart/magicvoice.h,
src/c64/cart/mmc64.c, src/c64/cart/mmc64.h, src/c64/cart/mmcreplay.c,
src/c64/cart/mmcreplay.h, src/c64/cart/sfx_soundexpander.c,
src/c64/cart/sfx_soundexpander.h, src/c64/cart/sfx_soundsampler.c,
src/c64/cart/sfx_soundsampler.h, src/c64/cart/snapshot64.c,
src/c64/cart/tfe.c, src/c64/cart/tfe.h: added stubs for snapshot
read/write and return proper error instead of silently not work :)
2011-02-06 groepaz
* src/c64/cart/snapshot64.c: changed rom switching (makes codebuster
rom work)
2011-02-06 Fabrizio Gennari
* src/tape/tap.c: In C16 tapes, tap_cbm_read_block() must be called
with the right size of header, because C16 headers do not have an end
marker, so the size cannot be autodetected
2011-02-06 groepaz
* src/c64/cart/stardos.c: fix roml mapping, emulate capacitor (more)
correctly
2011-02-06 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/os2/Makefile.am,
src/arch/os2/watcom/resid-sid.cc, src/arch/os2/watcom/resid.tgt,
src/arch/os2/watcom/vice.wpj, src/arch/os2/watcom/viciisc.tgt,
src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/resid-sid.cc,
src/arch/sdl/win32-watcom/resid.tgt,
src/arch/sdl/win32-watcom/residdtv-envelope.cc,
src/arch/sdl/win32-watcom/residdtv-sid.cc,
src/arch/sdl/win32-watcom/residdtv.tgt,
src/arch/sdl/win32-watcom/residfp-envelope.cc,
src/arch/sdl/win32-watcom/residfp-extfilt.cc,
src/arch/sdl/win32-watcom/residfp-sid.cc,
src/arch/sdl/win32-watcom/residfp.tgt,
src/arch/sdl/win32-watcom/vice.wpj,
src/arch/sdl/win32-watcom/viciinew-snapshot.c,
src/arch/sdl/win32-watcom/viciinew-timing.c,
src/arch/sdl/win32-watcom/viciinew.tgt,
src/arch/watcom-source-wrappers/resid-sid.cc,
src/arch/watcom-source-wrappers/residdtv-envelope.cc,
src/arch/watcom-source-wrappers/residdtv-sid.cc,
src/arch/watcom-source-wrappers/residfp-envelope.cc,
src/arch/watcom-source-wrappers/residfp-extfilt.cc,
src/arch/watcom-source-wrappers/residfp-sid.cc,
src/arch/watcom-source-wrappers/viciisc-snapshot.c,
src/arch/watcom-source-wrappers/viciisc-timing.c,
src/arch/win32/Makefile.am, src/arch/win32/watcom/resid-dtv.tgt,
src/arch/win32/watcom/resid-fp.tgt, src/arch/win32/watcom/resid-sid.cc,
src/arch/win32/watcom/resid.tgt,
src/arch/win32/watcom/residdtv-envelope.cc,
src/arch/win32/watcom/residdtv-sid.cc,
src/arch/win32/watcom/residfp-envelope.cc,
src/arch/win32/watcom/residfp-extfilt.cc,
src/arch/win32/watcom/residfp-sid.cc, src/arch/win32/watcom/vice.wpj,
src/arch/win32/watcom/viciinew-snapshot.c,
src/arch/win32/watcom/viciinew-timing.c,
src/arch/win32/watcom/viciinew.tgt: More ow code duplication cleanup.
2011-02-06 Dag Lem
* src/sid/sid-snapshot.c: Bumped SIDEXTENDED snapshot version to 1.1
2011-02-06 Daniel Kahlin
* doc/html/plain/NEWS: Added a note about the changed ColorGamma range
and a general note on upgrading.
2011-02-06 Marco van den Heuvel
* doc/coding-guidelines.txt: Added skoe´s refinement of the coding
guidelines document.
2011-02-06 Fabrizio Gennari
* src/tape/tap.c: If a TAP file was corrupt, and there was a
start-of-pause marker (0 byte) followed by less than 3 bytes then EOF,
the function tap_find_pilot() went into an infinite loop
2011-02-06 Daniel Kahlin
* doc/html/plain/NEWS: Added mentions of a few additional fixes.
2011-02-06 Daniel Kahlin
* doc/html/plain/NEWS: Elaborated on x64sc. Added note about
autostart inject.
2011-02-06 Christian Vogelgsang
* src/arch/unix/macosx/joy.c: macosx: enabled joystick settings in x64sc
2011-02-05 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/os2/watcom/vice.wpj,
src/arch/os2/watcom/viciisc.tgt, src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/vice.wpj,
src/arch/sdl/win32-watcom/viciinew-color.c,
src/arch/sdl/win32-watcom/viciinew-draw.c,
src/arch/sdl/win32-watcom/viciinew-fetch.c,
src/arch/sdl/win32-watcom/viciinew-irq.c,
src/arch/sdl/win32-watcom/viciinew-mem.c,
src/arch/sdl/win32-watcom/viciinew-phi1.c,
src/arch/sdl/win32-watcom/viciinew-resources.c,
src/arch/sdl/win32-watcom/viciinew.tgt,
src/arch/watcom-source-wrappers/viciisc-color.c,
src/arch/watcom-source-wrappers/viciisc-draw.c,
src/arch/watcom-source-wrappers/viciisc-fetch.c,
src/arch/watcom-source-wrappers/viciisc-irq.c,
src/arch/watcom-source-wrappers/viciisc-mem.c,
src/arch/watcom-source-wrappers/viciisc-phi1.c,
src/arch/watcom-source-wrappers/viciisc-resources.c,
src/arch/win32/Makefile.am, src/arch/win32/watcom/vice.wpj,
src/arch/win32/watcom/viciinew-color.c,
src/arch/win32/watcom/viciinew-draw.c,
src/arch/win32/watcom/viciinew-fetch.c,
src/arch/win32/watcom/viciinew-irq.c,
src/arch/win32/watcom/viciinew-mem.c,
src/arch/win32/watcom/viciinew-phi1.c,
src/arch/win32/watcom/viciinew-resources.c,
src/arch/win32/watcom/viciinew.tgt: More ow code duplication cleanup.
2011-02-05 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/os2/Makefile.am,
src/arch/os2/watcom/vice.wpj, src/arch/os2/watcom/viciisc.tgt,
src/arch/os2/watcom/xpet-main.c, src/arch/os2/watcom/xpet.tgt,
src/arch/os2/watcom/xplus4-main.c, src/arch/os2/watcom/xplus4.tgt,
src/arch/os2/watcom/xvic-main.c, src/arch/os2/watcom/xvic.tgt,
src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/vice.wpj,
src/arch/sdl/win32-watcom/viciinew-cmdline-options.c,
src/arch/sdl/win32-watcom/viciinew.c,
src/arch/sdl/win32-watcom/viciinew.tgt,
src/arch/sdl/win32-watcom/x64.tgt, src/arch/sdl/win32-watcom/x64main.c,
src/arch/sdl/win32-watcom/xpet.tgt,
src/arch/sdl/win32-watcom/xpetmain.c,
src/arch/sdl/win32-watcom/xplus4.tgt,
src/arch/sdl/win32-watcom/xplus4main.c,
src/arch/sdl/win32-watcom/xvic.tgt,
src/arch/sdl/win32-watcom/xvicmain.c,
src/arch/watcom-source-wrappers/viciisc-cmdline-options.c,
src/arch/watcom-source-wrappers/viciisc.c,
src/arch/watcom-source-wrappers/x64-main.c,
src/arch/watcom-source-wrappers/xpet-main.c,
src/arch/watcom-source-wrappers/xplus4-main.c,
src/arch/watcom-source-wrappers/xvic-main.c,
src/arch/win32/Makefile.am, src/arch/win32/watcom/vice.wpj,
src/arch/win32/watcom/viciinew-cmdline-options.c,
src/arch/win32/watcom/viciinew.c, src/arch/win32/watcom/viciinew.tgt,
src/arch/win32/watcom/x64.tgt, src/arch/win32/watcom/x64main.c,
src/arch/win32/watcom/xpet.tgt, src/arch/win32/watcom/xpetmain.c,
src/arch/win32/watcom/xplus4.tgt, src/arch/win32/watcom/xplus4main.c,
src/arch/win32/watcom/xvic.tgt, src/arch/win32/watcom/xvicmain.c: More
ow code duplication cleanup.
2011-02-05 Dag Lem
* src/arch/platform_cpu_type.h: Added missing include of string.h
2011-02-05 Dag Lem
* src/resid/sid.h, src/sid/resid.cc, src/sid/sid-snapshot.c,
src/sid/sid-snapshot.h: Added new reSID state variables to SID snapshot
2011-02-05 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/os2/Makefile.am,
src/arch/os2/watcom/vice.wpj, src/arch/os2/watcom/x128-main.c,
src/arch/os2/watcom/x128.tgt, src/arch/os2/watcom/x64dtv-main.c,
src/arch/os2/watcom/x64dtv.tgt, src/arch/os2/watcom/x64sc-main.c,
src/arch/os2/watcom/x64sc.tgt, src/arch/os2/watcom/xcbm2-main.c,
src/arch/os2/watcom/xcbm2.tgt, src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/vice.wpj, src/arch/sdl/win32-watcom/x128.tgt,
src/arch/sdl/win32-watcom/x128main.c,
src/arch/sdl/win32-watcom/x64dtv.tgt,
src/arch/sdl/win32-watcom/x64dtvmain.c,
src/arch/sdl/win32-watcom/x64sc.tgt,
src/arch/sdl/win32-watcom/x64scmain.c,
src/arch/sdl/win32-watcom/xcbm2.tgt,
src/arch/sdl/win32-watcom/xcbm2main.c,
src/arch/watcom-source-wrappers/genwinres32.c,
src/arch/watcom-source-wrappers/x128-main.c,
src/arch/watcom-source-wrappers/x64dtv-main.c,
src/arch/watcom-source-wrappers/x64sc-main.c,
src/arch/watcom-source-wrappers/xcbm2-main.c,
src/arch/win32/Makefile.am, src/arch/win32/watcom/genwinres32.c,
src/arch/win32/watcom/genwinres32.tgt, src/arch/win32/watcom/vice.wpj,
src/arch/win32/watcom/x128.tgt, src/arch/win32/watcom/x128main.c,
src/arch/win32/watcom/x64dtv.tgt, src/arch/win32/watcom/x64dtvmain.c,
src/arch/win32/watcom/x64sc.tgt, src/arch/win32/watcom/x64scmain.c,
src/arch/win32/watcom/xcbm2.tgt, src/arch/win32/watcom/xcbm2main.c: More
ow code duplication cleanup.
2011-02-05 Marco van den Heuvel
* src/arch/os2/watcom/makebindist.bat: Refined the os/2 ow bindist
batch file a bit.
2011-02-05 Marco van den Heuvel
* src/arch/os2/dialogs/menubar.rc: Fixed a typo.
2011-02-05 Marco van den Heuvel
* src/arch/Makefile.am, src/arch/os2/Makefile.am,
src/arch/os2/watcom/gentranslate32.tgt, src/arch/os2/watcom/vic20.tgt,
src/arch/os2/watcom/vic20cart-generic.c, src/arch/os2/watcom/vice.wpj,
src/arch/sdl/win32-watcom/Makefile.am,
src/arch/sdl/win32-watcom/gentranslate32.tgt,
src/arch/sdl/win32-watcom/vic20cart-generic.c,
src/arch/sdl/win32-watcom/vic20cart.tgt,
src/arch/sdl/win32-watcom/vice.wpj, src/arch/watcom-source-wrappers,
src/arch/watcom-source-wrappers/gentranslate32.c,
src/arch/watcom-source-wrappers/vic20cart-generic.c,
src/arch/win32/Makefile.am, src/arch/win32/watcom/gentranslate32.c,
src/arch/win32/watcom/gentranslate32.tgt,
src/arch/win32/watcom/vic20.tgt,
src/arch/win32/watcom/vic20cart-generic.c,
src/arch/win32/watcom/vice.wpj: Start of the ow wrapper file code
duplication cleanup.
2011-02-05 Marco van den Heuvel
* src/arch/os2/install.cmd, src/arch/os2/makedist.cmd: Fixed some
elements of the os/2 makedist.cmd and install.cmd files.
2011-02-05 groepaz
* src/c64/cart/c64cartmem.c, src/c64/cart/capture.c,
src/c64/cart/capture.h, src/c64/cart/exos.c, src/c64/cart/exos.h,
src/c64/cart/finalplus.c, src/c64/cart/finalplus.h,
src/c64/cart/generic.c, src/c64/cart/generic.h,
src/c64/cart/magicformel.c, src/c64/cart/magicformel.h,
src/c64/cart/mmcreplay.c, src/c64/cart/mmcreplay.h,
src/c64/cart/stardos.c, src/c64/cart/stardos.h: added missing hooks
for vic-ii ultimax fetches
2011-02-05 Marco van den Heuvel
* configure.in, doc/Makefile.am, doc/vice.inf, src/arch/os2/Makefile.am,
src/arch/os2/makedist.cmd, src/arch/os2/texi2ipf,
src/arch/os2/vac++/Makefile.am, src/arch/os2/vac++/VICE_HLP.ICC,
src/arch/os2/vac++/VICE_INF.ICC, src/arch/os2/watcom/makebindist.bat:
Moved os/2 vice.inf to the top doc dir (where it belongs) and added
support for creating the os/2 vice.inf file (even when cross-compiling).
2011-02-05 Marco van den Heuvel
* src/arch/os2/Makefile.am, src/arch/os2/watcom/makebindist.bat: Added
a bindist batch file for os/2 ow.
2011-02-05 groepaz
* src/c64/cart/c64cartmem.c, src/c64/cart/capture.c,
src/c64/cart/capture.h, src/c64/cart/exos.c, src/c64/cart/exos.h,
src/c64/cart/finalplus.c, src/c64/cart/finalplus.h,
src/c64/cart/gamekiller.c, src/c64/cart/gamekiller.h,
src/c64/cart/magicformel.c, src/c64/cart/magicformel.h,
src/c64/cart/stardos.c, src/c64/cart/stardos.h, src/c64/cart/zaxxon.c,
src/c64/cart/zaxxon.h: added memory peek
2011-02-05 Dag Lem
* src/resid/filter.h: VCR: Yet another micro-optimization - only load
constant when used in calculation of triode mode current
2011-02-05 Dag Lem
* src/resid/envelope.h, src/resid/voice.h, src/resid/wave.cc,
src/resid/wave.h: Shave 64KB off waveform arrays, and facilitate
16x16->32 multiplication in envelope modulation
2011-02-05 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: VCR: Micro-optimization in
caculation of triode mode
2011-02-04 Marco van den Heuvel
* doc: Added vice.GID to the svn ignore list.
2011-02-04 groepaz
* src/c64/cart/c64cartmem.c, src/c64/cart/generic.c,
src/c64/cart/generic.h, src/c64/cart/retroreplay.c,
src/c64/cart/retroreplay.h: remove direct export.x usage
2011-02-04 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: 19 to 16 bit conversion
almost complete
2011-02-04 Dag Lem
* src/resid/dac.cc, src/resid/dac.h, src/resid/envelope.cc,
src/resid/envelope.h, src/resid/filter.cc, src/resid/filter.h,
src/resid/wave.cc, src/resid/wave.h: Start of work to store most filter
variables in 16 instead of 19 bits, as suggested by Antti Lankila.
2011-02-04 Marco van den Heuvel
* src/arch/os2/watcom/vice.wpj, src/arch/os2/watcom/x64sc.tgt: Added
.rc processing for x64sc to the os2 watcom project files.
2011-02-04 Marco van den Heuvel
* src/arch/os2/vac++/incl/c64.icc: Fixed a typo.
2011-02-04 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: Reverted non-portable hack,
which also fails to pass my secret beauty vs. benefit test :-)
2011-02-04 Marco van den Heuvel
* src/arch/os2/Makefile.am, src/arch/os2/siddtvdefs.h,
src/arch/os2/vac++/Makefile.am, src/arch/os2/vac++/X1541.ICC,
src/arch/os2/vac++/incl/c128.icc, src/arch/os2/vac++/incl/c64cart.icc,
src/arch/os2/vac++/incl/iec.icc, src/arch/os2/vac++/incl/iec128dcr.icc,
src/arch/os2/vac++/incl/iecc64exp.icc,
src/arch/os2/vac++/incl/mainsrc.icc, src/arch/os2/vac++/x128/X128.ICC:
More os2 vac++ fixes.
2011-02-04 groepaz
* src/arch/unix/joy.c: do only treat the first 4 joystick buttons as
fire (fixes bug 3167986)
2011-02-03 Marco van den Heuvel
* src/arch/os2/vac++/Makefile.am, src/arch/os2/vac++/RESID.ICC,
src/arch/os2/vac++/config.h, src/arch/os2/vac++/incl/c64.icc,
src/arch/os2/vac++/incl/c64cart.icc,
src/arch/os2/vac++/incl/c64commonall.icc,
src/arch/os2/vac++/incl/c64commonc128.icc,
src/arch/os2/vac++/incl/c64commonc64dtv.icc,
src/arch/os2/vac++/incl/c64commonc64sc.icc,
src/arch/os2/vac++/incl/c64sc.icc, src/arch/os2/vac++/incl/core.icc,
src/arch/os2/vac++/incl/crtc.icc,
src/arch/os2/vac++/incl/gfxoutputdrv.icc,
src/arch/os2/vac++/incl/mainsrc.icc, src/arch/os2/vac++/incl/plus4.icc,
src/arch/os2/vac++/incl/printerdrv.icc,
src/arch/os2/vac++/incl/sounddrv.icc, src/arch/os2/vac++/incl/vdc.icc,
src/arch/os2/vac++/incl/viciisc.icc, src/arch/os2/vac++/incl/video.icc,
src/arch/os2/vac++/lpng.icc, src/arch/os2/vac++/lzlib.icc,
src/arch/os2/vac++/vicedll.ICC, src/arch/os2/vac++/x128/X128.ICC,
src/arch/os2/vac++/x64/X64.ICC, src/arch/os2/vac++/x64dtv/X64DTV.ICC,
src/arch/os2/vac++/x64sc, src/arch/os2/vac++/x64sc/X64SC.ICC,
src/arch/os2/vac++/xcbm2/Xcbm2.ICC, src/arch/os2/vac++/xpet/Xpet.ICC,
src/arch/os2/vac++/xplus4/Xplus4.ICC, src/arch/os2/vac++/xvic/Xvic.ICC:
Preliminary fixes for the os2 vac++ project files.
2011-02-03 Antti S. Lankila
* src/resid/filter.cc, src/resid/filter.h: Unify snake current
calculation for both directions of current. Adjust scaling for n_vcr and
n_snake to 1 << 13, which avoids one shift in the hot path. Use 31 bits
for vc, and apply a small bit hack to convert the signed vc value to
unsigned array index.
2011-02-03 Marco van den Heuvel
* src/arch/os2/Makefile.am, src/arch/os2/dialogs/dlg-fileio.c,
src/arch/os2/kbd/Makefile.am, src/arch/os2/kbd/kbd-c64sc.c,
src/arch/os2/siddefs.h, src/arch/os2/watcom/c128c64.tgt,
src/arch/os2/watcom/c64.tgt, src/arch/os2/watcom/c64cart.tgt,
src/arch/os2/watcom/c64commonsc.tgt, src/arch/os2/watcom/c64dtv.tgt,
src/arch/os2/watcom/c64sc.tgt, src/arch/os2/watcom/cbm2.tgt,
src/arch/os2/watcom/core.tgt, src/arch/os2/watcom/crtc.tgt,
src/arch/os2/watcom/gentranslate32.tgt, src/arch/os2/watcom/genwt.bat,
src/arch/os2/watcom/mainsrc.tgt, src/arch/os2/watcom/pet.tgt,
src/arch/os2/watcom/plus4.tgt, src/arch/os2/watcom/printerdrv.tgt,
src/arch/os2/watcom/resid.tgt, src/arch/os2/watcom/vdc.tgt,
src/arch/os2/watcom/vice.wpj, src/arch/os2/watcom/viciicommon.tgt,
src/arch/os2/watcom/viciisc.tgt, src/arch/os2/watcom/video.tgt,
src/arch/os2/watcom/x128.tgt, src/arch/os2/watcom/x64.tgt,
src/arch/os2/watcom/x64dtv.tgt, src/arch/os2/watcom/x64sc-main.c,
src/arch/os2/watcom/x64sc.tgt, src/arch/os2/watcom/xall-specific.tgt,
src/arch/os2/watcom/xcbm2.tgt, src/arch/os2/watcom/xpet.tgt,
src/arch/os2/watcom/xplus4.tgt, src/arch/os2/watcom/xvic.tgt,
src/arch/platform_cpu_type.h, src/keyboard.c: Fixed the os/2 ow
project files.
2011-02-03 pottendo
* po/tr.po: Updated by Emir.
2011-02-03 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: Decreased size of op-amp
lookup table elements to 16 bits, for speedup on ARM
2011-02-03 Christian Vogelgsang
* src/arch/unix/macosx/mididrv.c: macosx: removed warnings in midi
driver
2011-02-02 Dag Lem
* src/resid/filter.cc, src/resid/filter.h: VCR: 16 bit tables for Vg
and Ids. This should hopefully make things fit in the L2 cache on ARM
Cortex-A8 SoCs again
2011-02-02 Marco van den Heuvel
* src/arch/sdl/archdep_win32.c, src/arch/sdl/uifilereq.c,
src/arch/sdl/win64-msvc/config.h, src/sid/fastsid.c,
src/video/render1x1ntsc.c, src/video/render1x1pal.c: Added some more
64bit warning fixes.
Homepage
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trs80gp v1.8
Posted by Wraggster @ 09:22 PM CET | Comments: 0 | Windows
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News via AEP
trs80gp is an Tandy Radio Shack TRS-80 Model I/III Home Computer emulator for Windows.
Quote:
trs80gp updated to 1.8
Although I haven´t tackled some things I´d like to see fixed, enough improvements have accumulated to warrant a new version of trs80gp, my TRS-80 emulator. Here´s a quick summary of the changes:
* Works on displays who´s width is not a multiple of 4.
* Recording in Flash video format (.flv).
* Supports Model 4 with hi-res graphics adapter.
* Debugger improved and now reasonably useful.
* Z-80 profiling has legend and branch taken percentages.
* HALT instruction emulated properly.
* Model 1 double-wide video.
* add "-time emulation" option to show CPU emulation time.
Recording in Flash video can be slower but allows for much longer capture sessions and much smaller file sizes than the current .AVI recording. The resulting videos can be uploaded to YouTube quite nicely.
The model 4 support is pretty good but not extensively tested nor up to the accuracy standards of the Model III and Model 1. It does add the wait states required when running at double speed but does not simulate video memory wait states at all.
The debugger now features a memory display window. You can set and remove breakpoints by double-clicking on the disassembly window.
The Z-80 HALT instruction emulation has been fixed in two regards. If an interrupt occurs when the Z-80 is executing a HALT it sets the return address to just after the HALT instruction. On the Model 1 a HALT instruction causes the system to reset.
While the Model 1 emulation has had double-wide video for quite a while it wasn´t tied to the correct I/O port.
I´m sure there have been other smaller improvements. Give it a try and send me e-mail if you run into any trouble.
Homepage
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DOSBox Taewoong v0.74 (2011-02-19)
Posted by Wraggster @ 09:20 PM CET | Comments: 0 | Windows
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News via AEP
Taewoong (aka DOSBox-Daum-Cafe) has released a new DOSBox test version for Windows and Linux.
Quote:
WHAT´S NEW
-----------------------------------------------------------------------------------
1. Based on SVN 3675
2. Fixed a keyboard input issue when using WINDIB driver and GUI
3. Fixed a distortion when using MT-32 emulation in some games like Police of Quest 2 and Zeliard
4. Added hercules blending patch (ripsaw8080)
5. Fixed a bug related to writing in ZIP/7Z mounting from GUI
6. More accurate vertical sync in Direct3D, OpenGL (vsyncmode=host)
7. Fixed some minor bugs
Homepage
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uk101 v1.0.0
Posted by Wraggster @ 09:19 PM CET | Comments: 0 | Windows
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News via AEP
The 1979 Compukit UK101 Personal Computer simulator UK101 has been updated.
Quote:
Latest Improvements
-------------------
The latest release will always include various minor bug fixes. In addition the following are notable improvements:
v1.0.0 - "keyboard=uk/us" property to support Superboard II emulation.
Homepage
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Saturday, February 19, 2011 |
GPSP - GBA Emulator for Sony PSP
Posted by Wraggster @ 12:59 AM CET | Comments: 0 | PSP
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News via Gxmod
The little genius Virtious Flame, already known for the development of homebrew enabler as well as the findings on the hack and the excellent PSP Custom Firmware 6.35, reveals his abilities in another area, that of emulation.
The latter has today launched a new version of the famous Game Boy Advance emulator for PSP, gpSP namely that this time will be compatible with its new PRO-A CFW 6.35.
Installation:
- Extract the archive in the folder PSP / GAME /
- Start GPSP from the XMB.
Thank you to the-green.
Homepage
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Friday, February 18, 2011 |
Common Source Code Project (2/16/2011)
Posted by Wraggster @ 01:10 AM CET | Comments: 0 | Windows
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News via AEP
Toshiya Takeda has released new versions of his emulators.
Quote:
What´s new (2/16/2011):
Common Source Code Project is updated.
* [EMU/WIN32] notify key repeat
* [VM/YM2203] fix prescaler for AY-3-8190/8192
* [VM/YM2151] fix typo
eX1twin is updated.
* [X1TWIN] support fm sound card
* [X1TWIN/DISPLAY] fix routine to render vertical doubled character
* [X1TWIN/DISPLAY] render screen in each scan line
* [X1TWIN/SUB] support pressing both shift and numpad key for XANADU
* [X1TWIN/SUB] support key repeat
* [X1TWIN/SUB] fix ctrl + ´_´
* [X1TWIN/SUB] fix $e6 command to return key code until it is released
Homepage
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iDeaS 1.0.3.9 beta
Posted by Wraggster @ 12:59 AM CET | Comments: 0 | Nintendo DS
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News via nmax
Actarus offers beta version 1.0.3.9 for windows of " iDeaS 'excellent Nintendo DS Emulator for PC.
New version of iDeaS 1.0.3.9 beta. Here's the changelog :
* Added MultiCores support for 3d rendering.
* Added data abort for ITCM memory.
* Fixed a bug in SWI 0xF.
* Fixed a bug in IPCFIFOCNT register for FiFo Empty IRQ.
* Fixed a bug in DISP3DCNT register with buffered commands.
* Fixed bugs for Action Replay C0 and E2.
* Fixed a bug in zbuffer management.
* Fixed a bug in textures managemnet.
* Fixed a bug in DS Cartridge Secure Area.
Homepage
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nesDS EX v0.30 Beta
Posted by Wraggster @ 12:57 AM CET | Comments: 0 | Nintendo DS
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News via nmax
huiminghao et minitroopa release Beta 0.30 of " nesDS-EX "émulator Nes for the Nintendo DS.
UPDATES:
--------
0.30
All the rendering sections has been re-written. Uses the NDS hardware to emu the NES graphic.
Much better speed and sound.
0.22
uses software to cal the CRC, same as Virtuanes.
mapper074 updataed, supporting some special games.
mapper0, 1, 4 updated.
fixed some bugs..
0.22b
mappers supported: 0, 1, 2, 3, 4, 10, 16, 19, 74, 246 (EX's mapper files is very different from the original.)
function added: cheat
http://sourceforge.net/projects/nesds/
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Thursday, February 17, 2011 |
Emma 02 v1.15
Posted by Wraggster @ 02:11 AM CET | Comments: 0 | Windows
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News via AEP
Emma 02 is an emulator for the relatively unknown COMX-35 computers of the early 80´s.
Emma 02 emulates the following computers: COMX-35, Elf 2000, Cosmac VIP, Cosmac Elf, Netronics Elf II, Quest Super Elf, Studio II, Cidelsa, Telmac 600, Telmac 2000, Telmac Nano, Pecom 64 and ETI 660. Download Emma 02.
Quote:
Changes introduced in V1.15
General
· About layout corrected
· Added license information for wxWidgets in about field and licence text at installation
· Help window bookmark buttons corrected
· Added a message window after ´check for update´ in case no update is available
· Emma 02 will now exit if an update download is selected
· Changed default ‘screendump’ file format to .png
· Added feature to allow floating point zooming for all emulator screens
· Added feature to change emulator screen size by dragging window ‘bottom right corner’, ‘sides’ or pushing ‘full screen’ button
· Re-factored video handling code
· Changed ‘Colour’ buttons to ‘Video Setup’
· Fixed bug when using ‘Colour/Video Setup’ button after using memory access functions
· Added optional ‘borders’ for all video types, changeable in the ‘Video Setup’ window
· Multiple memory leaks fixed
· Added a check on the upper limit of 500 MHz for the CPU clock speed, as larger values will crash the emulator. Practically the limit is probably around 30/40 MHz depending on PC speed.
· Added permanent CPU statistics CPU cycles, effective clock, video frequency and run time on the messages tab. This info was previously available when pressing F2 and at exit of the emulated computer.
· Added Vertical video frequency printout on message tab for all video types
· Added video (and video terminal) timing adjustment when clock speed is changed during run time, keeping video frequency the same on different CPU speeds. Note that very high clock frequencies will still mess up the video frequency.
· Cleared message window at start-up of new emulator
· Bug fixed when using ‘use location’ check box (some text boxes sometimes disappeared)
· Solved emulator crash when pressing VIP or Elf print button when other computer is running.
Installation
· Corrected installation to reset Emma 02 to default settings at every installation. Note V1.14 does not perform this reset correctly and as V1.14 is not compatible with V1.15 re-installation of V1.14 might give some problems.
Debugger
· Bug in memory tab fixed (emulator crashed when viewing memory; unless CDP 1870 was in use)
CDP 1861 / 1864
· Added horizontal scale factor. Default set to 3 for all CDP 1861 and 4 for all CDP 1864 emulation. Changeable via the video Setup window.
· Timing corrected
Video Terminal
· Moved uart, reverse EF and log check boxes to VT set-up window
· Added zoom spin button for changing VT terminal size
Comx
· Added alternative/additional text on status bar depending on window size
· Video timing corrected (again)
Cosmac Elf 2000
· Changed Q led update to follow the same timing as TILL 311 (default 100 ms). Timing is now specified in the ’Leds’ flied. This also solves PC CPU load and sound issues when switching Q flag.
· Intel 8275 timing corrected
· Default clock when using Pixie (CDP1861) set to 1.7898 MHz otherwise 3.5795 Mhz is used
· Reset (when pixie video is in use) corrected, pixie video is now switched off at reset
Cosmac VIP
· Key definition (in run-time) for keypad A and B corrected
Cosmicos
· Zoom function corrected
· Added colour definition / video setup window and button
· Changed Q led update to follow the same timing as TILL 311 for the Elf (default 100 ms). Timing is specified in the ’Leds’ flied. This also solves PC CPU load and sound issues when switching Q flag.
Cosmac Elf, Netronics Elf II, Quest Super Elf
· Set printer to ‘Switched off’ in all Elf OS configurations
· Changed Q led update to follow the same timing as TILL 311 (default 100 ms). Timing is now specified in the ’Leds’ flied. This also solves PC CPU load and sound issues when switching Q flag.
· MC6847 timing corrected
Chip 8
· Added latest CHIP-8 Pack from www.chip8.com
RCA Studio II
· Added colour definition / video setup window and button
· Key definition (in run-time) for keypad A and B corrected
· Corrected default values for keypad B
Visicom COM-100
· Key definition (in run-time) for keypad A and B corrected
· Corrected default values for keypad B
Victory MPT-02
· Key definition (in run-time) for keypad A and B corrected
· Corrected default values for keypad B
· Colour RAM definition corrected to 0xB00 instead of 0xA00
Cidelsa
· Added key-mapping for ‘numpad’ keys for ‘fire’ keys in Draco game
Telmac 1800
· Added colour definition / video setup window and button
Oscom Nano
· Added colour definition / video setup window and button
Homepage
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Wednesday, February 16, 2011 |
Monday, February 14, 2011 |
Whats the Best N64 Emulator?
Posted by Wraggster @ 10:32 PM CET | Comments: 3 | Nintendo 64
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Whilst we wait for the transition of the front page to match in with the forums and to spark some conversation, i have a question for the elite who visit here, this as you can see by the forums a site that focuses on Nintendo 64, so with that in mind whats the Best Nintendo 64 Emulator for your Favourite N64 Game.
Replies via Comments.
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JPCSP Rev1985 - PSP Emulator for Windows
Posted by Wraggster @ 10:22 PM CET | Comments: 0 | PSP
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The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
New configuration setting to improve performance in some applications: "Enable saving GE screen to Texture". This option can break some applications, this is why it is only available as an option.
With this option, the content of the GE/FB are no longer saved to the PSP memory but are kept in OpenGL textures to avoid the load/save to the memory.
http://buildbot.orphis.net/jpcsp/
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sz81 2.1.7
Posted by Wraggster @ 09:49 PM CET | Comments: 0 | Spectrum
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News via AEP
sz81 is a Sinclair ZX80 and ZX81 emulator very much based upon the work of Ian Collier´s xz80 and Russell Marks´s z81 but employing the highly portable SDL and including additional functionality and features for desktop computers and portable devices.
Quote:
Changes
2.1.7 released
Added forced (non-LOAD) program loading via a load file dialog
Added a save state system for saving and loading sz81 save states
Moved command-line emulation options to GUI runtime options
Added support for 1 to 4, 16, 32, 48 and 56K RAM (UDG now works)
Added the ability to save screenshots via PrtScn (SDLK_PRINT)
Added support for o, 80, p and 81 program file types
Added autoloading of ZX80 program files in addition to the ZX81
Added sequential filenaming for ZX80, printer and screenshot files
Added a ZX80 BASIC xxxx REM SAVE "progname" filenaming hack
Added an emulator pause feature via Pause (SDLK_PAUSE)
Added mouse wheel support, used within the load file dialog
Added a machine code PipePanic game and a machine code template
Added the GNU GPL´d Open80 and Open81 source code and ROMs
Added Win32 support via the _WIN32 preprocessor macro
Applied several graphical and usability tweaks
Fixed a couple of bugs
In addition to the source code, official binary packages are available for AmigaOS4, the GPH GP2X/Wiz and Sharp Zaurus.
Homepage
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HalfNES v0.027.2
Posted by Wraggster @ 09:43 PM CET | Comments: 0 | NES
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News via AEP
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
HalfNES 0.027.2 - Should ACTUALLY fix issues with XP
Apparently the last version I uploaded was a slightly older JAR than it should have been.
HalfNes
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The Sony Ericsson Xperia Play
Posted by Wraggster @ 07:07 PM CET | Comments: 1 | Cell Phone
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[COLOR=#444444]
We'll forgive you if you thought the Xperia Play was eons before. Let's quickly run through its short-yet-illustrious history: we published first details in August last year, followed by the very first pictures in late October. More and more details emerged throughout the remainder of the year. By the time 2011 hit, a prototype was making the Chinese media rounds (teardown included), and then we managed to get our own Xperia Play prototype for preview. It's at this point that Sony Ericsson joins in on the fun with itscreepy Super Bowl ad reveal.
But after months of detailed leaks, early hands-on previews, and numerous executive non-denials, the Sony Ericsson Xperia Play is finally 100 percent official.
As we've heard for ages now, it'll run Android 2.3 Gingerbread on a 1GHz Snapdragon processor with Qualcomm Adreno 205 graphics and display those games on a sizable 4-inch, 854 x 480 multi-touch LCD screen, the combination of which Sony says will provide 60 frames per second playback and manage up to 5 hours, 35 minutes of battery life in a single game session with the slide-out PlayStation Certified controller. Gaming credentials aside, you're looking at either a quad-band GSM or CDMA and EV-DO smartphone with a 5-megapixel autofocus camera, LED flash, stereo speakers, Bluetooth and WiFi functionality baked in, as well as Sony Ericsson's Timescape UI layer.
The phone comes preloaded with a "legendary" PSone game of the undisclosed variety, as well as a bevy of popular Android games including Asphalt 6, The Sims 3 and Tetris, and Sony Ericsson promises a library of 50 additional titles available at launch from 20 publishing partners. Some games ported from existing smartphone platforms (like Reckless Racing) will have bonus content on Xperia Play, too. Local area multiplayer gaming is a go, as you'll be able to host a WiFi hotspot on one device and join the game with another. It's launching in March, and will be available on Verizon (a US timed exclusive) in "early spring," suggesting that we'll see the European launch before it hits the States.
http://www.engadget.com/2011/02/13/the-sony-ericsson-xperia-play/[/COLOR]
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vBulletin Upgraded to v4
Posted by ScottJC @ 09:37 AM CET | Comments: 11 | General
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I'm stealing Martins thunder here and posting the news, if you haven't noticed already that event we raised money for has finally come to fruition.
Rejoice people! The time has come! time to overthrow Martin... wait no, not yet, thats for another day.
And now I'll try to sound official:
Emutalk and the Emulation64 network would like to thank all Donators for making this possible.
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Sunday, February 13, 2011 |
WinArcadia v15.36
Posted by Wraggster @ 11:05 PM CET | Comments: 0 | Windows
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News via AEP
The multi system emulator WinArcadia for Windows and AmiArcadia for AmigaOS has been updated.
Quote:
Changes between v15.35 and v15.36:
aa: fixed GCC compiler warnings.
elektor: knowledge about even more whitlock dumps.
instructor: fixed: it wasn´t loading COS/COR V2 files.
aa: fixed: scanlines effect was broken for most guests.
aa: fixed ARexx handling.
wa: fixed bad playback of WAVes.
wa: elektor: added IFF8SVX #define to allow use of IFF 8SVX tapes.
Homepage
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Saturday, February 12, 2011 |
1964 UltraFast V3
Posted by Wraggster @ 01:18 PM CET | Comments: 0 | Nintendo 64
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News via AEP
The 1964 derivate 1964 UltraFast has been updated.
Quote:
v3 Released February 12th - Download 1964 "UltraFast" v3
*Fixed sleep bug causing delays in GUI
*Fixed timing bugs in HLE video plugin, games have more accurate timing now (Shadows Of The Empire, Blast Corps, etc)
*Changed overclocking method slightly
Homepage
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HalfNES v0.027.1
Posted by Wraggster @ 01:08 PM CET | Comments: 0 | NES
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News via AEP
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.027.1 (2/11/2011)
Switched back to the old frame limiter code, now things should hopefully
work right on Windows XP again. Also fixed the crash when audio was disabled.
Homepage
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glBoy v1.0.0
Posted by Wraggster @ 01:00 PM CET | Comments: 0 | Gameboy
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News via AEP
glBoy is a new Nintendo Game Boy emulator for Linux with an open-source license (GPL v3).
Quote:
glBoy
Original gameboy emulator.
Usage:
Usage: ./glBoy [--scale ratio] [--width w] [--height h] rom.gb
--scale(Default=4.0)
Multiplier applied to the display output dimensions.
--width
Set the display output dimensions directly
--height
Set the display output dimensions directly
Features
- MBC1 emulation
- Sound
- OpenGL hq4x scaling
Known Issues
- The emulator crashes on some games due to incorrect z80
emulation.
Missing
- MBC2/3/4 emulation
- Saved games
- Serial I/O
Homepage
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brchip v0.1
Posted by Wraggster @ 12:58 PM CET | Comments: 0 | Windows
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News via AEP
brchip is a new Chip-8 emulator for Windows.
Quote:
To compile the executable you have to install the program dependences. In this case you need only the SDL grafic library. You can find more information in http://www.libsdl.org/. --Installation on Ubuntu You have to type this on Terminal: sudo apt-get install libsdl1.2-dev sudo apt-get install libsdldebian With that you will install the SDL library dependences. you have to comile with gcc, to install it type: sudo apt-get install build-essential and now simply go to brchip-0.1 folder: ./configure make and that´s it! ready to run! You can manage it with: ./BriChip
Homepage
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Friday, February 11, 2011 |
MedGui v1.59 (update)
Posted by Wraggster @ 12:33 AM CET | Comments: 0 | Windows
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News via AEP
MedGui is a Windows-frontend for the multisystem-emulator Mednafen.
Quote:
Changelog v1.55 - 1.59:
- Rewrote pc-fx/pc-cd cue file support
- Remove pc-fx/pc-cd radio button
- Add missing pc engine input device
- Fix: system console recognize correctly cue file
Homepage
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ArcEm v1.00-cvs-20110126-1
Posted by Wraggster @ 12:31 AM CET | Comments: 0 | Windows
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News via AEP
A new version of the Acorn Archimedes emulator ArcEm has been released recently.
Quoted from the homepage: "ArcEm is a Acorn A400 hardware emulator that is highly portable, it currently runs on Unix (X Windows), Microsoft Windows, Mac OS X, the
GP2X handheld, RISC OS and Amiga OS 4. As it´s a hardware emulator it´s capable of running multiple operating systems including RISC OS 3.10 and ARM Linux."
Quote:
ArcEm continues to live and breathe in random ways. Latest changes include a GCCSDK RISC OS autobuilt version by Chris Gransden. Available here
Homepage
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Thursday, February 10, 2011 |
BGB 1.3.1
Posted by Wraggster @ 10:17 AM CET | Comments: 0 | Gameboy
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News via AEP
A small bug fixed version of the Game Boy emulator BGB has been released.
Quote:
1.3.1
fixed: a DMG rom with GBC bootrom would show a white background instead of colorized palette.
fixed: header checksum suggestion showed only one hex digit. fixed:
menu->reset did not correctly reset emulation.
Homepage
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MAME 0.141u2
Posted by Wraggster @ 10:13 AM CET | Comments: 0 | Arcade
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News via AEP
A new intermediate update for MAME was released. You can download the source update at MAMEDev.
Quote:
0.141u2
MAMETesters Bugs Fixed
04225: [Sound] gangwars: Samples incorrectly played (Tafoid)
04221: [Misc.] chryangl: Incorrect sizes listed in source.
04215: [Graphics] quizf1: missing graphics in a startup screen (robiza)
04214: [DIP/Input] grobda, motos, phozon: No directional controls available for second player (Tafoid)
04107: [Save/Restore] All sets in aristmk4.c: Unable to write save state (Fabio Priuli)
04202: [Sound] asteroid, llander and clones (+ others): Discrete sound missing/broken (Derrick Renaud)
Source Changes
arm7: Fix for "MOV LR, Rx" (where Rx bit 0 = 1) + "F800" situation. This fixes the lockup in GBA "Golden Sun: The Lost Age". [Tim Schuerewegen]
SSV: Hook up uPD96050 (ST-010) math/protection DSP [R. Belmont]
[mysticrib] added one opcode and fixed music and sound [Roberto Zandona´]
Fixed DISCRETE_WAVLOG & DISCRETE_RCFILTER fixing dkongjr and likely other sounds. [Derrick Renaud]
intelfsh: Support flash ROMs that have a bankswitch command [Tim Schuerewegen]
Fixed banking in daytona2 by adding a second aperture to CROM at 0xc3000000. A couple of CROMs checksum as bad, but most come out good. [Aaron Giles]
A new WE DSP16A cpu disassembler. [Andrew Gardner]
Added a preliminary Softlist support for Sega Megatech, that allows multi-cart support. syntax is (similar to the MESS one) mame megatech -cart1 mt_beast -cart2 mt_soni2 ... -cart8 mt_shar2 SMS games have issues when moving between games, so stick to only a single SMS game for now or the z80 will crash. [David Haywood]
Fix missing sound channel in beezer; sound should now be more or less correct, but the noise source still isn´t accurate yet. [Lord Nightmare]
Improved beezer volume DAC handling to be accurate to hardware. [Lord Nightmare]
quizf1: added opcodes [Roberto Zandona´]
C++-ified the sound and streams interfaces. Combined sound.c and streams.c into one file, and separated the speaker device into its own file. Generalized the concept of dynamically assigned inputs and re-wired the speaker to work this way, so it is now treated just like any other sound device. Added methods to the device_sound_interface
for controlling output gain and mapping device inputs/outputs to stream inputs/outputs. Also made the sound_stream_update() method pure virtual, so all modern sound devices must use the new mechanism for stream updates. [Aaron Giles]
Clean up megatech.xml. [Fabio Priuli, David Haywood]
Clean up natural keyboard support. [Atari Ace]
Eliminated static/global variables in a number of Atari drivers by moving them into a driver_device. [Atari Ace]
Fixed Metal Slug 6 ROM mirror, game is fully playable [Cah4e3]
Fix a bug in palette_normalize_range which caused color distortion. The luminance normalization now converts r,g,b to y,u,v and normalizes y prior to converting back to r,g,b. This affects e.g. radarscp, dkong and mario drivers. [Couriersud]
Modernized the DSP32 core. [Aaron Giles]
Rewrote video routines and fixed partial updates in the Dottori Kun driver [Angelo Salese]
Added all CPU and sound devices in emu folder to the MAME build. [Curt Coder]
arm7: [Tim Schuerewegen]
Improved LDM/STM unaligned word access in THUMB mode.
Fixed LDM unaligned read in THUMB mode.
Imported the MC68901 device from MESS so it can be shared with micro3d.c. [Curt Coder]
ksys573: Hook up part of the i2c communication with the mas3507d. [O. Galibert]
Renamed bishjan.c to subsino2.c [Luca Elia]
Implemented reel layer
Fixed rogue tiles in xplan
Hopper emulation in bishjan
m90: fixed line scroll [Roberto Zandona]
ARM7: Fix an LDM base register write-back bug. [Tim Schuerewegen]
Added correct LA revision levels to the Pigskin 621AD rom set as well as including the date in the game titles of Arch Rivals and Pigskin 621AD sets. [The Dumping Union]
Fixed interrupt vector in F8 CPU core [Sandro Ronco]
namcops2: Added dumped key for Ridge Racer V RRV3 Ver. A [Guru]
Converted TMS3203X to a modern device. [Aaron Giles]
Removed redundant m_machine from the state and execute interfaces to fix ambiguity when using m_machine from within a device that inherits from these. [Aaron Giles]
beezer now uses correct mm5837 noise source (clock may be a bit off though), and now has mm5837 properly hooked to audio via. May still be some issues with intermittent noise updating which need fixing. [Lord Nightmare]
Improvements to Magic´s 10 driver. [Roberto Fresca]
New inputs from the scratch for Music Sort.
Complete DIP Switches and DIP locations for Music Sort.
Added a new button-lamps layout for Music Sort.
Created a default NVRAM that allow Music Sort work properly.
NetBSD support [Thomas Klausner]
pollux: fixed sprite flip x and y and removed old comments [Roberto Zandona´]
Converted attotime to a class, with proper operators. Removed old global functions which are now superceded by the operators and methods on the class. [Aaron Giles]
Eliminated global/static variables in a number of Taito/Irem drivers by introducing/using driver_device classes. [Atari Ace]
Cleaned up shared implementation of CDi [David Haywood]
merged MESS CDi driver file with the MAME CDi driver file (used for Quizard)
the cdimono1 system is now the parent / bios of Quizard, the Quizard games run on a retail CDi unit with Jamma adapter / dongle for protection so this is a logical step.
Replaced anonymous timers used in video/segaic16.c, drivers/segaorun.c and drivers/segaxbd.c with allocated timers, making it possible to add save state support to these drivers. [Alex Jackson]
Updates to cave.c and toaplan2.c: [Alex Jackson]
Added savestate support to all games in cave.c. Most of the work was already done by someone else; the blocker was a perpetually-running anonymous timer, which I converted to an allocated timer.
Changed OKI sample banking to use device address maps instead of memcpy() in all cave.c games except the nmk112-based games. If someone wants to try to convert nmk112.c to use device address maps and bank pointers, be my guest--you´ll need 8 banks of varying sizes per OKI chip...
Fixed description of the Japanese Air Gallet set--the game´s Japanese title is "Akuu Gallet".
Made machine/nmk112.c actually restore its state properly. Also refactored it a little (if you can talk about refactoring a source file that almost fits on one screen)
Fixed bgaregga´s nmk112 interface to work with the refactored nmk112.c.
Removed excessive CPU interleaving from batsugun, left over from when I was initially hooking up the V25.
Removed a useless printf and some obsolete comments, more leftovers from the process of hooking up the V25.
Added MCFG_SCREEN_RAW_PARAMS to twincobr.c and wardner.c, correcting their refresh rates. [Alex Jackson]
Add basic LOAD function to the debugger to complement the existing SAVE function. It allows you to load a binary file straight into writeable memory. The format is the same as the SAVE function with the exception that the can be handled differently. [Pugsy]
68681 patch to fix dectalk´s startup test in MESS [Hans Ostermeyer]
drcuml: fix compile on systems that use the C backend [R. Belmont]
Reimplemented fruit-machine mechanical meters to use timers [AGEMAME]
Various MPU4 changes [AGEMAME]:
Revised timing/input system to stop flickering
Tidied up the LED drawing code to remove flicker
Support for all known extenders and reel multiplex boards used in MPU4 H/W
Partial support for OKI sampled sound card, need for some titles
Fixed Old Timer characteriser
Some general tidying up to allow better study of the BwB titles
Implemented proper mouse wheel event handling in the Windows debugger. [Curt Coder]
Convert emu_timers to objects. Moved implementation and management of timers into the scheduler. Retain TIMER devices as a separate wrapper in timer.c/.h. Rather than using macros which hide generation of a string-ified name for callback functions, the new methods require passing both a function pointer plus a name string. A new macro
FUNC() can be used to output both, and another macro MSTUB() can be used to output a stub-wrapped class member as a callback. [Aaron Giles]
Added a time() method on the machine, so that machine->time() gives the current emulated time. [Aaron Giles]
Added methods to the device_t class that make creating and managing device timers much simpler. Modern devices were updated to use these. [Aaron Giles]
Ensured that the debugger disassembly PC cursor is visible on startup. [Curt Coder]
Made changes to the PORT_ADJUSTER values for MSM5232 clocks in all games in drivers to best match PCB recordings. [Fujix, Tafoid]
Removed cpuexec_describe_context, cpuexec_boost_interleave, cpuexec_trigger, and cpuexec_triggertime in favor of calls to the scheduler. [Aaron Giles]
tms57002: significantly improved build speed on lower-end h/w [R. Belmont]
G65816: fixed operation on PowerPC Linux where char is unsigned [R. Belmont, billb]
Move generic templates from emucore.h to emutempl.h. Normalize the tagged_list template to wrap a regular standard_list and have similar semantics. Updated a few direct callers to handle the changes. [Aaron Giles]
sigmab98: fixed zooming, added priorities and flipping [Luca Elia]
Moved the state saving system to C++. For now the registration macros are still intact. The new state_manager class has templatized methods for saving the various types, and through template specialization can save more complex system types cleanly (like bitmaps and attotimes). Added NAME() macro which is a generalization of FUNC() and can be used
to wrap variables that are registered when directly using the new methods as opposed to the previous macros. [Aaron Giles]
Added new mechanism to detect proper state save types. This is much more strict and there will likely be some games/devices that fatalerror at startup until they are remedied. Spot checking has caught the more common situations. [Aaron Giles]
Added methods in the device_t class that implicitly register state against the current device, making for a cleaner interface. Bulk updated existing devices and drivers with driver_device classes to use these methods. [Aaron Giles]
cps1.c: CPS-1 update [Team CPS-1]:
Added Tenchi wo Kurau (Japan Resale Ver.)
Confirmed B-Board # for chikij, added ROMs positions, PALs and some pcb infos to videocps1.c
Fixed sf2uk labels and added pcb infos
Identified and documented willowje as an early and genuine USA release, added a note and renamed willowje -> willowo
Verified and fixed XTALs of Japan Resale Versions to work at 12MHz, they all use DASH A-Boards
Minor cleanups and fixes
Migrated allocated buffers to arrays in the driver_data classes of several drivers. [Aaron Giles]
Made "run to next CPU" more reliable. [Aaron Giles]
Fix memory manager bug when calling 32-bit handlers on a 64-bit address space. [Aaron Giles]
New games added or promoted from NOT_WORKING status
Express Card / Top Card [Smitdogg, The Dumping Union, Luca Elia]
Magic Train [Grull Osgo, Roberto Fresca, David Haywood, Luca Elia]
X-Train [Smitdogg, The Dumping Union, Luca Elia]
Music Sort (ver 2.02, English) [Roberto Fresca, Team Europe]
18 Wheeler [hap, Siftware]
Animal Catch [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Itazura Monkey [Luca Elia, Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
California Games (Mega-Tech) [f205v, incog, Smitdogg, The Dumping Union]
New clones added
Space Bomber [hap, N. Francfort, Smitdogg, The Dumping Union]
Top Skater (Japan) [Pat Daderko]
Prehistoric Isle in 1930 (Korea) [Artemio Urbina
Zero Hour (set 2) [Andrew Welburn, The Dumping Union]
Prehistoric Isle in 1930 (Korea) [Artemio Urbina
Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi) [Yohji, Smitdogg, The Dumping Union]
Tenchi wo Kurau (Japan Resale Ver.) [J. Finney, italie, john666, Yohji, Smitdogg, The Dumping Union]
Red Earth / Warzard (961023) [Smitdogg, The Dumping Union]
Double Dribble (prototype?) [Smitdogg, The Dumping Union]
Tetris Plus 2 (Japan, V2.1) [Yohji, Smitdogg, The Dumping Union]
Violent Storm (ver AAB) [Denis Lechevalier]
Black Tiger (older) [David Raingeard]
New games marked as GAME_NOT_WORKING
Metal Slug 6 [Guru]
Evil Night (ver UBA) [Guru]
Oinori-daimyoujin Matsuri [Yohji, Kevin Eshbach, R. Mucciarelli, Cah4e3, The Dumping Union]
Funky Ball [krick, incog, Smitdogg, Guru, The Dumping Union]
Reno Reels (20p/10GBP Cash, release A) [AGEMAME]
BwB Tetris v 2.2 [AGEMAME]
Red Hot Poker (20p/10GBP Cash, release 3) [AGEMAME]
Samurai Spirits Tenkaichi Kenkakuden [Guru]
Pye-nage Taikai [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Hae Hae Ka Ka Ka [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Taihou de Doboon [Gnoppi, john666, Gerald (COY), Smitdogg, The Dumping Union]
Dream Fruit [Yohji, Smitdogg, The Dumping Union]
NeopriSP Retro Collection [Yohji, Smitdogg, The Dumping Union]
Last Bank [Yohji, Smitdogg, The Dumping Union]
Homepage
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Wednesday, February 09, 2011 |
openMSX v0.8.1 RC 1
Posted by Wraggster @ 03:20 PM CET | Comments: 0 | MSX
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News via AEP
A release candidate of the MXS emulator openMSX v0.8.1 has been released.
Quote:
Release Notes for openMSX 0.8.1 (2011-02-xx)
============================================
This release builds on the previous one, in the sense that we worked out the
features a little more. We added a lot of scripts to help you with Tool
Assisted Speedruns (TAS), one of the reasons openMSX got officially approved as
a TAS capable emulator on TASvideos.org. The reverse feature also got some
updates while doing this.
For the rest, this release does a lot of smaller fixes and additions, see the
list below.
Here´s the list with all highlights:
New or improved emulator features:
- Quite complete support for TAS (see http://www.tasvideos.org/)
- TAS mode with many TAS widgets activated automatically
- extended tools: keyboard view per frame, frame reverse/advance, robust
frame counter, save slot mechanism, RAM watch, etc.
- Updates on reverse (and related features):
- enabled by default now (except on Dingoo)
- changed (default) extensions of replays and savestates to OMR and OMS
respectively
- added a view only mode to the reverse feature (watch replays without
interrupting them)
- replays now usually contain multiple snapshots, so you can quickly jump
around in a just loaded replay (e.g. to the end!)
- huge performance improvements when loading replays/savestates
- added filepools to put your software files in; when loading a replay with a
file which is not available, openMSX will scan the filepools: default
location is share/software
- added hover with time indicator on reverse bar
- fixed bug when using DirAsDisk in combination with reverse
- Added info topic to query VDP timing information
- Fixed saving of replays, screenshots, etc., when the directory wasn´t
available yet
- Fixed bug in per-soundchip-channel audio recording
- Fixed auto stereo recording for mbstereo-like configurations (was done in
mono)
- OSD:
- Show warning/error messages that were previously only shown on
standard-output in an OSD text box
- Added gradients for rectangles to make the OSD look more polished
- Added border property to OSD rectangle
- Added script to find cases of too fast VDP access (of which the consequences
are not emulated)
- Added setting to disable sprites and option to make screenshot without
sprites (especially useful for map makers!)
- Added script to record movies in multiple files, especially useful for
YouTube (record_chunks)
- Replaced automatic printing of ROM info (from the software database) with a
command to get the info on demand (rom_info)
- Automatically plug in real joysticks into the MSX
- Several performance improvements to several toys scripts
MSX device support:
- Fixed accuracy of mouse emulation
- Fixed bug in sprite collision detection (sprites can´t collide in the border)
- Better support for keyboard of Brazilian MSX machines
- Don´t emulate Yes/No keys on machines that don´t have them
- Accuracy improvements:
- (minor) fixes in MSX-AUDIO, YM2413 (Okazaki) and R800 emulation
- Added emulation of the Mega Flash ROM SCC+ and ASCII Japanese MSX-DOS2
- Added emulation of seek delay, head-load and rotational delay on TC8566AF
based disk drives
- Added Sony HB-F5 and CIEL Expert Turbo machine
Build system, packaging, documentation:
- Updates of libraries used in the static builds
- Windows binary built with Visual Studio 2010
- Basic (experimental) support for cross compilation of Windows 32 bit binaries
from Linux (using MinGW)
- Updated C-BIOS to 0.25, with support for various localized machines
And of course the usual various bug fixes.
In "doc/manual/index.html" you can find a set of HTML manuals for openMSX.
Make sure you read this if you haven´t used openMSX before, but also to learn
more about the new and changed features.
Known issues / caveats:
- Emulation is not perfect yet.
See the bug tracker on sourceforge.net for known bugs.
- Until we reach version 1.0.0, file formats can change in an incompatible way
without backwards compatibility. This happened between 0.4.0 and 0.5.0, for
example. Keep this in mind if you create machine descriptions, ROM database
entries etc. We do try to be backwards compatible for at least one release,
though. Keep in mind that openMSX is still evolving at a considerable speed.
- openMSX is confirmed to run on the following operating systems: Linux,
Windows, Mac OS X, FreeBSD, OpenBSD and NetBSD; on x86, x86-64, PPC, ARM,
MIPS and Sparc CPU´s. Running on other operating systems (wherever SDL runs)
or CPU´s should be possible, but may require some modifications to the build
system. If you are compiling on a new platform, please share your experiences
(see below for contact info), so we can make openMSX more portable.
- CPU and graphics performance varies a lot, depending on the openMSX settings
and the MSX hardware and software you´re emulating. Some things run fine on a
200 MHz machine, others are slow on a 2 GHz machine. For performance tuning
tips, see the Setup Guide.
openMSX Home Page:
http://www.openmsx.org/
Project page on SourceForge:
http://sourceforge.net/projects/openmsx/
Contact options:
- Send a message to the openmsx-user mailing list.
Go to the SourceForge project page and look under "Lists".
- Post on our forum: http://forum.openmsx.org/
- Talk to us on #openmsx on irc.freenode.net.
Thanks to all contributors for their feedback, support, bug reports, testing,
coding and other help!
Have fun with your emulated MSX!
the openMSX developers
Homepage
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Altirra v1.9 test 16
Posted by Wraggster @ 03:18 PM CET | Comments: 0 | Atari
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News via AEP
A new Test version of the 8-bit Atari computer emulator Altirra has been released. Altirra emulates the Atari 800 OS- A/OS-B, 600XL/800XL and A5200.
Quote:
fixes in CPU emulation.
fixes to emulate GITA.
Improved the working drive.
earned deme "cool-emotion".
improve the utility disk explorer.
refinement of the device R-Device serial port (RS232).
mnogchislenye fixes in emulation of R-Device serial port (RS232).
added a second slot for cartridges (second cartridge).
Homepage
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Nintendulator v0.975 Beta (2011/02/06)
Posted by Wraggster @ 03:13 PM CET | Comments: 0 | NES
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News via AEP
The beta version of the NES emulator Nintendulator has been updated again. And again no change in the version number.
Quote:
February 6, 2011
A rather embarrassing flaw has turned up within Nintendulator´s NTSC palette generator, resulting in colors being significantly out of phase. This flaw has now been corrected.
Homepage
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MAMELOAD TNG Beta u46
Posted by Wraggster @ 03:10 PM CET | Comments: 0 | Arcade
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News via AEP
A new beta version of the MAME Frontend MAMELOAD TNG was released.
Quote:
ML TNG Release Notes
--------------------
January 24th, 2011
Beta u46 Release
- RESOURCE.ML updates for MAME, MESS unique commands to MAME 0.141u1,
MESS 0.141. I hope to soon add SDLMAME compatable command-lists in the
future.
- Fixed gamelist sizes to allow more than 9999 sets. With the addition of
pinball and other mechanical games to MAME in 0.141u1, this game level was
quickly surpassed and ML would not work as a result.
March 12th, 2010
Beta u45 Release
- Resolved issues surrounding FAVORITE.ML saving and not keeping proper track
such things as orientation, border/font colors and full screen toggle.
- Fixed a bug related to using an external font - using orientation 3
(rotated 180 degrees) would display the font in white even if you´ve changed
it locally or in your FAVORITE.ML file.
- A problem with using FBA and detecting proper source names has been fixed.
- Updated RESOURCE.ML to 0.137 for MAME and partially for MESS.
Homepage
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GNOMESS v1.0.1
Posted by Wraggster @ 03:09 PM CET | Comments: 0 | Windows
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News via AEP
GNOMESS is an new SDLMESS frontend for the GNOME Desktop.
Quote:
2011-02-04 Bob Z
* gnomess 1.0.1 :
- Some clone drivers were not appearing within their parent -> fixed
- Fix weird behavior when double clicking the header of columns
Homepage
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ARAnyM 0.9.11
Posted by Wraggster @ 03:07 PM CET | Comments: 1 | Atari
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News via AEP
A new version of the Atari ST emulator ARAnyM has been released. Thanks to Emu-France for the news.
Quote:
2011-02-06: ARAnyM 0.9.11 released
Few small fixes. Better BeOS/Haiku support.
2010-05-27: ARAnyM 0.9.10 released
This version fixes two nasty crashes in HostFS introduced in previous version. It also brings GEM Host clipboard interconnection.
Homepage
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BGB 1.3
Posted by Wraggster @ 12:05 PM CET | Comments: 0 | Gameboy
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News via Emurussia
One of the best GameBoy/GameBoy Color emulators has been updated. Changes:
- added direct3D and OpenGL output, giving accelerated graphics on windows vista/7. greatly improved emulation accuracy based on lots of test roms/research, also fixing a number of remaining rom compatibility problems. added VBA compatible RTC loading/saving (in the .sav file). added support for the GBC bootrom. fixed lots of bugs. improved debugger functionality. redone cheat searcher. various performance improvements. various gameplay experience related improvements.
Homepage
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nesDS Ex Edition
Posted by Wraggster @ 12:03 PM CET | Comments: 0 | Nintendo DS
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News via gbatemp
The now open source nesDS is being developed by huiminghao and minitroopa. They've released a new version of the emulator called the Ex Edition. See what's new in the changelog below, and join the on-going discussion where you can find more details about this update.
QUOTE(Change Log)
• Easy to switch the two versions.
• Ex Edition released, supporting more games!
• Ex Edition : Almost no graphic mess on a lot of games!
• Ex Edition : Cheat added.
Source
Download Here
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GameEx 11.53
Posted by Wraggster @ 12:00 PM CET | Comments: 0 | Arcade
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News via Emurussia
Multisystem frontend for MAME and other command line interface emulators has been updated recently. Changes:
- Updated Italian translation thanks to AlphaUMi.
- Updated Spanish translation thanks to EvilForces.
- Two new additional custom artwork paths available for emulators.
- The lighter font now has a slight gradient by default.
- Fixes GameBase not working in GameLauncher mode.
- Fixes GameBase systems not showing up if no other emulators are setup.
- Improved startup/intro animation.
- New theme editor setting to disable color keying and enable alpha channel.
Homepage
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Ootake 2.50
Posted by Wraggster @ 11:59 AM CET | Comments: 0 | Turbografx 16
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News via Emurussia
PCEngine/Turbo Grafx 16/PCE CD/TG16 CD6 emulator for Windows have been updated recently. Changes:
- When CD-ROM of "Star Parodia" was CD Full-Installed("CD-ROM" menu), the problem of freezing it was solved.
- At "CD-ROM -> CD FullInstall" menu, the bug that the noise had been occasionally recorded at the end of track 1(Track01.wav) was corrected.
- The drawing processing part of the video chip was brought close to the movement of a real machine. In "World Circuit", the problem that background color of the title screen is a black was solved.
- The speed and timing were brought close to the movement of a real machine. In the stage 8's demo of "Spriggan Mark II", the problem that the screen occasionally fell into disorder (generated by a recent version) was solved. In the battle scene "Tengai Makyou 2" and "Linda3", the problem that the background screen had flickered (generated by a recent version) was solved.
- Additionally, a detailed part has been improved and corrected.
Homepage
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My Nes v2.2
Posted by Wraggster @ 12:12 AM CET | Comments: 0 | NES
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News via AEP
The NES emulator My Nes has been updated.
Quote:
Version 2.2.0.0 :
==================
* Project updated to .Net Framework 4 instead of 3.5
* DirectX video mode removed
* DirectX sound mode removed
* DirectX input removed, SlimDX take place of it.
* Fixed sound DMC channel for DAC
* Fixed APU frequency update timing
* Sound buffer instead of direct sampling, sound quality increased,
also no more sound missing samples
* Fixed mapper # 1 (MMC1)
* Fixed: emultor save options in save state files, so it will
reload them when you load state
* Fixed: the end of the name tabel displayed on the screen as a
black or transpert vertical line
Homepage
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DSP Emulator v0.11b1 WIP 06/02
Posted by Wraggster @ 12:09 AM CET | Comments: 0 | Spectrum
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News via AEP
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
Released DSP 0.11b1 WIP binary and source, fixed Breakthru hardware, added Sky Kid. Many changes on HD63701, added OCI timer, added many opcodes and some bug fixes
Homepage
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MedGui v1.59
Posted by Wraggster @ 12:03 AM CET | Comments: 0 | Windows
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News via AEP
MedGui is a Windows-frontend for the multisystem-emulator Mednafen.
Quote:
Changelog v1.55 - 1.59:
- Rewrote pc-fx/pc-cd cue file support
- Remove pc-fx/pc-cd radio button
- Add missing pc engine input device
- Fix: system console recognize correctly cue file
Changelog v1.54:
- Fixed url adress for my ip button
- Add Drag and Drop function to semplify load of rom:
* In simple mode drag any file into "Load Rom button"
* In advanced mode mode drag any file into "Path rom text"
Homepage
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Tuesday, February 08, 2011 |
Sega Genesis CDX now portable thanks to Ben Heck
Posted by Wraggster @ 10:31 PM CET | Comments: 0 | Genesis
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Via engadget comes news of an handheld i know you want on your wish list.
It's no Bill Paxton Pinball, but Ben Heck's portable Sega Genesis CDX is certainly up there in terms of superfluous gaming mods. As Heck points out, a lot of the console's games were "FMV nonsense," but, like most gaming systems, the 1994-released CDX had its ardent supporters. For those of you who fit the description, Heck's combined the CD drive and motherboard from an old CDX with a chopped six-button Genesis controller, an old camcorder battery, and a four-inch LCD screen to bring you a bulky but portable console. Now you can enjoy a game of Snatcher at the laundromat while your Sonic the Hedgehog Underoos hit the spin cycle.
Ben Heck
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Monday, February 07, 2011 |
Wave Roar 2011.2
Posted by Wraggster @ 09:07 PM CET | Comments: 1 | Windows
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News via Nmax
Wave Roar is a pack of emulators for Windows.
Now with the new Aero Glass style at the edges of the window that looks great in Windows 7.
The new version adds more options to search with Google, such as searching GameFAQs, GameSpot, Wikipedia.
[COLOR=#000]Fixed a problem that did not allow to open the Game Boy Advance ROMs from Windows Explorer and now you can drag and drop ROMs Roar Wave window to open them quickly![/COLOR]
Updating the DeSmuME emulator, dolphin, FCEUX, pcsx2, pcsxr and PCSP.
Download Wave Roar 2011.2 (05/02/2011)
Wave Roar 2011.2.zip (21.92 MB)
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Sunday, February 06, 2011 |
PCSP v0.5.2 released
Posted by Wraggster @ 09:04 PM CET | Comments: 0 | PSP
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Shadow has posted a new release of the PSP Emulator for Windows.
Heres the release notes:
Actually this is mostly a bug fix release for single core cpus. As already explained in previous post there was a bug in audio that was preventing pcsp to work on single core cpus. Now it should work okay.
Besides that this release also offer decryption of encrypted PSP games on fly!. That's right you don't need to decrypt your PSP games in order to run or use external eboot.bins. Just remember to enable the decryptor in settings dialog and everything should decrypted on fly!.
Here is the complete changelog:
•Fix a bug in audio that was preventing single core cpus to run (now they should work fine)
•Added PRX1-PRX2 decryption. Now you can run encrypted games without the need to provide external decrypted file. You need to enable the Decryptor in settings in order to use it. (Settings->Settings->Hack Settings->Enable Decryptor)
You can d/l pcsp 0.5.2 from downloads section or from the folllowing link :
http://www.filesonic.com/file/75354245/pcsp_v0.5.2.zip
or you can d/l pcsp 0.5.2 with pcsp-udb (pcsp's frontend) from :
http://www.filesonic.com/file/75354263/pcsp0.5.2+udb.zip
Homepage
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E-UAE 0.8.25 R3
Posted by Wraggster @ 08:53 PM CET | Comments: 0 | PS3
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News via Gxmod
Ole proposes a new Amiga emulator for PS3.
Features :
- Supports CPU 68000, 68010, 68020
- Support Chipset OCS, ECS and AGA
- Amiga hi-res (720x576) 32bit depth
- Emulation joystick1, joystick2 (2nd joypad required) and mouse
- Simple Options dialog (support for change disks and more)
- Sound 48000 kHz
- Keyboard emulation
- Support for loading images, zip dms
- Reading of the startup configuration in either / or dev_usb000/uae/uae.cfg / dev_hdd0/game/EUAE00825/USRDIR/UAE.CFG.
Required :
- PS3 to boot homebrew
- Uae.cfg either / dev_usb000/uae / or / dev_hdd0/game/EUAE00825/USRDIR / (sample included UAE.CFG)
- Start-Rom see the file docs / readme
Homepage
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DSx86 0.24 and DS2x86 0.03 released!
Posted by Wraggster @ 08:00 PM CET | Comments: 0 | Nintendo DS
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Pate has today released a new version of his Dos Emulator for the DS namely DSx86 and also a new version of the Dos Emulator for the DSI, heres the release notes:
It has been a long time since I last released a version of the original DSx86. The version I released today, 0.24, is built with the latest libnds, so that it can run in DSi mode if you have a Nintendo DSi and a suitable flash cart that enables DSi mode. I am only aware of one such flash cart, CycloDS iEvolution. Running in DSi mode means that the CPU runs at 133MHz instead of the normal 66MHz, so the emulation runs at double speed (20MHz 286 instead of 10MHz 286). If you don't have such a flash cart or you run DSx86 on a DS Lite (or original DS Phat), this new version does not bring any enhancements, sorry. I plan to add the smoother screen scaling features, and other improvements on my TODO list, in the future, though.
The DS2x86 version 0.03 has a lot of work done in the protected mode features, so that it currently runs Doom. I was able to fix the problem I had last weekend with the textures (the cause was a bug in my 64-bit division algorithm), and I also added some preliminary audio support. The problem with the audio in Doom is that it request an interrupt after every 128 samples, while the shortest interrupt interval my current SB emulation allows is 3*128 samples (but adjusted by the playing frequency). Thus, to make the audio in Doom work, I had to adjust the playing frequency to be only 22050/3 Hz, which makes the interrupts happen at about every 128 input samples. I will improve my audio support in the future, but I did not have time to code a better emulation method by today. There are some other minor improvements and bug fixes as well, but no major new features. The high-resolution screen modes and AdLib audio are still missing, for example. It is possible (though not very likely) that this version runs also other DOS4GW games, so feel free to test it!
The next things I plan to do are to look into enhancing the original DSx86 with some proper DSi mode support, and I also want to add profiler features to DS2x86 so that I can start improving it's performance. I believe it should run Doom better than what it currently does, so I want to see what are the most time-consuming operations and try to improve the speed of those operations. I also want to continue work on the Borland DOS Extender (using the Jazz Jackrabbit game) and implement the higher-resolution screen modes.
Again, please send me the debug logs, as those will help me in developing DS2x86 (and DSx86) further!
Version 0.03 Alpha. The latest alpha version of DS2x86 (a version of DSx86 for the SuperCard DSTwo flash cart). Much in it is still temporary or unfinished, but feel free to test it and report all problems you find! See the release notes! DS2x86.txt
DSx86.nds Feb 6th, 2011 Version 0.24 Beta. This version is built with the latest libnds, so it can use DSi mode, if run on Nintendo DSi and with a suitable flash cart. See the release notes!
Related Links
CycloDS iEVOLUTION
SuperCard DSTwo
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Snes9x Euphoria R5 Beta 3 (Public Release)
Posted by Wraggster @ 04:07 PM CET | Comments: 0 | PSP
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Zack one of our mods here at Emu64/Emutalk has posted a new release of his Snes Emulator for the PSP:
| Via the official Snes9x Euphoria Site www.retroemu.com
Snes9x Euphoria R5 Beta 3 (PSP) Has been released today for the general public
So you can download this version today and test!. Feedback is greatly appreciated, please leave bug reports etc at www.retroemu.com.
New Features & Fixes since the last public release (which was R4) :
• Fixed control/input issue from Beta 2.• Small code optimizations.
[+] Other minor changes.
[+] Rom loading time decreased (ie games boot faster)• Reverted Background back to R4 (ie no neoflash)• Corrected tons of incorrect assumptions I made that affected graphical quality without gaining anything in return.
[+] Improved Math implementation (small speedup)
[+] Tons of code optimization (small speedup)• More stability - Seems to be a lot more stable
[+] Mario All Stars Works Again.
So please can you guys test this and report back?
I would also like to know if any new games work with this build. Or if any get broken as a result.
Recommended settings :
For games that allow it (ie don't suffer huge graphical glitches) I would recommend this for full speed :
Render : Fast
Frameskip 3
Sound (11025) although having it at 44000 doesn't seem to affect speed much or at all.
For games that have graphical glitches ingame (when using the FAST renderer) that make them unplayable such as (mario kart) ..
I recommend the following settings :
Render : Fast + Accur.
Frameskip 3
Sound (11025) although having it at 44000 doesn't seem to affect speed much or at all.
Speed differences in games with R5 Beta 3 compared with R4 (from reports & my own testing) :
Chrono Trigger : Runs at 60fps with frameskip 0
Kirby's Superstar : Runs at 48>56fps (generally at 50fps) with frameskip 3
Mario RPG : Runs at 60fps with frameskip 0.
Final Fantasy Games seem to run at a constant 60fps with frameskip 1
All Donkey Kong Games : 60fps with frameskip 1>2
Mortal Kombat 1>3 60fps
Secret Of Mana 60fps
Super Metriod 60fps framekip 2 (use Fast + Approx renderer)
Thanks for feedback! And sorry for the HUGE timeframe between this and the previous release
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Release Thread
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Saturday, February 05, 2011 |
N64 Advance portable gaming system
Posted by Wraggster @ 07:26 PM CET | Comments: 4 | Nintendo 64
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News via Hackaday
Like many people [Kyle] loves the Nintendo 64 and decided he wanted a portable version of his beloved console so he could play games while on the move. One year, two PSOne screens, and three N64 consoles later, his vision is complete. A Game Boy Advance travel case was gutted and used to house the console, hence the “N64 Advance” moniker. Like many others, his project uses a PSOne screen for the display, and a Li-Poly battery pack that provides up to 3.5 hours of playing time. He made sure to include other members of the Nintendo family in his build by adding a pair DS Lite speakers to the mix.
This build also includes some nice “extras” such as having the N64 RAM expansion pack built-in, headphone and A/V out ports (with a screen kill-switch for TV use), and an external controller port that can be used by either the first or second player. Be sure to check out the video of his build after the jump.
More Info
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JPCSP Rev1980 - PSP Emulator for Windows
Posted by Wraggster @ 06:30 PM CET | Comments: 0 | PSP
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The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Several performance improvements in the VideoEngine:
- improved vertex cache: changes should now be always detected (no longer using a hash code)
- provided an asynchronous vertex cache when sceGuDrawArray can be detected at compile time: the cache is then checked in a separate thread so that the cache is already up-to-date at rendering time
- added a new option "Enable VAO" (OpenGL Vertex Array Object): this option can improve the performance in some applications, but not always. It can also reduce the performance in some cases. This is why this is only available as an option. This option is only active when enabling the vertex cache and the shaders.
- automatic merging of sequential "prim" commands to optimize OpenGL calls
- fast skip of GE commands having no effect (e.g. setting multiple times the same flag to the same value)
- statistics are now disabled by default (probably only useful for devs). They have to be enabled by DurationStatistics.collectStatistics.
http://buildbot.orphis.net/jpcsp/
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1964 UltraFast V2
Posted by Wraggster @ 06:22 PM CET | Comments: 1 | Nintendo 64
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News via AEP
The 1964 derivate 1964 UltraFast has been updated.
Quote:
This is a custom build of the Nintendo 64 emulator 1964 I have made. The main aim is to overclock the N64 to allow games to run a lot smoother. Some games were designed similar to PC games, in that they could run faster if the N64 itself was faster. As such games like GoldenEye run at a solid 60FPS in this build of the emulator. The framerate on the real system was anywhere from 8fps->50fps . The effects of choppy gameplay often ruined these N64 games so now you can run them at full speed.
There is also now an option to underclock the N64. This means less cycles are emulated resulting in greater performance to the user. A few games don´t mind being underclocked and run very similar to normal speed, but give you much better performance on your PC.
The improvements over the normal 1964 v1.1 include :-
* Ability to overclock N64 to get higher framerates or to underclock to get better performance.
* Optimized Interpreter core to be 60-100% faster . Many games are now completely playable with interpreter core on fast machines
* Removed some unneeded speed hacks in interpreter core to make it more accurate
* More accurate DYNAREC emulation
* Some Windows tweaks in the code to get it to run smoother
* Better audio plugin and feeding of audio from main core
v1 Released February 3rd [Initial release]
v2 Released February 5th [Added menu options to set overclock or underclock, fixed some other things]
AEP GPL commentary: He´s going to release the source code when he´s done with the updates, 1964 violated its own license for years.
Homepage
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HalfNES v0.027
Posted by Wraggster @ 06:20 PM CET | Comments: 0 | NES
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News viaAEP
The NES emulator HalfNES has been updated.
Quote:
HalfNES Version Notes:
0.027 (2/4/2011)
Since I´m trapped at home in a snowstorm with nothing else to do, might as well release.
-Modified MMC3 scanline counter, which fixed Super Mario 3 and Silver Surfer
-Made the APU counter count 4x a frame instead of 5 (off by one error)
which makes music in a lot of older games sound closer to how it should be.
Homepage
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Nintendulator v0.975 Beta (2011/02/04)
Posted by Wraggster @ 06:17 PM CET | Comments: 0 | NES
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News via AEP
The beta version of the NES emulator Nintendulator has been updated again. And again no change in the version number.
Quote:
February 3, 2011
Nintendulator´s region handling support has been overhauled, and provisional support for the "Dendy" NTSC/PAL hybrid has been added.
Additionally, partial widescreen support has been added to fullscreen mode - based on your primary monitor´s current resolution, Nintendulator will try to use one of several appropriate fullscreen resolutions to prevent the image from being stretched horizontally, falling back to 640x480 if none of them work.
Homepage
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RetroCopy v0.945
Posted by Wraggster @ 06:12 PM CET | Comments: 0 | Genesis
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News via AEP
RetroCopy is a SEGA Genesis, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) and Sega System E Arcade emulator and Media Player for Windows and Linux.
Quote:
A small bug fix for RetroCopy has been released.
[CORE] Fixed an issue where files were placed in wrong directory when user fixed game files.
[CORE] Recoded some parts to remove a few warnings
[WINDOWS] Removed Link Time Code Generation for MSVC10 builds as it buggy
Homepage
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Makaron NAOMI Test 12/7
Posted by Wraggster @ 06:03 PM CET | Comments: 0 | Dreamcast
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News via AEP
A new test version of the Dreamcast emulator Makaron (NAOMI version) has been released.
Quote:
NAOMI Test 12/7. I don´t have time to work on T13 lately and I´m not going to rush it, so you get this instead. I experimented a lot on this code - it might be actually less stable than the previous version. On the bright side, Power Stone is playable now. Should be, anyway
Homepage
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RockNES v5.061
Posted by Wraggster @ 05:58 PM CET | Comments: 0 | NES
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News via AEP
A small update for the NES emulator RockNES has been released.
Quote:
Hey, are you ready for an hotfix? OK, so RockNES 5.061 is out! Please, send your feedback.
What´s new for version 5.061 (02/04/2011)
Fixed input devices configuration, joysticks should work ok.
Fixed a minor mouse flag glitch on drawing.
Added a popup warning when an unofficial opcode is trapped in full screen mode.
Joystick driver info is displayed in the "System info" option.
Other internal fixes and cosmetic changes.
Documentation updated.
Homepage
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Wine v1.3.13
Posted by Wraggster @ 05:55 PM CET | Comments: 0 | Windows
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News via AEP
| A new development version of Wine, an Open Source implementation of the Windows API on top of X and Unix, has been released.
Quote:
The Wine development release 1.3.13 is now available.
What´s new in this release (see below for details):
- Tools for creating MSI installers.
- Clipboard improvements.
- Support for po files in the message compiler.
- Improvements to the Wine debugger.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.3.13.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.3.13.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/download
You will find documentation on http://www.winehq.org/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.3.13:
8560 Mouseover information box is broken after window loses focus.
8987 FreePDF XP does not install (13709620-c279-11ce-a49e-444553540000 missing: Shell.Application.1)
11266 3DMark2005 uninstaller fails
11375 Error during Orcad 16.0 installation
12120 iSBEM 3.0 doesn´t show EULA on startup
14521 Windows version of OpenJigsaw has graphical glitches.
14882 UpdateResource fails to delete a resource
15640 Tile Studio 2.55: Can´t export maps without an extension
16758 tools/winapi/winapi_test: The generated tests produce thousands of failures on 64bit.
17282 qtest: QUAKE.EXE crashes.
18853 Notepad++ can´t save files without an extension
19563 Guitar Hero World Tour crashes after dinput´s QueryInterface
19686 Acrobat Reader 1.0 for DOS installer fails
20158 Fritz 11 doesn´t draw buttons properly
20576 Sluggish 2D graphics on BabasChess
20802 Uninstall doesn´t work for 2gis shell
21041 Mismatched GlobalLock/HeapFree in X11DRV_CLIPBOARD_ExportString?
21311 uninstalling visual C++ 2008 causes a crash
21373 Eve Online: Jukebox dont work
21471 Uru: Cursor not drawn correctly
21543 Pasting bitmaps that were created by gnome-screenshot can crash Wine in X11DRV_CLIPBOARD_RenderSynthesizedBitmap
21669 MiniRacingOnline: In-Game Graphics non-transparent/Not in proper positions
22330 Dragon Age: Origins doesn´t run
22659 1by1 player: file/song list text overlaps and becomes unreadable if enlarged
23235 If Xserver does not suppoer MIT-SHM, log get spammed
23719 Capitalism II fails to install
23803 rawdump (semi)works with dotnet20, but not mono26
24050 sparc/linux: port.c:189:2: error: #error You must implement wine_switch_to_stack for your platform
24368 Incoming: game is uncontrollably fast
24510 Blur needs msvcr90.dll.__libm_sse2_cos et al
24547 Secret of Monkey Island and WinIoEx want msvcr80.dll.?_name_internal_method@type_info@@QBEPBDPAU__type_info_node@@@Z (and possibly some msvcp80 functions)
24720 Oblivion crashes, debugger NOT started
24848 .NET 1.1 uninstall hangs
24974 D3D Texture formats INTZ and NULL are not supported
25107 When panning on SeaClear, bits of the chart get ´left behind´
25195 WINE msi does not uninstall files correctly and does not update registry
25201 wine: Call from 0x7b838b62 to unimplemented function mscoree.dll.GetFileVersion
25254 AutoCAD Mechanical 2005 PL: Fails to install
25268 chm help viewer: blank help pages
25331 Visual C++ 2005 Express install fails
25456 ws2_32:sock tests fail for nearly everyone
25478 MS Office Pro 2010 Trial: activation over the internet fails
25538 Heroes of Newerth needs native msvcr80
25544 Mafia 2: Fails to start
25583 Starcraft II fails to start
25636 Mirror´s Edge crashes when loading the first mission
25655 Anarchy Online crashes on start-up
25690 Silverfall fails to start (possible Securom issue)
25691 ImageList_Duplicate doesn´t correctly duplicate full length of has_alpha byte array
25695 Solo Defender crashes on start, needs msvcr90.dll._realloc_crt
25743 Burger Shop 2 sets invalid permissions on launch
25830 urlmon:sec_mgr tests fail on clang
25845 Compiling fails in kernel32 --without-curses
25856 Unable to type - in cmd anymore.
25860 Raid over Moscow fails to start
25874 tray icon in gnome panel corruption
25882 Eve online crashes with builtin msvcr80 on unimplemented function _wsopen_s
25883 Stalker pripyat benchmark crashes with builtin msvcr80 on unimplemented function _sopen_s
25893 shell32:autocomplete test fails under WINEDEBUG=warn+heap
25910 Notepad tries to open a file using wrong sharing mode
25914 Dead Space 2 exits with error
25925 Bioshock: installer autopatcher fails verification
25926 part of subwindow sheared by line
25943 MSI doesn´t delete Skype (5.1) files upon deinstallation
25946 gdi32/font tests fail on ubuntu x86_64
25964 wine builtin IE crash with CNCBSecPkg_EN.exe installed : unimplemented function ntoskrnl.exe.IoGetDeviceInterfaces
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Homepage
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Classic99 v345
Posted by Wraggster @ 05:53 PM CET | Comments: 0 | General
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News via AEP
| Classic99 is an open-source Texas Instruments TI-99/4A Home Computer emulator for Windows. Thanks to Dirk Verwiebe for the mail.
Quote:
(2011-02-03)
Improve memory access timing by wrapping all CPU accesses (making sure the CPU always does 16-bit access)
Fix cycle count patching in post_inc to be correct in all memory cases
Removed extra RMW faking in certain opcodes
Change default for "AllowTxtWithoutExtension" to false - Windows TXT files must have a recognized extension
Added support to read files without extension as DF128 (MUST have AllowTxtWithoutExtension set to 0 in the INI)
Added hack to allow faking the SID back to the 9919 (not available outside of source code)
Change interrupt flag to end_of_frame, and fix up the timing around that
removed some old CPU memory wrapper functions that didn´t do anything
make sure we still check the VDP for redraw even if the CRU interrupt is masked (fixes rare case where screen did not update)
Make sure the 9901 timer is not restarted when CRU bit 0 is cleared if it was not set
Automatically set CPU Overdrive mode when pasting text
Don´t let console hardware respond to odd memory addresses
Write VDP registers at the end of the VDPDUMP.BIN file
(2011-01-05)
Fix S and SB again, but correctly. Anything minus 0 sets carry. I did test this, but my previous test was flawed.
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Homepage
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QEMU v0.14.0 RC0
Posted by Wraggster @ 05:45 PM CET | Comments: 0 | Windows
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News via AEP
A new version of QEMU, an open source machine emulator for various CPUs, has been released.
Quote:
ChangeLog
From QEMU
See git history for Changelogs of recent releases.
Version 0.12.5
- audio/alsa: Handle SND_PCM_STATE_SETUP in alsa_poll_handler
- block: Handle multiwrite errors only when all requests have completed
- block: Fix early failure in multiwrite
- vpc: Use bdrv_(p)write_sync for metadata writes
- vmdk: Use bdrv_(p)write_sync for metadata writes
- qcow2: Use bdrv_(p)write_sync for metadata writes
- qcow: Use bdrv_(p)write_sync for metadata writes
- block: Add bdrv_(p)write_sync
- qcow2: Restore L1 entry on l2_allocate failure
- block/vdi: Fix image opening and creation for odd disk sizes
- block/vpc: Fix conversion from size to disk geometry
- qcow2: Remove abort on free_clusters failure
- vmdk: Fix COW
- qcow2: Fix creation of large images
- vmdk: fix double free
- qemu-options: add documentation for stdio signal=on|off
- target-arm : fix parallel saturated subtraction implementation
- target-arm : fix thumb2 parallel add/sub opcode decoding
- target-arm: fix addsub/subadd implementation
- target-i386: fix xchg rax,r8
- block/vvfat.c: fix warnings with _FORTIFY_SOURCE
- audio/alsa: Spelling typo (paramters)
- target-mips: fix DINSU instruction
- Correct definitions for FD_CMD_SAVE and FD_CMD_RESTORE
- qcow2: Fix corruption after error in update_refcount
- qcow2: Fix corruption after refblock allocation
- block: Fix multiwrite with overlapping requests
- qcow2: Fix error handling in l2_allocate
- qcow2: Clear L2 table cache after write error
- ide: Fix ide_dma_cancel
- usb-bus: fix no params
- Avoid crash on ´-usbdevice ´ without parameters
- Fix -usbdevice crash
- Fix multiboot compilation
- Fix missing symbols in .rel/.rela.plt sections
- target-ppc: fix RFI by clearing some bits of MSR
- Fix typo in balloon help
- arm_timer: fix oneshot mode
- arm_timer: reload timer when enabled
- qemu-sockets: avoid strlen of NULL pointer
- block: fix aio_flush segfaults for read-only protocols (e.g. curl)
- virtio-blk: fix barrier support
- block: fix sector comparism in multiwrite_req_compare
- pci: irq_state vmstate breakage
- qemu-img: use the heap instead of the huge stack array for win32
Homepage
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CPCInAJar 2011-01-31
Posted by Wraggster @ 05:41 PM CET | Comments: 0 | Amstrad
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News via AEP
| CPCInAJar is an Amstrad CPC Emulator for Java.
Quote:
CPCInAJar by Markus Hohmann
Contact: [email protected]
F1 - This info
F2 - Load medium*
F3 - Enable/disable DSK storing (Off by default)
F4 - Store temporary Snapshot
F5 - Load temporary Snapshot
F7 - Toggle Scanlines (When large)
F8 - Toggle CRTC type (0/1)
F9 - Toggle Turbo
F11 - Autotype console
F12 - Reset CPC
Joystick is mapped to:
- Fire 0
- Fire 1
- Up
- Right
- Down
- Left
*Supported media:
DSK, SNA, CDT, CSW
Features:
- CRTC 0 / 1 emulation
- Accurate AY emulation
- Digiblaster and Amdrum emulation
- Autotype
- CDT/CSW Tape image supported (Read only!)
- DSK Disk image supported (Press F3 to enable saving!)
- Can load and save SNA snapshots
- 2 Display-sizes (Doubleclick into Display to change size)
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Homepage
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WinArcadia v15.34
Posted by Wraggster @ 05:38 PM CET | Comments: 0 | Amiga
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News via AEP
| The multi system emulator WinArcadia for Windows and AmiArcadia for AmigaOS has been updated.
Quote:
Changes since V15.33:
. "Tools|Memory editor..." command.
. Miscellaneous improvements and bug fixes.
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Homepage
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RetroCopy v0.940
Posted by Wraggster @ 05:36 PM CET | Comments: 0 | Genesis
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News via AEP
| RetroCopy is a SEGA Genesis, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) and Sega System E Arcade emulator and Media Player for Windows.
Quote:
The latest version of RetroCopy is available for download. The main features added to this build are performance, bug fixes and GUI enhancements. It is available for Windows and Linux platforms, in both 32bit and 64bit. Here is the complete what´s new.
Download Here
[SEGA MEGA DRIVE] Fixed a few crash issues that mostly presented themselves in badly written homebrew (I Love Cube)
[SEGA MASTER SYSTEM] Fixed bug with FM sound selection
[SEGA MASTER SYSTEM] Fixed crash bug in SMS OPTIONS when switching between two different slot types
[SEGA MASTER SYSTEM] Optimized some parts of the emulator for a speed boost
[VIDEO PLAYER] Fixed bug with aspect ratio which stopped content and zoom / crop modes from working correctly
[INPUT] Fixed bug with gamepad HATs not showing correct value on return to input page
[INPUT] Fixed crash bug that was caused by the ordering of items on a device [Didado / RobertoMalone]
[CORE] Fixed a few small text errors caused by UTF-8 migration
[CORE] Fixed bug in reading of zero byte files that would keep the handle open
[CORE] Added new screen curvature and phosphor shader [cgwg]
[CORE] Added much better CPU leveling algorithm that adjusts to each system dynamically to reduce any stutters or sound pops
[CORE] Changed a few settings default values for a better experience
[3D] Non power of 2 texture support wasn´t properly enabling itself in the GUI
[3D] Improved handling of graphics cards without shader support in the game room
[3D] Fixed small bug with maximum dynamic light calculations
[3D] Fixed issue that was preventing dynamic shadows and screen casting
[GUI] Added + and - icon to game containers to make it more obvious
[GUI] Can now open multiple GAME containers instead of only one
[GUI] Now hide status bar if it pops up and you move the mouse over it
[GUI] Added info tab which now shows the screenshots and some .GAME related information such as unicode names
[GUI] Changed layout of 3D covers to 2x3 instead of 3x2 so that they consume more of the screen
[GUI] Now load gamebrowser only when clicked instead of on app startup
[GUI] More GUI related settings are now saved on exit
[GUI] Redid game grouping. Now have NAME and .GAME groupings [Tommy]
[GUI] Recoded some aspects of game browser for speed and to reduce memory fragmentation
[GUI] Fixed bug in multitext that could cause a crash in certain instances on init
[GUI] Improved handling of read only properties with edit controls
[GUI] Fixed small bug in movie seeking display
[GUI] Fixed a bug that could cause non OpenGL thread to update a texture
[GUI] Wired up the save state / load state buttons on the game menu
[GUI] Added emulator statistics window, enabled by pressing F2. Shows CPU usage, sound buffer, etc
[WINDOWS] Upgraded C++ compiler to Microsoft Visual Studio 2010, fixes a few floating point bugs and is a bit faster
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Homepage
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MedGui v1.53
Posted by Wraggster @ 05:34 PM CET | Comments: 0 | Windows
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News via AEP
| MedGui is a Windows-frontend for the multisystem-emulator Mednafen.
Quote:
Changelog v1.52:
- Added in network section netplay-server options (now you can create a server to play in netplay mode)
- Add autodownload of mednafen-server and cygwin1.dll if this file are missing
- You can verify easly your ip adress with my ip button
- Small change in my web adress to download MedGui update and file missing
Ps: to play in netplay mode please see mednafen General Documentation (press help button to open in your default web browser)
Changelog v1.51:
- Added network section in media tab
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Homepage
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Altirra v1.9 test 15
Posted by Wraggster @ 05:31 PM CET | Comments: 0 | Atari
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News via AEP
A new Test version of the 8-bit Atari computer emulator Altirra has been released. Altirra emulates the Atari 800 OS- A/OS-B, 600XL/800XL and A5200.
Quote:
[features added]
* Serial: Inbound connections are now supported.
* Serial: Added support for A, L, M, P, Q, S, T, V, X, &C, &D, &F, &G, &P, &T, &V, and &W modem commands.
* Serial: Added DTR and CRX signal support.
[bugs fixed]
* GTIA: Fixed trigger state sometimes being initially wrong when enabling latching.
* Serial: Telnet emulation now reads out of band data.
* Serial: Telnet emulation now handles incoming WILL and WONT commands.
* Serial: Fixed sporadic missing newlines on modem status messages.
* Serial: Control line state is now reported in non-concurrent mode.
Homepage
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Thursday, February 03, 2011 |
Return of the Jodi - Wii Exploit
Posted by Wraggster @ 11:17 AM CET | Comments: 2 | Nintendo Wii
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News via nmax
The Team Twiizers and roto claim the new exploit to hack the Nintendo Wii to version 4.3, found in the game LEGO Star Wars: The Complete Saga , leaked yesterday under the name Jabba Tha Haxx .
[LEFT][INDENT]Prerequisites
1. SD card (not SHDC) formatted as FAT16 or FAT32
2. Some possibility to copy the savegame from the PC to the SD card (i.e. card reader)
3. Lego Star Wars (you have to boot it at least once before)
4. Some homebrew software to load, e.g. the HackMii Installer. Although this isn't necessary, it's highly recommended
Howto
1. (OPTIONAL) If you have an existing "Lego Star Wars" savegame. MOVE it to another SD CARD.
2. Copy the "private" directory from the Return of the Jodi download to the root of your SD card.
3. Take your homebrew and put it in the ROOT of your SD card as "boot.elf"
4. Put your SD card in your Wii and turn it on.
5. Go into Wii Options -> Data Management -> Save Data -> Wii.
6. Go to SD card and select the "Return of the Jodi" savegame that corresponds to your game region.
7. NOTE: Some people are having problems with the Wii not "seeing" the savegame on the SD card. If you are experiencing this, try setting the archive bit for the data.bin file. In Windows this can be either be done from the file's properties dialog (right click on it in Windows Explorer and check the box) or from the command line using "attrib +a ". More info at #wiihelp on EFnet.
8. Copy the savegame to the Wii.
9. Boot Lego Star Wars.
10. Load the saved game you just copied to the Wii.
[/INDENT]http://hackmii.com/2011/02/return-of-the-jodi/
[/LEFT]
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XM6i v0.22
Posted by Wraggster @ 04:11 AM CET | Comments: 0 | Windows
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News via AEP
XM6i is an unofficial further development of the Sharp X68000/X68030 Emulator XM6 for Windows, based on version 2.05.
Machine translation
Quote:
0.22 (2011/02/01)
Menu "Tools > Keyboard Software" as original implement almost. Fixed some bugs in the original version of the mark.
Menu "Tools > Nereid Save memory bank" implementation.
-L to be able to save the log file.
Change to start the virtual machine before logging mechanism.
X68030 Configuration Editor and open the file and memory 4MB fixed mode settings had gone back.
It´s corrected that a check didn´t stick to the menu "floppy disk > writing in protection".
EXPERT mode from the Pluto-X is specified to ignore SCSI boot.
Fixed SRAM Windows version has been created as read-only files.
With no files to write to SRAM, if the file is changed to a different stop error.
Enhanced error checking ROM file are different file or no change.
IPLROM30.DAT, ROM30.DAT additional validity check.
ROM30.DAT give incorrect change to the dialog.
added SVN revision to version dialog.
The 68030 BFCHG, BFCLR, BFSET, BFTST, BFEXTS, BFEXTU modify the behavior of instruction. Bytes required to access only.
Fixed wrong value to return misaligned physical reads 68030 words.
Longword to implement the physical data space 68 030. The main memory and ROM devices support a longword.
It corresponds to the mistake aligned access which straddles a logic page boundary at 68030 MMU on.
It corresponds to the mistake aligned longword access which straddles a device boundary with 68000.
68030 SSW improved exception frame.
FC0000 ~ $ FDFFFF supervisor in the state were correct and incorrect writing to quit.
System ports ($ E8E00D) Fixed XM6i by working version of the acquisition.
Debugger, fix the width of the visibility of 32-bit field instructions.
Debugger, the brackets {} indicate a bit field corrected.
By default (vm / scc.cpp excluded) the whole build-O2.
Starscream discontinued support.
wxMSW: try to read the properties of executable files.
wxGTK: [SHIFT ]+[;] in [+] to be able to enter.
Homepage
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HalfNES v0.026.1
Posted by Wraggster @ 04:08 AM CET | Comments: 0 | NES
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News via http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-16320.html
The NES emulator HalfNES has been updated.
Quote:
0.026.1 (2/1/2011)
• fixed games with battery RAM crashing on startup
• Added support for Sunsoft-01 and Konami VRC2 and VRC4 mappers (#21,22,23,25).
VRC4 is still not quite correct... status bar flickers in Parodius, but Gradius II, the Japanese version of Contra, and Bio Miracle Bokutte Opa all work fine.
• Made sound keep playing while fast forwarding
• Rewrote all the frame limiter code again (need to test on a slower machine with XP)
• Improved performance by making sure that I wasn´t regenerating the entire tile cache every time the game wrote to the mapper, even if the tiles didn´t change.
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DeSmuME v0.9.7
Posted by Wraggster @ 03:56 AM CET | Comments: 0 | Nintendo DS
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News via http://www.nintendomax.com/viewtopic.php?t=12914&f=19&sid=01865a56a313f47484f242e44f23a65e
The excellent Nintendo DS Emulator for Windows, Mac and Linux " DeSmuME "is available in version 0.9.7
[LEFT][INDENT]0.9.6 -> 0.9.7 (r3493-r3654-r3812)
General/Core:
bug: fix a ton of old, broken cpu opcodes and CP15 logic
bug: return Z1 and Z2 from TSC (fixes some touch logic)
bug: gba slot save type detection improved
bug: handle unusual rom headers more correctly
bug: dont confuse motion pack commands with save memory commands
bug: make cheat system a little less flaky and add AR 1.54 support
bug: fix nondeterministic backup memory behaviour while rerecording
bug: correct emulation of register accesses of wrong size and during powerdown
bug: rewrite --cflash-path emulation
bug: rewrite IPC/GX FIFO, IRQ flag generation, and wait-for-IRQ logics
bug: rewrite RTC calendar handling; now supports years > 2038
enh: auto-DLDI patching for homebrew
enh: --gbaslot-rom=self mounts self.nds in slot2
enh: more realistic exception handling
enh: piano emulation controller
enh: modular slot-1 system for exact emulation of homebrew cards
Graphics:
bug: edge marking colors were wrong
bug: handle some "invalid" vram configurations correctly
bug: convert half of geometry engine to fixed point
bug: fixed sprite blend fadein + / fadeout
bug: improve rasterizer shadows
bug: fix main memory display DMA
bug: fix some raster fx timing bugs
enh: add a hack for improving some non-stencil shadows
Windows:
bug: misc fixes and improvements to gpu viewer tools
bug: sub screen layer display toggling fixed
bug: fixes and improvements to ram watch, ram search, cheats list
bug: fix start-paused commandline
bug: fix memory leaks when sound disabled
bug: improve load average calculators and add arm7 load average
enh: background input support
enh: add vsync option
enh: support more knobs on joysticks
enh: import cheats from R4 database
enh: add xinput rumble for 360 pads
Linux/OSX:
bug: crash less in recent roms list
enh: Add horizontal screen layout and swap screen ability to gtk frontend (noodlebox)
enh: Big improvement to joystick support, support complex configurations and multiple devices (noodlebox)
http://desmume.org/2011/02/01/desmume-0-9-7-released-2/
[/INDENT][/LEFT]
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Wednesday, February 02, 2011 |
DSx86 in DSi mode!
Posted by Wraggster @ 01:20 AM CET | Comments: 0 | Nintendo DS
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Pate has posted more news concerning his Dos Emulator for the DS
This is a bit of an unscheduled blog post, but as my friend just lent me his Nintendo DSi, I decided to immediately test how DSx86 runs in the CycloDS iEvolution flash cart in DSi mode. The current (old) DSx86 version 0.23 does start fine, but the touchscreen does not work so it is pretty much useless. I believe CycloDS is working on a compatibility layer that might make it work, but my understanding is that making DSx86 run in DSi mode might simply need a recompilation with the latest libnds. Thus, I downloaded the latest libnds version and recompiled DSx86 with it. No errors when building the software, and indeed the brand new DSx86 version 0.24 does run fine in DSi mode!
The speed is about twice that of the "DSL mode" (as the CycloDS firmware calls the normal working mode). I'm not sure if this speed is yet enough to warrant adding 386-opcodes, but at least the smoother screen scaling features should work fine in DSi mode in the original (meaning non-DSTwo-specific) DSx86. I'll probably release the newly built DSx86 version 0.24 next weekend, so you can test that the latest libnds version did not break anything that used to work in 0.23 version. If/when you get the CycloDS iEvolution flash cart (or in case the DSi mode gets enabled in some other flash carts) you can then run DSx86 at double speed. The added performance will certainly help in some games that have been running too slowly in the current 0.23 version.
I doubt I will have time to add any enhancements (like the smooth scaling methods) by the next weekend yet, but I'll see if I can work on both DSx86 and DS2x86 side by side from now on, enhancing both of them simultaneously with new features.
Homepage
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DOOM runs in DS2x86!
Posted by Wraggster @ 01:15 AM CET | Comments: 0 | Nintendo DS
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Pate has posted some news concerning his Dos Emulator for the DS
Doom in DS2x86
Okay, I'm back from my trip but somewhat tired so I don't think I will get much programming done today. However, just before I went on my trip I got Doom to actually run in DS2x86! One milestone reached! It does not play any sounds yet, which makes it not all that immersive or even playable yet, but it does run and it is possible to evaluate the performance of my protected mode 32-bit emulation with it. Doom runs only at a marginally playable framerate using the default settings, which is not all that unexpected considering that the emulation speed is only about 25MHz 486. I remember when I had a 486/33 machine and played Doom against a friend who had a 486/66 machine, and I usually lost simply because I had a slower machine. Things improved when I also got a 486/66 machine. However, some settings in both DS2x86 and Doom can be adjusted to make it run better, and the best settings I have found so far seem to be the following:
DS2x86 CPU speed at 396MHz
Screen mode Zoom (so the smooth interpolation does not take CPU cycles)
Screen refresh at 15FPS (so the emulation gets more CPU cycles)
Doom Options: Graphic Detail: Low
Doom Options: Screen Size: Less than maximum
There are still problems with the texture mapping of the sprites, at times the texture is not mapped correctly but has a weird vertical wrapping problem. Also, I want to look into adding some audio support (if not very difficult) for Doom, so I won't release the DS2x86 version 0.03 until the next weekend. Sorry for the wait, but at least you now have something specific to look forward to in the new version. :-)
I also hope to implement some fixes to the problems in the DS2x86 debug logs you have been sending, thanks again for those! I have been skipping them when trying to make Doom run, so I think it is time I look into those as well.
CycloDS iEvolution
I also received my pre-release developer copy of the CycloDS iEvolution flash cart last week. I haven't yet had time to do anything with it, and since I don't even have a DSi (only a DS Lite) myself, I need to wait for a friend of mine to borrow his DSi to me while I look into taking advantage of the DSi mode with the original DSx86. If I understand correctly what the people in the thread at http://www.teamcyclops.com/forum/showthread.php?t=10826&page=3 talk about, there are still some problems with the ARM9/ARM7 FIFO handling when trying to take advantage of the DSi mode in homebrew software. I trust these issue will be fixed in the near future, but I think I will still work on the DSTwo version until libnds and iEvolution work fine together in DSi mode. It looks like I don't necessarily need to do all that much work in DSx86 to have it running at twice the current speed on a DSi, but I will know more after I have studied and understood this issue better.
Homepage
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Altirra v1.9 test 12
Posted by Wraggster @ 12:58 AM CET | Comments: 0 | Atari
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News via AEP
| A new Test version of the 8-bit Atari computer emulator Altirra has been released. Altirra emulates the Atari 800 OS- A/OS-B, 600XL/800XL and A5200.
Quote:
Altirra 1.9 test 12.
http://www.virtualdub.org/beta/Altirra-1.9-test12.zip
continue to develop the tools Disk explorer - With it you can edit the content of the discs.
The errors in the emulation CPU, thus improving the quality and akuratno emulation.
now the acid test is almost fully 41 out of 42 points.
Q: What is acid test?
acid test - test to check the creatures avery any emulator or a real atari 8bit atari on the accuracy, clean and error.
real hardware passes the test is fully 42 of 42 items.
interesting results provide emulators:
Altirra 1.9 test 12 - 41 of 42 passed the test, a test is overwhelmed.
Atari 800 Winplus 4.0 - 21 out of 42 passed the test, 21 test swamped.
Atari 800 Win 2.1.0 - 22 out of 42 passed the test, 20 tests rubble.
Atari + + 1.59 - 15 tests out of 42 passed, 27 tests rubble.
all the other emulators do not go and 15 points.
download the test, as well as the Bios files with the settings here:
Yes, I do not programmer, as he defines it only knows what to do Avery.
now spread full version of the test, there are sources and the Readme in which everything is described.
Altirra 1.9 test 11.
http://www.virtualdub.org/beta/Altirra-1.9-test11.zip
added to an audio monitor.
section added tools.
in the tools menu new tool emulator - disk explorer, with the help of this tool, you can edit disc images (add, delete any files), this utility is under development.
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RockNES v5.06
Posted by Wraggster @ 12:47 AM CET | Comments: 0 | NES
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News via AEP
| A new update of the NES emulator RockNES has been released.
Quote:
Hello folks, it´s been a long time! RockNES 5.06 has been released! Enjoy.
From this release, I´m no more including the Allegro library with the package. Download it separately. Yes, I have a compiled DLL for you, if that´s the case.
What´s new for version 5.06 (01/31/2011)
Major APU timing fix.
Minor fix for $2004 reads.
Some CPU fixes, including all possible dummy read cases.
Sound sample rate is at 44100hz and cannot be changed for now.
Created config flag to enable/disable sound output.
Changed PRG bank masking for non-power-of-2 values.
Removed disassembling at $4000-$4FFF.
Fixed a bug restoring pAPU savestate block.
Fixed PRG bank number calculation in the disassembler.
Fixed a potential bug of disassembling the main RAM.
Fixed mapper 4 and variants to include CHR-RAM bankswitching.
Fixed Atari RBI baseball mapper number.
Added mapper 86, JALECO-JF-13, partial.
Added mapper 93 "Fantasy Zone (J)".
Added checks for unexpected/non-standard cartridge configs.
Added ability to dump the secondary OAM data.
Added palette RAM viewer.
Added a new screenshot method: captures the desktop.
Added an option for sound to output like a famicom-clone console.
Reworked sound driver and pAPU startup.
No more needed to restart the emulator when changing sound settings.
Palette files are loaded on emulator startup, when specified.
Proper GUI menu items disable, instead of warning popups.
Switched back the color emphasis table.
Removed "quit emulation" key config, now it´s key only.
Lots of general cosmetic changes.
Major update to the emulator documentation.
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Homepage
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CD-i Emulator v0.5.3-beta2
Posted by Wraggster @ 12:43 AM CET | Comments: 0 | Windows
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News via AEP
| A new version of the CD-i Emulator has been released to the general public.
Quote:
Release Notes for CD-i Emulator, version 0.5.3-beta2
This version of CD-i Emulator is the second beta release for version 0.5.3.
This beta release can be used standalone or you can install it over an
existing version 0.5.2 installation (both limited and unlimited editions).
To avoid overwriting the existing wcdiemu.exe file, the executable of
this release is named wcdiemu-v053b2.exe; it will co-exist alongside an
existing version 0.5.2 executable.
The files cdiroms.ini and cditypes.rul are updated versions of those
shipped with version 0.5.2; most files in the sys directory have also
been updated. All other files are either new or identical to their
version 0.5.2 counterparts, except for this RELNOTES file.
These Release Notes expand but do not supersede the Release Notes for
CD-i Emulator version 0.5.2 and 0.5.3-beta1; you should also read those
(you can find them in the files RELNOTES-v052 and RELNOTES-v053b1).
This beta executable is essentially a limited edition: CD-i emulation
is limited to three minutes between CD-i player resets unless you have
already activated an unlimited edition v0.5.2 on your machine or you´re
using a Philips Mono-I player system ROM (200 F1, 210 F1, 220 F2).
The Mono-I exception is mainly intended to allow for full compatibility
tests against the MESS CD-i driver; I haven´t decided yet for how long
this exception will be maintained.
With this beta executable you cannot save the contents of NVRAM such as
high scores and other CD-i title settings.
There will be no separate unlimited edition of beta releases and
you cannot activate such releases. You can achieve the same effect by
activating an unlimited edition of version 0.5.2, however.
When the beta cycle is over a seperate unlimited edition of the final
version 0.5.3 version will be made available.
The beta executable will not register itself with Windows; as a
consequence the Options | Associations menu is not useful (it will
associate file extensions with the version 0.5.2 executable if one
exists on your system).
On Windows Vista and newer registering and associating file extensions
would not work correctly anyway because they require UAC elevation.
The following changes have been made between the version 0.5.3-beta1 and
this version 0.5.3-beta2 release:
- The problem where the 0.5.3-beta1 version displays a "You have exceeded
the evaluation time limit" message immediately after starting emulation
is fixed.
- A small number of minor bugs have also been fixed.
- Color-coding of the disc timecode display has been added:
blue for TOC / yellow for CR-ROM / green for CD-I / red for CD-DA,
based on a suggestion by Anna Wu.
- The internals of CD-i Emulator have been restructured somewhat to
enable OS-9 emulation, but this functionality is not yet included in
this public release.
- More OS9 system calls are now correctly traced in the debug window.
If you have bug reports, comments or suggestions please post them on
the CD-i Emulator Support Forum at http://www.cdinteractive.co.uk/forum
(you will need to register) so that other people can also find the
information.
Have fun!
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Homepage
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Dapplegrey v2.19.3
Posted by Wraggster @ 12:41 AM CET | Comments: 0 | Windows
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News via AEP
| Dapplegrey is a front-end for DOSBox and Mac OS X.
Quote:
Dapplegrey 2.19.3 - Fixing Capturesfolder and Path to keymapper file
* Some issues mixed up these pathes in the past, this update fixes Captures folder setting and Path to the keymapper file.
* When adding a new game, Joysticktype is now set to DOSBox
standard ´auto´, instead of ´none´.
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Homepage
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Tuesday, February 01, 2011 |
gb4gb v0.1
Posted by Wraggster @ 11:44 PM CET | Comments: 0 | Nintendo Wii
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News via Nmax
Daid directed " gb4gb "Game Boy Emulator / Game Boy Color / Super Game Boy for Nintendo Wii.
I know the name is very silly, and I should name it something like "gb4wii" or something.
But it's my gameboy emulator. Which has as main highlights:
-Supports Gameboy, Gameboy color and SuperGameboy games.
-Runs up to 4 gameboys side by side!
-Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.
-This linking works for pokemon trading!
The UI is a bit tricky right now, the Wiimote that clicks on the "load ROM" button is the one associated with that ROM. So if you want to play pokemon red, and pokemon blue at the same time, linked. Then do the following:
-Have wiimote 1 click "load ROM" and select pokemon red.
-Have wiimote 2 click "load ROM" and select pokemon blue.
-Click on "run emulation" with any of the wiimotes.
Just a huge list of 'problems':
-Zelda: Link's awakening seems to be dog slow.
-Speed for other games is to high.
-Supergameboy support isn't perfect, but works ok for pokemon.
-Kirby's dreamland 2 doesn't do anything.
-Sound sometimes has a high pitch in it which should be there.
-Graphics in zelda intro and ninja gaiden shadow (AKA Shadow Warrior, AKA Ninja Ryuukenden) are messed up at a few places.
-No scaling options.
-No button config options.
-No other controller support then wiimote.
-Saves to the same location as the ROM is loaded from.
It isn't finished yet, but posting it here to catch the early bugs and get a few tips about what I should add.
http://forum.wiibrew.org/read.php?12,64060
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EmuCenter2 v1.5.8.0 beta
Posted by Wraggster @ 11:32 PM CET | Comments: 0 | General
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News via Nmax
EmuCenter2 is a simplistic interface that combines the best emulators *
cfor video game consoles with greater simplicity
* Console emulation: enables a computer to run games like a video game console
Highlights :
- A simple interface that combines all your games (emulation, pc or internet).
- Brings together the most popular console emulators for both 32 and 64 bits.
- Sets all emulators for immediate use with good settings.
- Brings together the most common settings for all emulators on the same page.
- Automatically sets the controller for all possible emulators. (plug and play
- Automatic and regular update of EmuCenter2 and its emulators.
- Download the game covers with a few clicks.
- Automatic seeking of description and a slideshow of the game (Work in progress to make the last 2 points automatic)
Supported consoles :
- Nintendo : Nes, Super nes, Gameboy, 64, Gamecube, DS and Wii
- Sega : Master system, Genesis, Gamegear, Saturn and Dreamcast
- Sony : PlayStation 1, 2 and PSP
- Other : Neogeo and arcade systems (Capcom CPS, Taito, Sega model 2, Arcade LaserDisc, ...)
version 1.5.8.0 (Complete / Full)
- Ajourne emulateur PCSX2 (PS2) -> SVN 0.9.7 build 4271
- Ajourne emulateur Dolphin (GAMECUBE / Wii) -> SVN R 6954 x86/x64
- Fixed some games appearing in the wrong section
Version 1.5.7.22 beta (partial)
- Prevents automatic search of covers more than 3 times per day
- Fixed various bugs
- Improving the filter before renaming a search (pouches, descriptions)
- Add passive mode to share games MD5 (avoids an error)
- Add a delay of 3 sec. before applying an update
(Supposed to fix an error when updating: s)
1.5.7.8 (partial)
- Allows a large amount of ROM to be displayed without problems
(Multithread)
- Option to display a list of games in list
- Redisplays description when the cursor returns to the game
- Add a search function pocket auto
(Uses a database being created)
(Option to share the results are output to enlarge the database)
- Removes extension displayed in the title description
- Attempts to correct aspet ratio pockets Nintendo DS (110px/100px)
1.5.7.4 / 1.5.7.7 (partial)
- Fixed interface colors applied even if cancel
- Attempt to filter the name of the game before finding description
- Adjourn translations (Français corrected: fredi125-> [email protected])
- Google Images.nl for Dutch language
- Corrects the name of a language Deutsch -> Dutch (Netherlands)
- Improved search function description and slideshow
- Fixed bug: Unable to delete a file storage for Megadrive
- Add support for missing extensions (*. rom; SEGACD *. mp3, ...)
- Fixed refresh after adding faulty games (PS2, Sega Genesis)
- Straighten resolution does not MAMEUI modifiée
1.5.7.3 (partial)
- Added option to change the language interface
- German Language added Thank tom9358
- Allows the addition of several storage directories games section
- Recursive Search games in their cases
- Adds a 1900x1080 resolution 16 / 9
- Fixed bug when adding bios when there is already
- Try to avoid having the residue icon JoyToKey
- Add support for missing extension (PSX, Fusion)
- Fixed window Desmume partially hidden for small resolutions
- Saving window position before leaving EmuCenter2
- Compact the interface principale
- Copy inftead move the games when adding
1.5.7.2 (Partial)
- Adds search function automatically description (EN) and slide show of a game
(To function, the name of the game must be perfectly written)
- Adds a description and a slideshow (5 images max) for games
- Allows the addition of several games in one section of a sudden
- Fixed location of the backup bios Saturn
- Improves various things
1.5.7.1 (Partial / Partial)
- Fixed an error in the update
- Simplifies the operation of the daphne emulator in EmuCenter2
read:
'.EmuCenter2EMULATEURSdaphneromsREADME - daphne roms PART1 (Arcade LaserDisc emulator).txt'
'.EmuCenter2JEUXArcadeREADME - daphne roms PART2 (Arcade LaserDisc emulator).txt'
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New PS3 Firmware Contains Backdoor
Posted by Wraggster @ 10:19 PM CET | Comments: 2 | PS3
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Interesting News from Slashdot
| Vectormatic noted the rumor floating around that the most recent PS3 patch has a back door, and
"Sony can now remotely execute code on the PS3 as soon as you connect. This can do whatever Sony wants it to do, such as verifying system files or searching for homebrew. Sony can change the code and add new detection methods without any firmware updates.
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