Wednesday, February 13, 2013 |
higan v092
Posted by winter_mute @ 12:23 PM CET | Comments: 0 | Multi System
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higan (formerly known as bsnes) is a Super Game Boy, BS-X Satellaview, Sufami Turbo, Famicom, Super Famicom, Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.
Here's info for v092:
| The first official release of higan has been posted. higan is the new name for bsnes, and it continues with the latter's version numbering.
Note that as of now, bsnes still exists. It's a module distributed inside of higan. bsnes is now specific to my SNES emulator.
Due to last minute changes to the emulator interface, and missing support in ananke, I wasn't able to include Cydrak's Nintendo DS emulator dasShiny in this build, but I hope to do so in the next release.
higan is very different from most emulators. I strongly recommend that you read the higan user guide, even if you are already familiar with bsnes and/or higan.
Also, for users of bsnes v091, please note that the game folder format has changed. Unfortunately, I do not yet have a tool ready to update your game folders. So you have two options: delete all games from ~/Emulation, or wait for a new version of purify before upgrading from v091 to v092. For users of bsnes v090 and earlier, you should be able to jump right in after having read the user guide.
Update:
I decided to take advantage of MinGW-w64's ability to generate 32-bit Windows executables with the -m32 flag for v092. Apparently this was a mistake, as it produces executables that do not actually run on true 32-bit operating systems.
So I've uploaded new builds of higan, this time using the 32-bit MinGW to build the 32-bit release. I also took the opportunity to fix a few minor issues that were noted after the release. So if you've already downloaded higan v092, please download the updated version.
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Check out project website for latest files and informations.
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Virtual Jaguar 2.1.0
Posted by winter_mute @ 12:07 PM CET | Comments: 0 | Jaguar
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Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on a standard PC with Windows, Linux and MacOSX operating systems.
Here's changelog for release:
| + Added gamepad support.
+ Added fullscreen option.
+ Added some more developer goodies to Alpine mode.
+ Re-added command line switches.
+ Moved JERRY into host audio IRQ. This should make sound much smoother, though it may run ahead of the rest of the emulator.
+ Kludged a fix into the audio handler to set the correct frequency for audio playback. Note that there could still be problems with this approach, as it can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight into this bug. :-)
+ Preliminary fixes for proper emulation of memory reads between $200000 and$800000. [Shamus]
+ Proper handling in the OP of objects with 0 IWIDTH.
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Visit official homepage for further information.
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4DO 1.3.2.1
Posted by winter_mute @ 12:00 PM CET | Comments: 0 | 3DO
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4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.
Here's changelog for latest release:
| + File Browser Added – Available through the new “Tools” menu, the file browser allows users to browse the current disc’s file system and extract files. This can be used to find music, sound clips, images, videos, etc.
+ German Language Fixed – German is now actually available. The previous release did not properly include a necessary file in the release package.
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Visit official homepage and sourceforge repository for latest files and further information.
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EMU7800
Posted by winter_mute @ 11:57 AM CET | Comments: 0 | Atari
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EMU7800 is an Atari 7800 emulator implemented using Microsoft's .NET platform. Most VCS (2600) and ProSystem (7800) titles work well, with 2600 support featuring authentic HMOVE emulation. EMU7800 runs on Windows XP SP3 and higher systems. Performance is excellent on current hardware.
Changelog for v1.4-1.5:
| + Release of Win32 port of new Windows Store version (a.k.a., "EMU7800 D2D")
+ Source distribution includes source code for the new D2D version, as well as a POKEY sound emulator for homebrew developers
+ Upgrade to .NET 4.5
+ Windows Installer and ClickOnce installations are now discontinued. Source and binaries for the Windows Desktop are distributed exclusively as .zip archives. For a no-hassle installation experience, look for EMU7800 in the Windows Store—free with no advertisements
+ EMU700.DumpBin.exe utility included to assist in making updates to the ROMProperties.csv rom-recognizer repository by reading a.78 headers and computing MD5 hashes
+ No changes to the core emulation library
+ Added several 7800 homebrew entries to ROMProperties.csv (the list of recognized ROM files.)
+ Windows Phone: Added hardware keyboard support, changed genre to apps.games, added more 7800 homebrews
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Visit Official Homepage for more details,
and SourceForge download to grab latest EMU7800 release.
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Project64k 1.0
Posted by winter_mute @ 11:38 AM CET | Comments: 0 | Nintendo 64
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Project64k is Project64 source code compiled with some bugfixes, and netplay support added through Kaillera.
Here what's new:
| - Star Road and SM64 Multiplayer rom info added to rdb
- Removed anti-3d dead server list
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Check out projects blog for further information and files.
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Stella 3.7.5
Posted by winter_mute @ 11:14 AM CET | Comments: 0 | Atari
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Stella is a freely distributed multi-platform Atari 2600 VCS emulator; originally developed for Linux by Bradford W. Mott, it is now maintained by Stephen Anthony. Stella allows you to enjoy all of your favorite 2600 games once again by emulating the 2600's hardware with software. Stella is written in C++, which allows it to be ported to other operating systems and architectures. Since its original release Stella has been ported to AcornOS, AmigaOS, DOS, FreeBSD, Linux, MacOS, OpenStep, OS/2, Unix, and Windows, as well as consoles such as Sega Dreamcast, GP2X, Nintendo DS and Playstation Portable (among others).
Here are changes presented in 3.7.3-4
| + Improved regressions in PAL format autodetection, introduced in the past several releases.
+ Fixed crash when loading invalid PNG files in ROM browser.
+ Snapshots generated by Stella now include more informative info, such as the build number, platform architecture, TV effects in use, etc.
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Check out official website for further information and latest version of emulator.
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PCSX2 SVN r5559
Posted by winter_mute @ 11:10 AM CET | Comments: 0 | Playstation 2
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PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here's the changelog from 5 latest SVN builds:
| + GSdx, SPU2-X: Remove old code and disable a now useless warning.
+ GSdx: DX9 hardware fix for the new hack.
+ One more patch by KrossX: Should fix the VS2012 project files for when only VS2012 (and not VS2010) is installed.
+ GSdx: New hack from KrossX lets users configure their own texture coordinate offset via hacks dialog. This can be used to fine tune correction of upscale glitches versus the problems that come with it. I guess this is able to correct nearly all ghosting and bad text issues games can have! Thanks for this nice patch, KrossX :)
+ GSdx: Added a crc hack for Steambot Chronicles, made by miseru99. It doesn't look perfect but at least it's rather playable now. Thanks miseru99 :)
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Visit official homepage for further information and grab the latest build from automated SVN repository.
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FPse for Android 0.11.84
Posted by winter_mute @ 11:01 AM CET | Comments: 0 | Playstation
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FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.
Chere's changelog for latest build:
| - Native support of the Moga controller and Moga Pro (Need you install first Moga pivot application)
this Gamepad has won the price of the Best E3 2012 device!! very good gamepad for Android devices!
- Fixed Old Frameskip , it's recommended to use it if you own a low end Device
- Fixed Left Onscreen Analog Pad when G-sensor is ON
- Fixed OpenGL graphic bug with Snapdragon Processors S4 Pro.
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Visit Google Play app page for further information and latest version of emulator.
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Monday, February 11, 2013 |
Hoxs64 1.0.8.4
Posted by winter_mute @ 11:01 AM CET | Comments: 0 | Commodore 64
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Hoxs64 is a Commodore 64 emulator for Microsoft Windows XP / 7. The emulator substantially reproduces this legacy machine in minute detail. Emulator features: a cycle based CPU, VIC, CIA and SID; suport for 1541 Disk drive and Tape deck; proper emulation of all screen effects; support for .TAP, .PRG, P00, D64 files... and bulid-in disassembler.
Here's changelog for 2013 releases:
| + Bug fix to opcodes AXH/SHY/AHX/TAS broken in v1.0.8.3.
+ Bug fix to VIC. Removed faulty VIC ClockNextWakeUpClock runtime (not debugger) mode optimiser code
that had caused the Technological Snow demo by Agony Design to fail since v1.0.6.3.
+ EasyFlash v2 title screen glitch now fixed by correcting the "hard reset" code to set the sprite
Y expansion flip-flops.
+ Added the EasyFlash 1MB cartridge. A simplified emulation of the AMD Am29F040 EPROM permits writing
and passes EasyProg v1.6.3 tests.
+ Fixed freeze and soft reset to spread randomly through the frame to improve the chance of a successful freeze.
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Check out official homepage for further information and latest files.
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HalfNES 0.053
Posted by winter_mute @ 10:52 AM CET | Comments: 0 | NES
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HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application and supports: joystick through DirectInput and xInput, SRAM save, accurate sound core, full screen display and cross-platform portability.
Chere's changelog for latest build:
| -Added Action Replay and Game Genie code support
-Now turning on sound filtering by default
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Visit project homepage for further information and latest version of emulator.
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NeoRaine 1.4.1
Posted by winter_mute @ 10:46 AM CET | Comments: 0 | Neo Geo
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NeoRaine is a NeoGeo CD emulator based on the source of the arcade emulator Raine. Emulator is fast, has great compatibility, many NeoCD specific features, and support for extras like savegames.
Here`s info for latest version:
| These versions add support for shaders. Notice that these shaders are in xml format, so you can open them in a normal text editor, there are sometimes interesting comments in them. They come from the higan community there, so big thanks to them !
Of course you'll need a good graphics card which can support shaders for that. I tried my best to avoid troubles when the video card is not recent, you should receive an error message in this case and the program will automatically disable the shader.
Except this, there are some interesting bug fixes for the previous version, and a few small changes for neoraine including a logical renaming of inputs, and the possibility to map buttons combinations in the inputs.
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Visit official homepage for further information and latest version of emulator.
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Jpcsp SVN r2982
Posted by winter_mute @ 10:42 AM CET | Comments: 0 | PSP
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Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.
Here's the changelog from 3 latest SVN builds:
| *** r2982:
Implemented sceRtcConvertUtcToLocalTime and sceRtcConvertLocalTimeToUTC
*** r2981:
Better detection of code that has to be recompiled for "ICACHE HIT INVALIDATE" instruction.
*** r2980:
Fixed sceKernelSignalSema:
- check for ERROR_KERNEL_SEMA_OVERFLOW
- allow to release multiple threads (e.g. with signal=2) for a sema having maxCount=1.
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Visit official homepage for further information and grab the latest build from automated SVN repository.
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