Friday, February 14, 2014 |
CCS64 v3.9.1
Posted by winter_mute @ 12:51 PM CET | Comments: 0 | Commodore 64
|
CCS64 is a program that runs on your PC that turns your computer into an old Commodore 64 computer. CCS64 emulates briefly the following things of an old C64 system: (1) main Commodore 64 console, with the keyboard and peripherals like joysticks, paddles and mouse - both systems sold in Europe as well USA version (2) up to four 1541 disk-drives (3) C2N cassette recorder (4) many of the old cartridges.
Here's brief changelog for 3.9/3.9.1 versions:
| - FIX: The TAP of the game 'Bombuzal' now loads properly.
- FIX: A random slow-down problem has been fixed.
- FIX: The 'Sync To Screen' option has been fixed.
Note: The lock-up problem with the game 'Katakis' cannot be re-produced. Tested with CCS64 V3.9 and the Dark Force 100% version of the game.
- FIX: Several analogue anomalies have been fixed, e.g. Crest's EmuSuxx0r.
- ADD: Several PAL artifacts, blurring, etc., have been implemented.
- The previously-reported bugs (i.e. regarding Moon Shuttle and Edge Of Disgrace) are still being investigated.
|
For full changelog and latest files visit project website.
|
|
Yabause 0.9.13
Posted by winter_mute @ 12:36 PM CET | Comments: 0 | Saturn
|
Yabause is a Sega Saturn emulator create under the GNU license. It currently runs on FreeBSD, GNU/Linux, Mac OS X, Windows, Dreamcast, PSP and Wii.
It's still in development but it's quite stable and support booting BIOS and some games using Saturn CDs or ISO files.
Here's changelog:
| + Working Netlink emulation over LAN/internet
+ CD audio emulation fixes
+ Support for mdf/mds (version 1) dumps
+ CD+G
+ GDB stub
+ Saturn mouse and 3D control pad
+ Awesome new SH2 debugging features
+ More user-friendly interface
+ At least 0.0.1 more than any previous version
+ And of course, better overall emulation
|
Visit project website for for further information and latest files.
|
|
Wednesday, February 12, 2014 |
PCSX2 1.2.1
Posted by winter_mute @ 06:14 PM CET | Comments: 0 | Playstation 2
|
PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!
Here are a rundown of the biggest changes in this release:
| Windows
Core:
+ microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
+ Fixes to New GIF unit to solve regressions
+ microVU bugs fixed (affecting Extreme-G Racing and others)
+ CDVD fixes (Impossible Mission now boots)
+ Path 3 arbitration and timing refinements
+ MFIFO fixes for DDR games
+ Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
+ Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
+ Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
+ VIF Unpack optimizations
+ VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
+ Various other game specific fixes in GameDB
+ NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)
SPU2-X:
+ Improved DMA system
+ Fixes to reverb
+ Improved time-stretcher recovery on extreme speed changes.
+ Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules
GSdx:
+ Improved adapter selection for detecting of videocards
+ CLUT (Color LookUp Table) fixes for games such as Disney Golf
+ Texture Offset options added to help improve upscaling artifacts
+ OpenGL mode added (Experimental currently)
+ Various CRC hacks
+ Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
+ New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated
DEV9ghzdrk:
+ Improved support for online play and make the users MAC address unique.
Linux
Core:
+ Support for external patch (pnach) files
OnePad changes:
+ Bugfixes for multiple button presses
+ Bugfixed memory leaks
ZZogl:
+ Added support for MESA drivers
+ Bump OpenGL requirement to 3.0 with floating texture
+ Various OpenGL fixes
SPU2-X:
+ Added SDL Backend
|
Visit official homepage for further information and latest files.
|
|
higan v094
Posted by winter_mute @ 06:09 PM CET | Comments: 0 | Multi System
|
higan (formerly known as bsnes) is a Super Game Boy, BS-X Satellaview, Sufami Turbo, Famicom, Super Famicom, Game Boy, Game Boy Color and Game Boy Advance emulator, that began development on 2004-10-14. It focuses on accuracy and clean code above all else. It never uses speed or compatibilty hacks. As a result, the minimum system requirements are greater than with other emulators.
Here's changelog:
| + sfc: added SA-1 MDR support (fixes SD Gundam G-Next bug)
+ sfc: remove random/ and config/, merge to system/ with better randomization
+ gb: improved color emulation palette contrast
+ gbc: do not sort sprites by X-priority
+ gbc: allow transparency on BG priority pixels
+ gbc: VRAM DMA timing and register fixes
+ gbc: block invalid VRAM DMA transfer source and target addresses
+ gba: added LCD color emulation (without it, colors are grossly over-saturated)
+ gba: removed internal frame blending (use shaders to simulate motion blur if desired)
+ gba: added Game Boy Player support (adds joypad rumble support to supported games)
+ gba: SOUND_CTL_H is readable
+ gb/gbc: PPU renderer is now cycle-based (major accuracy improvement)
+ gb/gbc: OAM DMA runs in parallel with the CPU
+ gb/gbc: only HRAM can be accessed during OAM DMA
+ gb/gbc: fixed serialization of games with SRAM
+ gb/gbc: disallow up+down or left+right at the same time
+ gb/gbc: added weak hipass filter to remove DC bias
+ gb/gbc: STAT OAM+Hblank IRQs only trigger during active display
+ gb/gbc: fixed underflow in window clamping
+ gb/gbc/gba: audio mixes internally at 2MHz now instead of 4MHz (does not affect accuracy)
+ gb/gbc/gba: audio volume reduced for consistency with other systems
+ fc/sfc/gb/gbc/gba: cheat codes are now stored in universal, decrypted format
+ ethos: replaced file loader with a proper game library
+ ethos: added display emulation shader support
+ ethos: added color emulation option to video settings
+ ethos: program icon upgraded from 48x48 to 512x512
+ ethos: settings and tools windows now use tab frames (less wasted screen space)
+ ethos: default to optimal (video, audio, input) drivers instead of safest drivers
+ ethos: input mapping system completely rewritten to support hotplugging and unique device mappings
+ ruby: added fixes for OpenGL 3.2 on AMD graphics cards
+ ruby: quark shaders now support user settings inside of manifest
+ ruby: quark shaders can use integral textures (allows display emulation shaders to work with raw colors)
+ ruby: add joypad rumble support
+ ruby: XInput (Xbox 360) controllers now support hotplugging
+ ruby: added Linux udev joypad driver with hotplug support
+ phoenix: fixed a rare null pointer dereference issue on Windows
+ port: target -std=c++11 instead of -std=gnu++11 (do not rely on GNU C++ extensions)
+ port: added out-of-the-box compilation support for BSD/Clang 3.3+
+ port: applied a few Debian downstream patches
+ cheats: updated to mightymo's 2014-01-02 release; decrypted all Game Genie codes
|
Check out project website for latest files and informations.
|
|
|
|
File Releases
No Description in database.
No Description in database.
No Description in database.
No Description in database.
No Description in database.
|
|
|
Latest Forum Posts
Last Reply: NES_player4LIFE
Replies: 1
Last Reply: Robbbert
Replies: 0
Last Reply: spotanjo3
Replies: 0
Last Reply: spotanjo3
Replies: 1
Last Reply: spotanjo3
Replies: 0
| |
|
Latest Reviews
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
| |
|
Support Guides
Created by Martin
Created by Martin
Created by WhiteX
Created by Dark Watcher
Created by Dark Watcher
|
|
|
Our Affiliates
| |
|