Wednesday, January 30, 2008 |
PSPSIM 1.2.1 Released
Posted by [vEX] @ 10:11 AM CET | Comments: 0 | PSP
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| - Many optimizations to speed up the emulation in z80, video and sound emulation part. Many games are now fullspeed (50 fps) even at 222Mhz !!
- Many new render modes and screen size options (normal, fit, max etc ...)
- The emulator window can now be moved to fit the screen properly
- Add new hotkeys to setup render mode etc ...
- Bug fix in the low battery watchdog
- RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Code cleaning
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PSPSIM Official Site
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PSP2600 1.1.2 Released
Posted by [vEX] @ 10:09 AM CET | Comments: 0 | PSP
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| - Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space invaders ! On given games, the auto fire can't be stopped, so an option to stop it, is available in the settings menu.
- It uses now only PSP GU for rendering
- Speed improvements while using GU render modes
- IR keyboard support !
- Add .a26 as valid rom extention
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- New speed limiter options in settings menu
- RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
- Analog pad can be used in the rom file requester
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
- Increase memory heap size in 3.x
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PSP2600 Official Site
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Saturday, January 26, 2008 |
NeoRaine 1.0.5 Released
Posted by [vEX] @ 10:26 AM CET | Comments: 0 | Neo Geo
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| • fullheight scanlines + double width are back from the allegro version, it's a new choice of scanlines in video options
• Took back the "pixel double" scaler from the allegro version too. You can now choose the kind of scaling you want if you force normal blits in video options.
• Added hq2x and hq3x scalers in MMX versions only.
• Fix pcm handling in ssrpg (random battles)
• fix speed hacks handling when raster frame is used (like in the demo of street hoop which was really too fast !!!)
• add experimental support for mode2/2352 isos (normally neocd isos are all supposed to be mode1/2048, so usually mode2/2352 are bad rips, but sometimes they work anyway !!!).
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NeoRaine Official Site
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Raine 0.50.7 Released
Posted by [vEX] @ 10:25 AM CET | Comments: 0 | Multi System
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| • fullheight scanlines + double width are back from the allegro version, it's a new choice of scanlines in video options
• Took back the "pixel double" scaler from the allegro version too. You can now choose the kind of scaling you want if you force normal blits in video options.
• Added hq2x and hq3x scalers in MMX versions only.
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Raine Official Site
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RockNES 5.00 beta 4 Released
Posted by [vEX] @ 10:57 AM CET | Comments: 0 | NES
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| - Fixed joystick support and modified the config window.
- Fixed an obscure bug, "file doesn't exist" error.
- Fixed backed battery save/load, it was broken.
- Fixed PPU state loading, somewhat.
- Fixed sprite overflow flag, somewhat.
- Usual optmizations and tweaks.
- Added a new saveblock tagged as PTB1, extended PPU savestate.
- Added a new saveblock tagged as CPU1, extended CPU savestate, fixes loading errors.
- ROM patching dialog improved.
- Config file slightly changed for accuracy.
- The program can run in background now, sweet.
- Fixed video refresh rate to be 60Hz.
- Fixed sound output and changed from 44100Hz to 22050Hz as default.
- Other fixes I don't remember.
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RockNES Official Site
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Thursday, January 24, 2008 |
SSF 0.09 alpha R3 Released
Posted by [vEX] @ 10:39 AM CET | Comments: 0 | Saturn
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Crude machine translation of the changes:
| CD drive block state transition process fixed.
SCSP timers processing fixed.
SCSP RISANPURINGU the process fixed.
SCU end of the DMA interrupt handling fixed.
VDP2 rotation of the plane of the drawing process fixed.
State saves data changed version.
Leading SH2 iteration of the master clock system from the center of the center changed.
In accordance with the optional SH2 Instruction Numbers 1 Block Clock change.
May be slightly heavier.
Also, the abolition HSynch Real Clock option.
Ver0.09 alpha compiled from the option to change, but
It is due to the failure occurred.…
Alpha back to its original option because the software came from the failure直っI may.
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SSF Official Site
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no$gba 2.6a Released
Posted by [vEX] @ 10:36 AM CET | Comments: 0 | GameBoy Advance
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| No$gba Newest-Gaming-Version Downloads
Donate $2.50 (via paypal) and Download newest no$gba version (support the no$gba project)
[hint] I am currently having technical problems to create a new donation button for v2.6a, so, if you've bookmarked the v2.6 download address, then you can re-use it for v2.6a, too. Anyways, would be even better if you would threw in a new donation :-) Also because the address is unchanged, some browsers may have memorized the old v2.6 files, and may keep giving you that old files - in case of problems: bookmark the download address, and try again later. To avoid another problem: Be sure that you don't forget to click the "Return to Merchant" button at the paypal page when you've sent the money.
Why that donation stuff...?
I've had some money saved up when starting to make no$gba in summer 2001, during last some years the money became less and less, so, without some new money, I won't be able to continue to work on no$gba much longer. Now, if less than one of a hundred people would click the donations button - that would probably solve no$gba's monetary problems.
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| (faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
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no$gba Official Site
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Tuesday, January 22, 2008 |
clrmamepro 3.109c Released
Posted by [vEX] @ 10:28 AM CET | Comments: 0 | Arcade
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| • fixed: dat export exports 'flags baddump' in a wrong way which get reloaded as crc 0xf
• misc: main window can be put to 0/0
• misc: profiler's create doesn't care anymore about exe sharing access issues
• misc: minimum OS requirement is now W2k and higher
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clrmamepro Official Site
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Yabause 0.9.3 Released
Posted by [vEX] @ 11:09 PM CET | Comments: 0 | Saturn
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| cart:
- Fixed a couple of bugs with Netlink emulation.
cd block:
- Tweaked error handling for cue files so it's more helpful to the user.
scu:
- Fixed a bug in DSP MVI instruction.
- Fixed a bug with DSP Program Ram Address.
- Fixed ALU behaviour on NOP.
- Other bug fixes.
vdp2:
- Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.
- Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.
- Added general VDP2 debug info functionality.
- Added partial end code support to VDP1 texture debugging.
opengl video core:
- Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.
gtk port:
- Redesigned the window so each part can now be resized.
- Added a toolbar and removed the buttons.
- The sprite list now displays texture thumbnails.
- Added tooltips to "run" and "pause" buttons.
- Redesigned VDP2 debug window.
windows port:
- Fixed a bug that was causing Yabause to crash when run for the first time.
- Added screen capture.
- Reworked Input dialog so it'll allow for more than one peripheral (in the future).
- Added a bunch of tools tips for basic and input settings.
- Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.
- Other bug fixes.
- Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.
- Text length is now limited correctly in breakpoint edit text controls.
general:
- Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.
- Other bug fixes.
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Yabause Official Site
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GP2X-CAP32 1.3.3 Released
Posted by [vEX] @ 12:36 PM CET | Comments: 0 | GP2X
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| - Many optimizations to speed up the emulation, frame rate is now 50 fps at
220Mhz in many games. Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump tables for instructions decode
. CRT and sound part has been a bit optimized
- Auto-fire mode, press RTrigger+X to switch it on/off
(useful for games such as defend or die !)
- Add new hotkeys to setup auto fire speed
- RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
- New "Command" feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Remove dead code (such as printer, breakpoint, trace support etc ...)
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GP2X-CAP32 Official Site
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PSPCAP32 1.3.4 Released
Posted by [vEX] @ 12:35 PM CET | Comments: 0 | PSP
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| - Many optimizations to speed up the emulation, frame rate is now 49 fps at 222Mhz in ultra mode, on CPC startup window. Main modifications :
. Z-80 part as been rewritten using several hints such as explicit jump tables for instructions decode
. CRT and sound part has been optimized
- Auto-fire mode, press RTrigger+X to switch it on/off (useful for games such as defend or die !)
- Add new hotkeys to setup auto fire speed
- Bug fix in the low battery watchdog
- RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
- New "Command" feature in the emulator menu:
. You have now to choose the command you want to run using arrows.
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Remove dead code (such as printer, breakpoint, trace support etc ...)
- Bug fix such as : while saving state using hotkey in ultra-mode, thumb image wasn't properly saved
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PSPCAP32 Official Site
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Saturday, January 19, 2008 |
PSPMSX 1.2.4 Released
Posted by [vEX] @ 09:40 AM CET | Comments: 0 | PSP
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| - Add missing keys such as HOME, GRAPH, STOP (Thanks to symBioT for the bug report)
- Auto joystick fire mode, press RTrigger+X to switch it on/off (useful for games such as 1942)
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- Bug fix in the low battery watchdog
- Analog pad can be used in the rom file requester
- RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.
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PSPMSX Official Site
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YAPE 0.79 Released
Posted by [vEX] @ 01:18 PM CET | Comments: 0 | Commodore
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| Just a quick release before my life's greatest emulator project kicks in. This version adds preliminary support for some effects that double the vertical resolution of the plus/4 by scanline interleaving. While the effect itself has been considered possible since around 1993, it has not been explored further until recently. Here's the - very short - list of changes:
• support for true interlace
• more new icons from Chronos
• couple of bugfixes
Obviously, true interlace will only work properly on the 'Very high accuracy' emulation level and in double sized window modes.
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YAPE Official Site
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clrmamepro 3.109b Released
Posted by [vEX] @ 01:17 PM CET | Comments: 0 | Arcade
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| • misc: first compile in new VS2008 environment with some minor code cleanup
• misc: 0-byte rom files are not handled as nodumps anymore
• misc: fix dat header includes xmlheader statements (if available in the original dat)
• fixed: dat export failed for roms with a not specified crc32
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clrmamepro Official Site
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Thursday, January 17, 2008 |
iDeaS 1.0.2.1 for Windows Released
Posted by [vEX] @ 11:07 AM CET | Comments: 0 | Nintendo DS
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| iDeaS 1.0.2.1 for Windows:
• Fixed a bug in CPU Speed Mode.
• Fixed a bug in Bind Textures.
• Fixed a bug in Use Temp File for compressed file.
• Fixed a bug in Fog Effect.
...and other small fixup.
Audio PlugIn 1.0.0.9:
• Fixed a bug in Load State capabilities.
DirectInput PlugIn 1.0.0.4:
• Fixed a bug in choosing buttons.
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iDeaS Official Site
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Wednesday, January 16, 2008 |
ScummVM 0.11.0 Released
Posted by [vEX] @ 11:58 AM CET | Comments: 0 | Multi System
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| New Games:
- Added support for Elvira: Mistress of the Dark.
- Added support for Elvira 2: The Jaws of Cerberus.
- Added support for I Have no Mouth, and I Must Scream (demo and full game).
- Added support for preAGI game Mickey's Space Adventure.
- Added support for preAGI game Troll's Tale.
- Added support for preAGI game Winnie the Pooh in the Hundred Acre Wood.
- Added support for Amiga version of Waxworks.
- Added support for Lure of the Temptress.
New Ports:
- Added iPhone port.
- Added Maemo port for Nokia Internet tablets.
General:
- Added ARM assembly routines for code in the sound mixer and SCUMM video playback, resulting in some nice speedups on several ports.
- Improved the way keyboard input is handled internally, resolving some odd quirks in some game / port combinations.
- Added optional 'confirm exit' dialog to the SDL backend.
- Added support for TiMidity++ MIDI server.
- Added DMedia MIDI driver for IRIX.
- Improved detection of new game variants and localized versions.
- Completely reworked internal access to files. (GSoC Task)
- Added option to delete games from the list with Del key.
- Added support for "~/" prefix being substituted by $HOME in paths on POSIX systems (Linux, Mac OS X etc.).
AGI:
- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
- Added support for Amiga menus and palettes (GSoC Task)
- Better support for early Sierra AGI titles
AGOS:
- Fixed crashes related to OmniTV playback in The Feeble Files.
- Improved work on 64-bit systems.
Broken Sword 1:
- Added support for FLAC encoded music.
Kyrandia:
- Added support for Macintosh version.
Parallaction:
- Added support for Amiga version of Nippon Safes, Inc.
- Many bugfixes
Queen:
- Added support for Adlib music.
- Added missing music patterns playback in Amiga version.
SCUMM:
- Added subtitle skipping (via '.' key) in older games which didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
- Added support for Chinese COMI.
- Better support for eastern versions of games.
- Various fixes for COMI and other games.
- Added support for original save menus (browse only). Use Alt-F5 to activate.
- Added support for Spanish version of NES Maniac Mansion.
- Better support for German version of C64 Maniac Mansion.
- Fixed bug with cursors in Windows versions of Humongous Entertainment games.
SAGA:
- Added support for compressed sound effects, voices and music.
Touche:
- Added workarounds for some glitches/issues present in the original game.
WinCE Port:
- Switched compilers again. Now using cegcc (http://cegcc.sourceforge.net/).
- Plugins now supported for WinCE (but not used in this release).
- Redesigned 'Free Look' action, mainly for the lure engine's requirements.
- Smaller optimization setting to counteract the growth of the executable.
- Various bug fixes.
GP2X Port:
- Support F200 Touchscreen
- Various fixes to input code
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ScummVM Official Site
ScummVM 0.11.0
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Tuesday, January 15, 2008 |
clrmamepro 3.109a Released
Posted by [vEX] @ 10:51 AM CET | Comments: 0 | Arcade
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| • misc: main button bar remembers focus
• misc: set information -> 'unload' (set list) button added
• misc: set information -> you can use '%h=1' in 'select sets' to select sets with chds
• misc: set information -> you can use '%p=1' in 'select sets' to select sets with samples
• misc: set information -> split 'mark parent/clones' to two separated checkboxes
• misc: set information -> mark parent/clones checkboxes also affect loading of set lists
• misc: don't show warning for clones where all not-parent roms are nodumps
• misc: introducing datfile header switch "forcenodump" which can be 'obsolete', 'ignore' and 'required': obsolete = default (nodumps are marked as unneeded, missing ones are not shown); ignore = existing nodumps are not marked as unneeded, missing ones are ignored; required = existing nodumps are not marked as unneeded, missing ones are shown
• misc: dir2dat->nodump header options available
• misc: allowing empty set definitions (theoretically this allows using of pseudo parents)
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clrmamepro Official Site
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GP2X-CAP32 1.3.2 Released
Posted by [vEX] @ 09:26 AM CET | Comments: 0 | GP2X
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| - Big speed improvements (~20%) thanks to Noldor & Notaz. All games can now be run close to fullspeed
- Bug fix in green/monochrome default settings
- Add new hotkeys :
. settings such as fps or render mode can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
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GP2X-CAP32 Official Site
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Ootake 1.34 Released
Posted by [vEX] @ 11:28 AM CET | Comments: 0 | Turbografx 16
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| - "Window TopMost" menu was added to "Screen" menu.
- The access processing of CD-ROM was brought close to the movement of a real machine. The problem that "L-Dis" did not operate (generated from v1.32) was solved.
- In "Momotarou Katsugeki", when falling in water, the problem that overlapping the character display might be not correct was solved.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
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PSPCAP32 1.3.3 Released
Posted by [vEX] @ 11:27 AM CET | Comments: 0 | PSP
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| - improve speed (+3 fps at 222Mhz)
- add new hotkeys :
. settings such as fps, delta_y or render mode can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- bug fix in green/monochrome default settings
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PSPCAP32 Official Site
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Saturday, January 12, 2008 |
Mednafen 0.8.7 Released
Posted by [vEX] @ 11:31 AM CET | Comments: 0 | Multi System
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| GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed.
NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.
GBA: Fixed a startup crashing bug on big-endian platforms.
Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.
GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.
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Mednafen Official Site
Mednafen 0.8.7
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NeoRaine 1.0.3 Released
Posted by [vEX] @ 11:28 AM CET | Comments: 0 | Neo Geo
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| • Fonts were badly rendered when forcing normal blits (instead of yuv overlays)
• From the raine engine : fix a crash when choosing to change the video mode to the game resolution with scale 2x enabled.
• Added a new speed hack for last resort.
• now supports wav in cue files, and neocheats.cfg is the right version, not the test version as before !
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NeoRaine Official Site
NeoRaine 1.0.3
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Saturday, January 05, 2008 |
NeoRaine 1.0.2 Released
Posted by [vEX] @ 11:35 AM CET | Comments: 0 | Neo Geo
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| 1.0.2:
• Fixed corrupted line in the about dialog when displaying it for the 2nd time
• Allow the sfx volume and music volume to be set to more than 100% (until 200%) for games with too quiet samples.
• fixed crash in last resort (at start)
• games which upload to the pcm area can also use savegames now (previously trying to save such a game exited neoraine)
• startup.bin becomes obsolete and is removed
• last blade 2 had lost its title screen because it was trying to use dma for its uploads, it's now supported.
• Pulstar gains a speed hack too.
• Fixed the huge bug with the sfx sound only on the left side, it's now stereo, sorry !!!
1.0.1:
• Samurai spirits rpg fix : there was a specific video priority problem which was hiding text boxes for some characters
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NeoRaine Official Site
NeoRaine 1.0.2
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Model 2 Emulator 0.6 Released
Posted by [vEX] @ 11:32 AM CET | Comments: 0 | Arcade
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| So many changes that I can't remember...Lighting fixes, control fixes, sound fixes... ManxTT is working, but sound is broken. Merged some features from the cps3 emu (vsync, custom fullscreen res,...)
NOTE: To get past of ManxTT Active Motion Slider screen, enter test mode (F2) and then exit. You'll have to do this every time yo boot the game. To avoid that, enter test mode and set the cabinet type to Twin. That will disable the drive board check
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Model 2 Emulator Official Site
Model 2 Emulator 0.6
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Thursday, January 03, 2008 |
Ootake 1.33 Released
Posted by [vEX] @ 11:30 AM CET | Comments: 0 | Turbografx 16
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| - The play processing of ADPCM sound source has been improved. In the visual scene of "Lodoss Tou Senki", the problem that the voice became interrupted on the way occasionally was solved.
- The access processing of CD-ROM was brought close to the movement of a real machine. In "Kabuki Ittou Ryoudan", the problem that had been occasionally freezed was solved.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.33
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Wednesday, January 02, 2008 |
Tuesday, January 01, 2008 |
Kawaks 1.59 Released
Posted by [vEX] @ 12:31 PM CET | Comments: 0 | Arcade
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| • New drivers:
o Final Fight (US)
o Eco Fighters (US 940215)
o Mega Man: The Power Battle (CPS2, USA 951006)
o Rockman: The Power Battle (CPS2, Japan 950922)
o Dimahoo (Euro 000121)
o Street Fighter Alpha 3 (Euro 980904)
o 19XX: The War Against Destiny (Brazil 951218)
o Night Warriors: Darkstalkers Revenge (Euro 950316)
o X-Men: Children of the Atom (Japan 941222)
o Real Bout Fatal Fury (set 2)
o The King of Fighters 2003 (set 2)
o Metal Slug 5 (set 2)
o Soccer Brawl (alternate set)
• Fixed currupted graphics in progeara.
• Changed NeoGeo M ROM sizes in to match MAME (.122).
• Changed NeoGeo ROM names to match MAME (.122).
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Kawaks Official Site
Kawaks 1.59
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File Releases
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