Mupecan64 - Cycle accurate emulator in development
Posted by Martin @ 11:21 PM CET | Comments: 1 | Nintendo 64
|
Hacktarux let us know a while back he had began work on cycle accurate N64 emulation in his new project temporarily known as Mupecan64, where "ca" stands for cycle accurate.
Today he posted a new video of the emulator running Pong by osman, check it out at EmuTalk. Keep in mind the emulator is in early stages.
| It has been a long time since i posted about this but there was a lot of cache emulation problems that slowed me down. Anyway, here is a video of the accurate emulator running pong. It means: pif and standard controller emulation with some timing approximation (we can probably do better once the guys from http://www.retroactive.be/cic/ will have the pif and cic reversed) and some improvement to r4300 data cache emulation.
|
Mupecan64 - On the road of accuracy
|
|
puNES v0.50
Posted by winter_mute @ 10:13 AM CET | Comments: 0 | NES
|
puNES (ex Fnes) is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run.
Here's changelog for latest three versions:
| 0.50
- Implemented mappers VRC6 (24 and 26) and VRC7 (85) including their extra audio channels.
- Added extra audio on the mapper Sunsoft 5B (69).
0.49
- Added emulation of Turbo A and Turbo B on Standard Controller.
- The Zapper coordinates, in some circumstances, could be read wrong, fixed.
0.48
- More accurate Zapper emulation (thx tepples). Right button of mouse emulates the pointing of the Zapper outside the TV screen. So, to make a shoot offscreen, you must press the left mouse button while holding down the right.
- Added Bilinear filter.
- Rearranged the menu filter (Hint: reselect the desired filter and then save the configuration).
- Fixed many bugs in opengl codes (now, on fullscreen, aspect ratio is maintained properly).
|
Download here
Check out official thread at nesdev for further information and latest version of emulator.
|
|
FB Alpha 0.2.97.21
Posted by winter_mute @ 11:20 AM CET | Comments: 0 | Multi System
|
FB Alpha (formerly FinalBurn Alpha), based on the original FinalBurn source code, is a multi-arcade (Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Neo Geo, Sega System 16 (and similar), System 18, X-Board, Y-Board, Toaplan, Taito, etc) emulator. It includes support for cheating, as well as netplay using Kaillera.
Heres list of changes for latest version
| + Updated Final Romance 2 in the Neo Geo driver to use Razoola's updated version [Barry]
+ Tidied World Cup '90 driver and fixed video timing and save states [Barry]
+ Fixed negative sound samples causing an app crash in some PC-Engine games [lantus]
+ Big-endian fixes for Capcom CPS-1/2/3, Cave, Irem, Psikyo and Megadrive drivers [lantus]
+ Big-endian fixes for the NEC CPU core [lantus]
+ Fixed excessive CPU usage when FB Alpha isn't doing anything [Barry]
+ Fixed non-Ascii output in the gamelist translation template export [doomking]
+ Hopefully fixed gamelist translation on Chinese systems [Barry]
+ Changed gamelist localisation to use the system codepage by default [Barry]
+ Some small localisation fixes [Barry, reported by Benjamin Siskoo]
+ Reduced the OSD text size to fit in the cliparea [Barry]
+ Fixed dat file writing from the command-line and added command-line options for PC-Engine dats, as found by MSVC SYMBOL build [Barry]
+ Fixed bug in game selection dialog with not allocating enough memory for gamenames when scanning sets [Barry]
+ Updated the default rom path to be the last path again (ie, 20 instead of 8) [Barry]
+ Updated helpfile with command-line changes [Barry]
|
Download here
Visit official homepage for further information and latest version of emulator.
|
|
Saturday, January 28, 2012 |
openMSX 0.8.2
Posted by winter_mute @ 04:47 PM CET | Comments: 0 | MSX
|
openMSX is an emulator for the MSX home computer system. Its goal is to emulate all aspects of the MSX with 100% accuracy: perfection in emulation.
Here's the list of new or improved emulator features:
|
- Video output:
- Faster laserdisc rendering
- Added horizontal stretch for SDL renderer (useful for Dingoo for instance).
As horizontal stretching is enabled by default, the CPU usage of openMSX
when using the SDL renderer will now be higher than before. Set
horizontal_stretch to 320 to disable it and gain some performance (but have
a less accurate aspect ratio of the screen).
- Sound generation:
- Sync sound to EmuTime (greatly improves sample playback in e.g. Real Motion
and TRAX Player
- Added new sound driver based on libao
- Fixed sound quality of blip resampler
- MSX developer features:
- Added vdpcmdinprogress_callback setting, which can be used to trigger a
script when a write to the VDP command engine registers is detected while
there is still a VDP command in progress.
- Fixed memory usage issue when using step_back (e.g. via debugger)
- Greatly improved performance for step_back
- Fixed bug with watchpoints that triggered too late sometimes
- Command line options/support:
- Added recognition of .tcl extension as extra start up scripts
- Fixed recognition of OMR/OMS files which were re-gzipped
- Added command line option -replay to load and view a replay and also
support dropping replays (OMR files) on openMSX to view them
- Added command line option -savestate to load a savestate and also support
dropping savestates (OMS files) on openMSX to view them
- OSD menu improvements (mostly useful for hand held users):
- added connector submenu
- added support for running tapes
- added support for horizontal stretch setting
- Joystick support:
- Allow joystick axis motion events to be bound, as the manual promises
- Made real joystick support a bit more flexible: read all axes
- Channel recorder:
- Fixed record_channels command to record to the soundlogs directory
- Added option to record all channels of all sound chips with record_channels
- Platform specific improvements:
- Fix Caps lock behaviour on Mac OS X
- Add support for MIDI output to a virtual endpoint for Mac OS X
- Comfortable machine configurations:
- Added new fantasy machine: Boosted MSX2+ JP, based on Panasonic FS-A1WSX
- Added basic compiler to Boosted MSX2 EN
- Miscellaneous:
- Updated all scripts to make full use of Tcl 8.5 (and clean them up in the
process) to improve performance
- Support in the hardware config XML format for using a single ROM image (i.e.
a physical (EP)ROM dump) which is used by several devices
- Make PgUp/PgDn reverse step depend on the speed setting
- Reverse bar now indicates recording (red) and replaying state
- The 'about' console command can now also be used to find settings
- Fixed 64k ROM mapper detection
|
Download here
Visit official homepage for further information and latest version of emulator.
|
|
3DOplay v1.7.9
Posted by winter_mute @ 09:43 AM CET | Comments: 0 | 3DO
|
3DOplay is a new russian 3DO emulator based on FreeDO code.
Changelog v1.7.9 :
| - New easy configuration management
- Graphical bugs in Need For Speed corrected.
- The fall in FPS games is fixed.
- Peoble Beach Golf now starts.
- Configuration management window open at all times.
|
Download here
Visit official homepage for further information and latest version of emulator.
|
|
Icepir8 needs You!
Posted by Martin @ 04:22 PM CET | Comments: 0 | Nintendo 64
|
icepir8 has informed me of the work he is doing and would like emutalk members to sign up to the TR64Dev Board and help Bug Test/Track and Report to help TR64 OGL be the best it can be. He feels with the users help and support he can aim for those elusive games without support and to better his graphic plugin to a point where everyone can be proud with their involvement.
To read more about the goals and conditions Read Here
We wish you all the best with this project and are sure the emulation64 community are right there behind you to assist the best they can
|
|
Saturday, January 21, 2012 |
Jpcsp SVN r2445
Posted by winter_mute @ 02:19 PM CET | Comments: 0 | PSP
|
Jpcsp is the most advanced PlayStation Portable emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing.
Here's the changelog from 3 latest SVN builds:
|
Improvement of the software renderer:
- improved texture mapping
- apply the perspective correction while mapping a texture to a 3D triangle
- implemented bounding box
- improved performance for rendering of triangles
- implemented skinning (bones)
- implemented triangle culling
- implemented all texture mappings
- implemented texture wrapping
This implementation is still disabled. Lighting model is missing.
Expect a first release soon.
|
Visit official homepage for further information and grab the latest build from automated SVN repository.
|
|
Tuesday, January 17, 2012 |
1964 1.2 (Unofficial)
Posted by Martin @ 12:56 PM CET | Comments: 0 | Nintendo 64
|
death--droid let us know at EmuTalk that a new release of 1964 1.2 (Unofficial) has been released:
|
Here is a summary of what has changed since i didnt really keep a clean change log, but you are however able to have a look yourself through
http://code.google.com/p/emu-1964/source/list from r107 backwards
1964 Core:
Remove uneeded sleeps
Clean up wingui code making it cleaner and hopefully work better
Remove uneeded plugin loading code
Add in RetroRalphs overclock ability
Remove Kailerra netplay, hopefully create our own in the future
Games that rely on using the time for night and day now work
1964 Input(N-rage's input plugin)
Modified the Xbox 360 controller code so it is more usable and you aren't forced to use the Xbox 360 controller for all players.
1964 Video(RiceVideo)
Cleaned up a lot of code
Remove all other combiners but the pixel shader for DirectX
Remove support for OpenGL, since it was starting to be heftly neglected within the source code and would be more beneficial if it was a seperate plugin like Rice Video Linux
Animated textures support
Loading background in games like Zelda Ocarina of time
|
Read more at EmuTalk
|
|
vBulletin 4.1.10 installed
Posted by Martin @ 04:07 PM CET | Comments: 0 | Site
|
We've upgraded the forum software to vBulletin 4.1.10 at EmuTalk, here are the changes for the new version:
| vBulletin 4.1.10 was driven by customer feedback. The release contains:
A major stylevars refactor
90+ stylevars bug fixes and improvement requests
Stylevar Mapping Response to minimize impact on customized styles.
A Remove Orphan Stylevars tool to help customers clean up vB4 installs
32 Hook Requests made by customers
Additional Changes since the 4.1.10 BETA 1 Release:
VBIV-6910 Attachment Paperclip Overlap Pagination (Search Results, Forums, Settings)
VBIV-13895 Credits Update
VBIV-5472 File name in lightbox has htmlspecialchar'd HTML entities (only for old attachments)
VBIV-6910 Fix Template version.
VBIV-14029 Missing username in private messages sent list
VBIV-14041 Problem with mappings of navbar_tab_size
VBIV-10902 Wrong directional markup in Blog Entries sidebar block - RTL
VBIV-13921 Security Breach: Unauthorized Blogs Being Posted
Update template version numbers to 4.1.10
VBIV-14033 Attachment lightbox overlay re-appears after closing it
VBIV-14027 Thread Title Quick Edit Box Width Depends on Original Title Length
VBIV-14043 link_textDecoration and linkhover_textDecoration Don't Work in Forum Sidebar and CMS Widget Content Links
VBIV-14044 Extra Margin Displayed Above and Below Lists in WYSIWYG Editor
VBIV-13545 Cursor in WYSIWYG editor disappears when using arrow keys to move it
VBIV-14064 Thread Titles Clipped
4.1.10 contains a total of 300+ bug fixes, hook requests, improvement requests, and feature requests. A full list of these changes can be found HERE.
|
|
|
Hatari 1.6.1
Posted by winter_mute @ 10:21 AM CET | Comments: 0 | Atari
|
Hatari is an Atari ST/STE/TT/Falcon emulator for GNU/Linux, BSD, Mac OS X, Windows and other systems which are supported by the SDL library. Hatari supports the emulation of most of the ST and STE hardware, including some special tricks like raster interrupts, border effects and PSG sample sound. It is also able to emulate the additional hardware of the TT or Falcon machines, like the Videl video chip or the DSP 56001.
Changelog for 1.6.1:
| + Fixes to bootup issues in monocrome mode
+ Better left border removal timings
+ DSP external memory access cycles taken into account
+ Fix to allow build with Xcode 3.1.3/OS X 10.5.8 PPC
+ Several fixes & updates needed to Hatari UI & hconsole for them to work correctly with Hatari v1.6.x
+ Test programs added for testing TOS booting with different HW configurations and for finding out values needed in Hatari keymaps
+ Remove a potential segfault in the debugger
|
For further informations and latest emulator builds visit official homepage.
|
|
Wednesday, January 11, 2012 |
Yoshi Nes v0.4
Posted by winter_mute @ 07:11 PM CET | Comments: 0 | NES
|
YoshiNES is a Visual Basic NES emulator, continuation of BasicNES project enhanced with extra functionality like Pattern Table view, Pallete viewer, a lot of mappers, more filters, and more features.
v0.4 changelog:
| - Rearranged the menus
- Added pallete viewer
- Added Pattern Table viewer
- Little fixes in mapper 228 (Action 52 still unplayable)
- Added mapper 47 (partial)
- Added mapper 212 (10000000 in 1 and other multicarts) partial
- Fixed mapper 146, now working perfect
- Some minor bugfixes
|
Grab latest version of YoshiNES from project official homepage.
|
|
vBulletin 4.1.9 installed at EmuTalk.net
Posted by Martin @ 01:51 PM CET | Comments: 2 | Site
|
We've just upgraded the forum software at EmuTalk to vBulletin 4.1.9, here are the release notes:
| vBulletin version 4.1.9 is now ready for download. This latest release contains a number of enhancements and fixes that will allow you and your members to experience increased performance and stability, the most notable of which is an upgrade to jQuery Mobile 1.0.
JQuery Mobile is an elegant HTML5-based user interface library designed to work on all popular mobile platforms, and is the framework used for our mobile style. We thank you for continuing to help us make our software better and better.
Another point of value for the 4.1.9 release is our premium mobile style. It is a no-cost addition to the vBulletin Mobile Suite (for current suite owners), which contains fully customizable iPhone and Android Apps. It brings additional functionality that ranges from thread options to advanced CMS moderation and multi-quote reply.
Most importantly, the premium mobile style gives you the ability to moderate your forum from your mobile device. If you would like the upgrade to v4.1.9 and/or get the mobile suite, go here.
You can view the list of fixes from JIRA here.
Helping You Build Better Communities,
Your vBulletin Support Staff
|
|
|
Saturday, January 07, 2012 |
emu7800 v1.0
Posted by winter_mute @ 10:58 AM CET | Comments: 0 | Atari
|
EMU7800 is an Atari 7800 emulator implemented using Microsoft's .NET platform. Most VCS (2600) and ProSystem (7800) titles work well, with 2600 support featuring authentic HMOVE emulation. EMU7800 runs on Windows XP SP3 and higher systems. Performance is excellent on current hardware.
Changelog for v1.0:
| + Small performance optimization by using 32-bit integer arrays over byte arrays for framebuffer data.
+ Fixed: Broken functionality on Console Tab for configuring unrecognized roms.
+ Fixed: Broken Key Binding functionality in certain scenarios.
+ DirectX: Eliminated synchronization with vertical retrace to make UX acceptable on a wider range of systems.
+ DirectX: Now runs when there is no system audio device available.
+ Custom binary serialization necessary for the Windows Phone platform.
+ Introduced lightweight WebInstaller (ClickOnce) option to prepare for future deprecation of the .msi installer.
+ Upgraded Silverlight version to Silverlight 5.
+ Initial Windows Phone release to Windows Phone Marketplace.
+ More games added to the Silverlight distribution.
+ Added: ROM entry for Pac-Man Collection (an Atari 7800 Homebrew.)
|
Visit Official Homepage for more details,
and SourceForge download to grab latest EMU7800 release.
|
|
SSF 0.12 beta R3
Posted by winter_mute @ 05:43 PM CET | Comments: 0 | Saturn
|
New version of SEGA Saturn emulator for Windows has been released.
Changelog:
| - Fixed a bug in the 68000 emulator.
- Fixed a sound generation process.
- SCU-Fixed handling of DMA.
- Established a treatment option to set the alternative SH2 recompile.
- Established the option to set the enable / disable the instruction cache SH2.
- Established the option to set the percentage of scan lines.
- Fixed a bug that states can not save / load the scene.
- We do not save the file to set the speed to emulate.
- Improved semi-transparent mesh.
- Other minor changes and fixes.
|
Visit Official homepage for latest version (Ver0.12 beta R3) of emulator
|
|
Virtual Jaguar v2.0.2
Posted by winter_mute @ 05:29 PM CET | Comments: 2 | Jaguar
|
Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on
a standard PC with Windows, Linux and MacOSX operating systems.
Changelog since v2:
| v2.0.2
----------------------------
* Fixed problem on OP with 24BPP bitmaps. [Shamus]
* Cosmetic GUI fixes. [Shamus]
* Switched to UAE 68000 CPU core. [Shamus]
* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
real hardware. [Shamus]
* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
* Improved OP logging, added emulation of OP bug. [Shamus]
* Fixed addressing bug with UAE 68000 core. [Shamus]
v2.0.1
----------------------------
* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
* Fixed possible missing trailing slash on path fields input by user. [Shamus]
* Fixed exit hotkey to work on Win32. [Shamus]
* Changed PAL/NTSC switch to only work when virtual machine is powered off.
[Shamus]
* Miscellaneous documentation fixes. [Shamus]
v2.0.0
----------------------------
* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
* Added detection code to fish out files from inside ZIP archives. What this
means is that now you can have other goodies inside of your ROM ZIP like
labels, box art, and overlays. See built-in help for details. [Shamus]
* Various usability improvements, too many to list here. ;-) [Shamus]
* Various compatibility improvements to the Jaguar core, too many to list
here. ;-)
|
Visit Official homepage for full project details, compatibility stats and emulator itself.
|
|
|
|
File Releases
No Description in database.
No Description in database.
No Description in database.
No Description in database.
No Description in database.
|
|
|
Latest Forum Posts
Last Reply: NES_player4LIFE
Replies: 1
Last Reply: Robbbert
Replies: 0
Last Reply: spotanjo3
Replies: 0
Last Reply: spotanjo3
Replies: 1
Last Reply: spotanjo3
Replies: 0
| |
|
Latest Reviews
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
| |
|
Support Guides
Created by Martin
Created by Martin
Created by WhiteX
Created by Dark Watcher
Created by Dark Watcher
|
|
|
Our Affiliates
| |
|