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    Sunday, January 12, 2014
DeSmuME 0.9.10

DeSmuME is a Nintendo DS emulator running homebrew demos and commercial games. The original author of DeSmuME is YopYop156. He has stopped working on it on the beginning of april 2006 and passed the torch to a new team of developers.



Here is changelog for latest version:

In this version, we have focused on trying to clean up some complexities in the user experience and emulator internals. Pretty unglamorous stuff, but some games are newly compatible.

General/Core:
enh: break savestate back-compatibility
bug: improve save size autodetection for some games
bug: cpu: fix many basic jit cpu bugs
bug: 3d: tweak softrasterizer edge marking
bug: 3d: fix stale 4x4 texture palettes
bug: fix some GPU sprite blending scenarios
bug: fix bios HLE BitUnPack, UnCompHuffman
enh: modular slot-1 device system, emulate GC bus more faithfully
enh: support NAND slot-1 device
enh: auto-detect appropriate slot-1 and slot-2 device
enh: many revisions to firmware boot process for more authenticity. iQue and FlashME versions function, .dfc rewritten.
enh: support streaming NDS file from disk (like an ISO, to avoid long initial load time)
enh: run .dsv directly on disk, to save long flushing times. should speed backup operations.
enh: spu synch mode and method on commandline

Windows:
bug: fixes to advanscene DB import
bug: save opengl display method filter option
bug: general bugfixes to various screen layout modes
enh: add option to stop non-integer scaling during fullscreen or maximize
enh: improvements to save import dialog
enh: improved memory viewer tool
enh: operate better when run, against our advice, from a zipfile
enh: add slot-1 Nitro Filesystem viewer tool

Cocoa:
bug: fix slot1-R4 path saving
bug: fix bug with mic samples < 16khz
bug: fix bugs and enhancements in multi display windows
bug: fix handling of some joystick analog inputs
enh: save display windows configuration and emulation speed on app exit


Visit projects WIKI for further information and official homepage for latest emulator builds.
 

BGB 1.4.3

BGB is a GameBoy, GameBoy Color, and Super Gameboy emulator/debugger which runs on Windows. Program features accurate emulation of the hardware, powerful debugger, SGB multiplayer with up to 4 gamepads and TCP/IP game link support, graphics with GDI, DirectDraw, Direct3D, OpenGL output, and HQ2X, Scale2x, scanlines, blocky filter, accurate/high quality sound emulation, bandlimited synthesis, GameGenie and GameShark cheat, and more.



Here's changelog since v1.4.1:

1.4.2 - fixed a large number of small problems and bugs including: direct3d now works on secondary monitors, some accuracy fixes (including sagaia problem), added some features including: mono sound output and an exception break if making bad accesses during an OAM DMA transfer. tested to work on windows 8.

1.4.3 - fixed: loading/saving save files for roms with unicode filenames was broken if a save dir is not set. this was broken in 1.4.2.

Check out official website for further information and latest version of emulator.
 

RPCEmu 0.8.11

RPCEmu allows you to emulate classic Acorn systems, such as the Risc PC and A7000, on multiple platforms including Windows, Linux and Mac OS X.



Changes in 0.8.11 - 23/10/2013:

All Platforms
+ Support for emulating Phoebe, the Risc PC 2. Produced with the assistance of The Centre for Computing History. Instructions on how to setup Phoebe emulation and the required files are on the 4corn website. http://www.4corn.co.uk/articles/phoebe/
Note, this is a prototype machine, so is more for historical interest than running production code.
+ Introduced the concept of configuring the Hardware Model rather than using CPU type to determine hardware. See the Settings->Settings window for details. You may need to reselect a model based on your previous CPU choice.
+ Fix very rare bug in which the MIPS count was sometimes wildly incorrect.

Windows
+ Fix 'Follows Host Mouse' bug, where the host and emulated mouse pointers were not lined up until the RPCEmu window had been moved.
+ Fix network GUI bug where the selected networking type was not correctly set.


Check out project website for latest files and informations.
 



    Friday, January 10, 2014
PCSX2 SVN r5805

PCSX2 is a PlayStation 2 emulator for Windows and Linux. Project attempts to allow PS2 code to be executed on your computer, thus meaning you can put a PS2 DVD or CD into your computers drive, and boot it up!



Here's the changelog from 5 latest SVN builds:

+ Dev9ghzdrk: Take the first 3 bytes of the host MAC for the virtual one, should make it unique for people using xlink or multiple people playing the same game.
Hopefully this works anyway ;)
+ GSDX: Nonsense workaround for VS2010 crash issue. We suspect that memory is getting corrupted but we've failed to find the code responsible. Many different changes result in code that doesn't crash for no obvious reason, this one at least looks vaguely like sane code though.
+ Reverted optimisation flag for VS2010 release target.
+ GSDX: (FXAA) Treat shader model 4.1 as 4.0 and future shader models as 5 rather than failing to compile.
+ GSDX: As the Optimization option in VS2010 causes GSDX to crash now, i've disabled it. Whole program optimization is still on and the release will use both (compiled with vs2013). So the SVN can like it or lump it ;p
+ GSDX: Modified the FXAA shader loading so Page Up works again. Now loads the shader just in time.
+ i18n:
* update korean translation
* generate german binary mo file
Translation status:
locales/ar/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/cs_CZ/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/fi_FI/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/hu_HU/pcsx2_Main.po - 525/ 8/565 ( 92%) -40
locales/id_ID/pcsx2_Iconized.po - 49/ 48/74 ( 66%) -25
locales/id_ID/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ja_JP/pcsx2_Main.po - 563/ 4/565 ( 99%) -2
locales/ms_MY/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/nb_NO/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/pl_PL/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/ru_RU/pcsx2_Main.po - 557/ 8/565 ( 98%) -8
locales/th_TH/pcsx2_Iconized.po - 72/ 3/74 ( 97%) -2
locales/th_TH/pcsx2_Main.po - 563/ 2/565 ( 99%) -2
locales/tr_TR/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_CN/pcsx2_Main.po - 564/ 2/565 ( 99%) -1
locales/zh_TW/pcsx2_Main.po - 563/ 2/565 ( 99%) -2

Visit official homepage for further information and grab the latest build from automated SVN repository.
 



    Thursday, January 09, 2014
SuperJarioES Released

Jason Ladere, author of Jario64 (N64 emulator), informed us about his new project - written in java SNES emulator - SuperJarioES. As you can see, for initial release, it works quite well.



Here's full info:

I have released the initial version of my snes emulator SuperJarioES which is based off of the higan/bsnes emulator. I have also released a newer version of my older Jario64 N64 emulator. Both of these emulators, along with my other emulators are built using a Fractal Component Architecture.


Visit official homepage at code goole for latest source s and binaries, and don't forget to leave your feedback at initial EmuTalk thread.
 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



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