Wednesday, January 27, 2016 |
MAME v0.170 released!
Posted by azoreseuropa @ 11:53 PM CET | Comments: 0 | Site
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MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
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0.170
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MAMETesters Bugs Fixed
----------------------
- 06097: [Crash/Freeze] (viper.c) Most sets in viper.c: Crashing at start
(32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.c) thndblst: "Continuous Play" dip switch
value incorrectly labeled (kane)
- 06126: [Crash/Freeze] (suna8.c) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.c) battlex: Missing Title and
Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.c) qntoond, quintoon: MAME crashed when
switching games (Osso)
- 02640: [Gameplay] (megasys1.c) kazan, iganinju: Multiple issues (slow graphic
rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.c) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.c) mrdrilr2, mrdrlr2a: Crash during Init (Osso)
- 06046: [Speed] Several drivers using mc6845.c: Speed is always 90-98% when
throttled (crazyc)
- 06104: [Gameplay] (x1.c) x1 [druaga]: druaga fails to get past
loading screen (crazyc)
- 06124: [Crash/Freeze] (phc25.c) phc25, spc1000, fc100: phc25, fc100 crash
at start; spc1000 crash when a letter key is pressed (Osso)
- 06122: [Crash/Freeze] (x68k.c) x68000 [ffight]: crashes with stack crawl (crazyc)
Source Changes
--------------
-Added more accurate SSi S14001A speech chip emulation, written by one
of the people at SSi who originally laid out the S14001a silicon in
1974/5! [Ed Bernard]
-nokia_3310.cpp: started implementing the driver based on available
information. Also added dumps for various models. [Sandro Ronco]
-Corrections to some ROM names and labels on Elevator Action based on
pcb pictures. [Lord Nightmare, brizzo]
-tispeak.cpp: Dumped and added correct version of 1979 US Speak &
Spell. [Sean Riddle]
-vicdual: rewrote carnival music board emulation, copy-pasted samples
handling from audio/pulsar.cpp. Kept sample names and function names
the same. [hap]
-XAudio2 support [Brad Hughes]
-Removed this == nullptr checks and fixed most of the resulting
crashes. [MooglyGuy, Tafoid]
-psychic5.cpp: added SCREEN_RAW_PARAMS [Angelo Salese]
-More configuration fixes [AJR]
* terrafb: remove unused NB1414M4
* segas16b.cpp: sanity check forgotten in last confix
* sega16sp.cpp: fix region width, make required (as last confix
allows)
-psychic5.cpp: Fixed sprite disable for Bombs Away. [Angelo Salese]
-Pass and return palette devices by reference, not as pointers [AJR]
* Add screen_device::has_palette()
* Require device_gfx_interface::gfx() and palette() to access members
* Getters for atari_vad_device return devices as references, not
pointers
-Driver configuration fixes [AJR]
- Implement found() method for object finders
- a1200, cubo, midzeus2, etc.: remove spurious palette tags
- bagman, sbagman & clones: correct PROM region lengths
- atomicp, snapper: remove unused(?) sprite device w/no ROMs
-taitotz: replace HLE rendering with actual chip emulation [Ville Linde]
-NAOMI/Chihiro docs update [f205v]
-document rest of Atomiswave registers [brizzo, MetalliC]
-added dump of World Club Champion Football's camera sensor board [ANY]
-tourvis.cpp: Added V4.0 BIOS to the Tourvision driver [system11]
-OS/2 patch [KO Myung-Hun]
-Arkanoid: Add note about the number of optical quadrature slots (24)
the arkanoid 1:20 geared spinner's quadrature wheel. [brizzo]
-Arkanoid.cpp: Set YM2149 emulation to mix channels the same way the
real pcb mixes them, by directly tying them together with no mixing
resistors. This introduces some distortion, but is more accurate
to actual pcb audio. [Lord Nightmare]
-40love.cpp: added global color select bank, fixes colors in later
levels for Forty-Love [Angelo Salese]
-spc1000: cassette tape motor fixed for working properly [Miso Kim]
-arkanoid.cpp: Added emulation of the 68705 timer and timer interrupts.
Fixed bugs with MCU port c ddr handling, latches and edge detection,
added missing interrupt on Z80 write to MCU, and removed a boost
interleave hack which was made unnecessary by these fixes. Switched
the Arkanoid (older) sets to use original Taito A75 06 MCU code as
opposed to the bootleg MCU code used until now. The 3 (newer) and 1
Tournament sets still use hand-hacked bootleg MCU code until original
MCU chips can be dumped and/or decapped. All 9 of the dumped Arkanoid
MCU code roms now work, if hooked up to the appropriate drivers. Hooked
the now-working 'deprotected Taito' MCU dump up to arkanoidjbl. Added an
alternate gfx rom dumped from an original 'older' US board. [Lord Nightmare, Brizzo]
-some fast invaders improvements [ANY]
-Return std::string objects by value rather than pass by reference [AJR]
- strprintf is unaltered, but strformat now takes one fewer argument
- state_string_export still fills a buffer, but has been made const
- get_default_card_software now takes no arguments but returns a string
-Some comments on TRS-01 'early radar scope' 5-PCB set. Fixed some ROM
names based on PCB pictures from Superully. [Lord Nightmare]
-segas18.cpp: Add documentation of a Laser Ghost test PCB [Arzeno Fabrice]
-meadwttl.cpp: ROM labels update for Bombs Away (Meadows) [Stiletto, Andrew Welburn]
-common osd path environment var expansion [Jeffrey Clark]
-add lua console support back in [Jeffrey Clark]
-pc9801_86: add pcm [Carl]
-added official updater roms to the calspeeda set so that you can
update the hdd / game revision if you so please [mrsinister]
-ts803: can display text and graphics, can boot from disk [Gabriele D'Antona]
-dccons.c:
Dreamcast v1.022 "no MIL-CD" BIOS dumped [Leonard Oliveira]
Katana Set5 Dev.Box BIOS v1.001 found [MetalliC]
sorted out bioses/flashes, removed outdated comments [MetalliC]
-apple2e: fix $c800 arbitration, fixes IDE and SCSI cards
among others. [R. Belmont]
-R9751: Clean up, add timer register, and add another system disk
set to software list [Brandon Munger]
-makedep.py: Finish making it python3-compatible [O. Galibert]
-sfkick.cpp: Fill in missing dipswitches and added dip locations. [Brian Troha]
-Added pre-compiled headers support to build system [Miodrag Milanovic]
-improvements to hp9845b driver [F.Ulivi]
-Increase debug console maximum parameters in debugcon.h [ConHuevosGuey]
-m68k: fix 020+ bfins instruction results and flags [Till Harbaum]
-fidelz80: redumped CC10B PRG ROM [Berger]
-rf5c400: added external memory r/w function [Ville Linde]
-marywu: Most of the hardware has been mapped by analysing the pcb tracks. [Felipe Sanches]
This set of commits include:
a video layout with all 30 LEDs 13 double-digit 7seg modules
an improved memory map hooking up the couple AY8910-3 chips, 2kb of Static RAM and the keyboard/display controller (an i8279 clone)
multiplexing signals for the 7seg displays
LEDs being controlled by the IO ports of the 2 AY8910-3 chips
8-bit set of DIP-Switches, a 2x16 keyboard and 4 push buttons mapped to the i8279 scanlines and return lines
-Some more validity checking improvements: [AJR]
* The -validate command now accepts an optional string, validating only
matching drivers. This has proven useful for debugging. The default is
to validate all drivers as usual.
* Devices' names are tracked when validating their auto-finders.
-Have sound_stream::input_name return the std::string it constructs [AJR]
-Added SteamLink initial support [Sam Lantiga, Miodrag Milanovic]
-Refactored NTSC pass and added sliders [ImJezze]
* merged YIQ encode and decode pass into one NTSC pass
* fixed half texel offset
* re-added usage of A value
* re-added usage of P value
* re-added jitter of B value
* changed default O value to 0
* reduced sample count to 64
* removed duplicate YIQ settings definition
* added sliders for most NTSC settings
* fit B value jitter between a min/max range of 0 and 1
* fit A and B value between a min/max range of -1 and 1
Refactored color convergence pass
* color convergence is now independent from ratio
* color convergence is now limited to a maximum of 10
* the radial color convergence now "translates" the most outer
pixel as they would be translated by the linear color convergence
with the same amount
* added color convergence pass to vector rendering
Misc.
* fixed half texel offset in pre-scale pass
* fit scan-line jitter between a min/max range of 0 and 1
* color convolution, defocus and phosphor pass will now be skipped
if all influencing parameters are 0
* added hum bar simulation based on [MooglyGuy's] GLSL port of the MAME shader pipeline
* added monochrome-chessboard.png
* added slot-mask-aligned.png (to simulate a TFT LCD
New machines added or promoted from NOT_WORKING status
------------------------------------------------------
Wing Force (Japan, prototype) [ShouTime]
Snow Board Championship [Charles MacDonald, David Haywood]
Waku Waku Marine [Ryan Holtz, Smitdogg, Shoutime, The Dumping Union]
Il Galeone [f205v]
Last Four (09:12 16/01/2001) [f205v]
Samsung SPC-1500 [Miso Kim]
TI-1250 [hap, Sean Riddle]
Speak & Spell Compact (3 versions) [hap, Sean Riddle, Lord Nightmare, Kevin Horton, plgDavid(David Viens)]
Ordisavant (France) [TeamEurope, dlfrsilver]
New clones added or promoted from NOT_WORKING status
----------------------------------------------------
Gun Dealer (bootleg) [Yrouel]
Rambo 3 (bootleg of Ikari, Joystick hack) [Any]
Laser Ghost (Japan) (FD1094 317-0164) [Charles MacDonald, ShouTime]
Strider (USA, B-Board 90629B-3, Street Fighter II conversion) [system11]
Nova 2001 (Japan, hack?) [system11]
Stadium Hero '96 (USA, EAH) [Kevin Eshbach, The Dumping Union]
Multi Game '96 (Italy) [system11]
Sly Spy (US revision 4) [system11]
New machines marked as NOT_WORKING
----------------------------------
Sequential Circuits Prophet-600 [R. Belmont]
Didact mp68a [Joakim Larsson]
Didact md6802 [Joakim Larsson]
Esselte 100 [Joakim Larsson]
Labeled 'WU- MARY-1A [Felipe Sanches]
Various Tourvision (PCE bootleg) cartridges [system11, The Dumping Union]
- 1943 Kai, After Burner, Armed-F, Ballistix, Be Ball, Chōzetsurinjin Beraboh Man, Bomberman,
Chuka Taisen, Coryoon, Daisenpu, Dead Moon, Devil Crush, Dodge Ball, Dragon Spirit, Final Blaster
Final Match Tennis, Gunhed, Hana Taka Daka, Jinmu Densho, Kiki Kaikai, Legend of Hero Tonma
Mizubaku Daibouken Liquid Kids, Mr Heli, Ninja Ryukenden, Operation Wolf, Override, Pac-Land
PC Genjin Punkic Cyborg, Power Drift, Pro Yakyuu World Stadium '91, Psycho Chaser, Puzzle Boy
Raiden, R-Type II, Saiga No Nindou - Ninja Spirit, Salamander, Shinobi, Side Arms, Skweek
Son Son II, Tatsujin, Terra Cresta II, Toy Shop Boys, Veigues, Winning Shot, W-Ring, Xevious
Doraemon Meikyuu Daisakusen
Unknown Tab Austria Poker [ANY]
Roland TR-606 [hap, Kevin Horton]
Pyon Pyon Jump [Ryan Holtz, Smitdogg, Shoutime, Roberto Fresca, The Dumping Union]
Fidelity Voice Excellence [plgDavid, hap]
Fidelity Sensory Chess Challenger 12-B [Berger]
Dragon Treasure 3 (Rev A) (GDS-0041A) [Jorge Valero, rtw, The Dumping Union]
New clones marked as NOT_WORKING
--------------------------------
Fidelity Voice Chess Challenger (Spanish) [Berger]
Fidelity Voice Chess Challenger (German, French) [plgDavid, hap]
Sega Bass Fishing Challenge Version A [gamerfan, brizzo, MetalliC, Smitdogg, The Dumping Union]
Raizin Ping Pong (V2.01J) [Shoutime]
Power Shovel ni Norou!! - Power Shovel Simulator (v2.07J, alt) [Shoutime]
Desert Patrol (set 2) (Project Support Engineering (Telegames license)) [blinddog1, Paul Swan, gregf]
Maniac Square (protected) [Charles MacDonald]
Pacman Club (set 1, Argentina) [Roberto Fresca]
Pacman Club (set 2, Argentina) [Roberto Fresca]
New WORKING software list additions
-----------------------------------
tutor.xml: Tron (Jpn) [TeamEurope, Steve]
snotec.xml: added 4 new cart dumps. [TeamEurope]
Added 10 new cart dumps for PreComputer 1000. [TeamEurope]
Added 2 new cart dumps for Ordisavant (France). [TeamEurope, dlfrsilver]
c64_flop.xml: Added Little Knight Arthur. [Pasi Hytönen]
c64_cart.xml: Added KoalaPainter. [Curt Coder]
New NOT_WORKING software list additions
---------------------------------------
casloopy.xml: Loopy Town no Oheya ga Hoshii! [TeamEurope, Steve]
casloopy.xml: Lupiton no Wonder Palette [TeamEurope, Steve]
database.xml: Leapfrog [TeamEurope & Steve]
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http://www.mamedev.org
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Thursday, January 21, 2016 |
Nemulator v4.01 released!
Posted by azoreseuropa @ 01:55 PM CET | Comments: 0 | Site
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Nemulator is win32 NES emulator.nemulator 2.0 uses DirectX 10, therefore Windows Vista or Windows 7 is required. If you receive an error message stating that d3dx10_33.dll is missing, please download the latest DirectX 10 update from Microsoft at microsoft.com. You need a lot of horsepower (probably a dual-CPU/core system) to run the menu at full speed.
nemulator v4.01 Changelog:
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* Fixed some bugs that were introduced in recent versions:
Some gamepad configurations stopped working in nemulator 4.0
Fixed shaky status bar in Mickey's Safari in Letterland
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http://www.nemulator.com
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Tuesday, January 19, 2016 |
RetroArch v1.3 released!
Posted by azoreseuropa @ 02:00 PM CET | Comments: 0 | Site
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RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.
RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.
RetroArch v1.3 Changelog:
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* OSX PowerPC version released! Requires OSX 10.5 (Leopard).
* All cores that the PowerPC version supports are currently included into the ZIP itself because our buildbot does not yet serve up PowerPC cores for OSX yet.
* PlayStation3 version is back!
* PlayStation Vita version released!
* 3DS version released!
* Too many changes to mention.
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http://www.libretro.com
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higan v097 released!
Posted by azoreseuropa @ 02:21 PM CET | Comments: 1 | Site
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higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
- Famicom
- Super Famicom
- Game Boy
- Game Boy Color
- Game Boy Advance
higan also supports the following subsystems:
- Super Game Boy
- BS-X Satellaview
- Sufami Turbo
This release features improvements to all emulation cores, but most substantially for the Game Boy core. All of blargg's test ROMs that pass in gambatte now either pass in higan, or are off by 1-2 clocks (the actual behaviors are fully emulated.) I consider the Game Boy core to now be fairly accurate, but there's still more improvements to be had.
Also, what's sure to be a major feature for some: higan now has full support for loading and playing ordinary ROM files, whether they have copier headers, weird extensions, or are inside compressed archives. You can load these games from the command-line, from the main Library menu (via Load ROM Image), or via drag-and-drop on the main higan window. Of course, fans of game folders and the library need not worry: that's still there as well.
Also new, you can drop the (uncompressed) Game Boy Advance BIOS onto the higan main window to install it into the correct location with the correct file name.
Lastly, this release technically restores Mac OS X support. However, it's still not very stable, so I have decided against releasing binaries at this time. I'd rather not rush this and leave a bad first impression for OS X users.
Changelog:
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* higan: project source code hierarchy restructured; icarus directly integrated
* higan: added software emulation of color-bleed, LCD-refresh, scanlines, interlacing
* icarus: you can now load and import ROM files/archives from the main higan menu
* NES: fixed manifest parsing for board mirroring and VRC pinouts
* SNES: fixed manifest for Star Ocean
* SNES: fixed manifest for Rockman X2,X3
* GB: enabling LCD restarts frame
* GB: emulated extra OAM STAT IRQ quirk required for GBVideoPlayer (Shonumi)
* GB: VBK, BGPI, OBPI are readable
* GB: OAM DMA happens inside PPU core instead of CPU core
* GB: fixed APU length and sweep operations
* GB: emulated wave RAM quirks when accessing while channel is enabled
* GB: improved timings of several CPU opcodes (gekkio)
* GB: improved timings of OAM DMA refresh (gekkio)
* GB: CPU uses open collector logic; return 0xFF for unmapped memory (gekkio)
* GBA: fixed sequencer enable flags; fixes audio in Zelda - Minish Cap (Jonas Quinn)
* GBA: fixed disassembler masking error (Lioncash)
* hiro: Cocoa support added; higan can now be compiled on Mac OS X 10.7+
* nall: improved program path detection on Windows
* higan/Windows: moved configuration data from %appdata% to %localappdata%
* higan/Linux,BSD: moved configuration data from ~/.config/higan to ~/.local/higan
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http://byuu.org
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MasterGear v3.5 released!
Posted by azoreseuropa @ 02:42 PM CET | Comments: 0 | Site
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MasterGear is a program that emulates 8bit SEGA videogames on your computer. It runs games made for SEGA MasterSystem (Mark3 in Japan) and GameGear, as well as their predecessors: SG1000, SC3000, SF7000, and Mark2. MasterGear will also help hobbyists who still write software for these systems to debug their works without using rare and costly development hardware.
MasterGear v3.5 for Windows Changelog:
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* Switched to the new VRAM/CRAM/VDP access mechanism.
* Added 224/240-pixel screen modes for GameGear.
* Added new CodeMasters mapper detection scheme.
* Fixed serial port status (CJ Elephant Fugitive GG).
* Fixed artefacts in Wolf Child.
* Fixed Star Trek GG screen shift.
* Fixed Micro Machines 1/2 GG screen artefacts.
* Fixed most Cosmic Spacehead issues.
* Added CodeMasters game CJ Elephant Fugitive GG.
* Added CodeMasters game Cosmic Spacehead GG.
* Added CodeMasters game Micro Machines GG.
* Added CodeMasters game Micro Machines 2 GG.
* Added CodeMasters game Pete Sampras Tennis GG.
* Amplified pixel color raster effects.
* Added « Play Sound When Inactive » option to MG-Windows.
* Updated MG-Windows « About » box.
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http://fms.komkon.org/MG/
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Thursday, January 14, 2016 |
cemu 1.3.0 released
Posted by LyonHrt @ 12:29 AM CET | Comments: 4 | WII U
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Cemu the Wii U emulator has been updated to 1.3.0 the changes/additions in this version:
| Added support for GPU7 geometry shaders
Improved support for 2D texture arrays and cubemaps
Generally improved shader emulation
New debug option: Dump textures and shade
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The interesting addition seems to be dumping textures, could this mean in future cemu could even support texture replacement.
Source and Download: http://cemu.info
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Wednesday, January 13, 2016 |
FBZX v3.1.0 released!
Posted by azoreseuropa @ 02:02 PM CET | Comments: 0 | Site
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FBZX is a Sinclair Spectrum emulator, designed to work at full screen using the FrameBuffer or under X-Windows.
FBZX's main features:
* emulates acurately the Original spectrum (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A and the Spanish 128K. This include screen, keyboard and sound (both speaker and AY-3-8912 chip).
* Screen emulation is extremely acurate, so it can emulate border efects and even atribute efects.
* Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.
* Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.
* Emulates joysticks: kempston, cursor and sinclair.
* Emulates the Interface I and Microdrive.
* Based in a new, fully free, Z80 emulator (Z80Free).
* Is distributed under GPLv3 license.
FBZX v3.1.0 Changeling:
| * Added block 30 support for TZX files
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http://www.rastersoft.com/programas/fbzx.html
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VirtualC64 v1.41 released!
Posted by azoreseuropa @ 02:00 PM CET | Comments: 0 | Site
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VirtualC64 is a C64 emulator for Mac OS X from Dirk W. Hoffmann. VirtualC64 emulates a Commodore 64 personal computer on your Macintosh.
VirtualC64 v1.4.1 Changeling:
| - The new VIC code has been optimized for speed. In warp mode, the emulator is about 10% faster now.
- Debug menu option "Hide sprites" was broken. This has been fixed.
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http://www.dirkwhoffmann.de/virtualc64/
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Nestopia UE v1.47 released!
Posted by azoreseuropa @ 01:59 PM CET | Comments: 0 | Site
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Nestopia is a portable NES/Famicom emulator written in C++. Nestopia UE (Undead Edition) is a fork of the original source code, with
enhancements from members of the emulation community. This includes
support for new platforms, and bug fixes in the emulator core.
Nestopia UE v1.47 Changeling:
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Shell:Additions:
* On-screen text when saving/loading states
* Basic NSF player
* PNG Screenshots
* Quick State Save/Load menu items
* Open Recent menu item
* Ability to pause games when configuration dialog is open
* Customizable NTSC filter options
* Support for Mac OS X
Changes:
* Updated to modern OpenGL (version 3.2 minimum)
Fixes:
* Empty audio buffer when volume is set to 0
* Input config now accepts joystick buttons over 10
libretro:Additions:
* Game Genie Sound Distortion option
* Region selection core option
Changes:
* Default to "consumer" palette
* Vertical and Horizontal overscan options separated
Fixes:
* Fixed FDS save path
Core: Additions:
* Added support for MC-ACC (perilsensitive)
* Added NstDatabase.xml entries (clobber)
* Added support for NES 2.0 submappers
* Added support for mapper 4.1
* Added support for mapper 4.3
* Added support for mapper 23.15
* Added support for mapper 25.15
* Added support for mapper 32.1
* Added support for mapper 68.1
* Added support for mapper 71.1
* Added support for mapper 78.1
* Added support for mapper 78.3
Fixes:
* Reverted fix for Mapper 79
* Fixed Burai Fighter status area (perilsensitive)
* FME-7 IRQ Fix (lidnariq)
* Disabled buggy audio sync
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http://0ldsk00l.ca/nestopia/
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Nemulator v4.0 released!
Posted by azoreseuropa @ 01:57 PM CET | Comments: 0 | Site
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Nemulator is win32 NES emulator.nemulator 2.0 uses DirectX 10, therefore Windows Vista or Windows 7 is required. If you receive an error message stating that d3dx10_33.dll is missing, please download the latest DirectX 10 update from Microsoft at microsoft.com. You need a lot of horsepower (probably a dual-CPU/core system) to run the menu at full speed.
nemulator v4.0 Changeling:
| - Sega Master System emulation
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http://www.nemulator.com
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Phoenix v2.4 released!
Posted by azoreseuropa @ 01:55 PM CET | Comments: 0 | Site
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Phoenix is the all-new emulator 3DO that the developer developed over 6 years, the emulator has nothing to freedo.
Phoenix v2.3.4 Changeling:
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* Multithreading (DSP and CEL in separate threads)
* Fixed a graphical bug in Alone in the Dark II
* A large-scale code optimization
* Added random seed for Random
* Shaders are now available for editing – you can mock picture =)
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Google translate yourself if you want to read it in English. Its in Russia language.
http://www.arts-union.ru/node/23
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PCSX2 1.4.0 released!
Posted by azoreseuropa @ 09:54 PM CET | Comments: 0 | Site
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Hello PCSX2 followers and a belated Happy New Year!
After being late a couple of days (it's a tradition and we can't break it [IMG] ), we present you with a new stable release, version 1.4.0! Grab it HERE
Along with the release comes our year end report for 2015. The following progress report will provide an overview of all the notable changes from the previous stable version, 1.2.1, to this update. Keep in mind many of the changes have been mentioned in previous progress reports, but are mentioned again as a changelog for 1.4.0. The changes since 1.2.1 are so many, some smaller, some quite massive, that it was impossible to write about all of them, but we believe we have nailed all the highlights!
This release is special for our growing Linux user base. You will be treated with a shiny new GSdx OpenGL backend, for a massive speed and compatibility boost over 1.2.1 and much more, all thanks to the efforts of Gregory and various contributors!
Generally, this release includes work from many more contributors than any previous versions. It appears that switching to Git as our version control system helped invite more developers and encourages sharing even small patches and additions.
For more details and download:
http://pcsx2.net/273-1-4-0-release-end-2015-report.html
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Wednesday, January 06, 2016 |
WinAPE v2.0 beta 2 released!
Posted by azoreseuropa @ 05:56 PM CET | Comments: 0 | Site
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WinAPE is an Amstrad emulator for PCs running any 32-bit version of Windows. This is one Amstrad CPC emulator you Windows users cannot afford to be without and with more features than any other CPC emulator for your PC and at NO COST You'd be mad to miss it.
Featuring:
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- Highly Accurate Emulation of all CPC models
- One of the fastest CPC emulators for Windows
- Built in Debugger and Assembler
- Support for DSK/ESDK/ARC and DSC disc images
- Automatic Version Control
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http://www.winape.net
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XEBRA 20151203 released!
Posted by azoreseuropa @ 01:23 PM CET | Comments: 0 | Site
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Xebra is a PlayStation emulator. It focuses on accuracy and only outputs in native resolution.
It is one of the only PS1 emulators to include compatibility with PocketStation.
Changelog:
| - Modification of the drawing routines of GPU
It is one bit lower calculation accuracy at the time of lighting the texture in the conventional routine
(Results would be devoid of larger when you make a dither to the texture as) such because I feel is
- Fixed
Since the code on the OS ROM can be performed in a ②Mode 2 was supposed to be executed in Mode 1
- Fixed.
If you are recording a pad history, save and restore execution by the function key image
In the (so-called state save and load), it was changed so that the pad history also saved and restored.
File extension Along with this was also changed slightly.
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http://drhell.web.fc2.com/ps1/
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Saturday, January 02, 2016 |
Ootake v2.76 released!
Posted by azoreseuropa @ 01:20 PM CET | Comments: 1 | Site
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Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.76 changeling:
| - With Windows8 and later, the bug that the file dialog occasionally stopped
was corrected.
- In "Super Darius", timing of BGM and Graphics has been fitted at the
Ending Staff Roll.
- Additionally, a detailed part has been improved and corrected.
+ I began Twitter. (Japanese language)
http://twitter.com/kitao_n
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
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http://www.ouma.jp/ootake/
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