Wednesday, January 31, 2018 |
Wednesday, January 24, 2018 |
Wednesday, January 17, 2018 |
yuzu Git (2018/01/15) released!
Posted by azoreseuropa @ 04:31 PM CET | Comments: 0 | Site
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An experimental emulator for the Nintendo Switch
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu Git Changelog:
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* Merge pull request #15 from bsaleil/master
* vi: Add IManagerDisplayService::CloseDisplay function
* Merge pull request #13 from hpr/fno-new-ttp-matching
* fixed build for gcc c++17 / boost.icl incompatibility
* Merge pull request #14 from ogniK5377/master
* Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
* renderer_gl: Clear screen to black before rendering framebuffer.
* renderer: Render previous frame when no new one is available.
* Update README.md with Travis link.
* lm: Fix IPC header for Initialize.
* time: Implement GetStandardUserSystemClock, GetCurrentTime.
* audio: Add files to CMake.
* hid: Remove unused registered_loggers.
* audio: Stub out AudOutU::ListAudioOuts.
* hid: Implement IAppletResource::GetSharedMemoryHandle.
* Merge pull request #10 from Andrix44/mpwarnings
* Fix some warnings in the microprofile
* qt: Update about dialog to show license for GPLv2 only.
* shared_memory: Minor fixes and cleanup.
* svc: Implement svcMapSharedMemory.
* kernel: Increase default stack size to 64K.
* Merge pull request #7 from JayFoxRox/remove-surface-viewer
* Remove Surface Viewer stub
* Merge pull request #4 from spycrab/aboutdialog
* Implement "About" dialog
* Merge pull request #1 from roblabla/patch-1
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For Windows, Linux, and macOS
Can I play Switch games?
No – at this time, yuzu does not run any commercial Switch games. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
https://yuzu-emu.org
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Thursday, January 04, 2018 |
SameBoy v0.10 released
Posted by azoreseuropa @ 03:14 PM CET | Comments: 0 | Site
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SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
Changelog:
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This version is not compatible with save states of older versions.
New/Improved Features
The CGB boot ROM will now wait until the user finishes choosing a palette
New SDL GUI:
More user friendly, settings are now more accessible
Added configurable controls
Added scaling filters (requires OpenGL 3.2 support)
Added frame blending (requires OpenGL 3.2 support)
Added joypad support to both the Cocoa and SDL ports
Accuracy Improvements/Fixes
More accurate PPU timings
The first frame after turning the LCD on is now skipped, as in hardware (Fixed Pokémon Pinball visual glitch)
Accurate emulation of VRAM and OAM blocking
More accurate emulation of MBC1
Improved serial cable timing emulation
Complete rewrite of the APU emulation (Fixed audio on several games)
APU emulation is now sample-accurate in almost all case
Audio is now rendered at 2MHz (like real hardware), downsampled to 96KHz (or 44.1 on Windows)
Passes all of Blagg’s APU tests, as well as most of SameBoy’s (yet-to-be-released) APU tests
Added 3 modes of high-pass filtering (Disabled, Emulate Hardware, and Preserve Waveforms)
Fixed KEY1 being writable on a CGB in DMG mode
Refined window behavior (Fixed visual glitches in Pokémon G/S/C)
SCY latching is now correctly emulated
Refined SCX’s effects on PPU timings
Correctly emulate differences in interrupt timing when the CPU is in halt mode
More accurate emulation of interrupt servicing. (Fixed Pinball Deluxe)
Fixed OAM interrupt timing (Fixed Pinball Deluxe when emulating a DMG)
Added 4 modes of color correction (Disabled, Correct Curves, Emulate Hardware and Preserve Brightness)
Fixed EI behavior
Bug Fixes
Fixed backtrace command in the debugger (first item did not appear correctly)
Fixed a bug that prevented saving games after resetting the emulator
Fixed several memory leaks
Fixed a bug that caused black screens after loading a save state when emulating a DMG
Fixed potential crashes when viewing OAMs in the VRAM viewer
Misc Internal Changes
API improvements
It is now possible to specify a boot ROM for the automatic tester
The Libretro core is now merged into the main branch
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For macOS
https://sameboy.github.io
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Cemu v1.11.3 released!
Posted by azoreseuropa @ 03:11 PM CET | Comments: 0 | Site
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Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
Changelog:
| Added multi-core PowerPC emulation
SpotPass support (auto-download BOSS files)
Small optimizations
Misc smaller changes and bugfixes
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For Windows
http://cemu.info/index.html
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