WinUAE 1.4.3 Released
Posted by [vEX] @ 12:56 PM CET | Comments: 0 | Amiga
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| New features:
- Built-in lha/lzh and lzx support.
- Mount archives as a harddrive with transparent, recursive (archives inside archive) decompression. Supported: zip, 7zip, rar (unrar.dll or archiveaccess.dll required), lha/lzh, lzx.
- A3000 Kickstart ROM and SuperKickstart disk support.
- A590/A2091 SCSI, A3000 SCSI and CDTV SCSI expansion harddrive (HDF) emulation (WD33C93 + (Super)DMAC based SCSI hardware).
- Action Cartridge Super IV Professional freezer cartridge emulation.
- X-Power Professional 500 (v1.2) freezer cartridge emulation.
- Nordic Power (v2.0) freezer cartridge emulation.
- Debugger improvements (improved deep trainer, copper memwatch points, CPU-model specific registers can be modified, illegal access logger improved, process breakpoints etc..)
- Paths-panel default paths selection improved.
- Separate native and Picasso96 vsync setting.
- GUI will "autoscroll" if fullscreen mode is smaller than GUI.
- Improved rtg.library, speeds up Picasso96 in high resolution modes (obsoletes picasso96fix)
Bugs fixed:
- CDTV emulation improved (DOTC2, Xenon2, ChaosInAndromeda CD player)
- CD32 CD emulation improved (Fightin' Spirit, Base Jumpers etc..)
- Ghostscript printing fixed (again).
- Floppy drive sound selection if fdrawcmd.sys was not installed.
- Video recording sound pitch issue.
- -datapath command line parameter fixed (again..)
- uae-configuration JIT on/off switching fixed.
- Sprite attachment fix, fixes "Great Demo" by "The Tremendous Trio" :)
- Some FPU fixes from Aranym.
- Directory filesystem locked files (most commonly s:startup-sequence) after software reset
- Filesystem emulation not initializing if JIT was enabled and no other expansions enabled (fast RAM, Z3 fast, etc..)
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WinUAE Official Site
WinUAE 1.4.3
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Ootake 1.20 Released
Posted by [vEX] @ 10:30 AM CET | Comments: 0 | Turbografx 16
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| - In "Gradius","Salamander" and "Parodius", when "Load State" is done, the bug that the pad was not able to be operated (generated from v1.15) was corrected.
- Operation speed & timing of CPU has been elaborately adjusted. At the stage clear of "Parasol Star", the problem that the screen shook uncommonly occasionally was solved.
- In the opening demo of "Popful Mail", the problem that the surface of the image flickered uncommonly occasionally was solved.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.20
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MAME GP2X 4.6 Released
Posted by [vEX] @ 09:08 AM CET | Comments: 0 | GP2X
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| - Improved the System 16 driver (MAME 0.36b1): Several new System 16 games are playable (Moonwalker, Shadow Dancer, etc).
- Added the Sprite Manager support, required for the new System 16 driver.
- Updated UPD7759 sound core (MAME 0.36b1), to improve the digitized sound in the System 16 games.
- Rainbow Islands has been fixed (MAME 0.36rc1).
- Renegade has been fixed (MAME 0.36b6).
- Modified romsets: MAME 0.36b1: alexkidd, aliensyn, altbeast, astormbl, aurail, dduxbl, eswatbl, fantzone, fpointbl, goldnaxe, hwchamp, mjleague, passshtb, quartet2, sdi, shinobi, tetrisbl, timscanr, tturfbl, wb3bl, wrestwar.
- New romsets: MAME 0.36b1: altbeas2, atomicp, bodyslam, goldnaxa, hangon, moonwlkb, quartet, riotcity, shdancer, shdancrj, shinobl, tturf, wb3.
- Modified romsets: MAME 0.36rc1: rainbow, rainbowe, jumping.
- Updated the ClrMAME Pro DAT with the updated romsets.
- Fixed the "stuck" USB joypad problems. Thanks to Ark and TelcoLou.
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MAME GP2X Official Site
MAME GP2X 4.6
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Ootake 1.19 Released
Posted by [vEX] @ 09:06 AM CET | Comments: 0 | Turbografx 16
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| - The operation timing of CD-DA(CD sound source) play processing was brought close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes", "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture" has improved. Perhaps, all the games might have become similar.
- Operation speed & timing of CPU has been elaborately adjusted. The following effect existed.
- In the last stage of "Akumajou Dracula X", when going up the stairs, the problem that had been uncommonly occasionally freezed (generated from a recent version) was solved.
- In "Wizardry I&II", the problem that the status display part had shaken (generated from a recent version) was solved.
- In the start demo of "Necros no Yousai", "The attack scene of Amazon dashes out only by one frame" was reproduced.
- In the opening scene of "Shin Megami Tensei", the problem that the screen sometimes fell into disorder by one frame occasionally was solved.
- In "Wizardry V", the trouble to which the enemy character had not been displayed (generated from v1.15) was corrected.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.19
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pSX 1.12 Released
Posted by [vEX] @ 08:58 AM CET | Comments: 0 | Playstation
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| • Fixed crash on startup with -f command line option
• Fixed SPU bug that caused FF8 FMV audio to stop sometimes
• Fixed bug that prevented some keys being mapped to controllers
• Fixed bug where window size/position was reset when using fast forward
• Added support for Alcohol 120% MDF/MDS images
• Fake subcode in track gaps (required for TombRaider1)
• Fixed Syphon Filter boot hang
• Fixed infinite loop in Tekken3 and Deception3
• Changed 384 mode to 364 which seems to be correct (based on TombRaider)
• Fixed aspect ratio correction for 5:4
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pSX Official Site
pSX 1.12
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Ootake 1.18 Released
Posted by [vEX] @ 08:56 AM CET | Comments: 0 | Turbografx 16
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| 1.18:
- In "Ryuuko no Ken", the bug that the screen falls into disorder (generated by v1.17) was corrected.
1.17:
- The bug not to be able to start "Takeda Shingen" (generated from v1.15) was corrected.
- In "World Heros 2", the problem that the screen fell into disorder occasionally was solved.
- Operation speed & timing of CPU has been elaborately adjusted.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.18
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NeonDS 0.1.0 Released
Posted by [vEX] @ 07:49 PM CET | Comments: 0 | Nintendo DS
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| NDS BIOS files are no longer required for running games in version 0.1.0. There are still some BIOS functions not emulated, but I didn't find games calling these functions. If you encounter "und" error like the following picture shows, please send an email to me to let me know, because it is probably caused by un-emulated BIOS functions. Thanks.
Most of the 2D graphic features are already emulated in version 0.1.0. Next I'll start working on implement 3D graphic features.
Changelog:
• Emulate BIOS functions
• Implement 2D background rotate and scale
• Implement bitmap mode background and sprite
• Optimize 2D window handling
• Optimize mmu implementation
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NeonDS Official Site
NeonDS 0.1.0
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Ootake 1.15 Released
Posted by [vEX] @ 08:40 AM CET | Comments: 0 | Turbografx 16
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| - In the last stage of "Image Fight", the character came to be displayed correctly.
* As a result, all the games of "Hu-Card" might operate without trouble at the report from users.
- Operation speed & timing of CPU has been elaborately adjusted. In "Kisou Louga", the gap of the voice was solved. I think that the operation timing improved in other games, too.
- Processing related to the memory access was considerably sped up. I think that processing lightened in some measure of a personal computer environment so not fast.
- When "Gradius","Salamander" or "Parodius" is started, the sound automatically becomes a stereo mode. Tone quality is considerably good!
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.15
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CPS3 Emulator 1.0a Released
Posted by [vEX] @ 04:13 PM CET | Comments: 0 | Arcade
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| Fixed CHD reading for the Alt Versions
Fixed Jojoalt rom 10 CRC, it was loading the one from the parent jojo set.
Fixed crashing in sfiii3 when Ken finishes Makoto with neutral throw (kicks). It's actually a bug in the game (fixed in sfiii3a). In the real board it would cause an address error (misaligned jump) and would reset the machine due to watchdog. In the emu it will just freeze the game because there is not watchdog, just hit F3 to restart the game.
Fixed Jojo games damage level. It was a core bug in the ADDC (add with carry) opcode, so it could be causing problems in other games too.
Added support for joypads with more than 8 buttons.
Re-enabled the Unload Rom button, I disabled it because it fails more times than works, but there is some people that actually used it, so I've enabled it again.
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CPS3 Emulator Official Site
CPS3 Emulator 1.0a
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MAME GP2X 4.3 Released
Posted by [vEX] @ 04:11 PM CET | Comments: 0 | GP2X
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| - TV-Out fixed. It was broken with the new VSync patch only applicable to the GP2X LCD screen.
- A more exact VSync timing has been added, thanks to Notaz.
- Default sound sample rate is again 15 KHz (instead of 22 KHz) due to popular demand.
- An stupid bug in the DrZ80 interrupts handling has been solved, it was causing slowdowns in several games.
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MAME GP2X Official Site
MAME GP2X 4.3
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MAME GP2X 4.2 Released
Posted by [vEX] @ 10:44 AM CET | Comments: 0 | GP2X
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| - Compatibility improvements in the Cyclone M68k core. E.g. SpinMaster and Aero Fighters series are working again. Thx to Notaz.
- Optimizations in the Cyclone M68k core. 23% of the code has been removed. Also some Picodrive specific hacks have been removed. Thx to Notaz.
- Added the correct VSync code from Picodrive. Do not use auto-frameskip with VSync!. Thx to Notaz.
- Added sound quality selector (11-44 KHz). Also some tweaks have been done in the sound library and it is more accurate.
- Optimizations in the FM sound hardware libraries.
- Minor changes in the DrZ80 and the CPS-1 interrupts handling.
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MAME GP2X Official Site
MAME GP2X 4.2
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MESS 0.117 Released
Posted by [vEX] @ 02:57 PM CET | Comments: 0 | Multi System
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| New System Drivers Supported (in no particular order):
- Data General/One (not working) (Joe)
System Driver Changes:
- [A2600] Add auto-banking detection for all known carts [Cowering]
- [A2600] Add auto-controller detection for INDY500, KIDVID, COMPUMATE, BOOSTERGRIP and other special controllers [Cowering]
- [A2600] Improved sound poly generation. Improved handling of sound mode POLY5_DIV3. [Wilbert Pol]
- [A2600] Fixed reset behavior. [Wilbert Pol]
- [A2600] Added partial DPC support. [Wilbert Pol]
- [APPLE2GS] Line-by-line video engine. Some border effects almost work, and the CPU requirements are now lower. [R. Belmont]
- [AIM65, SYM1] Updated drivers to use the MAME 6532 RIOT implementation. Also cleaned the AIM65 machine driver and ran srcclean.exe on the files. [Dirk Best]
- [DGNBETA] Fixed up for new 6821PIA behavior, machine will now boot again. (bug #1309) [Phill Harvey-Smith]
- [JAGUAR] Added the .j64 file extension. [Justin Kerk]
- [NASCOM] Unified drivers using selectable BIOSes. [Fabio Priuli]
- [NC100] Unified drivers using selectable BIOSes. [Fabio Priuli]
- [NC100] Fixed assertion. (bug #1305) [Nate Woods]
- [SVI328] Unified drivers using selectable BIOSes. [Fabio Priuli]
- [X68000] Fix to mark tilemaps as dirty when written to. [Barry Rodewald]
- [ZX81] Unified drivers using selectable BIOSes. [Fabio Priuli]
User Interface Changes:
- Fixed changing of drives within the file manager. (bug #1264) [Oliver Stoeneberg]
- Removed usage of OS working directories within the file manager. [Oliver Stoeneberg]
Source Changes:
- The core is based on MAME 0.117. This incorporates all features of the update to this core. [MAME team]
- Changed BBC, Coleco, MTX, Sord, and Tutor drivers to use the SN76489 or SN76489A sound chips as appropriate instead of the SN76496. [Justin Kerk]
- Various 64-bit fixes. [Oliver Stoeneberg]
- Converted some timer_*() calls to mame_timer_*(). [Oliver Stoeneberg]
- Changed devices_allocate() to not use auto_malloc(); a consequence is that a devices_free() call is now necessary. (bug #1293) [Nate Woods]
- Removed MESS implementation of the 6532 RIOT because we are now using the implementation by MAME. [Dirk Best]
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MESS Official Site
MESS 0.117
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Ootake 1.14 Released
Posted by [vEX] @ 09:26 AM CET | Comments: 0 | Turbografx 16
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| - The drawing processing and the CPU processing etc. were sped up respectively a little. I think that processing lightened in some measure of a personal computer environment so not fast.
- Operation speed & timing of CPU has been elaborately adjusted. In "Wonder Momo", the bug to which the picture after the stage cleared was not correctly displayed (generated by v1.13) was solved.
- In the ending of "Formation Soccer'90", the trouble that had been freezed (generated from v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.14
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DeSmuME 0.7.2 Released
Posted by [vEX] @ 10:09 AM CET | Comments: 0 | Nintendo DS
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| spu:
- big endian fixes. [cyberwarriorx]
gpu:
- big endian fixes. [marcus_c]
gtk-glade:
- opengl improvements. [masscat]
general:
- Added support for setting NDS firmware language value. [masscat]
- Function added for setting firmware language. [masscat]
- Mac/msys compilation fixes. [cyberwarriorx]
- Fix compilation when pkg-config macros are not available [evilynux]
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DeSmuME Official Site
DeSmuME 0.7.2
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MAME 0.117 Releases
Posted by [vEX] @ 10:07 AM CET | Comments: 2 | Arcade
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Quote from MAMEDev:
| This past month we’ve had a lot of excitement and improvements to the code. Most visible is of course the quick progress on the CPS-3 games, which are now all fully working and playable thanks to the work of Andreas Naive, Haze, ElSemi, R. Belmont and others. Phil Stroffolino returned from an extended absence and contributed a mostly working DJ Boy driver. Adam Bousley brought the early Taito classic Change Lanes into a working state. In addition, Zsolt took yet another crack at making the Neo-Geo driver more accurate and made some substantial improvements. Zsolt also took on the task of removing some legacy code which had been sitting around for years, updating many drivers to use more recent timing functions.
And in an odd twist of fate, this release marks the first time we have preliminary (read: not working yet) support for a bootleg arcade multigame system — based on an earlier hacked up version of MAME. In our attempts to document arcade history it seems we have inadvertently become a part of arcade history….
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Read the full list of changes here or here (mirror).
MAME Official Site
MAME 0.117
MAME Plus! Official Site
MAME Plus! 0.117
MAME32 Official Site
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Emu Loader 5.1 Released
Posted by [vEX] @ 02:19 PM CET | Comments: 0 | Arcade
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| Good evening everyone. As some of you know, I've made big changes to this new build. Lots and lots of bloatware removed. This frontend was starting to be filled with junk all over again! I don't need to tell you that this is a "no no". Several columns removed. Custom games and parental lock are gone. There are also a bunch of icons removed. Fear not, there are a bunch of fixes both internal and visual, along with some new additions: New main menu "Games Filters" with extra filters not found in main screen's tool bar buttons, two new view types: "Game Artwork" and "PCB Hardware".
I hope you all like this new version. It took me more time to release it because I was trying to removing some odd bugs not easily reproduced.
Since this version have tons of changes, I really advise you to start a fresh installation, or you might get a few runtime bugs and the frontend might crash.
See change log for more details on version 5.1.
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Emu Loader Official Site
Emu Loader 5.1
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CPS3 Emulator 1.0 Released
Posted by [vEX] @ 11:14 AM CET | Comments: 0 | Arcade
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| This is the final version of the CPS3 emulator.
It adds transparency effects (not actual transparency, but well it looks like that :) ), although it's not fully understood yet.
Fixed palette transformation for flashes, and fadein/outs, now blacks properly fade to white.
Fixed crashes in some zoomin ending sequences in SF3 games.
Fixed a 1 pixel offset in the framebuffer that was causing a 1 pixel column problem in the left side of the screen sometimes.
Added support for Nebula external video plugins (there is some source code and the interface documents in the plugins folder).
Added CHD (MAME's compressed Hard Disks CD Images) support. Just put the .chd files in the CHD folder in the main directory (sorry, no path selection for it). And the bios (or the full roms zip) romsets in the ROMS directory. When loading a CHD romset, the emulator will run the entire startup sequence so it will take a while to boot (early games just have a black screen) while the bios waits for the cd to spin up. You don't need to go through the flashrom rewritting sequence, although you can see how it looks (just for fun, as it doesn't actually write anything) by going to Test menu and selecting "Game Rewrite". Using CHDs doesn't have an actual benefit (except for seeing the exact startup sequence of the game machine) apart from being able to run Warzard in any region because Warzard always checks the cd ingame unless it's set to asia, so by having the real CD emulation through CHD, you can run it in any region).
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CPS3 Emulator Official Site
CPS3 Emulator 1.0
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Raine 0.50.5 Released
Posted by [vEX] @ 12:47 PM CET | Comments: 0 | Arcade
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| • Fixes pulirula which could not be loaded, and add the long forgoten rotating layer to it - still some video priorities problems, but they would require a priority bitmap to be fixed, and it would be too much trouble to add this to the taito_f2 driver for now... By the way, pulirulj (the japenese set) is removed and replaced by a romswitch to select the country.
• The gui controls which used some modifiers were trigered when pressing the key alone (ie pressing ENTER was trigering the control CTRL+Enter to switch fullscreen mode).
• Hiscores are now preserved when loading a savegame (which allows to load old savegames without trashing the hiscores). Be carefull though, it works only for the games which use hiscore.dat, it doesn't work for the ones which use an eprom for their scores (like battle bakraid for example).
• Scanlines :
- Fixed a buffer overflow for fullheight scanlines when the video resolution is bigger than the game screen * 2
- Fixed updates of the video screen when using scanlines on a double buffered screen (which is usually the case in ms windows fullscreen modes)
- Changed the video options dialog to display scanlines options only when not using overlays. Scanlines can't work with overlays because they require lines with a height of exactly 1 pixel, which is impossible to achieve with overlays. You have to explicitly force normal blits if you really want to have scanlines and your video hardware supports overlays.
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Raine Official Site
Raine 0.50.5
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Ootake 1.13 Released
Posted by [vEX] @ 07:15 PM CET | Comments: 0 | Turbografx 16
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| - The sprite display processing was improved, and "Fighting Run" came to operate. (I got material information to operate from PC2E author's Mr.Ki. Thanks very much.)
- Operation speed & timing of CPU has been elaborately adjusted. In a lot of games, I think that it approached a real machine by the timing of the sound of the demonstration scene. And in "Snatcher", the freezed trouble (generated from v1.11) was solved.
- In "Kaze no Densetsu Xanadu II" and "Exile", the display order of the screen was corrected. (This bug was generated from v1.11.)
- In "Ginga Fukei Densetsu Sapphire", the bug that the screen advances early (generated from v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.13
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Ootake 1.12 Released
Posted by [vEX] @ 10:57 AM CET | Comments: 0 | Turbografx 16
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| - Operation speed & timing of CPU has been elaborately adjusted. In "Cyber Cross", the bug to which the demonstration was not displayed (generated by v1.11) was corrected.
- In start of "Dai Makaimura", the bug to which the memory check message was not displayed (generated by v1.11) was corrected.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.12
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iDeaS 1.0.1.7 Released *Updated To 1.0.1.7a*
Posted by [vEX] @ 10:28 AM CET | Comments: 0 | Nintendo DS
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1.0.1.7a Changelog:
| There wass a small error in the emulator, it didn't create the file.sav.
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1.0.1.7 Changelog:
| • Fixed a bug in smulwy and smlawy opcode.
• Fixed a bug in ldrd and strd opcode.
• Fixed a bug in swi opcode.
• Fixed a bug in GXFIFO register.
• Fixed a bug in GXSTAT register.
• Fixed a bug in texture slots management.
• Fixed a bug in textures management.
• Fixed a bug in FAT emulation.
• Fixed a bug in read byte in video memory.
• Fixed a bug in visualization layer disabled.
• Fixed a bug in Extended Palettes Slots.
• Fixed a bug in touch position detection in rotation mode.
• Fixed a bug in IRQ management.
• Fixed a bug in plugins management.
• Fixed a bug in BGxCNT.
• Fixed a bug Unable to read.
• Fixed a bug in Extended Mode Background Size.
• Added cheats features.(Action Repaly DS only)
• Added Plain ARM7-CPU memory access.
• Added support for ELF format.
• Added visualization source code in debugger window.
• Added LZ77UnCompVram bios function.
• Added Windows 0 and 1 rendering.
Audio Plugin 1.0.0.2 :
• Added Savestate capability.
• Added Change Volume feature.
• Fixed a bug in SOUNDxCNT register.
• Fixed a bug in calculation resampling frequency.
Avi Capture Plugin 1.0.0.1 :
• Added support for compressed formats.
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iDeaS Official Site
iDeaS 1.0.1.7a
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No$gba 2.4c Released
Posted by [vEX] @ 11:03 AM CET | Comments: 0 | GameBoy Advance
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| - web: updated magicflr.zip (with NDS and e-Reader source) (additionally to GBA)
- web: uploaded hotmail.htm (hotmail is deleting ALL emails that I am sending)
- web: updated ereader.zip package (using new bmp/raw/bin/ori/plus directives)
- ereader/a22i/japan: uses 8bit/16bit charset depending on invalid 8bit chars
- ereader/help: notes on non-vpk mode, and on z80-wait-opcodes, 5bit-card types
- ereader/a22i/jap/ori: inserts dummy-sub-titles, and z80-stub to start gba-code
- ereader/a22i: .ereader_create_bmp/raw/bin .ereader_japan_ori/plus directives
- debug: supports vert_splitter for code/stack sizing (instead outer-edges only)
- ereader/loader: supports multi/single .raw/.bin files (auto-converted to bmp)
- no$fmw: fixed dtcm/pal/oam zerofill init (memory wasn't mapped/enabled there)
- gui: added OFN_ENABLESIZING to all filemenues (win98 and up; ignored by win95)
- ereader/a22i: also creates RAW dotcode (multi-strip) (all strips in 1 file)
- debug: adjusts small-gamescreen size in nds-mode (256x192 instead of 240x160)
- bios-clone: 80x86-mode redirects nds-callback/gba-sound to rom-image (if any)
- gui: defaults .hlp window-width to correct 80 columns (not more, not less)
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No$gba Official Site
No$gba 2.4c
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