MESSUI v0.212 released!
Posted by azoreseuropa @ 06:11 PM CET | Comments: 0 | Site
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MESSUI is a unoffical builds of MESS with NEWUI. MESS is an open source project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.
http://messui.1emulation.com
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All MAME v0.212 released!
Posted by azoreseuropa @ 06:11 PM CET | Comments: 1 | Site
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Mame v0.212
MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
https://www.mamedev.org
HBMAME v0.212
HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.
http://hbmame.1emulation.com
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Reicast r19.07.4 released!
Posted by azoreseuropa @ 06:07 PM CET | Comments: 0 | Site
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reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.
Reicast r19.07.4 Changelog:
| * RPI4/GLES: Workaround shader binding bug [f9ac57f, Stefanos Kornilios Mitsis Poiitidis]
* glwrap: move to utils/ [1ce7dd3, Stefanos Kornilios Mitsis Poiitidis]
* Android: Try to use sigaction from libc.so. libart is buggy sometimes. [4b0fce2, Stefanos Kornilios Mitsis Poiitidis]
* GLES: Convert #defines to runtime checks [35bb796, Stefanos Kornilios Mitsis Poiitidis]
* glinit + makefile refactor [d56d5bb, Stefanos Kornilios Mitsis Poiitidis]
* Segfault: Single thread, dedicated stack for handlers [f094d1e, Stefanos Kornilios Mitsis Poiitidis]
* Fix naked functions & stack overflow [fe2ba8c, Stefanos Kornilios Mitsis Poiitidis]
* Fix armhf build [2dc1ed2, Stefanos Kornilios Mitsis Poiitidis]
* GUI: Split to several files [4e366ff, Stefanos Kornilios Mitsis Poiitidis]
* GUI light refactor [093aa4d, Stefanos Kornilios Mitsis Poiitidis]
* Merge gl3w and gl32funcs [915e0ab, Stefanos Kornilios Mitsis Poiitidis]
* Remove unused features. We might re-add them back after the refactors [3a25f13, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: Faster downloads [75cce88, Stefanos Kornilios Mitsis Poiitidis]
* UI: Say where to put the bios when not found, cleanups [a5023fe, Stefanos Kornilios Mitsis Poiitidis]
* Update README Linux build instructions [5e0c940, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: First implementation using http [4346fa2, Stefanos Kornilios Mitsis Poiitidis]
* UI: Add report game in in game menu [3ca9293, Stefanos Kornilios Mitsis Poiitidis]
* Fix travis [21f8cab, Stefanos Kornilios Mitsis Poiitidis]
* [44d5487, Stefanos Kornilios Mitsis Poiitidis]
* Initial implementation of the lua scripting feature [201efa3, Stefanos Kornilios Mitsis Poiitidis]
* Remove MinGW build from appveyor [a52af13, Stefanos Kornilios Mitsis Poiitidis]
* JIT: Fix & enable FBCD it for real [5b83a44, Stefanos Kornilios Mitsis Poiitidis]
* linux/signals: Double pagefault for marshaling segfaults [1c7b5e6, Stefanos Kornilios Mitsis Poiitidis]
* AICA, Modem: Fix pack directives [9296f82, Stefanos Kornilios Mitsis Poiitidis]
* segfault handling cleanups [ddf1667, Stefanos Kornilios Mitsis Poiitidis]
* Add draft release scripts [fcc7084, Stefanos Kornilios Mitsis Poiitidis]
* Makefile/linux: Fix RPI3 build [13a0bf2, Stefanos Kornilios Mitsis Poiitidis]
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https://github.com/reicast/reicast-emulator/releases
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puNES v0.105 released!
Posted by azoreseuropa @ 09:35 PM CET | Comments: 0 | Site
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puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, and the sound is available. It uses the SDL libraries and it works on both Linux and Windows.
puNES v0.105 Changelog:
| - Added Spanish translation (thx to MS-PC on Crowdin).
- Added Hungarian translation (thx to tch_oscomp on Crowdin).
- Added Turkish translation (thx to Ömercan Kömür on Crowdin).
- Added "Toggle GUI" option to toggle on/off the Menu+Status bars (many thx Sembiance for the contribution).
- Added the option "Use integer scale in fullscreen" which toggle the vertical stretch in the fullscreen.
- Added in database "Airwolf" roms and 2 hacked roms of "Kid Dracula" (mlla1i.nes and ikt73k.nes).
- Added keyboard/controller shortcuts for the rewind functions :
I introduced the shortcut to activate and deactivate the "rewind mode" and the shortcuts for play,
pause, step backward, step forward, fast backward and fast forward, all programmable.
For the keyboard the defaults are :
CTRL+Left : Active/Deactive Rewind Mode
Left : Single step backward
Right : Single step forward
Down : Switch velocity for fast backward
Up : Switch velocity dor fast forward
Del : Play
Page Down : Pause
- Changed the management of the text on the screen which is now clearly legible at any resolution.
- Possible infringing on the patent, replaced controller image (thx RokkumanX).
- Fixed the freeze when start the emulator with fullscreen already enabled.
- Fixed some glitches with some compositors (Compton for examples).
- Fixed management of audio devices in alsa backend.
- Fixed segfault when load a savestates with rewind functions disabled.
- Fixed loading of the rom with header containing "DiskDude!".
- Fixed text surface cleaning.
- Fixed saving and loading of cheats.
- Fixed audio pops when NSF/NSFE song start and improved audio/video sync.
- Fixed possible crash in OpenBSD version.
- Fixed keyboard shortcuts management.
- Fixed compilation with QT 5.13.
- Many others fixes.
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https://github.com/punesemu/puNES/releases
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bsnes v108 released!
Posted by azoreseuropa @ 12:10 AM CET | Comments: 0 | Site
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bsnes is a Super Nintendo / Super Famicom emulator that began development on October 14th, 2004. It is a subset project of higan, and focuses on performance, features, and ease of use.
bsnes can optionally be configured to have equal accuracy to higan's SNES emulation, but these accuracy options do come at a run-time performance cost.
Some of the unique features to bsnes include:
100% (known) bug-free compatibility with the entire officially licensed SNES library
true Super Game Boy emulation (utilizing SameBoy)
HD mode 7 graphics (vastly increased anti-aliasing for affine texture effects)
a multi-threaded video graphics renderer
built-in databases for games, PCBs, and cheat codes
save state manager with screenshot previews and label support
| This release brings in a 25% speed increase, optional frameskipping during fast forward (allowing an additional 33% max frame rate)
official HD mode 7 support, SameBoy integration for 60% faster and more accurate Super Game Boy emulation
software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc)
the return of mightymo's integrated cheat code database, cheat search support, movie recording and playback support, rewind support, cubic audio interpolation, 7-zip decompression support, ExLoROM board mapping support, adaptive sync support for OpenGL, and greatly improved macOS support.
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And if that's not enough, there's also true pixel-perfect ZSNES snow effect emulation ... seriously!
bsnes now also has an official GitHub repository with nightly builds to enable more rapid and collaborative development.
https://byuu.org/
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SSF PreviewVer R5 has been released.
Posted by azoreseuropa @ 04:37 PM CET | Comments: 1 | Site
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SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Changelog:
| The problem of runaway is corrected when the CD image of MultiFile (MultiTrack) is specified
Also, even if you insert a game CD of a different model, it will not run out of control.
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https://t.co/wPaGoWUCZ4
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Mesen-S v0.2.0 has been released!
Posted by azoreseuropa @ 04:33 PM CET | Comments: 0 | Site
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Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C#.
Mesen-S v0.2.0 changelog:
| This release greatly improves accuracy, compatibility and adds support for some of the enhancement chips. The vast majority of (supported) SNES games should play without any issues - if you find problems in a game (freezes, graphical bugs, etc.), please report them!
General
Greatly improved timing/accuracy for everything: CPU, PPU, SPC, DMA, etc. Including:
Numerous PPU fixes - graphical issues have been fixed in several games.
Freezes in several games have been fixed by improving the SPC emulation accuracy.
Support for games using the DSP-1/2/3/4 and ST010/ST011 enhancement chips. Note: A firmware is required for these - the emulator will ask for the firmware when loading a game that requires one.
Libretro support
Added a number of UI options (mute in background, etc.) and corrected a few UI problems.
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Debugger
SPC debugger window (along with breakpoints, watch, labels, etc.)
Sprite viewer
Lua scripting
Improved usability and added new features to tile/tilemap viewers
DMA channel filters for the event viewer
Misc. debugger features (break options, disassembly options, etc.)
Ability to log the SPC and DSP-n chips in the trace logger.
CC65/CA65 source code and symbols integration
Labels/comments in the disassembly view
Huge thanks to everybody who helped out by testing, reporting bugs or sharing information!
https://github.com/SourMesen/Mesen-S/releases
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No$gba v2.9e released!
Posted by azoreseuropa @ 09:45 PM CET | Comments: 0 | Site
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NO$GBA pronounced as No Cash GBA is a Nintendo DS / DS Lite and GameBoy Advance emulator for Windows XP, Vindows VISTA and MS-DOS. NO$GBA options include emulating all known save types as well as and multiple cartridges reading. NoGBA supports multiplayer and is able to load multiple NDS ROM files for linking games. Multiplayer for GBA Games is also supported.
No$gba v2.9e Changelog:
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- wifiboot uploader: supports uploading 3ds .firm files from no$gba to 3ds
- wifiboot uploader: new bootinfo block (icon/title and rtc/time)
- wifiboot/help: added DS Wifi Dslink/Wifiboot Protocol chapter
- 3ds/help: added notes on SD/MMC Signals and 3DS Hardmodding
- 3ds/help: 3ds NWM wifi driver info (pool addresses and type1/4/5 variants)
- 3ds/help: specs for CID/OTP/NCSD/FIRM sectors for 3ds-#.mmc and new3ds-#.mmc
- setup: added 3ds/new3ds as nds mode variants (for debug view, not emulation)
- 3ds/aes: supports keyinit as by bootrom per otp (for filesys viewer)
- 3ds/emmc: loaded from 3DS-1.mmc or New3DS-1.mmc (for filesys viewer only yet)
- 3ds/bios: loaded from BIOS3DS.ROM (ARM9+ARM11) or BIOS3DS9.ROM+BIOS3DS11.ROM
- 3ds/help: added file/filesys info and arm11 mpcore/irq register specs
- wifi/help: added several new details (mostly from newly dumped AR6014 rom)
- a22i: supports abbrev ALU Rd,Rm,RotateShift (using Rd for both Rd and Rn)
- wifi/help: added wifi-board pinouts from fccid, and 4kbyte-wifi-flash-specs
- 3ds/crypt: supports sha256, sha224, aes-cbc, new keyscrambler (keyx/y)
- filesys viewer: show/decrypt 3ds stuff (partitions and firm/sav blocks)
- filesys viewer: faster directory loading (abort on first unused 00h entry)
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http://problemkaputt.de/gba.htm
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