Nintendo DS Flash/XML Based Compatibility List
Posted by Martin @ 01:37 PM CET | Comments: 0 | Site
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Low Lines brings some news about his Flash/XML Based Compatibility List for Nintendo DS:
| In case you don't know there has been a lot of work happening in the DS Emulation Forum on emulator compatibility with two emulators in particular (iDeaS & DeSmuME).
Well I have gone and made the effort off creating a Flash/XML based database that has many useful options such as searching and ordering of list data. Though it is still a WIP, it has very much progressed and is really easy to use.
IMPORTANT NOTICE:
This site and compatibility database REQUIRES the Flash 8 Web Browser Plugin. And at the moment I don't think it works on Linux Operating Systems. But I do not have Linux so somebody may need to verify this with me. Also your browsers may come up with security warnings (as I quickly found out) or may in deed block it completely (particularily with embeded URLs) but there is no bugs or spyware or anything, it's just Microsoft & Macromedia being paranoid!! LOL
This is my site...
http://llref.emutalk.net
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Leave your comments in this thread. Best of luck with the project, Low Lines. :)
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A Few Weekend News Tidbits :)
Posted by Keith @ 07:59 PM CET | Comments: 0 | Multi System
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It was a pretty busy weekend for most of us here and we didn't get a chance to post a few news items from this past weekend. Here is a few news items to get us caught up.
| NESCafe 0.702 Released - Official Site
• Added Support for NESCafe Encrypted ROM Files
MAME diff 0.106u8 Released - MAMEDev
Check out the changes here.
Frodo2x 0.9.8 Released - Official Site
New update for the Commodore 64 emulator for the GP2X handheld.
• Fix for PAL tv out
jEnesis WIP Report - jEnesis Blog
Check out the development blog for the full work in progress report regarding 32X emulation.
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That covers a few of the news items for the weekend. If you want to post a few that we missed then feel free to reply to this news post. :)
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ScummVM 0.9.0 Released
Posted by [vEX] @ 12:15 PM CET | Comments: 0 | Multi System
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| New Games:
- Added kyra engine (for the Kyrandia series). Currently only the first part of the series is supported.
- Added support for The Feeble Files
General:
- Switched from CVS to Subversion.
- Restructured our source tree partially.
- Fixed a bug that prevented you from overriding the scaler from the command line for 640x480 games.
- Added subtitle configuration controls to the Launcher options dialogs.
- GUI was completely redesigned and is now themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better support of fan translations. It should now work much better on games with unknown MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
SAGA
- Fixed sound distortion in the Inherit the Earth demo.
Simon
- Improved Hebrew support
- Lots of long-overdue cleanups and re-structuring were made to accomodate for The Feeble Files.
- Fixed a rare MIDI bug that would cause a channel to change volume without adjusting it to the master volume.
- Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
Broken Sword 1:
- Added support for the --save-slot option.
Broken Sword 2:
- Major rewrite of how game resources are accessed in memory. This should fix alignment issues reported on some platforms.
- Missing data files are handled more gracefully.
WinCE Port:
- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240 when panel not shown (n0p)
- Added: PocketPC: Right click by double-tapping (n0p)
- Fixed: All: Clipping issues in some cases
- Added: PocketPC: Mouse emulation using keys
- Added: Smartphones: Virtual keyboard popup
- Fixed: Smartphones: Incorrect screen blit in SDL port
- Added: All: Mouse cursor visible on panel if using emulated mouse
- Added: All: Inverse landscape mode
- Fixed: PocketPC: Dialogs cut-off/not redrawn
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ScummVM Official Site
ScummVM 0.9.0
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PSPVBA 1.0.1 Released
Posted by [vEX] @ 12:00 PM CET | Comments: 0 | PSP
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| Hi All,
VisualBoyAdvance is an emulator for GameBoy Advance console.
See http://vba.ngemu.com/ for further informations.
PSPVBA is a port on PSP of the Linux version 1.7.2 of VisualBoyAdvance with SDL support.
How to use it ? Everything is in the README.txt file.
It's a first beta release, and as we could expect, it doesn't run full speed !
I've done many optimizations to reach the full speed, in particular i've translated all the original source code from c++ to pure C langage for performance purposes, but that's not enough ...
Nevertheless, all required features for an emulator are already presents such as sound, "save states", customizable keys mapping, screenshots etc ...
The sound suport is based on the work of psp298, but it is not really good (mainly due to speed).
Sources are included, and this package is under the GNU public license, read COPYING.txt file for more information about it.
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PSPVBA Official Site
PSPVBA 1.0.1
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Daedalus PSP R6 WIP Report
Posted by Keith @ 06:12 AM CET | Comments: 0 | PSP
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StrmnNrmn has updated his blog with a new work in progress report for his Nintendo 64 emulator for the PSP handheld. Here is what he had to say about the upcoming release.
| I'm back from Spain now. I had a great time in Barcelona, it's a bit of a shame to be back :)
I'm planning to have quite a quick turnaround on for the next release, i.e. hopefully I'll have something ready by the end of next week, or early July. I want to concentrate on fixing a bunch of graphical issues (adding new combine modes to fix various pink+black textures etc). I'm also going to look at reducing memory requirements - I think the stability problems associated with running the emulator with dynarec for an extended period of time are a result of running out of memory. This should also help to improve the Expansion Pak support. If I get enough time I'll look at adding support for configuring the controls on a rom by rom basis. Finally, I also want to look at improving savegame support.
-StrmnNrmn
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Head on over to StrmnNrmn's blog for more information regarding Daedalus PSP.
StrmnNrmn's blog
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PicoDriveDS 0.1.4 Released
Posted by Keith @ 06:08 AM CET | Comments: 0 | Nintendo DS
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A new version of the Genesis emulator for the Nintendo DS handheld has been released. Here is a list of changes for version 0.1.4.
| • Fixed bug where R could scroll past end of file list
• Switched to unified builds, now one build should work for all SD/CF carts (thanks WinterMute)
• Added NeoFlash MK2/MK3 support (thanks WinterMute)
• Changed it so that pressing Select again without choosing a file will resume emulation
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Head on over to the official site for PicoDriveDS for more information and the downloads.
PicoDriveDS Official Site
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Gens32 Surreal 1.69 Released
Posted by Keith @ 09:01 PM CET | Comments: 0 | Genesis
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A new version of the Genesis emulator Gens32 has been released. Here is the latest changes for version 1.69.
| • Fixed the bug which caused crash when load 7z archives.
• Update Rom Exploer explorer.
• Update Water Effect.
• Replace Keep Colors Antialiasing with Gens32 2X.
• Update Search Cheat System,worked more faster.
|
Head on over to the official site for more information.
Gens32 Official Site
Gens32 Surreal 1.69
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PSPCAP32 1.1.0 Released
Posted by Keith @ 02:01 AM CET | Comments: 0 | PSP
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Zx-81 has released a new version of his Amstrad CPC emulator for the PSP handheld. Here is the recent changes for PSPCAP32 version 1.1.0.
| • New keyboard files from Loic Daneels (more than 380 games !)
• Add keyboard change skin option : You can design and add your own virtual keyboard images in the graphics directory (as it has been done by DrNicket for PSPInt, the Intellivision emulator).
• Modify the file requester to memorize separately the last locations/directory of disk image, snapshot, and keyboard (much more convenient !)
• Add a red LED to show CPC floppy disk access
• Bug fix, SHIFT and CONTROL keys are now working.
• Bug fix in analog pad handler
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Head on over to Zx-81's site for more information regarding PSPCAP32 and other PSP projects.
Zx-81's Site
PSPCAP32 1.1.0
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clrmamepro 3.89b Released
Posted by Keith @ 11:30 PM CET | Comments: 0 | Arcade
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Another new bug fix release for the Arcade utitility tool clrmamepro has been released. Here is the changes for version 3.89b.
| • fixed: setsubfolder is broken since 3.89a
• fixed: not empty "select sets" entry isn't reassigned after datfile load
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Head on over to the official site for more information and support.
clrmamepro Official Site
clrmamepro 3.89b
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Neo Geo for PSP Beta Released
Posted by Keith @ 03:58 PM CET | Comments: 1 | PSP
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The Neo Geo emulator for the PSP handheld has gone from the alpha stages to the beta stages of development. As usual I will save you the pain of a bad google translation of the changes, but if someone wants to provide a proper translation that would be great. Head on over to the official site to grab this new Beta release and for more information.
Neo Geo for PSP Official Site
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GameEx 6.36 Released
Posted by Keith @ 08:24 AM CET | Comments: 0 | Arcade
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A new version of the Gaming/Multimedia frontend known as GameEx has been released. Here is a list of the changes for version 6.36.
| • Much faster avi video creation for create snaps.
• Should resolve any choppiness or frame skipping on modern systems.
• You may see choppiness when the game is running, but this is after the capture has been copmpleted.
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Head on over to the official site for more information and support.
GameEx Official Site
GameEx 6.36
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HU6280 1.06 Beta Released
Posted by Keith @ 01:28 AM CET | Comments: 0 | GP2X
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Another day another new release from Vobbo of his PCEngine/TurboGrafx-16 emulator for the GP2X handheld. Here is the latest information for HU6280 1.06 Beta.
| • Fixed BUTTON REMAPPING! Tested, confirmed working... just try swapping button A and B !!
• Removed LCD TWEAK CODE If you select 200mhz mode. Enjoy.
• Fixed a little bug in cdrom boot function
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Head on over to the Vobbo's site for more information.
Vobbo's Site
HU6280 1.06 Beta
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Neo Geo for PSP Alpha 3 Released
Posted by Keith @ 01:21 AM CET | Comments: 0 | PSP
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A new alpha build for the Neo Geo emulator for the PSP handheld has been released. I am not sure on the changes and will save you guys the torture of an ugly google translation. If someone wants to provide a translation of the changes that would be great.
Head on over to the official site for the Neo Geo for PSP Alpha 3.
Neo Geo for PSP Official Site
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New VBA Build From Spacy Released
Posted by Keith @ 09:54 PM CET | Comments: 0 | GameBoy Advance
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Spacy has released a newl build of the Gameboy Advance emulator VisualBoy Advance. Here is the recent changes from him and PokemonHacker.
| Spacy:
• I extremely reworked Direct3D to be faster than DirectDraw, but with the disadvantage of not being able tos cale the iamge with an aspect ratio, and the iamge is always bilinear scaled, like in DIrectDraw.
• Removed Skin support (from the Visual Studio 2005 build [#define NOSKINS]) to make compilation easier.
• Fixed joypad configuration dialog, it now responds faster to key presses.
• Merged the "open file" code for GB and GBA games.
• Merged the simple copy Image routine between DirectDraw and Direct3D, added a fast C alternative
• Worked over the whole DirectSound interface and found+fixed a minor bug.
• Enabled SSE(1) optimization in compiler
Pokemonhacker: [the one and only :)]
Cheats.cpp
• corrected a compatibility problem with other versions.
• fixed a bug for ARV3/4 rom patching codes.
• corrected a bug when you entered a 'unknown' code, and then removed/disabled it.
GBA.cpp / gbainline.h:
• tweaked the bus prefetch a bit.
• changed the save handling a bit.
• added a 'master code' support (so the cheats are executed only when the master code address is reached ; if no master code are entered, cheats will be executed after each frame).
• corrected the mirroring of Vram.
• changed slightly the emulation of gbasavetype.
RTC.cpp:
• vba now ignores rtc command 0x64.
FLash.cpp:
• added a 64k->128k 'auto upgrade' (could correct some of the pokemon games's corrupted/deleted save problem).
Cheats.h:
• corrected a compatibility problem with other versions.
• fixed a bug for ARV3/4 rom patching codes.
bios.cpp:
• added support for swi $d (GetBiosChecksum).
• corrected a bug in registerRamReset.
arm-new.h:
• optimised/simplified a bit the bus prefetch handling.
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You can get some more information and the release from their forum post over at NGEmu's forums. Also if you do give this build a try please report all problems to Spacy and other feedback you would like to give. :)
Spacy's VBA Release Thread
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Gens32 Surreal 1.68 Released
Posted by Keith @ 09:37 PM CET | Comments: 0 | Genesis
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A new version of the Genesis emulator Gens32 has been released. Here is the latest changes for version 1.68.
| • Fixed a classic bug,the nForce mainboard user can use Gens32 Surreal without worried about freezen now.Thanks to wphoto2003(acgwolf) who helped with the test stuff.
• Emulate controller stuff more actually.Both 1P and 2P can disconnect now.
• Added water effect which was imported form ZSens.
• Added TV Nosie effect.
• New start logo, which painted by akm1989(Emu-Land).
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Head on over to the official site for more information.
Gens32 Official Site
Gens32 Surreal 1.68
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Mednafen 0.6.2 Source Released
Posted by Keith @ 09:29 PM CET | Comments: 0 | Multi System
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A new source version for the multiple system emulator Mednafen has been released. Here is the changes for for version 0.6.2.
| • PCE: Physical CDROM device names will no longer be printed on Mac OS/X on startup, due to the code crashing badly(rather than goodly!).
• OpenGL texture heights are now rounded up to the nearest power of 2(texture widths already had this rounding in previous versions), which should fix special scalers on video output devices that don't support non-power-of-2 textures(IE most video cards and Mac boxen).
• PCE: The libcdio sector reading functions are now checked for return values < 0 as errors, rather than != 0, to fix problems under Linux and possibly many other OSes where the return value is something like 2048(the number of bytes read, presumably).
• PCE: Fixed a bug with disassembling block memory transfer instructions on < 64-bit systems(I had forgot to type-cast a variable to uint64 before left-shifting it past 32-bits).
• PCE: Added the implied form of INC to the disassembler.
• NES: Removed the PRG mask constraint for UNROM/mapper 2, introduced in version 0.2.0, to fix the Japanese "Maniac Mansion" and possibly other games.
• PCE: Fixed debugger write breakpoints. The code had a logical error in it, with the end effect of preventing stack writes in the IRQ sequence, causing games to crash.
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Look forward to the Win32 binary build coming soon.
Mednafen Official Site
Mednafen 0.6.2 (Source Only)
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No$gba 2.2f Released
Posted by Keith @ 01:01 AM CET | Comments: 1 | GameBoy Advance
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A new build of the Gameboy Advance emulator No$gba has been released. Here is the changes for version 2.2f.
| • cpu/help: added CPU Memory Alignments chapter (and info on mis-alignments)
• research: discovered wglCreateContext (despite no info in worst opengl specs)
• gba/video: hides invalid tiles in NDS-in-GBA-mode (invisible, unlike real gba)
• gba/video: shows invalid tiles in GBA/SP-mode (vertically striped) (jasper)
• gba/help: unprectiable things: described invalid tiles (thanks jasper vijn)
• gba/emu/help: corrected Prefetch Disable (1N+1I instead 1S+3I) (jasper vijn)
• gui: re-fixed game_template for multiple machines (@@total for dual-screen)
• nds/vram: nds7 emulated vram mirrors every 256K, disabled palette/oam access
• nds/vram: nds9 ignores 8bit-writes to vram/palette/oam (thanks gary linscott)
• nds/vram: nds7 allows 8bit-writes to vram (thanks gary linscott)
• cpu: ignores mis-alignment on NDS9 LDRH/LDRSH (unlike rotated GBA/NDS7 data)
• nds/debug: filesystem viewer rejects invalid nds headers (eg. passme files)
• nds: emulates reading 8bit/16bit-fractions from 32bit ipc_fifo_recv register
• cpu: emulates "ldr pc,[mem]" with misaligned jump-dest (with optional warning)
• nds/video: avoids divide-by-zero crashes in 3D perspective divisions
• gba/nds/video: speedup: color special effects by 1x32bit mul (instead 3x5bit)
• nds/help: fixed extended palette enable bits (dispcnt bit31,30 exchanged)
• a22i: supports macros (still without params) (.macro / ... / .endm)
• a22i: supports repeat macros (.rept / ..code or data.. / .endm)
• nds/video: emulates new nds master brightness up/down effect (port 400X06ch)
• vram viewer: supports NDS rot/scal mode with text-style 16bit bgmap entries
• gba/vram/emu/help: strb to vram: write-nothing reduced to 16K in bitmap mode
• gba/vram/emu/help: strb to vram: write-twice expanded to 80K in bitmap mode
• nds/video: new rotscal mode with 16bit map entries (400h tiles ext_pal xyflip)
• nds/video: extended palettes (256-color TEXT, 256-color OBJs, 16bit rotscal)
• nds/video: emulates large screen bitmap mode (not tested, but should work)
• nds/reset: also zero-fills 2D Engine B ports (bg0ofs scroll registers, etc.)
• cartloader: loads .NEF debug-info also for .NDS files (instead only for .SRL)
• cpu: allows mis-aligned thumb BX R15, auto-aligned to "($+4) AND NOT 2"
• gba/video: emulates obj-wrap; 64x64 scaled to 128x128 only in UPPER portion
• nds/help: described obj-wrap; 64x64 scaled to 128x128 in BOTH screen portions
• nds/video: screen-width for NDS rot/scal-obj (256 pix on NDS, instead 240 pix)
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Head on over to the official site for more information.
No$gba Official Site
No$gba 2.2f
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Spotlight On Refraction
Posted by Keith @ 11:57 PM CET | Comments: 22 | Spotlight
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With my return to Emulation64 also comes the return of the Emulation64 Developer Spotlight Interviews. Today we focus our spotlight on the talented developer Refraction who is part of the great PCSX2 development team. Here is a small tidbit from the interview.
| Q : Could you give us some information regarding the current state of your projects?
A : well PCSX2 is going well, we have started to focus a bit more on speed as quite a few games are now working in comparison to older versions, but we are still bug finding, slowly trying to get in the bits we have missed and rewriting parts that are completely bugged :P
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Head on over to the Spotlight On Refraction for the full interview.
Spotlight On Refraction
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GameEx 6.33 Released
Posted by Keith @ 10:59 PM CET | Comments: 0 | Arcade
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A new version of the Gaming/Multimedia frontend known as GameEx has been released. Here is a list of the changes for version 6.33.
| • For registered users it's now possible to create avi video previews for emulator games. Just select create snaps.
• Create snaps now supports shortcuts.
• More stable launching of emulator games - No more not returning to GameEx.
• More Stable Create snaps.
• Create Snaps menu item now shows when emulator is using a database.
• Create Snaps always resumes now. Ie there's not two sets of commands.
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Head on over to the official site for more information and support.
GameEx Official Site
GameEx 6.33
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clrmamepro 3.89a Released
Posted by Keith @ 10:50 PM CET | Comments: 0 | Arcade
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A new bug fix release for the Arcade utitility tool clrmamepro has been released. Here is the changes for version 3.89a.
| • fixed: searching for illegal crc32 values in setinfo (up/down arrows) crashes
• fixed: unneeded file shows zips as folders and didn't show the full path in the zip
• fixed: zip path info with drive letter caused aren't handled correctly
• added: profiler html report for currently selected folder
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Head on over to the official site for more information and support.
clrmamepro Official Site
clrmamepro 3.89a
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HU6280 1.05 Beta Released
Posted by Keith @ 10:47 PM CET | Comments: 0 | GP2X
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Vobbo has released a new version of his PCEngine/TurboGrafx-16 emulator for the GP2X handheld system. Here's the information for version 1.05 Beta.
| You may now boot .ISO files...
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Vobbo also mentioned that if you find any ISO files that do not work to contact him and leave a report. For more information and to pick up the windows version head on over to Vobbo's site.
Vobbo's Site
HU6280 1.05 Beta
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HU6280 1.04 Beta Released
Posted by Keith @ 10:36 PM CET | Comments: 2 | GP2X
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Vobbo has released a new version of his PCEngine/TurboGrafx-16 emulator for the GP2X handheld system. Here's the information for version 1.04 Beta.
| Fixed tatsujin audio crash bug!!
please test this version, I`m now mixing audio on the fly with a re-entrant audio mixer!
enjoy - watch out for cdrom release on sunday!
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Thanks to GP32X.com for the news. Head on over to Vobbo's site for more information related to HU6280.
HU6280 Official Site
HU6280 1.04 Beta
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PSPVice 1.0 Released
Posted by Keith @ 10:03 PM CET | Comments: 0 | PSP
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Christophe has replaced version 0.4 for his Commodore 64 emulator for the PSP handheld with a new version on his site. Here is the newest changes added to this build to go along with the changes already there from version 0.4.
| What's New
• True drive emulation. List of supported games is now same as Vice (hugeeee).
• .G64 file supported
• Keymapping for simultaneous 2 players (turn in on in menu)
• User can change keymapping and save/load it. Any shortcut can be assigned on any key.
• Long name support and display in file browser
• Doc on website
Bugs Fixed
• Sound
• Very long file name were crashing emu
• Save to disk (from C64) is now working. You need to detach disk image or attach another image to save the disk image to memory stick (or it will stay into memory and will be lost).
Still Not Working
• P00 files fail
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There is also some new games added to the release as well as a lot of more information presented on the official site for better support.
PSPVice Official Site
PSPVice 1.0
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PSPInt 1.0.6 Released
Posted by Keith @ 12:08 PM CET | Comments: 0 | PSP
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Zx-81 and DrNicket have released a new version of their Intellivision emulator for the PSP handheld known as PSPInt. Here is a list of changes for version 1.0.6.
| • Add keyboard change skins option
• Add beautiful keyboard skins
• New homebrew icon
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Head on over to Zx-81's site for more information regarding PSPInt and other projects.
Zx-81's Site
PSPInt 1.0.6
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The Emulation64 Network :)
Posted by Keith @ 08:40 AM CET | Comments: 4 | Site
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Hey guys it's nice to be back after a nice long break (about 8 months) and I'll be helping out with the site once again. During my time away I have been working hard on EFx2Blogs which has really taken off .. yeah yeah shameless plug. :D
As you may have noticed the site has had a bit of a face lift with a newer design. A lot of elements are the same so it shouldn't be too much of a change. The new design is much faster when it comes to load times and cleaner looking for easier use. I want to thank all those that gave input in the designing process and helping come up with something nice for all our visitors.
I also wanted to give WhiteX a public welcome to the team and a big thanks for all his contributions with news posting and reviews. Also big thanks to [vEX] and wrags for keeping the site updated all this time. I know it's not an easy job going solo. :)
Anyways if you guys are bored or just looking for a nice community to join then head on over to our forums here at EmuTalk and join up (if you haven't already). Pop into Talk of the Town I am sure there is something there that will peak your interest, but if not we are always looking for new discussions. :)
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PSPAtari 1.0.2 Released
Posted by Keith @ 07:30 AM CET | Comments: 0 | PSP
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Zx-81 has released a new version of PSPAtari an Atari 800, 800XL, 130XE and 5200 emulator for the PSP handheld. Here is a list of changes for this version.
| • Sound support
• Add various render modes (normal/fit/x1.25 ...)
• Code cleaning and bug fix
• New virtual keys
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For more information head on over to the Zx-81's site.
Zx-81's Site
PSPAtari 1.0.2
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DeSmuME 0.3.4 Full and dualSwan for SD/CF Released
Posted by Keith @ 04:27 PM CET | Comments: 2 | Nintendo DS
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Normmatt has released a new build of his unofficial version of the Nintendo DS emulator DeSmuME. Here is what Normmatt posted for this release.
| Heres a new release of DeSmuME featuring a key config dialog, proper X/Y key implimentations and finally FAT emulation thanks to mic.
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Normmatt also released an unnofficial build of dualSwan that uses a newer FAT lib which has support for all flashcarts that use SD/CF including eg SC and M3.
Head on over to Normmatt's blog for all his projects and to pick up the latest build of DeSmuME and dualSwan for SD/CF.
Normmatt's blog
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Neo Geo for PSP Alpha 2 Released
Posted by Keith @ 03:10 AM CET | Comments: 1 | PSP
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I just read over at our network site PSP-News that a new Alpha release for the Neo Geo emulator by NJ has been released. Here is the changes for Alpha 2.
| • BIOS it tried to start selection from the file browser. During file browser executing when the button is pushed, the menu opens.
• Only at the time of the first starting it tried to indicate the help of the file browser. (For the above-mentioned modification)
• In initial condition it tried automatic frame skip to become effective.
• Case it fails in starting, it tried not to retain SRAM and the memory card.
• In order to be able to start several games which it cannot start, the intention of correcting. The game where memory is not enough does not operate as usual. Referring to details list.txt.
• If user interface is simplified, because memory is less crowded somewhat, perhaps, the game which can be started more or less it increases, but only this game it operates basically.
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Thanks Kaiser for the news. You can grab the release and leave some feedback over at the DCEmu Forums.
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@ruantec A.E.S Progress Report
Posted by Keith @ 02:55 AM CET | Comments: 0 | Multi System
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@ruantec best known for his EMU-SELECTOR frontend has posted a progress report for his latest project which will replace EMU-SELECTOR. Here is the information about @ruantec A.E.S (Advance entertainment software) that was posted over at NGEmu's forums yesterday.
| hi everyone! a while ago i´ve showed my new program which will replace the old emu-selector(btw this project is dead now) the new program is called "@ruantec A.E.S" or Advance entertainment software.. this new program will provide you a lot of nice things.... to mention some of them.. video and music! almost all kind of media is supported... mp3,wav,ogg,wma,acc,m4a,avi,divx in fact every format as long as you have the codec installed on your pc. but that´s not all.. let´s get to the interesting part.. a.e.s support n64,snes and many other emulators that use roms by just drag and drop the game to the a.e.s screen or just select them from the a.e.s menu! in some cases you will not even see the emu window at all as all the games are started in fullscreen! and the most exciting feature...a.e.s can be fully controlled using a ps2 remote control!
and last but not least a.e.s will have autorun support for psx,ps2 dreamcast and many other emulators that use cd´s!.
at the moment a.e.s is under hard tests to get best results. and it´s looking good so very soon you will see a release of it!
as i´ve sayd before this project was originally made for my wife but i decide to share it with all of you.
more projects are coming in the near future(if i get enough time) so stay tune.
to prevent confusions.. a.e.s is not a EMULATOR(for now at least)! a.e.s is a new style of frontend. in other words a full entertainment software.
Greetz
@ruantec-Man
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Head on over to the thread for some additional screenshots.
@ruantec A.E.S Progress Report Thread
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jEnesis v0.1 Preview
Posted by Keith @ 02:43 AM CET | Comments: 0 | Genesis
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Some preview screenshots and a progress report for the upcoming version of jEnesis has been posted a few days ago. jEnesis is a Genesis emulator written in java created by Stephan Dittrich. Here is some info about the upcoming release.
| I bumped the version number up a bit, due to recent progress.
As you can see, i worked on a SH2 core and now the 32X is basically emulated - for the first time in Java as far as i know.
It's actually a bit faster than the screenshots show, but still not really fast enough. 25-35fps on my 1.8GHz Athlon XP.
So i'll be working on speeding it up and fixing some bugs that are still in the SH2 core until i release it.
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Head on over to the official site for the screenshots and for older versions of jEnesis. Thanks to Hawq for the news on IRC.
jEnesis Official Site
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DualSwan v1.2, Released.
Posted by WhiteX @ 06:47 PM CET | Comments: 0 | Nintendo DS
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A major update for the WonderSwan emulator for the DS made by Liranuna.
| There you go, dualSwan 1.2 released.
Still no sound, and some games are below 20FPS, but the re-write was worth it!
Why? Because now some games are running in full speed and even passes it (200FPS baby!).
dualSwan will work only with CF/SD based flashcarts, and will load any WonderSwan ROM that is smaller then 4MB (Need to write dynamic bank loading…).
The SPU isn’t yet emulated - this means there is no sound.
Sources are released too. You are free to modify and re-release your own version (Something like unofficial Goomba) but please don’t claim it yours.
I was working hard on this emulator to make it what it is now, even if it’s not perfect yet.
I’d appreciate any positive comments, as well as Donations and clicks on the site’s ads.
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Official Webpage: http://liranuna.drunkencoders.com/projects/dualswan/
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PCSX2 - 100,000 visitors, and more!
Posted by CKemu @ 11:46 PM CET | Comments: 3 | Playstation 2
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Over at PCSX2.net we hit our 100,000th unique visitor in just 13 days after the new site design was launched, which seemed the perfect time to spring alittle video and some 'tantalising' news about current 'experimental' progress!
| With 100,000 unique visitors having visited this site in it's short time online (13 days), both myself and Falcon4ever are happy it's gone so smoothly.
So a video of Makai Kingdom in action has been recorded for you lot to download and enjoy, including audio (speech, music, sound effects).
So you are thinking woopiee a video, wow, thats shocking... :rolleyes: , well hold that thought, what if I told you that the video only had to be sped up by about 10 FPS to get to 60 FPS, eg; what you see is practically what it's emulated at!
What?!! near full speed emulation?!! impossible I hear you cry, well I did tell you that zerofrog was re-writing the eeREC and vuREC ;) There's alot to do, as in all honesty many games got broken with bugs during the transition from the old rec, to the new, but he's still not blinking, and he is avoiding sleep, so hopefully more news eventually!
Enough of that for now, enjoy the video, which you can grab on this page (click the 'DOWNLOAD' image to the right of the details ;) ).
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PCSX2 - Official Site
Torrent - Direct link to Makai Kingdom Video
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PicoDrive DS 0.1.3 Released
Posted by WhiteX @ 08:19 PM CET | Comments: 0 | Nintendo DS
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One more update of this fabulous Genesis Emulator for the NDS by Ryan FB.
| PicoDriveDS 0.1.3 is up! Changes:
* Added long filename support
* Added support for going up a directory by pressing B
* Added support for skipping ahead/back 5 files at a time with R/L
* Added automatic save/load SRAM support
Files are the same place as before or you can use the handy new release directories to be sure.
The SRAM feature is not the same thing as savestates. Basically it emulates a Genesis cart's internal Save RAM, and whenever the SRAM is written to it writes out (romname).srm. When you load a game, it looks to see if that SRAM file is there and loads it if so.
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Releses webpage: http://cryptosystem.org/projects/nds/picodriveds-0.1.3/
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GnGeo and GnGeo2x 0.6.12 Released
Posted by [vEX] @ 10:26 AM CET | Comments: 0 | Neo Geo
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| • Add an option to under/overclock the z80: --z80clock=-20 will underclock it by 20%
• Rename the overclock option to 68kclock
• Add GP2X optimisation for zoomed sprites.
• GP2X: Optimised ClearScreen.
• Update dumpgfx for crypted roms support [Anonymous]
• Correctly draw char in crypted roms [Anonymous]
• Fix crashing when the romset isn't supported.
• GP2X: Hotkeys support bound to L and R (default configuration L=A+B R=C+D)
• Command line now override any configuration made in gngeorc/.cf
• Add a --bench option. It will run gngeo for 5000 frames, the quit and show the average fps. Thanks to Artemio for the idea.
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GnGeo Official Site
GnGeo 0.6.12
GnGeo2x 0.6.12
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NESCafe 0.700 Released
Posted by [vEX] @ 05:03 PM CET | Comments: 0 | NES
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| - Added Override Engine, allowing websites to customise gameplay
- Fixed problem with NESCafe API Functions
- Added improvements to the Time Trial Engine
- Made internal improvements to NESCafe menu system
- Several improvements to the GUI and more efficient memory handling
- Fixed bug where games were hanging when opened in Standalone mode
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NESCafe Official Site
NESCafe 0.700
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Snezziboy gets a DS port, first release.
Posted by WhiteX @ 11:10 PM CET | Comments: 0 | Nintendo DS
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| Originally coded by bubble2k, I (Gladius)only ported to the DS and made a few DS related fixes.
Only flashcarts are supported currently
The port is currently extremely bare bones, but screen scaling has been adjusted to the DS resolution and you can use the X/Y buttons in game. Sound support is currently disabled because it's incredibly buggy, but the source is there if someone wants to try fixing it :).
Instructions: Run "snezzi.exe snesrom.sfc" and the flash the generated file to your flashcard.
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Original website: http://www.forwardcoding.com/projects/snezzids/snezzids.html
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GameEx 6.30 Released
Posted by [vEX] @ 03:05 PM CET | Comments: 0 | Arcade
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| • More intuitive menu navigation.
• Two new settings (on by default) that change MAME and emulator games shown in the lists beginning with 'The' to be renamed as "'Game Name, The'. E.g "The Empire Strikes Back" gets renamed for display to "Empire Strikes Back, The" and appears under E in the list instead of T.
• Fixex Most Played selecting wrong game.
• Fixes Favourites seclecting wrong game.
• Fixes Game Extender showing wrong images.
• Enjoy!
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GameEx Official Site
GameEx 6.30
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PSPInt: Intellivision Emulator for PSP v1.0.4 (final?)
Posted by Wraggster @ 12:39 PM CET | Comments: 0 | PSP
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Hi All,
Here is a new version of PSPInt the Intellivision Emulator for PSP.
What's new in version 1.0.4 :
- Second joystick support
- Add keys to the virtual keyboard
- Option to toggle between players
Auto racing works now on this emulator :) !
Save state feature is still missing, i've spent hours on it, but without any success
(very unstable, it freeze your PSP one time over two ...).
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public license,
read COPYING.txt file for more information about it.
Enjoy, :D
Zx.
Release Thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=26690
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PicoDriveDS, Sega Genesis emulator, Second release!.
Posted by WhiteX @ 08:30 PM CET | Comments: 0 | Nintendo DS
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| The PicoDriveDS is the latest project of Ryan FB. This is a Sega Genesis Emulator ported to the Nintendo DS.
The Sega Genesis was considered one of the greatest 16-bit system, with Super Nintendo claiming the other title. The console had the 32-bit extension (32X) and the CD-ROM drive (Mega CD) as its two major add-ons.
There were a lot of games released for the Genesis that will now be playable with this emulator. The developer has only tried the PicoDriveDS Genesis Emulator with his SuperCard SD so issues that might appear regarding the emulator running on CF-based carts will have to be addressed later.
He built two versions of this, one built against SaTa's modified FAT libraries from REIN (for SD users) and one built against chishm's FAT libraries for CF cards.
You have to copy this to the media and then copy over the Genesis ROMs you intend to play (.BIN, .SMD, and .GEN extensions). Sound is still not available but it will still run well. Downscaling is still a bit slow as scaling is done in-software. Controls A/B/C in the original Genesis will be equivalent to Y/B/A.
PicoDriveDS 0.1.2 is up. Changes:
* Switched from Cyclone 0.0080 to Reesy's Cyclone 0.0084
* Switched from software scaling to hardware scaling
* Added three scale modes: Stretch, Aspect, and 1:1
* Cycle through scale modes with L
* Position the window in 1:1 mode by holding R and using the D-Pad
* Added soft reset (press select, takes you back to the ROM list)
* Added NDS banner information (shows up in WMB)
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For the SD version:
http://dl.qj.net/picodriveds-sd-nintendo-ds-emulators/pg/12/fid/8167/catid/491
For the CF version:
http://dl.qj.net/picodriveds-cf-nintendo-ds-emulators/pg/12/fid/8168/catid/491
Original release thread: http://forum.gbadev.org/viewtopic.php?p=86430#86430
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PSPAtari: Atari 800/130/5200 Emulator for PSP v1.0.1
Posted by Wraggster @ 12:51 AM CET | Comments: 0 | PSP
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ZX-81 posted this news/release:
Hi All,
Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer.
It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
How to use it ? Everything is in the README.txt file.
It's a first beta release and many work still remain such as sound support, change hardware type,
resize screen etc ...
Inside the emulator you can only run Atari 800 ROMS. Nevetheless, you can change hardware type
using the original emulator menu (Atari800 Menu) and then change the hardware type, and load
the rom you want :).
Sources are included, and this package is under the GNU public license, read COPYING.txt file
for more information about it.
PS: Special thanks to Danzel and Jeff Chen for their virtual keyboard, and to all PSPSDK developpers.
Enjoy, :D
Zx.
Release Thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=26606
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clrmamepro 3.89 Released
Posted by [vEX] @ 10:06 AM CET | Comments: 0 | Arcade
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| • added: zip option OEM/ANSI conversion. This enabled/disables conversion of non standard filenames in zipfiles. Keep it enabled as long as you don't use any non standard characters. Remember, conversion results depend on your currently used codepage. If you got problems renaming roms, you should toggle this option. This is a per-profile setting and enabled by default.
• misc: zip option 'mark useless zip structs as unneeded" is now a global setting
• misc: unneeded diskimages will be listed as 'diskimages' instead of file/folder
• misc: diskimage + unneeded detects unneeded diskimages even if 'roms' isn't selected (official chd storage method only)
• misc: when using sysdefpaths, chds optionally have to use the sysdefpath now, too (e.g. btchamp should be in a subfolder of the konamiGV assigned path) Added a scanner advanced option for that. Use it in combination with the warning about wrong sysdefpaths option there.
• misc: changed the layout in scanner advanced a bit
• fixed: FolderBrowser can trash memory when COM library was closed 'too early'
• fixed: some OEM/ANSI conversion can cause DOUBLE FILEENTRY IN ZIPFILE issues
• fixed: toggling fix-all toggles the tree which isn't needed
• fixed: previously loaded setselection is falsely applied to next loaded profile
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clrmamepro Official Site
clrmamepro 3.89
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atari++ 1.46 Released
Posted by [vEX] @ 10:02 AM CET | Comments: 0 | Atari
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| - This release is mainly due to Mark Keates (thanks, Mark!) by emulating the flash process for Steve Trucker's flash ROM carts. That is, Steve's software is now able to erase and re-flash the flash ROMs.
- Added emulation code for the Phoenix, Blizzard and ATMax cartridges.
- New cartridges (for the Flash code) and new disk images can now be created by the emulator on the fly. For that, just type in a non-existing file name in the file requester and either format this virtual disk, or set the cart type to Flash and supply a flash image.
- The FMS directory operations were complete rewritten, reducing the amount of required buffer memory by 128 bytes. Furthermore, the default number of buffers was reduced to the standard set of two drives, three files, again leaving more memory to BASIC.
- The FMS is now even more compatible to Dos 2.0S by offering the same memory locations for the drive write mode, the number of drive buffers and the number of file buffers. All these are now available by standard peeks/pokes documented in Dos 2.0S.
- The FMS is now read-compatible to Dos 2.5 and makes the extended files visible in the directory listing.
- This release fixes a couple of minor bugs in the OS implementation. The text window modes of Graphics 9,10 and 11 flickered during SIO operation, and the ROM got streamlined a bit.
- The monitor offers now a command to log the commands executed by the CPU to a file. Check for the ENVI command. Note that the logs can grow very fast very long.
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atari++ Official Site
atari++ 1.46
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PSPMSX: MSX Emulator for PSP v1.0.2
Posted by Wraggster @ 09:00 PM CET | Comments: 0 | PSP
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ZX-81 posted this news:
Hi All,
Here is a new version of PSPMSX the MSX series Emulator for PSP.
What's new in version 1.0.2 :
- Add Load/Save/Del states menu !
- Add exit menu
- The default MSX model is now MSX2+ (this can be changed by editing
the configuration file pspmsx.cfg).
How to use it ? Everything is in the README.txt file.
Sources are included, and this package is under the GNU public licence,
read COPYING.txt file for more information about it.
Enjoy, :D
Zx.
Release Thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=26222
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NEOGEO CDZ Emulator for PSP 0.4.2
Posted by Wraggster @ 05:38 PM CET | Comments: 0 | PSP
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NJ has once again released a new update to his Neogeo CD Emulator for the PSP, heres the translated whats new:
[INDENT]ver.0.4.2
16bit correcting the user interface drawing bug of the color.
Because aspect enlargement drawing of ratio and fixing a little has slipped on the right, correction.
Way next the data directory is drawn up automatically, modification.
ver.0.4.1
CD-ROM load picture it modifies emulation, speed improves.
Adding CD-ROM speed limit option attendant upon description above. (→CD-ROM speed limit)
Load picture while indicating with the L/R trigger temporarily speed limit way it can make invalid/effective, modification.
Color setting the item regarding the indication of the background image of the picture modification below.
Picture of standard: Using the picture of built-in.
Picture of user: Using the picture which for the data folder is.
Only load.png: Using load.png which for the data folder is with all menus.
You do not use: The background image is not used.
Somewhat adjustment of processing of [yuzaintahuesu].[/INDENT]
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PSPMSX: MSX Emulator for PSP v1.0.1
Posted by Wraggster @ 05:35 PM CET | Comments: 0 | PSP
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ZX81 posted this new MSX Emu for the PSP:
Hi All,
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL. I sucessfully modified, and port the source code of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam, and it works fine now on PSP !
It's a first beta release and work still remain (save state etc ...). It supports only ROMs for MSX1 or MSX2 series (files with .rom extention), but not disk images !
Enjoy, Zx.
Release Thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=26185
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