Mednafen 0.9.36.2
Posted by winter_mute @ 03:29 PM CET | Comments: 0 | Multi System
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Mednafen (an acronym for "My Emulator Doesn't Need A Frickin' Excellent Name") is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with support for following systems: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, Sony PlayStation. The emulator runs under Microsoft Windows, Linux, PlayStation 3, RISC OS, and Wii.
Here's changelog from latest build:
| SNES:
+ Save extra input device state in save states that the bsnes core fails to save.
+ Removed computationally-expensive and unnecessary (it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
+ Hooked up Super Scope emulation.
PCE_FAST:
+ Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
+ Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
+ Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.
MD:
+ Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
+ Fixed prototype for cart mapper 16-bit write function.
+ Cleaned up debug printf()s.
PSX, PCE, MD, CDPLAY:
+ Resolved a few compiler warnings.
PC-FX:
+ Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.
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Check out Projects website for further information and latest files.
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Hoxs64 1.0.8.7
Posted by winter_mute @ 03:12 PM CET | Comments: 0 | Commodore 64
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Hoxs64 is a Commodore 64 emulator for Microsoft Windows XP / 7. The emulator substantially reproduces this legacy machine in minute detail. Emulator features: a cycle based CPU, VIC, CIA and SID; suport for 1541 Disk drive and Tape deck; proper emulation of all screen effects; support for .TAP, .PRG, P00, D64 files... and bulid-in disassembler.
Here's changelog for 1.0.8.7 releases:
| 1) Resizable main window for windowed mode.
2) Fix Ultimax VIC fetch.
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Check out official homepage for further information and latest files.
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ePSXe for Android v1.9.18
Posted by winter_mute @ 11:06 AM CET | Comments: 0 | Playstation
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ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).
Here`s list of changes for latest version:
| * Updated OpenGL plugin - better Adreno 320+ support and faster (http://epsxe.com/files/libopenglpluginv2.so)
* Added a new video renderer with FXAA filter (prefs>video renderer=fxaa)
* Added a flag in prefs to enable more accurate graphics
* Added DualShock vibration support (enable on prefs)
* Mapped left stick to dpad in digital mode
* Fixed a crash when scanning games
* Fixed Digimon 3 freeze during battle
* Fixed open menu in Android 3.2
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Visit developers homepage and Google Play app page for further informations.
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Mario Maker
Posted by NES_player4LIFE @ 02:34 PM CET | Comments: 0 | News Roundup
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Mario Maker.
Nintendo has decided to release their own user-end version of the Reggie tool!
| Mario Maker (working title) offers up a Super Mario Bros. dream: the ability for players to use the Wii U GamePad to design levels from scratch. Place blocks and enemies anywhere and play through the level. With the tap of an icon, users can even switch the visual style between a classic 8-bit Super Mario Bros. look and the world of New Super Mario Bros. U in the E3 version. The game is scheduled for the first half of 2015.
-mynintendonews.com
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http://www.youtube.com/watch?v=NLS458ekSEI
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EMU7800 1.7
Posted by winter_mute @ 10:36 AM CET | Comments: 0 | Atari
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EMU7800 is an Atari 7800 emulator implemented using Microsoft's .NET platform. Most VCS (2600) and ProSystem (7800) titles work well, with 2600 support featuring authentic HMOVE emulation. EMU7800 runs on Windows XP SP3 and higher systems. Performance is excellent on current hardware.
Changelog for v1.7:
| + Increased joystick deadzone to make Xbox 360 wireless controllers usable under Windows 8.1
+ Added the ability to swap input jacks via the W key
+ No changes to the core emulation library
+ No changes to EMU7800 Classic
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Visit Official Homepage for more details,
and SourceForge download to grab latest EMU7800 release.
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