Thursday, November 27, 2014 |
Mame 0.156
Posted by LyonHrt @ 01:59 PM CET | Comments: 2 | MAME
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The latest binarys of Mame are doing the rounds, with the new build now at 0.156, with updates to the various builds following the update.
As usual theres a quite a few updates and fixes, with a lot of new clones now added:
| New Game Added
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Pit Boss Megatouch (9234-20-01) [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
Alien Invaders [Seth Soffer, David Haywood, Mariusz Wojcieszek]
Hammer Away (prototype) [( Atro - from Neo-geo.com aka Rui Baptista )
( _rm_ - from Neo-geo.com aka Ricardo Marques)
( 1up - from Neo-geo.com aka Daniel "casebres" )]
Solar War (Anonymous)
Pop'n Music 1 (ver AA-A) [smf]
Super Duck [system11, David Haywood]
New NOT WORKING game added
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Western Dream (Yasuhiro, hap)
Club Pacman [Roberto Fresca, ytsejam] (dual inputs not mapped)
Sonic 2 (bootleg of Megadrive version) [caius, The Dumping Union]
Cute Fighters [system11]
New games/clones promoted from NOT_WORKING
----------------------------------------------
Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius, The Dumping Union]
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You can get Mame at http://mamedev.org/
Or Mameui (formerly MAME32) at http://www.mameui.info/ for the popular GUI oriented frontend for mame.
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Sunday, November 23, 2014 |
Raine 0.63.15 released
Posted by LyonHrt @ 04:59 PM CET | Comments: 0 | Multi System
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A new version of the arcade emulator Raine has been released.
With version 0.63.15, many bugs from thier previous version have been fixed.
Heres a snip-it from the changelog:
Sorry some bugs to fix in this one again, there was a last bug with the very badly supported format where audio tracks are merged with the data track for neocd (only for games having a lot of files in their iso, like ssrpg), and a bug in sound associations which deleted them before saving them !
Except that I added what I wanted to add in the previous version, the ability to save inputs to some user configuration, and then load them either from one of these configurations or to get them from another game. For that to work, I had to change the way inputs are saved, which means that if you had some custom inputs saved, they will be reseted to the default inputs for this version. The good news is that it will be much faster to change them now if you have a few games to change.
For the full changelog and downloads goto.
http://rainemu.swishparty.co.uk/
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Yabause 0.9.14 released
Posted by LyonHrt @ 04:21 PM CET | Comments: 0 | Saturn
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A new release of Yabause has bee released to celebrates Sega Saturns 20th birthday since its first release in japan.
There are quite a few changes and additions to this version with many new translations.
The full change list is:
general:
- Fixed crash when bin is not found in a bin/cue.
- Added Traditional Chinese translation.
- Added Japanese translation.
- Added Russian translation.
- Updated German translation.
- Added inline SH2 assembler function to main emulation code.
- Fixed miscellaneous memory leak/uninitialized variables.
- Added Stunner/Virtua Gun emulation
- Added USB Dev cartridge emulation
- Added SDL2 support
android port:
- Added screenshot feature to Android port
emulated bios:
- Work around fix for games trying to change scu mask from slave sh2 when using hle bios. Fixes Astal.
gtk port:
- Added extra checks to resolution setting to avoid potential leaks or crashing.
macos port:
- A few fixes to the Xcode projects for OS X
- Fixed fullscreen mode when compiled with a newer OS X SDK
qt port:
- Fixed an issue where coff/elf files weren't selectable when using memory transfer function.
- Fixed a bug where qt volume slider wasn't showing the saved value on startup.
- Mouse will now optionally auto-hide with no movement
- Added gui for inline assembler.
- Revised Mouse emulation handling, added sensitivity setting.
- Other fixes
dreamcast port:
- Fixed compilation
video:
- Fixed a bug where coordinate y increment wasn't being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering.
- Fixed Special Color Calculation mode 2
You can download at http://yabause.org
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Monday, November 10, 2014 |
GLideN64 release notice
Posted by Martin @ 12:39 AM CET | Comments: 0 | Nintendo 64 Plugin development
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Gonetz let us know that he's posted a status update on the upcoming GLideN64 release. GLideN64 had a very successful crowd funding setup that met its goal and then some.
Anyway, here's a small snippet of the release notice:
| The project is moving forward according to the “Plan for Project Completion”. Today we set the new project’s milestone: the first monthly beta. This topic is a kind of press-release. According to the Plan, the following two tasks ware planned to accomplish in October:
* Fix stability issues
* Implement missing functionality to achieve compatibility equivalent to Glide64
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Read more at the GLideN64 blog
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Saturday, November 08, 2014 |
We've migrated to a new server
Posted by Martin @ 12:31 PM CET | Comments: 7 | Site
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I have just finished migrating all sites on the network to a new server. For site owners reading this, you don't have to change anything, all data has been transferred and accounts and passwords stay the same.
About the move: The old server was only rebooted once during the ~480 days it was online so it was very stable. However, the hardware on it was getting a bit outdated and so was the Linux OS installed on it (Debian Squeeze) with old packages installed due to it and I didn't want to run a complete OS upgrade on a live server. The old server also had an outdated version of the domain control panel (Plesk) as well.
Anyway, if you're reading this you are already connecting to the new server. Let us know if you have any problems. :)
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