Sunday, September 30, 2007 |
iDeaS 1.0.1.9 beta Released
Posted by [vEX] @ 09:11 PM CET | Comments: 0 | Nintendo DS
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| iDeaS 1.0.1.9 beta:
• Fixed a bug in bitmap OAMs with rotation.
• Fixed a bug in brightness routines.
• Fixed a bug in Emission Color Emulation. (Thanks Peter console-dev.de)
• Fixed a bug in GXFIFO Command greather then 0xA0.
• Fixed a bug in NORMAL register.
• Fixed a bug in Multisample activation routines.(Thanks mudlord adn Danial)
• Fixed a bug in Antialiasing activation.
• Added support for Auto-Sort with tanslucent polygons. (It's an experiment)
• Added support for Multi Language.
• Added support for CodeBreakers. (Thanks Kenobi and dualscreenman)
• Various speeds up.
...and other small improvements.
Translations:
• Dutch thanks to SaGaR.
• Spanish thanks to julenuri.
• German thanks to Julian Becker.
Audio Plugin 1.0.0.5 beta:
• Added support for Mono and Stereo sounds.
• Fixed a bug in render channels rountines.
• Fixed a bug in Syncronize option with resampling at 44100.
• Fixed a bug in Append option.
WiFi Plugin 1.0.0.1 beta:
• Fixed a bug in Firmware initilizazion.
• Fixed a bug when receive Auth Packet.
• Added support for registers with mask in read operations. (Now Pokemon Save works)
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iDeaS Official Site
iDeaS 1.0.1.9 beta
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GP2X-CAP32 1.2.0 Released
Posted by [vEX] @ 09:08 PM CET | Comments: 0 | GP2X
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| - Major Speed improvements, it's now close to fullspeed !
- Import CRT emulation part of older version of Caprice32 v4.1.0 (less accurate, but much faster)
- Add two new render modes : Fast and Ultra.
- Sound is now played in 16 bits and stereo !
- Display and save thumbnail images for each save state
- New speed limiter function
- Add option to display fps rate
- Option to prevent the blue led to be displayed when L or R are pressed
- Add a simple intro splash screen
- Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...)
- Bug fix and code cleaning
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GP2X-CAP32 Official Site
GP2X-CAP32 1.2.0
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SSF 0.09 prototype R2 Released
Posted by [vEX] @ 10:08 AM CET | Comments: 0 | Saturn
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Rough translation of changes:
| Remainder it has not checked, but it raises.
The interruption processing of SCU was corrected.
The drawing timing of VDP1 was corrected.
Version of the state saving data changed.
Still there was a bug in the interruption processing of SCU.
You think that very this time it is all right.
The drawing timing of VDP1 was modified.
When the dot clock is low, because timing slips, there are times when sprite is not indicated.
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SSF Official Site
SSF 0.09 prototype R2
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Ootake 1.25 Released
Posted by [vEX] @ 10:07 AM CET | Comments: 0 | Turbografx 16
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| - In "Shinbu Denshou", the problem that the title screen has fallen into disorder (generated by v1.24) was corrected.
- In "Arunamu no Kiba", when the combat ended, the problem that the screen falls into disorder momentarily (generated by v1.24) was corrected.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.25
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PSPCAP32 1.2.0 Released
Posted by [vEX] @ 10:05 AM CET | Comments: 0 | PSP
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| - Major Speed improvements, it's really fullspeed !
- Import CRT emulation part of older version of Caprice32 (less accurate, but much faster)
- Add two new render modes : Fast and Ultra.
- Sound is now played in 16 bits and stereo !
- IR keyboard support !
- Display and save thumbnail images for each save state
- New speed limiter function
- Add option to display fps rate
- Option to prevent the blue led to be displayed when L or R are pressed
- Now compatible with custom firmwares 3.x and PSP-slim
- Add a simple intro splash screen
- Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...)
- Bug fix and code cleaning
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PSPCAP32 Official Site
PSPCAP32 1.2.0
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Saturday, September 29, 2007 |
Friday, September 28, 2007 |
clrmamepro 3.105a Released
Posted by [vEX] @ 01:18 PM CET | Comments: 0 | Arcade
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| 3.105a:
• misc: not using MoveWindow(..., redraw=false) anymore since it causes some artefacts on some gfx drivers
3.105:
• added: rebuilder advanced option "skip source folder after x skipped files". This skips files in the current rebuilder source path list when a given number of files were skipped.
• added: added above option to batcher as well
• added: support for ctrl-a (select all) and ctrl-i (invert selection) in profiler dat list (remember to keep ctrl pressed when you then right-click)
• added: rebuilder advanced option for auto memory selection for no recompress
• misc: sizeable windows got some min x/y values now
• misc: 'fix missing' and 'create missing nodump' don't select a chdfolder to add the found missing files
• misc: speed optimized even/odd split (checksum analysis)
• misc: running even/odd split only when found file is twice as big as the rom
• misc: removed 'fix size' sliding crc32 window and only check head/tail of file
• misc: changed way of showing/hiding main window
• misc: changed way of showing the profiler on startup
• fixed: wrong window title is shown when saving a have-list
• fixed: profiler shows a list icon in the tree after adding/downloading a dat
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clrmamepro Official Site
clrmamepro 3.105a
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Thursday, September 27, 2007 |
Wednesday, September 26, 2007 |
YAPE 0.77 Released
Posted by [vEX] @ 10:01 PM CET | Comments: 0 | Commodore
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| • MPS801/803 printer emulation
• very preliminary ACIA emulation
• a couple of configurability improvements
o decoder hue (tint control, mainly for NTSC)
o sound output settings
o T6721 and ACIA emulation selectable individually
• all missing D64 sector errors emulated in true drive emulation
• bad sector info (copy protection) support also in fast IEC mode
• optional fast autostart for D64 files
• various minor bugfixes
The printer emulation includes the standard MPS801 character ROM as well, but you can specify your own (it should be at offset 0x800 in the image though, and should follow the rules of the MPS801 set). The printer emulation is complete with all special control characters, bitmap, reverse, enhance modes etc. The D64 error info emulation enhancements make it possible to use some of the copy protected disks to run under the fast IEC disk emulation mode (Typing Professor, Hulk).
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YAPE Official Site
YAPE 0.77
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Monday, September 24, 2007 |
Yabause 0.9.0 Released
Posted by [vEX] @ 12:51 PM CET | Comments: 0 | Saturn
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| opengl video core:
- Added support for VDP1 line draw.
- Added support for VDP2 Rotation with coefficient tables.
- Other bug fixes.
software video core:
- Added support for VDP1 frame buffer switching.
- Added support for VDP2 Rotation with coefficient tables.
- Fixed a bug in frame buffer erasing.
- Other bug fixes.
linux port:
- Fixed a bug on 64 bits CPU.
- Hanged the location of the ini file to conform to XDG specification.
- Removed some old useless code.
- Added a "subclass" to GtkDrawingArea so sprite textures and screenshots can now be saved through a popup menu.
macos port:
- Added fullscreen support.
- Added graphics layer toggling.
windows port:
- Fixed a stack corruption bug in DirectInput code.
- Fixed(hopefully this time) the joystick centering bug.
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Yabause Official Site
Yabause 0.9.0
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Sunday, September 23, 2007 |
GP2X-MSX 1.0.4 Released *updated*
Posted by [vEX] @ 09:06 AM CET | Comments: 0 | GP2X
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If you downloaded the relase before this update you want to reget the files as the following has been fixed:
| I've uploaded a new version to fix a bug (gp2x msx crash when changing the ram size in the default settings). Thanks to 7th-son for his feedback.
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Original news:
| - Huge speed improvements !
- New graphics
- Display and save thumbnail images for each save state
- Add a simple intro splash screen
- Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...)
- Bug fix and code cleaning
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GP2X-MSX Official Site
GP2X-MSX 1.0.4
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PSPMSX 1.2.0 Released *updated*
Posted by [vEX] @ 09:05 AM CET | Comments: 0 | PSP
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If you downloaded the relase before this update you want to reget the files as the following has been fixed:
| I've uploaded a new version to fix a bug (psp freeze when changing the ram size in the default settings). Thanks to 7th-son for his feedback.
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Original news:
| - Huge speed improvements, it runs now faster than 60 fps using only 222Mhz PSP clock frequency
- IR keyboard support !
- New graphics and eboot icons
- Display and save thumbnail images for each save state
- Add a new render mode (fit height)
- New speed limiter function
- Add option to display fps rate
- Now compatible with custom firmwares 3.x and PSP-slim
- Add a simple intro splash screen
- Support iso8859-1 fonts in print text functions (might be useful to translate menus in german, french ...)
- Bug fix and code cleaning
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PSPMSX Official Site
PSPMSX 1.2.0
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WinUAE 1.4.4 Released
Posted by [vEX] @ 09:02 AM CET | Comments: 0 | Amiga
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| New features:
- major directory filesystem emulation update:
* removable drive automounting on the fly (USB memory, USB HD, memory cards, any removable drive that mounts as a drive letter in Windows)
* drag'n'drop directory/archive automount
* more missing filesystem packets supported (including ACTION_EXAMINE_ALL)
- major "Add Harddrive" uaehf.device update:
* removable drives (real harddrives, x-in-one memory card readers, zip drives, etc..) supported on the fly
* configured drive but no media or [USB] drive not connected when emulation was started: automounted when inserted (no RDB automount yet)
* empty drives listed in "Add Harddrive" dialog.
- X-Power Professional v1.3 and Nordic Power v1.5 support
- Pro-Wizard module ripper updated to v1.62
- hq2x filter added.
- Added two basic A4000 quickstart configurations.
- More accurate CD32/CDTV end of audio track detection.
- Current configuration name added to window title.
Bugs fixed:
- Windows 2000: "Add Harddrive" was always disabled.
- "Add Harddrive" HD controller selection was missing.
- Better compatibility with OS 3.1 and older HDToolbox versions.
- CD32 statefile support works again.
- Paths handling updates (yet again..)
- Disappearing mouse pointer in fullscreen modes when GUI was active.
- bsdsocket emulation crashing or freezing when emulation was reset.
- directory filesystem file/directory deletion failing and Windows recycle bin support enabled returned wrong error codes.
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WinUAE Official Site
WinUAE 1.4.4
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SSF 0.09 prototype R1 Released
Posted by [vEX] @ 09:01 AM CET | Comments: 0 | Saturn
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Rough machine translated list of changes:
| The interruption processing of SCU was corrected.
CDDA processing was corrected.
Version of the state saving data changed.
Because the interruption processing of SCU is the expectation where this one is correct,
When it can have re-checking also the software which moved for the first time with Ver0.09 prototype it is saved.
In addition, when there is a memory access weight and it is cash effective, there is a software which does not move.
As for [bachiyahuaita] and the [pantsuadoragun] Ⅱ etc please make sure to remove check.
Inside that, even with there to be check, it tries to move the schedule… which
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SSF Official Site
SSF 0.09 prototype R1
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Ootake 1.24 Released
Posted by [vEX] @ 08:59 AM CET | Comments: 0 | Turbografx 16
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| - "Full Stretched" was added to "Screen" menu. At full-screen the stretch is done even as for the edge of the screen.
* The scanlined display is automatically released. The image quality falls a little because of the enlargement.
- The video chip processing part has been improved. In "Mizubaku Daibouken (Liquid Kids)", when the thunder item was taken, the shake of the screen was reproduced.
- In "Xak I&II", the problem that the scroll has fallen into disorder was solved.
- In "Macross 2036", the problem that the screen becomes pitch-dark (generated by a recent version) was corrected.
- Additionally, a detailed part has been improved and corrected.
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Ootake Official Site
Ootake 1.24
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Gens32 Surreal v1.78 Std Released
Posted by [vEX] @ 08:57 AM CET | Comments: 0 | Genesis
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| 1) Update DAC stuff.May be nice,but still some noise there.176400HZ was recommended.
2) Use a new technique called 'Twirler' to improve YM2612 playback.
3) Update 3D surround.
4) Update Gens32 Antialiasing III to Gens32 Antialiasing III Advance. Add mix color stuff in advance version to make it looks more better.
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Gens32 Official Site
Head over to the official site for the download.
(The download isn't mirrored since it requires registration on the Gens32 forums to get and I don't have time doing that with all emulators that need it.)
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Wednesday, September 19, 2007 |
Tuesday, September 18, 2007 |
No$gba 2.4f Released
Posted by [vEX] @ 03:18 PM CET | Comments: 0 | GameBoy Advance
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| - cheat: fixed conditional counter for cbds parameter lines (thanks Hiei Youkai)
- cheat: raised strnlen to 5kbytes for about 256 codes/line (thanks Hiei Youkai)
- nds/gba/help: added info on unknown add-ons (gba ir/wifi and nds memory exp)
- nds/help: added info on ds rumble option paks (thanks bottledlight ds wiki)
- gba/help: added some very basic info about the gameboy player (thanks flubba)
- gui: allows to resize debugmsg/cheat/fileslst windows (with anchored buttons)
- gba/help: added yoshi x/y-axis info (thanks flubba) (still incomplete though)
- gba/help: added warioware z-axis gyro info (thanks momo vampire for the cart)
- gba/help: added rumble and fram info (thanks momo vampire for warioware cart)
- gba/help: added notes on special meaning of 1st (and 4th) letter of gamecode
- nds/3d: emulates alpha blending master enable/test mode bit (disp3dcnt.bit3)
- gba/memfill: fixed memfill code (data step/repeat count) (thanks Hiei Youkai)
- nds/cheat: removed various ARDS checks (accepting addr with unknown offsets)
- gba/nds: corrected hblank durations (thanks sebastien), no-vblank in lastline
- gba/nds/help: notes on hblank=0 duration (1006/1606/1613 on gba/nds9/nds7)
- gba/nds/help: notes on no-vblank-flag in last line, and hblank in ALL lines
- nds/cheat: removed alignment check for [[X]+Z] (works with uninitialized [X])
- nds/cheat: changed ARDS enable-code detection (9 lines with specific 4th/9th)
- multi-cpu-timing: machine_switch_request processed AFTER all event_handlers
- nds/3d: emulates texture master enable bit in disp3dcnt (thanks peter schraut)
- nds/3d: emulates material-alpha (rather than only color-alpha) (thanks peter)
- nds: emulates hinge/unfold irq (additionally to hinge status) (thanks antonio)
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No$gba Official Site
No$gba 2.4f
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Monday, September 17, 2007 |
bsnes 0.023 Released
Posted by [vEX] @ 09:21 AM CET | Comments: 0 | SNES
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| • Fixed serious bug in S-SMP incw and decw instructions -- fixes sound bug in Emerald Dragon
• Added Nach's MinGW fixes -- can now be compiled with MinGW/GCC3 or MinGW/GCC4
• Fixed const char* cast warnings in GCC 4.2, thanks to [vEX] for the feedback
• Updated source to use latest libraries for libco, libui, etc.
• Added new advanced options to adjust aspect ratio correction
• Cleaned up source code a bit
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bsnes Official Site
bsnes 0.023
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SSF 0.09 prototype Released
Posted by [vEX] @ 09:20 AM CET | Comments: 0 | Saturn
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The Sega Saturn emulator SSF was updated, rough machine translation of changes:
| Almost, it is not operational checking, but it raises.
The interruption processing of SCU was corrected.
The dynamic recompiling processing of SCU-DSP was corrected.
1 step light/write buffers of SH2 were mounted.
Cash of SH2 was mounted temporarily.
Because it is very heavy processing, private option is provided.
The software which operates with cash as effective verifies only the bright water crystal legendary ground barrel.
Memory access weight value was corrected.
Version of the state saving data changed.
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SSF Official Site
SSF 0.09 prototype
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Friday, September 14, 2007 |
Thursday, September 13, 2007 |
Tuesday, September 11, 2007 |
Monday, September 10, 2007 |
KiGB 2.03 Released
Posted by [vEX] @ 08:56 AM CET | Comments: 0 | Gameboy
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| Many thanks to Toshi for providing the good ROM dumps and the information about MMM01 to me. MMM01 games, Momotarou Collection 2 and Taito Variety Pack, are now playable. You may need to update to the good ROM dumps in order to play them. Cheat is now work again. This bug was introduced since V1.54 (a long long time ago).
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KiGB Official Site
KiGB 2.03
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Sunday, September 09, 2007 |
Saturday, September 08, 2007 |
PSPVice 1.1 Released
Posted by [vEX] @ 10:39 AM CET | Comments: 0 | PSP
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| What's new:
- Stereo effect on sound output
- Subdirectories support. User can now browse any directory of the memory stick.
- Update to latest VICE version (1.22)
- Add autofire option. Two speeds available.
- VIC20 standalone version.
- PLUS4 standalone version.
- "Shifted" keyboard GFX added (thank to Shabanak)
- Small speed improvment (unfortunatly still not enough for some few games like Cauldron2).
- PSP icons are hidden now ( __SCE__ method ).
- Welcome text at load time (instead of black screen)
- New menus organisation
Bug fixed:
- .NFO Comments fully displayed.
- Fixed "RESTORE key works only once" bug. (from VICE core team)
- Fixed crash when using game files with very long file names.
- Disk files can be saved, but this need to be done manually (by detaching disk). Menu is now more clear and doc on web page describes how to save disks (the feature was in PSPVice1.0).
- P00 files can be launched now.
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PSPVice Official Site
PSPVice 1.1
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Tuesday, September 04, 2007 |
iDeaS 1.0.1.8 Released
Posted by [vEX] @ 02:45 PM CET | Comments: 0 | Nintendo DS
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| iDeaS 1.0.1.8:
• Added support for WiFi plugins.
• Added support for Hook plugins. (Video and Audio only)
• Added support for SSE extension.
• Added support for Expansion Ram.(Supercard)
• Added support for multisample.(OpenGL PlugIn,sorry but i haven't tested)
• Added support Async Operation.(OpenGL PlugIn)
• Added support fo MASTER_BRIGHT register.
• Fixed a bug in RSC and RSCS arm opcodes.
• Fixed a bug in Touch Position detect.
• Fixed some bugs in SaveStates management.
• Fixed some bugs in PlugIns management.
• Fixed bug in enable/disable alpha test.
• Fixed bug in textures with format == 0.
• Various speeds up.
...and other small improvements.
Audio Plugin 1.0.0.3:
• Added Append option.(For slow computers)
WiFi Plugin 1.0.0.0:
First release of this plugin, still unstable. I have tried the examples of the PALIB and they seem to work everybody. For now it is everything.
• Emulated register 0x04800010, 0x12, 0x52, 0x50, 0x54, 0x56, 0xA0, 0xA4, xA8, 0xAE, 0xE8, 0xEA, 0x158, 0x15A, 0x17C.
• Emulated send/receive packets for TCP and UDP protocols.
• Emulated IRQ 0x1, 0x2, 0x80, 0x4000.
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iDeaS Official Site
iDeaS 1.0.1.8
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No$gba 2.4de Released
Posted by [vEX] @ 02:38 PM CET | Comments: 0 | GameBoy Advance
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| - nds/3d: internal diag screen shows used opengl driver vendor/renderer/version
- nds: emulates hinge folded/closed (game window wm_poschanged/isiconic check)
- gba/cheat: fixed some unreported bugs, help: added some missing decrypt info
- nds/cheat: supports actionreplay/codebreaker codes (freeware/gaming ver only)
- nds/help: actionreplay/codebreaker specs (thanks kenobi and dualscreenman)
- nds/help: added info on changing key2 seed (romctrl.15) (thanks chishm/idea)
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No$gba Official Site
No$gba 2.4de
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Sunday, September 02, 2007 |
Saturday, September 01, 2007 |
PCSX2 - Online Network Support!
Posted by CKemu @ 07:47 PM CET | Comments: 3 | Playstation 2
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Over on the PCSX2 (PlayStation 2 emulator) site I had the pleasure of posting current WIP news!
| GiGaHeRz did it!! *hic* *wobble*...erm, oh I'd best explain I suppose!
DEV9 is a section of the PS2 which handles a variety of things; HDD, USB and ethernet. GiGaHeRz has been working on one aspect of DEV9, ethernet!
PCSX2 now supports PS2 ethernet, so what does that mean? ONLINE PLAY BABY. On August 30th 2007 GiGaHeRz successfully logged on to the official Capcom Monster Hunter servers and entered a town, briefly after his success I to logged in and joined him!
Subsequently most of the betatesting and development team have logged onto Monster Hunter, interacted with people playing on their real PS2's and even gone questing with each other; including other Monster Hunter players.
This is a significant moment for PCSX2, as we are perhaps one of the first emulation projects to ever let the emulator user connect to a real live official server and play their game online. The only other project we are aware of; that has even come close to this feat would be nullDC (a Dreamcast emulator for Windows).
Testing is ongoing with a variety of online games, and the lack of USB keyboard and mouse support (hopefully to be resolved soon), means PAD typing messages is the only way to communicate online.
This advance towards emulating some of the more "unique" features of the PS2 has once again put into sharp focus the need for you to dump your own BIOS. The specifics I won't detail here, however those of you downloading your BIOS will suffer the consequences.
We shall let you know of further progress with any games we get to go online, but Monster Hunter is a fantastic example of how well PS2 emulation can work, average framerates of 50-70 FPS, with lows of 35 in intense moments. Monster Hunter is utterly stable, I myself have been playing it for some time only noticing minor visual issues on rare occasions.
So here for your pleasure is a video of us just saying hello, and 80 (both general and online) screenshots!...now if you don't mind, we've got alcohol to consume *hic*
PCSX2 Team Online! - VIDEO 2.59MB
(Jenova2666 isn't part of the team, but he's a friend of ours, and on his real PS2)
Online Shots
(Going online with PCSX2, see, lack of constant news means something big is happening!)
(Big group photo session, oh boy did this take some arranging!)
(Everyone in the tavern, drunk and horny! Note drkIIRaziel in the second tavern shot, thats the drkIIRaziel from nullDC!)
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For all 80 shots visit:
Official PCSX2 Site
Official PCSX2 forums
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