Saturday, September 28, 2019 |
Friday, September 27, 2019 |
ppsspp v1.9 released!
Posted by azoreseuropa @ 11:00 AM CET | Comments: 0 | Site
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PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
A list of the major changes:
| Flicker fixed in God of War that appeared with newer drivers for Mali GPUs (#12224)
Improve performance of God of War on Vulkan (#12242), implement built-in GPU profiler (#12262, #12266)
Vertex range culling fixed on ARM Mali (#12227)
Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem (#12217)
Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi (#11299) and some problems in Tomb Raider (#11179).
Vulkan is the default again on Android versions newer than Pie
Fix various homebrew store issues
GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games (#12160)
Audio sample rate conversion handling fixes (#12147)
Some Vulkan optimizations (pre-rotation (#12216), perf fix in Metal Gear Acid, etc)
Multiple fixes for the UWP build (#12036, others)
MP3 playback fixes (#12005)
Audio in Motorstorm: Arctic Edge fixed by returning errors correctly (#12121)
Audio glitches in Final Fantasy Tactics fixed (#9956)
Camera display in Invizimals fixed (#12278, #8521)
Added hotkeys for texture dump and replace (#11938)
Added Visual Studio 2019 support. Windows XP is no longer supported (#11995, others)
Fixes for video capture (#12069)
Added a separate sound volume for alternative speed (#12124)
Improved mouse control (Windows only) (#12173, #12176)
Support for installing texture packs and ISOs from zips (#12175)
Right analog support for touch controls (only used by patched games and some HD remasters) (#12182)
Android: Fix OpenSL initialization, possibly helps audio crackle a little. (#12333).
Fix graphics on Amazon Fire TV Stick 4K
Fixed strange vehicle behavior in MGS:PW (somehow) (#12342)
Ported to the Nintendo Switch by m4xw! Builds available on m4xw's Patreon.
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http://www.ppsspp.org/
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Friday, September 20, 2019 |
Monday, September 16, 2019 |
mGBA 0.7.3 released!
Posted by azoreseuropa @ 10:25 AM CET | Comments: 0 | Site
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A new release of mGBA, version 0.7.3, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, sprites that are broken at the top of the screen are fixed. An extensive list of changes follows after the cut.
Emulation fixes:
| GB: Fix savedata initialization (fixes #1478, #1478)
GB: Fix SGB controller incrementing (fixes #1104)
GB Audio: Improve channel 4 supersampling
GB Printer: Reset printer buffer index after printing
GB Audio: Deschedule channel 3 when disabled (fixes #1463)
GB Audio: Deschedule channel 1 when disabled by sweep (fixes #1467)
GB Video: Increment BCPS/OCPS even in mode 3 (fixes #1462)
GBA Memory: Fix STM to VRAM (fixes #1430)
GBA Memory: Fix STM/LDM to invalid VRAM
GBA Video: Fix wrapped sprite mosaic clamping (fixes #1432)
GBA Audio: Fix channel 4 aliasing (fixes #1265)
Other fixes:
Core: Fix crashes if core directories aren’t set
Core: Fix crash when exiting game with cheats loaded
GBA: Set up GPIO mapping on null and ELF ROM regions (fixes #1481)
GBA Cheats: Fix PARv3 Thumb hooks
GBA Cheats: Fix value incrementing in CB slide codes (fixes #1501)
Qt: Fix FPS target maxing out at 59.727 (fixes #1421)
Qt: Cap audio buffer size to 8192 (fixes #1433)
Qt: Fix race conditions initializing GDB stub
Qt: Improve cheat view UX
Libretro: Fix crash changing allowing opposing directions (hhromic)
mGUI: Fix crash if last loaded ROM directory disappears (fixes #1466)
Switch: Fix threading-related crash on second launch
Misc:
Qt: Make mute menu option also toggle fast-forward mute (fixes #1424)
Qt: Show error message if file failed to load
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https://mgba.io/2019/09/15/mgba-0.7.3/
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Sunday, September 15, 2019 |
SameBoy v0.12.2 released!
Posted by azoreseuropa @ 07:04 PM CET | Comments: 0 | Site
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SameBoy is a user friendly Game Boy and Game Boy Color emulator for macOS and Windows. SameBoy is extremely accurate and includes a wide range of powerful debugging features, making it ideal for both casual players and developers. In addition to accuracy and developer capabilities, SameBoy has all the features one would expect from an emulator – from save states to scaling filters. An SDL version is also available to Windows and Unix-like systems.
Changes
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Version 0.12.2
This version is backwards compatible with save states from SameBoy 0.11.x and newer.
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https://sameboy.github.io/posts/release-0.12.2
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Friday, September 13, 2019 |
Friday, September 06, 2019 |
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