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    Wednesday, October 12, 2016
Phoenix 2.8

phoenix the 3DO and now multi-system emulator has been updated to 2.8



*Translated from russian via google
First of all I want to thank the people who have tested the project: by Casper , by Onizuka and the Q-ser7 . Without their help, I could not have been so quick to correct simulation errors, thank you!
So what's new:

Highly refined emulation SMS (99% compatibility)
Optimized original software renderer 3DO
Improved MARIA mode CEL-Engine (D, Samurai Shawdow, ...?)
Fixed an order of operations over the second source in the pixel processor 3DO (Crash'n'Burn)
Fixed loading workers CEL registers (Wiked 18 other golf)
Option drawing CCB-list at the end of the allotted time (helps in Phoenix 3)
A more accurate picture peg to Scanline in 3DO
Fixed interception SPORT in the hardware renderer 3DO (BC Racers)
Implemented a more efficient multi-threading for CEL
Improved accounting CEL-Engine cycles (for Jurasic Park, select "100% + is the frame")
AngelScript updated to the latest version, the standard scaler textures improved, but requires optimization
Generate a list of compatibility on the basis of the annotation
Reduced latency management
In the context of the library menu allows you to massively delete duplicates
Call for abstracts editor Ctrl + A (in the screenshot will be automatically inserted into the game)
Locked logging (left only in the debug build, as affect performance on slower machines)
Added the option of accelerated emulation (for the test run, so you can evaluate the performance of your system in terms of emulation)
Fixed a memory access error in the memory mapping structures (could cause a random crash when 3DO emulation and debug all platforms)
Mass undetected removal of dumps from the list
ZEXALL test runs without errors (possibly corrected all errors Z80 emulation)
Fixed an error in weight due TMS9918A VDPTEST (left some timings for HClock, but judging by the testing, no matter what they do not affect)
3D games through SMS displayed frame
Made mapper for Pack 4 All Actions
Support rooms and SG-1000 Sega Game Gear within SMS
Implemented Korean mappers SMS
Added support for SMS-dump up to 4 megabytes
Emulating the Start button in the SMS (yes, I forgot the whole button! =)
The SMS added support Codemasters mapper and mapper without page register
Added option to bypass restrictions on TMS9918A rendering sprites
Support modes 224 and 240 lines, as well as scan for PAL SMS
Formed games base to bind to the mapper to SMS
Mass of small changes


Download and view the original at
http://www.arts-union.ru/
 



    Thursday, December 05, 2013
4DO 1.3.2.3

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.



Here's changelog for latest release:


+ Fixed file extraction – File extraction from the file browser was not functioning because of a missing DLL from the released 1.3.2.2 files.
+ File browser tweaks – Users can now cancel copy operations, and basic progress indicators have been added.



Visit official homepage and sourceforge repository for latest files and further information.
 



    Wednesday, April 17, 2013
4DO 1.3.2.2

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.



Here's changelog for latest release:

+ Added emulation notification messages – These show up at the bottom of the screen for things such as “Save State” and “Screenshot saved”. There is also a setting under the General tab to turn them off.
+ Emulation performance optimization – about a 5-10% improvement.
+ Input/Controller setup screen now shows a textual form of what button or function you’re currently pressing (“A Button”, “Save State”) in addition to the yellow halo over the button.
+ Added ability to reset all bindings to defaults.
+ Added ability to bind to an “Exit” console function, to exit the emulator.
+ Fixed bug in which the default input bindings were blank if starting 4DO for the first time.
+ Fixed bug in which controller 6 input bindings were unavailable.
+ Some minor usability improvements to file browser (added “x files selected” message, and using “up directory” button will highlight the folder you came from).
+ Chinese translation improvements


Visit official homepage and sourceforge repository for latest files and further information.
 



    Wednesday, February 13, 2013
4DO 1.3.2.1

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.



Here's changelog for latest release:

+ File Browser Added – Available through the new “Tools” menu, the file browser allows users to browse the current disc’s file system and extract files. This can be used to find music, sound clips, images, videos, etc.
+ German Language Fixed – German is now actually available. The previous release did not properly include a necessary file in the release package.


Visit official homepage and sourceforge repository for latest files and further information.
 



    Saturday, June 09, 2012
4DO 1.3.1.0

4DO is an open-source, low-level emulator based on the FreeDO source code. 4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy!
The development of 4DO has introduced several unique features as well: intuitive controller setup, native joystick support, and support for up to 6 players; game identification system; easy-to-use quick save/load system; game compatibility fixes, and multilanguage support.



Here's changelog for 1.3.x releases :

+ "hqx" Filters Added - Users can select hq2x, hq3x, or hq4x from the Display menu, or in the options screen.
+ Emulation "Health" Indicator added - This is to help users identify when they have settings that are too intensive for their PCs. See more details below
+ Olympic Summer Games fixed: Olympic Summer Games now boots and is playable.
+ Crash 'n Burn fixes isolated. Several games in 1.3.0.0 were crashing as a result of the game-specific changes. Viktor has modified the Crash 'n Burn changes so that they are game-specific rather than system wide.
+ Crash 'n Burn support - See additional notes below.
+ The Advanced Settings's ARM CPU Overclock option now allows users to increase it further, to clock speed up to 50Mhz (400%).
+ Auto-cropping previously was ignoring the blue channel when detecting black pixels. This has been fixed.
+ Russian translation improvements, also from Viktor.
+ Translation fix on settings screen for autocrop setting.


Visit official homepage and sourceforge repository for latest files and further information.
 



    Sunday, April 15, 2012
4DO 1.2.0.1

4DO is no longer titled as "beta". The emulation is in a good state, and the primary features of the emulator have been stable for quite a while.

It’s been a overall a quick revival since the release of the FreeDO source code, and 4DO now provides 3DO fans with a clean, functional emulator.

4DO was able to inherit many great features from FreeDO: high-definition rendering, clock speed adjustments, and the impressive emulation accuracy! The FreeDO user interface was not open-sourced, but the resulting rewrite for 4DO was an overall benefit. The development of 4DO has introduced several unique features as well:

+ Intuitive controller setup, native joystick support, and support for up to 6 players
+ Game identification system
+ Easy-to-use quick save/load system
+ Game compatibility fixes (mainly through the efforts of Viktor!)
+ Support for 6 languages




Latest improvements:

+ Bios 2 Support Added. Viktor determined how to added support for the second bios slot, used in Japanese hardware for the Kanji font. This should enable support for several Japanese games that require it (one example being Blue Forest Monogatari). Awesome!
+ Daedalus Encounter timing fix added. This should alleviate many of the freezes encountered.
+ Screenshot Feature added. Press F3 to take screenshots to a "Screenshots" subfolder.
+ Russian translation fixes and improvements from both Viktor and Sedabi.


Visit official homepage and sourceforge repository for latest files and further information.
 



    Saturday, March 31, 2012
3DOplay 1.8.2

3DOplay is a new russian 3DO emulator based on FreeDO code.



Changelog for 1.8.2 :

- Fixed bugs in games that worked in previous versions is slower than usual, and now everything is fine.
- Fixed font in a wicked 18.
- Games run faster.
- Fixed bugs and other flaws.


Visit official homepage for further information and latest version of emulator.
 



    Wednesday, March 14, 2012
4DO 1.1.6.3 Beta

4DO is an open-source, low-level emulator based on the FreeDO source code.



Latest improvements:

+ Wing Commander 3 video rendering fixed. It took me quite a while to track down the problems, but the video rendering in Wing Commander 3 is now fixed! Additionally, Viktor has added some freeze fixes to resolve several of the freezes seen when playing videos! As a result, the game is now quite playable! Please be aware that I have still run into a couple freezes during the videos a couple times. If you happen to find a reproducible case, please leave a comment!
+ Timing / freeze fixes. Viktor has added timing behavior to work around occasional loading screen freezes in these games:
- Immercenary
- Scramble Cobra
- Twisted (EU version)
- Street Fighter II (There were no known freezes for this one, this is just a timing fix)
+ As a result of the rendering fixes, some of issues seen in other games are also fixed. Known examples (spotted by Viktor) are:
- The Horde
- Jurassic Park - in the car mission
- Wicked 18 - fonts fixed
+ Spanish translations correctly added. I neglected to release the translated files in 1.1.6.2! (Translations contributed by Antonio `Bloodbat` Ramirez!)
+ This version also includes some corrections to the French translations.


Visit official homepage and sourceforge repository for latest files and further information.
 



    Wednesday, March 07, 2012
4DO 1.1.6.2 Beta

4DO is an open-source, low-level emulator based on the FreeDO source code.



Latest improvements:

+ Game fixes. Provided by Viktor! This involves changes that resolves the remaining freezing issues seen in Phoenix 3. These fixes also make the following games fully playable:
- Twisted
- Space Hulk
- Games published by `American Laser Games` (Drug Wars, Mad Dog McCree, Crime Patrol, Space Pirates, etc.)
+ Spanish translations added. Contributed by Antonio `Bloodbat` Ramirez!
+ Ability to specify game file/drive via command . Similarly, users may also request fullscreen on startup. See details below.
+ Graphical transparency fix. Resolves certain overly-transparent features in Immercenary. Possibly other games, but I could not find others exhibiting the issue.
+ This version also includes some corrections and improvements to the French and Chinese (simplified) translations.



Visit official homepage and sourceforge repository for latest files and further information.
 

3DOplay 1.8.1

3DOplay is a new russian 3DO emulator based on FreeDO code.



Changelog for 1.8.1 :

- Setting up to 8 controllers
- Added sound-> change channels
- Frame skipping is passed now three times more, to reduce CPU load
- Fixed bugs and other flaws.


Visit official homepage for further information and latest version of emulator.
 



    Sunday, February 26, 2012
4DO 1.1.6.0 Beta

4DO is an open-source, low-level emulator based on the FreeDO source code.



Latest improvements:

+ Support for multiple languages added. See the related forum post for information on how to contribute a language!
+ Russian translations added. - A gift from Viktor!
+ Patched audio timing bug from 1.1.5.0 and 1.1.5.1 - This bug manifested as an audio skip about every 4-5 seconds when playing any game.
+ Alfred Hitchcock (JP) added to game database.
+ Screen saver is disabled while playing.
+ SlimDX upgraded to January 2012.


Visit official homepage and sourceforge repository for latest files and further information.
 

4DO 1.1.5.1 Beta

4DO is an open-source, low-level emulator based on the FreeDO source code.



Latest improvements:

+ Fix for Phoenix 3 hanging in load screens - A continuation of the changes to move 4DO to the new timing behavior. It will not always work (it works about 50/50, in my experience), so you will have to save beforehand and try skipping the cutscenes at differing times. But the game is otherwise quite playable!
+ Once-a-second stuttering/lag spike resolved - It was discovered that some systems were slower to perform than others in polling for input devices, which was causing a noticeable delay in emulation every second. This is now resolved.


Visit official homepage and sourceforge repository for latest files and further information.
 



    Wednesday, February 08, 2012
3DOplay v1.8

3DOplay is a new russian 3DO emulator based on FreeDO code.



Changelog for 1.8 :

- Fixed "Bad Slack Calc"
- Setting up control of up to 7 controllers
- Games run faster


Visit official homepage for further information and latest version of emulator.
 



    Friday, January 27, 2012
3DOplay v1.7.9

3DOplay is a new russian 3DO emulator based on FreeDO code.



Changelog v1.7.9 :

- New easy configuration management
- Graphical bugs in Need For Speed corrected.
- The fall in FPS games is fixed.
- Peoble Beach Golf now starts.
- Configuration management window open at all times.


Download here

Visit official homepage for further information and latest version of emulator.
 



    Wednesday, January 03, 2007
FreeDO 1.9 WIP Released


1) new ARM core
2) new VDLP
  a) fixed PAL (Hordes)
  b) now only 640x480
  c) new interpolation
3) Transparent fix
4) DOOM fix
5) bin/cue support
6) ASPI no needed now
7) some disappear poligons fixed
8) MADAM Cycles counter used (may some compatibility affect)

FreeDO Official Site
FreeDO 1.9 WIP
 



    Wednesday, August 30, 2006
FreeDO 1.8 Public Beta Released


1. Full rewrited CEL engine - revers original algorithm of texturing.
2. Fix poligons overcrossing (in 3d-games - NFS, Battle Sport and others)
3. Fix missing textres (in Off World Interceptor, NFS...)
4. Fix texture position (subpixel accuracy) - in DOOM, Gex - you can see this.
5. Any types of cd-images whith 2048 sector size support now (iso, nrg, cdi...)
6. We forgot delete Debug functions, so you can use it Smiley
7. On F12 you can do screenshots.

FreeDO Official Site
FreeDO 1.8 Public Beta
 

File Releases

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cemu_1.21.2
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cemu_1.21.1
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Cemu_1.21.0
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Cemu_1.20.2
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