SuperN64 is a very fast N64 emulator for Android phones.
Play your favorite N64 games on your phone or tablet!
You need to place your own game files onto the SD card before running this N64 Emulator.
SuperN64 is a modified version of the Open Source project Mupen64+, which is licensed by GNU GPL v3. Modifications include performance enhancements for specific Phone Models such as the Nexus 4 and the Galaxy S4 and small UI improvements.
Archos have today released their new Android Powered Gamepad in the USA, The Archos Gamepad is retailing at $180 putting it in the same market as the PSVita, should be awesome for the latest 3D games on Android and with its traditional game pad design all those PS1 to N64/Snes emulators should work perfect, heres the specs:
Power to Play - Thanks to the super-powerful Quad-Core graphics processor, the ARCHOS GamePad has more than enough power to take on even the most graphically intense games.
Buttons and Revolutionary Mapping Tool - Combining the revolutionary ARCHOS game mapping tool with the ARCHOS GamePad's 14 physical buttons and dual analog thumb-sticks mean that the physical is finally bought back to your games.
Still a cutting-edge tablet - The ARCHOS GamePad runs the ultra-smooth Android 4.1 Jelly Bean, so it's still the perfect platform for apps, internet, multimedia, email, books it's still a tablet. Specifications
Operating system - Android 4.1 Jelly Bean (Certified)
Processor - ARM Cortex A9 Dual-Core @ 1.6 GHz, Quad-Core GPU Mali 400 MP, 3D OpenGL (ES 2.0)
At the moment Adorama are selling it at $180 and Amazon at around $211
Snes9x EX is a free Android port of the Super Nintendo emulator Snes9x.
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Emulator for the SNES/Super Famicom based on Snes9x 1.43. Beware of Market apps using Snes9x commercially under different names (To the best of my knowledge, it´s used by all current SNES emulators on the Market). Snes9x has a non-commercial use license and these apps cannot legally be sold or force you to view ads. Furthermore, many of these unlicensed versions are from scam developers who constantly remove and repost the apps under different names to rip off unsuspecting users. Snes9x EX is properly licensed, as are all my other emulator apps. I´ll also answer questions related to this app on the official Snes9x message boards.
Features:
Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
Full quality 44KHz stereo sound
Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
Super Scope support, touch screen to fire, touch off-screen to push Cursor button
Mouse Support, see Snes9x EX section on website for instructions
Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
PCE.emu is a free Android port of the PC-Engine emulator Mednafen.
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Play all your favorite PC Engine/TurboGrafx-16 games
PC Engine/TurboGrafx-16 (TG16) emulator based on Mednafen (GPL), designed and tested on the original Droid/Milestone and the Xoom, but works on many devices with similar specs.
Features:
Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues on website for a fix if you´re getting a black screen on load)
Backup memory and save state support, auto-save and ten manual slots for save states
Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
CD emulation via loading CUE or TOC+BIN files, select a system card rom in the options
CUE files support external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats
Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app, see website for full instructions)
GBC.emu is a commercial port of the Game Boy / Game Boy Color emulator Gambatte for Android.
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Play all your favorite Gameboy Color games
Gameboy (Color) emulator based on Gambatte (GPL), designed and tested on the original Droid/Milestone and the Xoom, but works on many devices with similar specs.
Features:
Accurate emulation and high compatibility rate, similar compatibility to Gambatte 0.4.1 for PCs
Selectable color palettes when playing original GB games
Backup memory and save state support, auto-save and ten manual slots for save states. State files from Gambatte should work on GBC.emu and vice-versa.
Supports games in .gb and .gbc formats, optionally in .zip files
Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app, see website for full instructions)
NES.emu is a commercial port of the NES emulator FCEUX for Android.
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Play all your favorite NES/Famicom games
NES/Famicom emulator based on FCEUX (GPL), designed and tested on the original Droid/Milestone and the Xoom, but works on many devices with similar specs. It uses the most up-to-date revision of well-known PC emulator FCEUX (most other Market apps are built from older & less accurate versions of FCE Ultra).
Features:
Accurate emulation and similar compatibility to FCEUX 2.1.4
Backup memory and save state support, auto-save and ten manual slots for save states. State files from FCEUX should work on NES.emu and vice-versa.
Supports ROM-based games in .nes and .unf formats
Famicom Disk System emulation using .fds files (select your BIOS in the options first)
VS UniSystem support, push Start to insert coins
Zapper/Gun support, touch screen to fire, touch & hold outside of display area to simulate firing away from the TV
Zip file support
Configurable on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app, see website for full instructions)
Marat Fayzullin has ported his (commercial) MasterSystem, GameGear, SG-1000, SC-3000 and SF-7000 emulator MasterGear to the Android platform: MasterGear for Android
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New in 2.6.4:
1. Fixed audio.
2. Made virtual keyboard transparent.
3. Added on-screen modal buttons to fMSX and Speccy.
4. Made fMSX, Speccy, and ColEm load system ROMs from /sdcard/fMSX, / sdcard/Speccy, and /sdcard/ColEm respectively.
Those who are Android fans should lke this news from Engadget
Thought Honeycomb was just for tablets? Well, it's not! Sure, tablets might be Google's main thrust with the release, but we've been able to dig up enough evidence in the preview SDK's emulator released yesterday to suggest that these guys are still keeping their eyes on the smartphone prize.
Here's how it works: the emulator can be set to load at an arbitrary screen resolution. By default, that's WXGA, 1280 x 768 -- perfect for tablets, but obviously a wee bit large for even the biggest smartphones. Well, it turns out that setting the emulator to WVGA (like you might find on a modern mid- to high-end smartphone) triggers a moderately different shell UI that lacks most of the whiz-bang home screen stuff Google's shown on the Honeycomb tablets. In fact, the default launcher crashes out entirely, which means you need to install a replacement (Launcher Pro works nicely) just to play around.
Once you get in, it's pretty raw, but you immediately notice that the emulator's got some traces of smartphone support. Notably, the status bar reverts to a more smartphone-friendly form, albeit one with pre-Gingerbread background coloration and incorrectly-inverted font colors. The lock screen (pictured above) is back to its old form, not the webOS-esque circular lock in the Honeycomb tablet UI. The browser -- which has been completely revamped in Honeycomb -- works, though without visible tabs; Google might be thinking that they'd take up too much real estate on a screen this small.
Again, you can't glean much here, but it's interesting primarily because the emulator knows to revert to a smartphone UI layout at the lower resolution -- a possible sign that Honeycomb will be a true dual-mode, dual-purpose platform from day one. And even if it isn't, it looks like they're setting themselves up for a two-UI strategy down the road.