Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on a standard PC with Windows, Linux and MacOSX operating systems.
Here's changelog for release:
+ Added gamepad support.
+ Added fullscreen option.
+ Added some more developer goodies to Alpine mode.
+ Re-added command line switches.
+ Moved JERRY into host audio IRQ. This should make sound much smoother, though it may run ahead of the rest of the emulator.
+ Kludged a fix into the audio handler to set the correct frequency for audio playback. Note that there could still be problems with this approach, as it can be easily fooled. Thanks to Dr. Typo for the initial analysis and insight into this bug. :-)
+ Preliminary fixes for proper emulation of memory reads between $200000 and$800000. [Shamus]
+ Proper handling in the OP of objects with 0 IWIDTH.
Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on
a standard PC with Windows, Linux and MacOSX operating systems.
Here's info about upcoming release:
Some fairly major changes are coming to Virtual Jaguar in the DSP handler. It should give better performance (and sound!) on multi-core systems. Assuming all goes well, this will be included in the upcoming 2.1.0 release. Plans are also in place to add a few remaining missing things, such as full screen capability and gamepad support.
Virtual Jaguar is software dedicated to emulating the Atari Jaguar hardware on
a standard PC with Windows, Linux and MacOSX operating systems.
Changelog since v2:
v2.0.2
----------------------------
* Fixed problem on OP with 24BPP bitmaps. [Shamus]
* Cosmetic GUI fixes. [Shamus]
* Switched to UAE 68000 CPU core. [Shamus]
* Fixed some RISC STORE and LOAD alignment issues. Still need to verify against
real hardware. [Shamus]
* Fixed video frame timing for both NTSC *and* PAL. [Shamus]
* Improved OP logging, added emulation of OP bug. [Shamus]
* Fixed addressing bug with UAE 68000 core. [Shamus]
v2.0.1
----------------------------
* Fixed NTSC timings; they were hardwired to PAL rates. [Shamus]
* Fixed possible missing trailing slash on path fields input by user. [Shamus]
* Fixed exit hotkey to work on Win32. [Shamus]
* Changed PAL/NTSC switch to only work when virtual machine is powered off.
[Shamus]
* Miscellaneous documentation fixes. [Shamus]
v2.0.0
----------------------------
* Switched GUI to Qt. And there was much rejoicing. ;-) [Shamus]
* Added detection code to fish out files from inside ZIP archives. What this
means is that now you can have other goodies inside of your ROM ZIP like
labels, box art, and overlays. See built-in help for details. [Shamus]
* Various usability improvements, too many to list here. ;-) [Shamus]
* Various compatibility improvements to the Jaguar core, too many to list
here. ;-)
Visit Official homepage for full project details, compatibility stats and emulator itself.
Virtual Jaguar SVN r385 is released. Virtual Jaguar is an open source emulator based on Jagem (Virtual Jaguar) for Linux, MacOS X, and Windows. The source also compiles on BeOS. Virtual Jaguar is an awesome Atari Jaguar emulator with great compatibility.
Virtual Jaguar SVN Changelog:
r385
Small code cleanups, file picker now grabs everything it knows about by
default. To look at even stuff VJ *doesn't* understand can be overridden by a
config option.
Jagulator v2.0.1 is released. Jagulator is an Atari Jaguar console emulator. Jagulator is designed to be run on the Microsoft Windows range of Operating Systems and uses OpenGL as the graphics subsystem.
Jagulator v2.0.1 Changelog:
- now setting the correct video screen sizes and not clipping the right hand size of the screen.
- Long filenames are not supported so you will need to ensure any rom images you attempt to load do not have 'spaces' in the name.
- Jagulator has a command window style interface (what no fancy GUI!!!)
- Typing help will show you the available commands.
- To load a rom from the command line, type; rom ; For example; rom tempest
- To start the rom executing after it is loaded, press F5.
- Homebrew roms are supported but must be absolute binary files. File types with headers are not currently supported. To load these you will need to know the hexadecimal load address. Those of you who have used tools such as the Skunkboard will be familiar with this. For example, say we have a binary file of BadCoders 4m(Metal) demo with a filename of 'badcode4m' and we know the load address is $4000, we would type; rla 4000 badcode4m.
- Again, to start a homebrew binary, press F5.
- I have included a compatibility list of the roms/homebrews I have tested against here in the zip distribution and on the Status Page of this site. If you would like software tested against Jagulator then please send me your binary.
- Video windows are currently a set size and I know they are not all accurate but work for now.
- The debugger is not present in this build.
- There is no audio or CD emulation in this build.
- Oh, before I forget, there are not commercial or homebrew rom images supplied with this distribution. Those you will have to obtain for yourself.
- Controller 1 is supported only in this release and it is currently a non-configurable set of keys, as follows;
A, B, C Buttons - 'A', 'S' and 'X'
Option Button - 'O'
Pause Button - 'P'
Joypad Numeric Buttons - '0' thru '9' on the numeric key pad
# and * Buttons - '/' and '*' on the numeric key pad