*********************** CREDITS *******************************************

It is rather impossible to write a larger software project without the
direct or indirect help from "outside". Atari++ is of course no
difference in this respect. This file collects various people I'd like to
thank for their help in making this software possible.

- Waldemar Pawlaszek for finding and fixing several bugs in the 65C02
  CPU emulation.

- Sebastian Pachuta (again!) for pointing me at some bugs in the player
  missile timing logic. It is still not perfect, but much closer than
  before.

- Bennet (beipdev@yahoo.com) for providing me with very detailed information
  about the antic DMA timing that got incoprorated into the 1.50 release.

- Alexander N. Mller for hunting down bugs concerning the 64 bit and
  FreeBSD port of atari++.

- Don Fanning for helping me debugging the R: RS232 support and sending
  me configurations to reproduce the problem.

- Sebastian Pachuta for reporting a lot of bugs concerning the emulation
  core and providing reproducable errors helping me to fix them.

- Matthias Reichl for the AtariSIO emulation and the help concering the
integration of his kernel interface into the emulator.

- James ("Slor") for his work on the Atari++ win port.

- Mark Keates for the AMD Flash chip support.

- David Firth for his Atari800 emulator. Atari++ is not based on this
earlier work, though influenced. Atari++ was entirely and completely
rewritten from scratch, in C++, avoiding some of the constructional
difficulties of David's work. Especially, the way how graphics output is
constructed and how player/missile graphic priorities are generated is quite
different from his implementation.

- Ron Fries for the Pokey emulation routine that got used in early releases of
the Atari800 emulator. The strategy that has been utilized for sound
build-up has been used in the pokey emulation of this emulator as well,
though the implementation details are a bit different and the overall
quality of the sound emulation has been improved heavily. Specifically,
high-pass filters, sound muting and anti-aliasing are new to the emulation
model.

- Jean-loup Gailly and Mark Adler for the Z compression library that gets
used if available for .gz compressed disk images.

- Sam Lantinga and the SDL group for the Simple DirectMedia Layer library, or
short, SDL, that offers one of the possible front-ends of the Atari++
emulator if it is available.

- Petr Stehlik and the remaining atari800 team for cooperation and for working
out the licencing conditions of this emulator. Specifically, I thank Petr for
keeping cool in the hot days of working out all the details of making this
project available.

- Jindroush and the Atari Cartridge Dumping project for providing
insight into the details of the cart emulation. Specifically, SDX and
XEGS cart emulation would have been impossible without him.

- Andreas Magenheimer and the ABBUC team for providing some hardware insight
that was otherwise not available. Specifically, emulation of various bank
switching logics is due to ABBUC.

- Jason Duerstock's for its analyzation of the RT8 cartridge. Unfortunately,
something seems to be still not quite right with it. The current 
implementation in Atari++ uses a somewhat different route how the register
assignment *might* work. This is all an educated guess, though.

- Steven J. Trucker for the description of the AtariMax flash-ROM cart.
This is refered to as "Flash" cartridge type.
