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    Saturday, April 14, 2007
PCSX2 - "Path 3" Work in Progress


The official PCSX2 (a PlayStation 2 emulator) site is demonstrating WIP going towards version 0.9.4


Whilst the Linux users out there get to enjoy PlayStation 2 emulation for the first time in awhile with PCSX2 0.9.3, I'm sure both Windows and Linux users wonder what lies in store with PCSX2 0.9.4.

First off, before I get to the seductive eye candy, a small but important note for our Brazilian users:

The VM (PCSX2 Virtual Memory Build) issues under Windows XP you have experienced with PCSX2 0.9.2 have been fixed in 0.9.4 thanks to some work by Refraction.

I dare say the term "Path 3" doesn't mean a great deal to most of the people visiting this site, however "Path 3" is part of GS/GIF (the interface for GS) and is often used in the handling of textures and enviroment effects.

Refraction has been doing a great deal of research / coding with regards to path 3. Many games now are no longer suffering from garbage textures, texture flicker and other miscellaneous issues.

Whilst these fixes have far reaching effects, from games no longer displaying "split-repeating IPU" (multiple copies of the same frame on screen), to subtle fixes like Final Fantasy 12 having fixed menu backgrounds, below is a selection of shots from games that have seen dramatic improvement! Click on Image to See Larger Version!

     And1 Streetball
     Bloody Roar 4
     Bomberman Hardball
     Burnout 2 - Point of Impact
     Grand Theft Auto - San Andreas
     Lemmings
     Metal Slug 3D
     Need for Speed Carbon
     Need for Speed Most Wanted
     Street Racing Syndicate
     Swords of Destiny
     The Fast and The Furious - Tokyo Drift
     The Punisher
     Torino 2006






...
For the rest of the images, visit PCSX2.net



:: Visit the official PCSX2 site Here
:: Visit the official PCSX2 forums Here



 

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