Monday, February 02, 2009 |
jpcsp v0.1 revision 912 (update 2009-02-02) - Java PSP Emulator for Windows
Posted by Wraggster @ 11:05 PM CET | Comments: 0 | PSP
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The JPCSP Team have released a new build of their Java PSP Emulator for Windows,
Heres whats new:
| r912 fixed system time (nanos -> micros) Jan 25, 2009 pfft.whatever
r911 more patches thanks to raziel1000 Jan 22, 2009 [email protected]
r910 Fix divide by zero (Issue 66) Jan 21, 2009 [email protected]
r909 Patch for Patapon provided by raziel1000 Jan 20, 2009 [email protected]
r908 fixed SceKernelSemaInfo Jan 19, 2009 pfft.whatever
r907 ops i commented out something by accident :D Jan 19, 2009 [email protected]
r906 fixed a small bug in sceKernelThreadInfo (write was 2 bytes wrong ) Jan 18, 2009 [email protected]
r905 Patches for Castlevania X and Patapon provided by raziel1000 and snkmad. Jan 18, 2009 [email protected]
r904 ... messed up the last commit. This time: updated ResolveUnmappedNIDs tool, you can now copy paste lines from html logs as well as output directly copied from the log window. Last time: fixed thread issue in pspge. fixed endianness issue in mpeg module. tweaked devctl 0x02425818 to 32mb empty ms (values still guessed). Jan 16, 2009 pfft.whatever
r903 updated ResolveUnmappedNIDs tool, you can now copy paste lines from html logs as well as output directly copied from the log window. fixed endianness issue in mpeg module. tweaked devctl 0x02425818 to 32mb empty ms (values still guessed). Jan 16, 2009 pfft.whatever
r902 +1 Implemented sceUtilitySavedataInitStart mode 8 (Issue 51). Enhanced test program SavedataTool to test mode 8. Jan 16, 2009 [email protected]
r901 improved io seek. added fatms0 mapping to ms0 (untested). removed context switch from fast check sema when inside callback, who knows what will happen if the sema wanted to wait. converting ge sync(type=queued) to sync(type=done). Jan 15, 2009 pfft.whatever
r900 fixed PSF write (value offset was not getting updated) Jan 15, 2009 pfft.whatever
r899 fixed ioXXXAsync -> context switch -> waitAsync blocking forever. added devctl 0x02015804, 0x02015805, 0x02425823. Jan 14, 2009 pfft.whatever
r898 accidentally left GE callbacks disabled in the conversion - restoring Jan 14, 2009 pfft.whatever
r897 Fixed 2D display to no longer ignore depth information. - ZTST: fixed for 2D. Not yet fixed for 3D. - CLEAR: set DepthFunc to GL_ALWAYS instead of clearing the depth buffer Tested with 2dstudio.prx and different games. E.g. display problems in ToE are now fixed. Jan 14, 2009 [email protected]
r896 Fixed 2D display problems: - ATST: do not disable ALPHA_TEST when reference value is 0 - CLEAR: ALPHA_TEST is always disabled in clear mode - TME, ABE, ATE, ZTE: they have no effect in clear mode (other flags not tested) Tested on a real PSP using 2dstudio.prx Jan 14, 2009 [email protected]
r895 +1 Added test program 2dstudio.prx to test different parameter combinations when drawing 2D objects. Jan 14, 2009 [email protected]
r894 Added jaxen and jdom to .classpath for Eclipse Jan 14, 2009 [email protected]
r893 oops, didn't comment out a test properly Jan 13, 2009 pfft.whatever
r892 missed a file for the last commit. other minor changes. Jan 13, 2009 pfft.whatever
r891 re-wrote emu thread <-> graphics thread interaction. list sync implemented. old code/files will be removed later. Jan 13, 2009 pfft.whatever
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