Thursday, January 27, 2011 |
bsnes 0.075
Posted by Wraggster @ 01:36 AM CET | Comments: 0 | SNES
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News via Emurussia
| Super Nintendo emulator has been updated recently. Changes:
- completely rewrote memory sub-system to support 1-byte granularity in XML mapping;
- removed Memory inheritance and MMIO class completely, any address can be mapped to any function now;
- SuperFX: removed SuperFXBus : Bus, now implemented manually;
- SA-1: removed SA1Bus : Bus, now implemented manually;
- entire bus mapping is now static, happens once on cartridge load;
- as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case;
- namespace memory is no more, RAM arrays are stored inside the chips they are owned by now;
- GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling;
- GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil;
- GameBoy: improved LCD STAT emulation, fixes Sagaia;
- ui: added fullscreen support (F11 key), video settings allows for three scale settings;
- ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup;
- ui: since Qt is dead, config file becomes bsnes.cfg once again;
- Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box;
- ui-gameboy: can be built without SNES components now;
- libsnes: now a UI target, compile with 'make ui=ui-libsnes';
- libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc);
- source: removed launcher/, as the Qt port is now gone;
- source: Makefile restructuring to better support new ui targets;
- source: lots of other internal code cleanup work.
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