Wednesday, September 05, 2012 |
FB Alpha 0.2.97.26
Posted by winter_mute @ 02:17 PM CET | Comments: 0 | Arcade
|
FB Alpha (formerly FinalBurn Alpha), based on the original FinalBurn source code, is a multi-arcade (Capcom CPS-1, Capcom CPS-2, Capcom CPS-3, Cave, Neo Geo, Sega System 16 (and similar), System 18, X-Board, Y-Board, Toaplan, Taito, etc) emulator. It includes support for cheating, as well as netplay using Kaillera.
Here`s list of changes for latest version:
| - Added two clones of Arkanoid to the Arkanoid driver[Barry, f205v]
- Added Gigaman 2 to the CPS-2 driver, adding ability to disable Q-Sound in the CPS-2 drivers [Barry]
- Added Phoenix clone of Street Fighter Alpha to the CPS-2 driver [JacKc]
- Added Phoenix clone of Super Street Fighter II Turbo to the CPS-2 driver [JacKc]
- Added bootleg of Dragon Ninja to the DEC-0 driver [Barry, f205v]
- Added bootleg of Cobra Command to the DEC-8 driver [Barry, f205v]
- Added clone of Driving Force to the Galaxian driver [Barry, Team Europe]
- Added clone of Moon Cresta to the Galaxian driver [JacKc, Andy Welburn]
- Added clone of F-X to the Kyugo driver [Barry, f205v]
- Added Oxygene's NeoGeo 3D! demo to the Neo Geo driver [Barry]
- Added clone of Guardian Storm to the NMK16 driver [JacKc, B. Ståhl, Smitdogg, The Dumping Union]
- Added clone of Knights of Valour 2 to the PGM driver [JacKc, XingXing]
- Added clones of Flicky (alt graphics roms for 128k sets) to the Sega System 1 driver [Barry, f205v]
- Improvements to Street Fighter 2: Magic Delta Turbo which now works correctly [Barry]
- Fixed missing sounds in games based on Final Crash or Street Fighter 2: Magic Delta Turbo sound [Barry]
- Added support for missing priority mode writes in knightsb, knightsb4, the punipic sets, and wofb [Barry]
- Changed knights and knightsb4 to get the sprite mask values from work RAM [Barry]
- Changed the Daimakai bootleg to use the bootleg Sprite RAM it writes, and get the sprite priority masks from work RAM [Barry]
- Changed the punipic sets to get the scroll layer RAM offsets and sprite priority masks from work RAM [Barry]
- Changed wofb, and other wof sets that don't write the registers to get the sprite priority masks from work RAM [Barry]
- Hooked up the EEPROM in the dino, punipic and wof bootleg sets that don't read dip switches [Barry]
- Updated the EPOS driver, adding sound for Dealer and implementing the watchdog [iq_132]
- Tidied the Phoenix sets in the CPS-2 driver [Barry, based on info from Pythagoras]
- Fixed some unicode titles [JacKc, XingXing]
- Added Hyllian's Data Dependent Triangulation 3X to the softFX blitters [Hyllian, msbhvn]
- Optimised the xBR filters [Hyllian, Barry]
- Sync some sets and titles with latest MAME SVN [JacKc]
|
Visit official homepage for further information and latest version of emulator.
|
|
|
|
File Releases
No Description in database.
No Description in database.
No Description in database.
No Description in database.
No Description in database.
|
|
|
Latest Forum Posts
Last Reply: NES_player4LIFE
Replies: 1
Last Reply: Robbbert
Replies: 0
Last Reply: spotanjo3
Replies: 0
Last Reply: spotanjo3
Replies: 1
Last Reply: spotanjo3
Replies: 0
| |
|
Latest Reviews
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
Created by WhiteX
| |
|
Support Guides
Created by Martin
Created by Martin
Created by WhiteX
Created by Dark Watcher
Created by Dark Watcher
|
|
|
Our Affiliates
| |
|