Sunday, September 08, 2013 |
DEmul 0.581 WIP
Posted by winter_mute @ 09:05 AM CET | Comments: 0 | Dreamcast
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DEmul is SEGA multi-system emulator, originally developed with Sega Dreamcast in mind. Currently, in the develop process emulator supports also: Sega Model 3, Sega Hikaru, Sega Saturn, and arcades based on the DC: Naomi, Naomi2, and Atomiswave.
Here's changelog for latest version:
| + DX11: add read fb to dc vram
+ DX11: bilinear and textcoord clamp/flip fixes (Samurai6 shadows, Xtreeme Sports title, etc)
+ DX11: clip mode set without GroupEn bit (18Wheleeler map, checkme), modvol clip
+ DX11: fix 1x1 mips in 16bit and IDX8 textures (road marks in Sonic2); miplevel clamp; join similar texture decoders
+ DX11: fix aspect ratio (need test)
+ DX11: fix modifier holes
+ DX11: fix scaling with RTT
+ DX11: fix z plane generation
+ DX11: force background deptmode to 7
+ DX11: hw-like trilinear filter, optimise shadow
+ DX11: network sort option
+ DX11: use clip for RenderDepth (fixes arcade 18Wheelerer), RenderDepth only shadow poly (fix Xtreme sports), UV clamp/flip/wrap inside TextureSample() (fixes textures gaps), always use color clamp (Rumble Fish attract), all fog processing after shading calc
+ DX11: use mipmap adjust, add supersample (not working)
+ HIKARU: NASCAR boot in public build
+ HIKARU: sram mapping error fix, now pharrier can bookkeep (issue #54)
+ LISTXML generation fixes
+ NAOMI: Crazy Taxi debug ctrls
+ NAOMI: a bit better Alien Front controls
+ SPU: fix cdda status set to gdrom
+ SPU: fix loop sound sonic adventure (refix from rev 1809)
+ SPU: return old adpcm decoder
+ full rewrite aica DSP
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Visit official homepage for further information, latest files and compatibility list.
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