Wednesday, March 29, 2017 |
Github emulator update for 28.3.17
Posted by LyonHrt @ 01:26 AM CET | Comments: 0 | Emulators
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Cxbx-Reloaded
| Prevent YUY2 overlay decoding exceeding backbuffer dimensions
Merge pull request #287 from PatrickvL/master
Update HLEIntercept.cpp
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RPCS3
| rsx: Fix fragment texture mipmap count
rsx: Fix mipmap count calculation
fix endianness re-swap
Merge branch 'master' into master
fix build
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PPSSPP
| Merge: 60f74c3 a7c3b2f Merge pull request #9510 from xebra/fix_hwtess_gles Fix hwtess gles
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Dolphin
| Fifo: Remove unnecessary integral casts
MEGASignatureDB: Minor changes
SignatureDB: Support for WiiTools MEGA files added
IOS/ES: Handle imports more accurately
Fix issues introduced by cpp-optparse on Windows
BitField: Minor cleanup
Initial support for Haiku.
VideoInterface: Minor changes
VertexLoader: Return debug strings by value
Fifo: const correctness
Generate Symbols From menu added
libusb fixes (mostly for IOS)
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xenia
| Merge pull request #686 from Megamouse/master
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Decaf
| pm4_capture: Add support for capturing a single frame.
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PCSX2
| gsdx: Add an automatic CRC hack level
If a user switches renderer they also have to remember to change the CRC
hack level for the best user experience with the selected renderer.
This commit adds a new automatic CRC level that autoselects the
recommended CRC level for the selected renderer, so that a user doesn't
have to make the change manually.
coauthor: turtleli
gsdx: Add template version of GetConfig
It allows static_casts to be avoided for enum classes
gsdx: Improve OpenGL HW renderer checks
If OpenGL software is the saved ini renderer and F9 is pressed to toggle
to the hardware renderer, depth emulation will be disabled. This fixes
that issue.
gsdx: Store the current renderer in GSdxApp
gsdx: Move renderer config loading from GSOpen2 to _GSOpen
Some duplicate logic is avoided this way.
GSdx ogl: SSO Workaround for AMD buggy drivers (#1858)
GSdx ogl: SSO Workaround for AMD buggy drivers
All 2017 drivers are now blacklisted.
The BSOD/crash issue is still there so don't set Blending Accuracy to None!
Shortened the message in the console making it more appealing.
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*All links are from official sources
*Due to the nature of developer builds, they may break games
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