Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network

 


    Saturday, December 24, 2005
Mednafen 0.4.1 Released



The Win32 build will be updated later, sometime before the next year.

Changes:
• Joysticks initialization is now slightly more verbose.
• Fixed hash calculation in the joystick code, and added a workaround for hash collisions(which would occur if two extremely similar joysticks are used on the same system).
• Video initialization is now more verbose.
• The -.special command-line arguments for selecting a special scaler now take the short name of the scaler, which is found in the documentation, instead of arbitrarily-chosen numbers. However, out of the goodness of my cold, black heart, arbitrarily-chosen numbers may still be used, though it should be considered deprecated.
• libsndfile is now used for WAVE recording(instead of the old ugly code).
• Altered the internal floating-point format used to represent audio data by changing the range to -1.0<=sample<=1.0(previously it was 0.0<=sample<=1.0).
• NES: Fixed a 1-byte overflow bug in the Barcode World input device emulation code by changing a strcpy() to a memcpy().
• Added a "-help" command-line option, which prints out command-line argumentsand parameters.
• Fixed the configuration file loading code to exit the emulator if invalid data is in the configuration file, instead of just ignoring it and the rest of the entries, thus trashing the configuration file on exit.
• Changed the default xscale and yscale settings for Lynx to 4.
• Physical mouse buttons can now be assigned to virtual buttons.
• The width and height of the state preview are now saved in save states, fixing a problem with broken save states if the -nes.clipsides option is used, and possibly in other situations(note that this won't fix the problem in old save states, only new ones).
• Fixed a garbage(OSD stuff) problem in screen snapshots and save states when they are done after a frame that has been skipped(the solution is to delay the snapshot/save state until the next frame, which is set to not be skip).
• Fixed a typo that broke the hq3x effect(it had weird graphical glitches).
• Modified more settings to use the new plain-text configuration file format.

Mednafen Official Site
Mednafen 0.4.1



 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



Latest Forum Posts

Introducing Project64 ...
Last Reply: NES_player4LIFE
Replies: 1

2021-04-02 Recent Rel ...
Last Reply: Robbbert
Replies: 0

mGBA v0.9.0 released!
Last Reply: spotanjo3
Replies: 0

2021-03-26 Recent Rel ...
Last Reply: spotanjo3
Replies: 1

no$gba v3.04 released ...
Last Reply: spotanjo3
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
PSemu.pl


47,851,050 Visitors To The Emulation64 Network

Copyright 1999 - 2024 www.emulation64.com