Emulation64.com  ::  EmuTalk.net  ::  DCEmu.co.uk     About  ::  Hosting  ::  Donate 
Home Files Forums Reviews Guides Articles Interviews

Welcome to the Emulation64 Network

 


    Tuesday, January 31, 2006
ScummVM 0.8.1 Released



General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that cannot use it.
- Fixed potential security vulnerability with oversized PATH environment variables.
- Lowered the default gain for the FluidSynth music driver and made it configurable.

SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.

BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out of the scummvm window.

Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows

SAGA:
- Fix digital music playback under BE systems.

Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.

Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed incorrectly.

Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to happen in some versions of the game.

PS2 Port:
- Completely reworked and now really goes official.

PSP Port:
- Fixed a bug that caused Broken Sword 1, and games that use ripped CDDA tracks (most notably the CD version of Monkey Island 1), to stop functioning properly after a while.

WinCE Port:
- Check backends/wince/README-WinCE for the latest news
- Fixed disappearing panel when opening a list widget in GUI
- Knakos patches (QVGA smartphones fix, easier key binding and panel switching)

ScummVM Official Site
ScummVM 0.8.1



 

File Releases

Cemu_1.21.3
No Description in database.

cemu_1.21.2
No Description in database.

cemu_1.21.1
No Description in database.

Cemu_1.21.0
No Description in database.

Cemu_1.20.2
No Description in database.



Latest Forum Posts

Introducing Project64 ...
Last Reply: NES_player4LIFE
Replies: 1

2021-04-02 Recent Rel ...
Last Reply: Robbbert
Replies: 0

mGBA v0.9.0 released!
Last Reply: spotanjo3
Replies: 0

2021-03-26 Recent Rel ...
Last Reply: spotanjo3
Replies: 1

no$gba v3.04 released ...
Last Reply: spotanjo3
Replies: 0


Latest Reviews

NDS - Okamiden
Created by WhiteX

Wii - deBlob 2
Created by WhiteX

Wii: The Conduit
Created by WhiteX

NDS: Hotel Dusk - Room ...
Created by WhiteX

NDS: Elite Beat Agents
Created by WhiteX


Support Guides

PCSX2
Created by Martin

Dolphin Emulator
Created by Martin

Nintendo DS Homebrew.
Created by WhiteX

PSX Plugins: Lewpy's Gl ...
Created by Dark Watcher

PSX Plugins: P.E.Op.S S ...
Created by Dark Watcher


Our Affiliates

AEP-Emu.de
DCEmu.co.uk
PSemu.pl


47,849,035 Visitors To The Emulation64 Network

Copyright 1999 - 2024 www.emulation64.com