bsnes 0.016 Released
Posted by [vEX] @ 08:20 PM CET | Comments: 0 | SNES
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| • Added Direct3D renderer with options for disabling hardware filtering and scanlines
• Screenshots can now be captured in BMP, JPEG, or PNG format
• Added config file option to specify default ROM and SRAM paths
• Config file is always loaded from path to bsnes executable
• Added support for analog mode joypad input
• Up to 32 joypads can be used at once now
• Fixed bug regarding enabling interlace mid-frame
• Moved PPU rendering to V=240, from V=0
• Started on new debugger. So far only debug messages and memory editor added
• Added joypad axis resistance option for analog input mode
• Added config file option to set window style attributes
• Added color adjustment settings for brightness, contrast, gamma, and scanline intensity
• Added grayscale, sepia, and invert color settings
• Added NTSC filter by blargg, HQ2x filter by MaxSt, and Scale2x filter
• PPU now renders scanline 224
• Revampled about box
• Added Game Genie / PAR cheat code support + editor, saves codes to .cht files
• HDMA channels are no longer disabled when starting DMA, fixes Dracula X [DMV27]
• Fixes to OAM priority mode (not perfect), fixes Final Fantasy: Mystic Quest [DMV27]
• Fixed ENDX sound bug, fixes voices in Earthworm Jim 2 [DMV27]
• bsnes should now compile with MinGW [DMV27]
• Added DSP-2 support
• Added OBC-1 support
• Major rewrite of SNES address bus mirroring and MMIO handlers
• Many address mirroring corrections, fixes Dezaemon, etc
• Blocked invalid (H)DMA transfers, fixes Kirby's Super Funhouse
• Wrote Win32 API wrapper and ported all GUI code to use it, should help to create Linux GUI later on
• Revampled input system, should lead to customizable GUI shortcut keys later on
• Fixed numerous bugs with input registers. Fixes many games that previous had their intro cut off (Super Conflict, etc), and many that never accepted input (Super Double Dragon, etc)
• Moved auto joypad strobing from V=225 to V=227
• Killed OAM table caching and window range caching, as they were actually hindering speed
• Rewrote input configuration screen to show currently mapped keys
• Greatly enhanced configuration options for each video profile
• Modified fullscreen mode to exit to windowed mode when menu is activated, use F11 to toggle fullscreen mode
• Fixed bugs in txs, wai, brk, cop, and rti opcodes [DMV27]
• Fixed bug with emulation-mode IRQs [DMV27]
• Initializing DMA registers to $ff [DMV27]
• Memory writes now update CPU MDR register (open bus) [DMV27]
• Improved ROM header detection, fixes Chou Jikuu Yousai Macross [DMV27]
• Reading OAM no longer updates OAM latch
• Writing to OAM high table no longer updates OAM latch
• Writing CGRAM now updates CGRAM latch
• Improved pseudo-hires rendering [blargg]
• Much, much more
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bsnes Official Site
bsnes 0.016
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