DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices.
Latest changes:
+ CPU/Recompiler: Fix hang in AArch32/armv7
+ Android: Disable PGXP options when geometry correction disabled
+ Android: Defer rotation request until after start
+ Android: Default to digital controller type for mapping port 1
+ SPU: Move voice key off/on outside sample loop
+ CDROM: Double audio FIFO low watermark size
+ GPU/HW: Flush after each primitive for B-F transparency
Highly-Experimental Playstation and PlayStation2 Simulator for x64 based systems.
In development - Pre-initial Source code and binary release. Testing usage only
Here's changelog for latest build, released Jan 10, 2021:
hps1x64 - Playstation 1 simulator: + improved multi-threading,
+ multi-player control pad fixes,
+ R3000A reg read recompiler fix
Play! is a portable PlayStation2 emulator. The focus of the project is on making PlayStation2 emulation easy and accessible.
Here's changelog for latest dev-build, released Jan 06, 2021:
+Add an explanation for the delay thing.
+ Save/load new member state.
+ Change how we report FIFO contents when FDR is on.
+ Update Framework submodule.
+ Code style fixes.
DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Latest changes:
+ Support multiple updater channels
+ Don't save/load input profile rumble for motorless controller types
+ Fully clear controller section before loading profile
+ Support screenshotting 16-bit display formats
+ Atualização Português do Brasil
+ Fix inconsistent forward/backward slashes in Memcard Editor
+ Qt/CheatManager: Fix checking groups not updating child nodes
+ Shaders/Cccalibrator: Fix compile errors
+ Support emulating a depth buffer from PGXP depth values
+ Add game settings/hotkey for PGXP depth
+ Add PGXP Depth Buffer options
+ Fix relative shared paths not opening in Memcard Editor by default
+ Update Simple-Chinese language file to latest
+ Fix default value of PGXP depth buffer
+ Atualização Português do Brasil
+ Update Simple-Chinese language file to latest
+ Fix missing translation files
+ Adding 2 more games that needs CPU PGXP - Alundra 2 and Disney's Aladdin in Nasira's Revenge
+ Remove guncon/mouse/negcon controller types
+ Rename beta builds to preview builds, stable to development
+ Remove unused scripts
+ Fixed Slide Code cheat type
+ Second part of beta -> preview
PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
Latest changes:
+ GameDB: Add GIF FIFO Hack for Fight Night Round 3. Fixes corrupted textures.
+ GameDB: Porting patch and add Idea Factory games (#4025) GameDB: Add patches for Idea Factory games Ported Neo Contra and Savage Skies patches to NTSC-J
+ GameDB: Add VU0 Kickstart for King Kong. Fixes bad polygons on characters
+ microVU: Flush running VU1 program when toggling MTVU on
+ core: fix speedhacks panel
+ misc: Cleanup remaining pad stuff from merge
+ BIOS/CDVD: Set language defaults instead of making the user do it. Removed message nobody read
+ pad-linux: Update to latest controller database.