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    Thursday, November 27, 2014
Mame 0.156

The latest binarys of Mame are doing the rounds, with the new build now at 0.156, with updates to the various builds following the update.
As usual theres a quite a few updates and fixes, with a lot of new clones now added:

New Game Added
--------------
Pit Boss Megatouch (9234-20-01) [Brian Troha, Mariusz Wojcieszek, The Dumping Union]
Alien Invaders [Seth Soffer, David Haywood, Mariusz Wojcieszek]
Hammer Away (prototype) [( Atro - from Neo-geo.com aka Rui Baptista )
( _rm_ - from Neo-geo.com aka Ricardo Marques)
( 1up - from Neo-geo.com aka Daniel "casebres" )]
Solar War (Anonymous)
Pop'n Music 1 (ver AA-A) [smf]
Super Duck [system11, David Haywood]


New NOT WORKING game added
--------------
Western Dream (Yasuhiro, hap)
Club Pacman [Roberto Fresca, ytsejam] (dual inputs not mapped)
Sonic 2 (bootleg of Megadrive version) [caius, The Dumping Union]
Cute Fighters [system11]


New games/clones promoted from NOT_WORKING
----------------------------------------------
Teenage Mutant Hero Turtles (UK 4 Players, set 3) [caius, The Dumping Union]


You can get Mame at http://mamedev.org/
Or Mameui (formerly MAME32) at http://www.mameui.info/ for the popular GUI oriented frontend for mame.
 



    Sunday, November 23, 2014
Raine 0.63.15 released

A new version of the arcade emulator Raine has been released.
With version 0.63.15, many bugs from thier previous version have been fixed.

Heres a snip-it from the changelog:

Sorry some bugs to fix in this one again, there was a last bug with the very badly supported format where audio tracks are merged with the data track for neocd (only for games having a lot of files in their iso, like ssrpg), and a bug in sound associations which deleted them before saving them !
Except that I added what I wanted to add in the previous version, the ability to save inputs to some user configuration, and then load them either from one of these configurations or to get them from another game. For that to work, I had to change the way inputs are saved, which means that if you had some custom inputs saved, they will be reseted to the default inputs for this version. The good news is that it will be much faster to change them now if you have a few games to change.

For the full changelog and downloads goto.
http://rainemu.swishparty.co.uk/
 

Yabause 0.9.14 released

A new release of Yabause has bee released to celebrates Sega Saturns 20th birthday since its first release in japan.

There are quite a few changes and additions to this version with many new translations.

The full change list is:

general:
- Fixed crash when bin is not found in a bin/cue.
- Added Traditional Chinese translation.
- Added Japanese translation.
- Added Russian translation.
- Updated German translation.
- Added inline SH2 assembler function to main emulation code.
- Fixed miscellaneous memory leak/uninitialized variables.
- Added Stunner/Virtua Gun emulation
- Added USB Dev cartridge emulation
- Added SDL2 support
android port:
- Added screenshot feature to Android port
emulated bios:
- Work around fix for games trying to change scu mask from slave sh2 when using hle bios. Fixes Astal.
gtk port:
- Added extra checks to resolution setting to avoid potential leaks or crashing.
macos port:
- A few fixes to the Xcode projects for OS X
- Fixed fullscreen mode when compiled with a newer OS X SDK
qt port:
- Fixed an issue where coff/elf files weren't selectable when using memory transfer function.
- Fixed a bug where qt volume slider wasn't showing the saved value on startup.
- Mouse will now optionally auto-hide with no movement
- Added gui for inline assembler.
- Revised Mouse emulation handling, added sensitivity setting.
- Other fixes
dreamcast port:
- Fixed compilation
video:
- Fixed a bug where coordinate y increment wasn't being initialized under a specific set of circumstances. Should fix hang in Radiant Silvergun using OpenGL rendering.
- Fixed Special Color Calculation mode 2

You can download at http://yabause.org
 



    Monday, November 10, 2014
GLideN64 release notice

Gonetz let us know that he's posted a status update on the upcoming GLideN64 release. GLideN64 had a very successful crowd funding setup that met its goal and then some.

Anyway, here's a small snippet of the release notice:


The project is moving forward according to the “Plan for Project Completion”. Today we set the new project’s milestone: the first monthly beta. This topic is a kind of press-release. According to the Plan, the following two tasks ware planned to accomplish in October:
* Fix stability issues
* Implement missing functionality to achieve compatibility equivalent to Glide64


Read more at the GLideN64 blog
 



    Saturday, November 08, 2014
We've migrated to a new server

I have just finished migrating all sites on the network to a new server. For site owners reading this, you don't have to change anything, all data has been transferred and accounts and passwords stay the same.

About the move: The old server was only rebooted once during the ~480 days it was online so it was very stable. However, the hardware on it was getting a bit outdated and so was the Linux OS installed on it (Debian Squeeze) with old packages installed due to it and I didn't want to run a complete OS upgrade on a live server. The old server also had an outdated version of the domain control panel (Plesk) as well.

Anyway, if you're reading this you are already connecting to the new server. Let us know if you have any problems. :)
 



    Sunday, September 28, 2014
Dreamcast Emulation On A Portable Device - The JXD S7800b



For those who know me know ive been a fan of emulation for 20 years or more, the reason i started a videogames website was purely because i like to play emulators of old consoles on a single device.

Recently the homebrew/emulation scene has been stagnant, no real breakthroughs means that the best way is to buy a device that is made for emulation fans like myself, i reviewed the JXD S7300 Android Tablet and for a fan like me i loved it. The Android tablet was for me perfect, the mixing of old style controls and touchscreen inside an Android OS and with Gamecenter X you could download games onto your console with no messing around, the console/tablet game with Android/N64/Megadrive/Arcade/GBA and Nes Emulators with games built in, beyond awesome.

But JXD since then have brought out a new and improved JXD S7800b Gaming Tablet which features PS1, MAME, Dreamcast, N64, NeoGeo, Atari, NES, SNES, Gameboy, Gameboy Colour, Gameboy Advance, SEGA Master System, SEGA Mega Drive, CPS1, CPS2, Amiga, Commodore 64, ZX Spectrum Emulation to name just a few, am i salivating ?, hell yes.

The JXD S7800b Gaming Tablet has a 7" 1280x800 IPS 5 Point Multi-Touch Capacitive Screen, RockChip RK3188 QuadCore 1.8GHz CPU - 2GB DDR3 RAM - 8GB Memory, Network Wi-Fi(802.11 b/g/n), External Ethernet,3G with Dongle and runs Android 4.2.2 Jellybean OS.

So this Android Tablet runs one of the latest versions of the Android OS plus comes built in with all them emulators and you can do what you would expect from a normal Android Tablet.

Check out the JXD S7800B
 



    Tuesday, September 02, 2014
ReiCast Team Interviewed

Tonight Emulation-X has posted an interview with the two coders behing the Dreamcast Emulator for Windows and Android. Reicast is an emulator coded by well known emulation coders drk||Raziel & Psyman.


Want to know more about one of the best and most active Dreamcast Emulators of the moment then check out the interview here.
 



    Saturday, August 09, 2014
GLideN64 Funding drive

Fund GLide64

https://www.youtube.com/watch?feature=player_embedded&v=Zfc25748uzQ

"GLideN64 is currently compatible with all emulators which support Zilmar’s plugins specification, that is present in all top N64 emulators. GLideN64 is also compatible with Mupen64Plus 2.0, which has its own plugin specification. Supported OSes are: MS Windows 7-8, Linux 32 and 64 bit. System requirements are: graphics card with support of OpenGL 4.2 or better. GLideN64 is also being ported to the Android OS, however the Android version is less functional. System requirements for Android: OS version 4.0 or above, OpenGL ES 2.0 support, fast CPU. The demo video shows desktop version of the plugin in action."

Please do consider donating a buck or five.
 



    Monday, July 21, 2014
Wiimm-Fi: Custom Wi-Fi connect

Reported from MKBoards.com


Wiimm-Fi Main Page: http://wiimmfi.de
Wiimm-Fi Update Page: http://wiimmfi.de/changelog

Wiimm had been analysing the Mario Kart Wii network traffic since November 2012 and had already written a helper tool named MKW-ANA. And so he decided to get together with Leseratte and other people to create the Wii-Server Project, known as "Wiimmfi" to replace Nintendo's servers for Mario Kart Wii and for other games if they were to have been shutdown.
 



    Friday, June 27, 2014
Mednafen 0.9.36.2

Mednafen (an acronym for "My Emulator Doesn't Need A Frickin' Excellent Name") is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with support for following systems: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, Sony PlayStation. The emulator runs under Microsoft Windows, Linux, PlayStation 3, RISC OS, and Wii.



Here's changelog from latest build:

SNES:
+ Save extra input device state in save states that the bsnes core fails to save.
+ Removed computationally-expensive and unnecessary (it's already done in the state load code path) duplicate-variable check debug code in the save state saving code.
+ Hooked up Super Scope emulation.

PCE_FAST:
+ Removed debug puts() in VPC mixing inner loop, and added compiler hints to some of the rendering and mixing loops.
+ Fixed an ancient regression introduced around version 0.9.16-WIP. Said regression caused the file extension of the save state used by the auto save state save/load feature(setting "autosave") to be the same as the extension used for the currently selected save state slot, effectively overwriting that save state slot on exit.
+ Added setting "video.disable_composition", to allow the user to override Mednafen's default behavior of disabling desktop composition on Windows Vista and Windows 7.

MD:
+ Fixed a 68K emulation regression introduced in 0.9.34, that broke save game loading in "Sonic the Hedgehog 3", and possibly broke other games in subtle ways.
+ Fixed prototype for cart mapper 16-bit write function.
+ Cleaned up debug printf()s.

PSX, PCE, MD, CDPLAY:
+ Resolved a few compiler warnings.

PC-FX:
+ Fixed an old bug that, when coupled with changes made in 0.9.35, caused low-volume crackling in the CD-DA sound output.

Check out Projects website for further information and latest files.
 

Hoxs64 1.0.8.7

Hoxs64 is a Commodore 64 emulator for Microsoft Windows XP / 7. The emulator substantially reproduces this legacy machine in minute detail. Emulator features: a cycle based CPU, VIC, CIA and SID; suport for 1541 Disk drive and Tape deck; proper emulation of all screen effects; support for .TAP, .PRG, P00, D64 files... and bulid-in disassembler.



Here's changelog for 1.0.8.7 releases:

1) Resizable main window for windowed mode.
2) Fix Ultimax VIC fetch.

Check out official homepage for further information and latest files.
 



    Saturday, June 14, 2014
ePSXe for Android v1.9.18

ePSXe for Android is a Playstation emulator (PSX and PSOne). It is a port from the famous ePSXe for PC. ePSXe provides high compatibility and good speed. It is designed for smartphones and tablets, including a fun 2 players option for tablets using split screen mode. Games must be provided by user. Include virtual touchscreen pad support, and hardware buttons mapping (Xperia Play, Phones with keyboard, and external pads like WiiMote or Sixaxis).



Here`s list of changes for latest version:

* Updated OpenGL plugin - better Adreno 320+ support and faster (http://epsxe.com/files/libopenglpluginv2.so)
* Added a new video renderer with FXAA filter (prefs>video renderer=fxaa)
* Added a flag in prefs to enable more accurate graphics
* Added DualShock vibration support (enable on prefs)
* Mapped left stick to dpad in digital mode
* Fixed a crash when scanning games
* Fixed Digimon 3 freeze during battle
* Fixed open menu in Android 3.2

Visit developers homepage and Google Play app page for further informations.
 



    Wednesday, June 11, 2014
Mario Maker

Mario Maker.
Nintendo has decided to release their own user-end version of the Reggie tool!


Mario Maker (working title) offers up a Super Mario Bros. dream: the ability for players to use the Wii U GamePad to design levels from scratch. Place blocks and enemies anywhere and play through the level. With the tap of an icon, users can even switch the visual style between a classic 8-bit Super Mario Bros. look and the world of New Super Mario Bros. U in the E3 version. The game is scheduled for the first half of 2015.
-mynintendonews.com



http://www.youtube.com/watch?v=NLS458ekSEI
 



    Sunday, June 08, 2014
EMU7800 1.7

EMU7800 is an Atari 7800 emulator implemented using Microsoft's .NET platform. Most VCS (2600) and ProSystem (7800) titles work well, with 2600 support featuring authentic HMOVE emulation. EMU7800 runs on Windows XP SP3 and higher systems. Performance is excellent on current hardware.



Changelog for v1.7:

+ Increased joystick deadzone to make Xbox 360 wireless controllers usable under Windows 8.1
+ Added the ability to swap input jacks via the W key
+ No changes to the core emulation library
+ No changes to EMU7800 Classic


Visit Official Homepage for more details,
and SourceForge download to grab latest EMU7800 release.
 



    Friday, May 23, 2014
puNES v0.85

puNES (ex Fnes) is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run.



Here's relase info for latest version:

I continued to work hard on the synchronization between CPU/PPU and CPU/APU to make it more accurate. Now "Micro Machines (Camerica) [!]. nes" works without any graphical glitches also "Huge Insect (Sachen) [!].nes" finally works perfectly (viewtopic.php?f=3&t=465). Considering that the changes affecting the core of the emulator, I have tested many roms (tests and games) and it seems that everything is running smoothly, but if someone were to find some roms that gives problems with this release, please contact me. Thanks to x0000 for the help on the front of the CPU/APU.
Fixed some bugs in the handling of compressed files with the game genie active (thx Chad).


Check out official thread at nesdev for further information and latest version of emulator.
 



    Wednesday, May 21, 2014
FPse for Android 0.11.134

FPse for Android is a program designed to run PlayStation One games on devices running Android Operating System 2.1 to 4.x and up.
FPse For Android contains many features included : Real-time save/load state, Force Feedback emulation (vibration) and True overlay pad widgets that emulate Digital Pads as well as Analog Pads.



Chere's changelog for latest build:

- Added new shaders 5xbR and 4XHQ
- Shaders can now be changed while playing games
- Fixed L2 and R2 mapping on shield
- New OpenGL plugin, much more optimized, faster and more compatible

Visit Google Play app page for further information and latest version of emulator.
 



    Monday, May 19, 2014
Wine 1.7.19

Wine enables Linux, Mac, FreeBSD, and Solaris users to run Windows applications without a copy of Microsoft Windows. Wine features: support for running Win64, Win32, Win16 and DOS programs, optional use of external vendor DLL files, X11-based graphics display and X terminal remote display, DirectX support for games, good support for various sound drivers, support for alternative input devices, PostScript printing, modem, serial device and winsock TCP/IP networking support, full-featured debugger and configurable trace logging messages.



Heres's condensed changelog for latest development build:

- New JSProxy DLL for automatic proxy configuration.
- More OLE Accessible Object support.
- Improvements to the XML writer.
- Fixes for various memory issues found by Valgrind.
- Initial headers for Direct2D support.
- Various bug fixes.

Visit official website for further information and latest files.
 



    Tuesday, May 13, 2014
Mednafen 0.9.33.3

Mednafen (an acronym for "My Emulator Doesn't Need A Frickin' Excellent Name") is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with support for following systems: Atari Lynx, Neo Geo Pocket (Color), WonderSwan, GameBoy (Color), GameBoy Advance, Nintendo Entertainment System, Super Nintendo Entertainment System/Super Famicom, Virtual Boy, PC Engine/TurboGrafx 16 (CD), SuperGrafx, PC-FX, Sega Game Gear, Sega Genesis/Megadrive, Sega Master System, Sony PlayStation. The emulator runs under Microsoft Windows, Linux, PlayStation 3, RISC OS, and Wii.



Here's changelog from latest build:

+ Reworked the FPS calculation algorithm to produce more accurate FPS values.
+ Added a manifest file that's embedded into the Windows executable, to ensure that noxious DPI virtualization and scaling available on Windows Vista and newer will not be used with Mednafen.
+ Added code to disable DWM composition when running on pre-Windows 8 systems, to ensure better performance and lessvideo juddering. (Sadly, it's not possible to disable desktop composition in this manner on Windows 8 and later)
+ PCE, PCE_FAST: Added a missing ADPCM playback variable to save states; fixes the problem of severe ADPCM sound distortion when loading save states that are saved during ADPCM playback(especially noticeable with the state rewinding feature).

Check out Projects website for further information and latest files.
 



    Sunday, May 11, 2014
DeSmuME

Release page

DeSmuME X432R (2014/05/10) is compiled.
DeSmuME X432R is a modified version of DeSmuME. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality.
DeSmuME also supports microphone use on Windows and Linux ports, as well as
direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME X432R (2014/05/10) Changelog:
The created based on the official SVN r5038

High resolution 3D rendering (experimental)


Improved internal processing.
Fidelity of the display is improved.
Fixed a bug of the HUD display.
Add Config menu → High-Resolution 3D Renderer → Async Mode
This function is separated from the main thread the part of the drawing process will be executed asynchronously.
There is a screen update is not successful in use.

Download
 



    Thursday, May 08, 2014
SuperN64

Google play


SuperN64 is a very fast N64 emulator for Android phones.
Play your favorite N64 games on your phone or tablet!

You need to place your own game files onto the SD card before running this N64 Emulator.

SuperN64 is a modified version of the Open Source project Mupen64+, which is licensed by GNU GPL v3. Modifications include performance enhancements for specific Phone Models such as the Nexus 4 and the Galaxy S4 and small UI improvements.

Visit Google Play for more information.
 

File Releases

Yabause Windows 64-bit Installer 0.9.14
No Description in database.

Yabause Windows 32-bit Installer 0.9.14
No Description in database.

Super Mario Land 0.99
Have you ever wondered what it would be like to play Super Mario Land for t ...

Super Mario 64 hi-res realistic
Super Mario meets the real world in this latest texture pack based on a re ...

Gecko Lee_s Mario Kart World Tour
Gecko Lee has updated his project in the mid part on April 2014



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