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    Friday, August 23, 2019
2019-08-23 Recent Releases

* XuR (2019-08-18) [Sinclair] - http://zx81.vb81.free.fr/

* MEmu 6.3.2 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/

* WinArcadia 25.7 [s2650-based] - https://amigan.yatho.com/

* Negatron 0.99.5 [frontend] - http://babelsoft.net/products/negatron.htm

* Emu Loader 8.8.1 [Frontend] - http://emuloader.mameworld.info/downloads.htm

    Saturday, August 17, 2019
Cemu 1.15.12b released!

Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

# Cemu detailed changelog for 1.15.12
# Patreon release date: 2019-08-09
# Public release date: 2019-08-16


Fixed a bug where Cemu would take two screenshots when gamepad view was closed
general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
general: Added game profile option to set either TV or GamePad output as the default screen (#152)

general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
general: Added fallback for community graphic pack download in case cemu.info is down or unreachable

GX2: Added support for accessing gl_PointCoord in shaders
This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver


    Friday, August 16, 2019
2019-08-16 Recent Releases

* Hoxs64 [Commodore64] - http://www.hoxs64.net/Default.aspx

* pfeMAME 2.9.5 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/

* GameEx 15.61 [Frontend] - https://www.gameex.com/news/

* Emu Loader 8.8 [Frontend] - http://emuloader.mameworld.info/downloads.htm

    Wednesday, August 07, 2019
2019-08-07 Recent Releases

MAME 0.212 was released

* Official MAME - https://www.mamedev.org/release.php
* MAMEUI64 - http://www.mameui.info/
* MESS, MESSUI, MAMEUI32 - http://messui.1emulation.com/
* ARCADE32/64 - http://arcade.mameworld.info/
* HBMAME - http://hbmame.1emulation.com/
* SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/


* XuR (2019-08-03) [Sinclair ZX81] - http://zx81.vb81.free.fr/

* Emulicious (2019-07-19) [Multi-system] - http://emulicious.net/news/

* Emma02 v1.31 [cosmac-based] - https://www.emma02.hobby-site.com/download.html

* MEmu 6.2.9 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/

* qemu 3.1.1 [Multi-system, Linux only] - https://download.qemu.org/

* pfeMAME 2.9.4 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/

* dgVoodoo 2.61 [Plugin] - http://dege.freeweb.hu/index.html

* RomProperties 1.4 [Rom Manager] - https://github.com/GerbilSoft/rom-properties/releases

    Monday, August 05, 2019
hpsx64 v0260 released!

hpsx64 (Highly-Experimental Playstation Simulator x64) is a PlaysStation (PS) & PlayStation 2 (PS2) emulator for x64 based systems. This is a WORK IN PROGRESS.

hpsx64 Changelog:

hps1x64 v0260 - Window size options, R3000A optimizations (LWL/LWR/SWL/SWR)


    Friday, August 02, 2019
Cemu v1.15.11c released!

It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.

Here is the full official changelog:

# # Cemu detailed changelog for 1.15.11c
# Patreon release date: 2019-07-26
# Public release date: 2019-08-02

# New in 1.15.11c:

GX2: Fixed emulation of gl_PointSize when geometry shaders are used

# New in 1.15.11b:

general: Fixed a bug where DLC would be installed into the wrong location
GX2: Fixed broken transform feedback on OpenGL (#157, #159)

# New in 1.15.11:

general: Better update/dlc handling
Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
Improved detection of type of content (affects installation and gamelist)
Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

debugger: Implemented more instructions for assembler and disassembler
debugger: Assembler now supports basic expressions in place of constants
debugger: Fixed a crash when stepping into imports

coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

nn_erreula: Fixed a bug where the same message would keep poping up

padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode

GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
If you are a graphic pack developer, be aware of these changes:
- All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
- gl_Position should always be set via the new SET_POSITION() macro
- Shaders used in combination with point primitives always have to write gl_PointSize
- Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
- Primitive points will modify the vertex shader base hash (+0x71)
Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated

(#xx) refers to bug tracker issues resolved by this change. See " target="_blank">http://bugs.cemu.info/projects/cemu/[/quote]


SSF PreviewVer R6 released!

SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.

SSF Changelog:

Fix for hangup immediately after startup
Subcode correction when using CD image
Improvement of CD image reading
How to hold index data in CD track (CD Track / Index option, files in CDIndex folder need to be recreated)
Display problem fixed at the time of GPU rendering
And the CD image used by the Android version has also been changed to CUE + Binary Image.


    Wednesday, July 31, 2019
MESSUI v0.212 released!

MESSUI is a unoffical builds of MESS with NEWUI. MESS is an open source project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.


All MAME v0.212 released!

Mame v0.212

MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


HBMAME v0.212

HBMAME (HomeBrew MAME) is a derivate of MAME, and contains various hacks and homebrews that are not included in MAME. It is based on the latest MAME source from SVN at the time of release.


Reicast r19.07.4 released!

reicast is a multi-platform Dreamcast emulator. The project is currently in Alpha, usability, performance and stability issues are to be expected. Cortex-A9 dualcore, 1ghz+ is the minimum hardware for decent speeds.

Reicast r19.07.4 Changelog:

* RPI4/GLES: Workaround shader binding bug [f9ac57f, Stefanos Kornilios Mitsis Poiitidis]
* glwrap: move to utils/ [1ce7dd3, Stefanos Kornilios Mitsis Poiitidis]
* Android: Try to use sigaction from libc.so. libart is buggy sometimes. [4b0fce2, Stefanos Kornilios Mitsis Poiitidis]
* GLES: Convert #defines to runtime checks [35bb796, Stefanos Kornilios Mitsis Poiitidis]
* glinit + makefile refactor [d56d5bb, Stefanos Kornilios Mitsis Poiitidis]
* Segfault: Single thread, dedicated stack for handlers [f094d1e, Stefanos Kornilios Mitsis Poiitidis]
* Fix naked functions & stack overflow [fe2ba8c, Stefanos Kornilios Mitsis Poiitidis]
* Fix armhf build [2dc1ed2, Stefanos Kornilios Mitsis Poiitidis]
* GUI: Split to several files [4e366ff, Stefanos Kornilios Mitsis Poiitidis]
* GUI light refactor [093aa4d, Stefanos Kornilios Mitsis Poiitidis]
* Merge gl3w and gl32funcs [915e0ab, Stefanos Kornilios Mitsis Poiitidis]
* Remove unused features. We might re-add them back after the refactors [3a25f13, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: Faster downloads [75cce88, Stefanos Kornilios Mitsis Poiitidis]
* UI: Say where to put the bios when not found, cleanups [a5023fe, Stefanos Kornilios Mitsis Poiitidis]
* Update README Linux build instructions [5e0c940, Stefanos Kornilios Mitsis Poiitidis]
* CloudRoms: First implementation using http [4346fa2, Stefanos Kornilios Mitsis Poiitidis]
* UI: Add report game in in game menu [3ca9293, Stefanos Kornilios Mitsis Poiitidis]
* Fix travis [21f8cab, Stefanos Kornilios Mitsis Poiitidis]
* [44d5487, Stefanos Kornilios Mitsis Poiitidis]
* Initial implementation of the lua scripting feature [201efa3, Stefanos Kornilios Mitsis Poiitidis]
* Remove MinGW build from appveyor [a52af13, Stefanos Kornilios Mitsis Poiitidis]
* JIT: Fix & enable FBCD it for real [5b83a44, Stefanos Kornilios Mitsis Poiitidis]
* linux/signals: Double pagefault for marshaling segfaults [1c7b5e6, Stefanos Kornilios Mitsis Poiitidis]
* AICA, Modem: Fix pack directives [9296f82, Stefanos Kornilios Mitsis Poiitidis]
* segfault handling cleanups [ddf1667, Stefanos Kornilios Mitsis Poiitidis]
* Add draft release scripts [fcc7084, Stefanos Kornilios Mitsis Poiitidis]
* Makefile/linux: Fix RPI3 build [13a0bf2, Stefanos Kornilios Mitsis Poiitidis]


File Releases

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cemu 1.15.10
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cemu 1.15.8
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